Bolt (object): Difference between revisions

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[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
'''Bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk, run, or jump across a bolt to remove it.  After all of the bolts are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points.
'''Bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk, run, or jump across a bolt to remove it.  After all of the bolts are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points.


==Names in other languages==
==Names in other languages==

Revision as of 14:30, March 9, 2020

File:100m.png
100m, the only stage in Donkey Kong featuring bolts

Bolts[1][2] (also known as plugs[3][4] or rivets[5]) are objects that Mario must destroy in level 100m of Donkey Kong. There are eight (six in the Game Boy version) orange bolts that are worth 100 points each. Mario must simply walk, run, or jump across a bolt to remove it. After all of the bolts are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue Pauline. Removing a bolt also creates a gap that Fires cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points.

Names in other languages

Language Name Meaning
Japanese ボルト[6]
Boruto
Bolt

References

  1. ^ Instruction manual for NES home port.
  2. ^ NES Remix
  3. ^ The Donkey Kong 64 Player's Guide, page 127.
  4. ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.
  5. ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.
  6. ^ Instruction manual for Famicom home port.