Metroid Dread: Difference between revisions

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{{new subject}}
{{minigame infobox
{{minigame infobox
|image=[[File:WWMI Metroid Dread microgame.jpg|250px]]
|image=[[File:WWMI Metroid Dread microgame.jpg|250px]]
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|type=[[9-Volt]]
|type=[[9-Volt]]
|intro=''Crouch in the zone!''
|intro=''Crouch in the zone!''
|info=
|info="''Crouch after building enough momentum from sprinting to activate a Shinespark! Can you get the energy tank? {{color|2021: Nintendo Switch|green}}''"
|controls={{button|switch|joy-con}}
|controls={{button|switch|joy-con}}
|form="Archer"
|form="Archer"
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==Gameplay==
==Gameplay==
[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an [[metroidwiki:Energy Tank|energy tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area.
[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the [[metroidwiki:Boost Block|Boost Blocks]] to make her perform a [[metroidwiki:Shinespark|Shinespark]] and collect an [[metroidwiki:Energy Tank|Energy Tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, causing her to break her [[metroidwiki:Power Suit|Power Suit]] and die, while Samus falls off if she overshoots the area.


* '''Level 1:''' The crouching area is six blocks wide.
* '''Level 1:''' The crouching area is five blocks wide.
* '''Level 2:''' The crouching area is five blocks wide.
* '''Level 2:''' The crouching area is four blocks wide.
* '''Level 3:''' The crouching area is three blocks wide.
* '''Level 3:''' The crouching area is two blocks wide.
 
==Names in other languages==
{{foreign names
|Jap=メトロイド ドレッド
|JapR=Metoroido Doreddo
|JapM=Metroid Dread
|Kor=메트로이드 드레드
|KorR=Meteuroideu Deuredeu
|KorM=Metroid Dread
}}


{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}

Revision as of 03:30, January 3, 2024

Metroid Dread
The Metroid Dread microgame in WarioWare: Move It!
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Crouch in the zone!
Info "Crouch after building enough momentum from sprinting to activate a Shinespark! Can you get the energy tank? green"
Controls Joy-Con
Form(s) "Archer"

Metroid Dread is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Nintendo Switch game of the same name.

Gameplay

Samus is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the Boost Blocks to make her perform a Shinespark and collect an Energy Tank, resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, causing her to break her Power Suit and die, while Samus falls off if she overshoots the area.

  • Level 1: The crouching area is five blocks wide.
  • Level 2: The crouching area is four blocks wide.
  • Level 3: The crouching area is two blocks wide.

Names in other languages

Language Name Meaning Notes
Japanese メトロイド ドレッド[?]
Metoroido Doreddo
Metroid Dread
Korean 메트로이드 드레드[?]
Meteuroideu Deuredeu
Metroid Dread