Side Eye: Difference between revisions
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{{ | {{more images|Enemy portrait}} | ||
{{character infobox | {{character infobox | ||
|image=[[File:SideEye MarioRabbids.png|200px]] | |image=[[File:SideEye MarioRabbids.png|200px]] | ||
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[[File:MRKB Side Eye Splash.jpg|thumb|left|Splash Screen featuring Side Eye]] | [[File:MRKB Side Eye Splash.jpg|thumb|left|Splash Screen featuring Side Eye]] | ||
'''Side Eye''' is the first boss of the Donkey Kong Adventure mode in ''[[Mario + Rabbids Kingdom Battle]]''. | '''Side Eye''' is the first boss of the [[Donkey Kong Adventure]] mode in ''[[Mario + Rabbids Kingdom Battle]]''. | ||
Side Eye is first encountered eating [[Bad Banana]] slices and refusing to give them up to the nearby [[Ziggy|Ziggies]]. Afterwards, when [[Donkey Kong]] and co. arrive, Side Eye takes his weapon from the Ziggies, only to be locked out of his Bad Banana supply. This suddenly causes him to run behind a cover block in fear. | Side Eye is first encountered eating [[Bad Banana]] slices and refusing to give them up to the nearby [[Ziggy|Ziggies]]. Afterwards, when [[Donkey Kong]] and co. arrive, Side Eye takes his weapon from the Ziggies, only to be locked out of his Bad Banana supply. This suddenly causes him to run behind a cover block in fear. | ||
In battle, Side Eye's main attack involves shooting a bomb from his Bomb Bludgeon<ref>Tacticam name</ref> at the targeted character for moderate damage. If attacked while not his turn, Side Eye will move away from the heroes. | In battle, Side Eye's main attack involves shooting a bomb from his long-range Bomb Bludgeon<ref>Tacticam name</ref> at the targeted character for moderate damage over a large area. He can also activate a reaction-shot technique, allowing him to damage any heroes that move while it is active. If attacked while not his turn, Side Eye will move away from the heroes. During his movement, he is immune to heroes' reaction-shot techniques as he's moving underground, but can trigger them if forced to move by Push, Bounce, or Burn Critical Hits. | ||
Upon being defeated, Side Eye will defuse from the item he was merged | Upon being defeated, Side Eye will defuse from the item he was merged with—a wooden mallet—and drop one of the keys to the [[Jungle (Mario + Rabbids Kingdom Battle)|Jungle]]. | ||
==Stats== | ==Stats== | ||
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{{M+RKB}} | {{M+RKB}} | ||
[[Category:Rabbids]] | [[Category:Rabbids]] | ||
[[Category:Sharks]] | |||
[[Category:Mini-bosses]] | |||
[[Category:Mario + Rabbids Kingdom Battle bosses]] | [[Category:Mario + Rabbids Kingdom Battle bosses]] |
Latest revision as of 14:23, March 14, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Enemy portrait
Side Eye | |
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Species | Rabbid |
First appearance | Mario + Rabbids Kingdom Battle (2017) |
Side Eye is the first boss of the Donkey Kong Adventure mode in Mario + Rabbids Kingdom Battle.
Side Eye is first encountered eating Bad Banana slices and refusing to give them up to the nearby Ziggies. Afterwards, when Donkey Kong and co. arrive, Side Eye takes his weapon from the Ziggies, only to be locked out of his Bad Banana supply. This suddenly causes him to run behind a cover block in fear.
In battle, Side Eye's main attack involves shooting a bomb from his long-range Bomb Bludgeon[1] at the targeted character for moderate damage over a large area. He can also activate a reaction-shot technique, allowing him to damage any heroes that move while it is active. If attacked while not his turn, Side Eye will move away from the heroes. During his movement, he is immune to heroes' reaction-shot techniques as he's moving underground, but can trigger them if forced to move by Push, Bounce, or Burn Critical Hits.
Upon being defeated, Side Eye will defuse from the item he was merged with—a wooden mallet—and drop one of the keys to the Jungle.
Stats[edit]
Mario + Rabbids Kingdom Battle enemy | ||||||
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Side Eye | ||||||
Health Points | 400 | Team Jump | None | Dash | None | |
Area of Movement | 14 Cells | Primary Weapon | Bomb Bludgeon | Secondary Weapon | ||
50 DMG | None | |||||
Pipe Exit Range | None | Primary Technique | Prying Eyes Denier | Secondary Technique | Villain Sight | |
Immune to reaction shots while moving | 40 DMG | |||||
Chase Range | None | Tertiary Technique | StandofFISH scaredy cat! | |||
None |
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Italian | Bellosguardo |
Nice-look |
Russian | Косорылик Kosorylik |
From "косой" (kosoy, lopsided), "рыло" (rylo, face), and the diminutive suffix "-ик" (-ik) |
References[edit]
- ^ Tacticam name