Talk:Costume Mario

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Someone (I am not sure who) listed in the amiibo page that Bowser can be used. Since I have not seen a source in the internet about it I'm not sure if I should list him. Marioguy (talk) 17:25, 12 July 2015 (EDT)

According to this revision, The Super Mario Super User (talk) has added this information. You can request this user for the source of that claim. Mario Green.pngBazooka Mario BadaBoom! 21:44, 12 July 2015 (EDT)

Thank you. Marioguy (talk) 07:58, 13 July 2015 (EDT)

His source is a youtube video showing a level with Mario collecting a Mystery Mushroom and getting a Bowser Costume. Marioguy (talk) 15:01, 13 July 2015 (EDT)

P.S. Can I add this? Marioguy (talk) 15:52, 13 July 2015 (EDT)

Absolutely. Go ahead! Mario Green.pngBazooka Mario BadaBoom! 16:26, 13 July 2015 (EDT)

Thanks. I will go see the video again to get more information. Marioguy (talk) 16:40, 13 July 2015 (EDT) Can you fix the misplacement since I am losing my battery. Marioguy (talk) 16:57, 13 July 2015 (EDT)

Toon Link same as Link???[edit]

Will scanning a Toon Link amiibo give you the Link design? I don't know since I don't have a Toon Link or Link amiibo. Marioguy (talk) 21:22, 13 July 2015 (EDT)

The game isn't out yet, and they haven't said anything, so we don't know yet. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 22:06, 13 July 2015 (EDT)

I asked this due to someone saying (maybe guessing) that Toon Link is a compatible amiibo. Marioguy (talk) 09:56, 14 July 2015 (EDT)

It might be different, with Toon Link having a more cartoony design and more modern colors. Mario Green.pngBazooka Mario BadaBoom! 14:46, 14 July 2015 (EDT)

Toon Link looks like this --Lightdasher (talk) 14:39, 16 August 2015 (EDT)

So, as I suspected. Thanks for the info! Mario Green.pngBazooka Mario BadaBoom! 16:17, 16 August 2015 (EDT)

Can someone help the misplacement? Marioguy (talk) 21:01, 16 August 2015 (EDT)

Yeah, it's an easy fix. Mario Green.pngBazooka Mario BadaBoom! 21:04, 16 August 2015 (EDT)

Donkey Kong[edit]

Since they revealed more costumes, I just saw DK's 8-bit sprite from the Super Mario Maker's official website
DK Super Mario Maker.JPG
Can I add this to the list? Infinite8 04:58, 29 July 2015 (EDT)

Go for it! There's no need to ask; It's from the official website after all. Mario (Gold) costume pose in Super Mario Maker Mario JC

At least 90 costumes by amiibo[edit]

On this website It imply that mostly all amiibo can unlock a new costume, you can even collected a new costume if you don't have this amiibo. If you play a user-created level with a special costume (eg: Wii Fit Trainer) you unlock that costume.--LudwigVon Sig.png(TALK) 11:16, 29 July 2015 (EDT) I saw a video that says it has 99. Marioguy (talk) 10:33, 31 July 2015 (EDT)

2 Isabelles[edit]

The isabelle on here isn't really confirmed to be #69 but the one in the winter outfit is XCGgu45.jpg

I can't edit the page too much as I'm new, so hopefully some veterans around here can make the required changes. --Lightdasher (talk) 14:19, 16 August 2015 (EDT)


Offscreen footage found --Lightdasher (talk) 14:39, 16 August 2015 (EDT)

Tingle amiibo?[edit]

Maybe some of you already know the rumor of a pixel Tingle appearance in Mario Maker, and I think I found the source:

Should we add Tingle to this page or not?

60px-ArendLogoTransparent.pngrend (talk) (edits) 02:59, 17 August 2015 (EDT)

yes BabyLuigiFire.png Ray Trace(T|C) 05:04, 17 August 2015 (EDT)

New Numbering?[edit]

With a new video out, the Wii Fit Trainer has a different number than in the E3 footage, which almost makes it seem random. Which I would say if the Mario characters didn't occupy very proximal numbers. My guess is that there were some revisions of the game, and the WFT having the number 59 seems to be a beta element.

Edit: The Wii Fit Trainer's true number is 66. WFT and Isabelle probably should be de-numbered until we find out the numbers in the retail version. Auranin (talk) 14:30, 18 August 2015 (EDT)

Abdallah Smash's stream[edit]

I was watching Abdallah's stream, and when he went into the "amiibo Cosplay" level when doing the 100-Mario Challenge, I saw Mario Modern Colors, Villager, Pikachu, and more. I forget the link, so if someone can find it, please find & add. Crazy Eight in Mario Kart 8 Super Mario User (talk) Mario's head icon in Mario Kart 8 14:59, 18 August 2015 (EDT)


As much as I would love to see my favourite plumber in the game, there is no source, picture or note for Waluigi. Should he be kept on the table? UserPyroGuy.png (T · C) 12:58, 19 August 2015 (EDT)

I've noticed DK jr. but no source just to add. Marioguy (talk) 16:16, 19 August 2015 (EDT)

Here. Marioguy (talk) 16:23, 19 August 2015 (EDT)

Well, that just made my day. I'll put the ref down if it isn't already there. UserPyroGuy.png (T · C) 03:02, 20 August 2015 (EDT)

Woolly Yoshi[edit]

Woolly Yoshi is a separate costume from regular Yoshi, as seen at 9:23 in this video. Added a new row for him, but I don't have permission to upload images. Can someone else add the image? DoctorDiablo 12:02, 21 August 2015 (EDT)

Well, you could just reuse the same image that the regular Yoshi uses, since the sprite appears to be the same. The only difference is sound effects.--UM3000 E-102 Gamma.png
Actually, Woolly Yoshi has a chequered pattern. I checked. (geddit? checked?) UserPyroGuy.png (T · C) 04:32, 23 August 2015 (EDT)

Duck Hunt Dog[edit]

Some guy on miiverse posted a pic of Duck Hunt Dog in Super Mario Maker. I uploaded it to my photobucket before it got removed (it still hasn't).

Can someone add it for me?


- Haydossy

All those references[edit]

When the game comes out, could we change all the references confirming mystery suits to only one that shows a list of mystery costumes or just delete all of them? We're now at 27 references (maybe even more later...) and only 4 has nothing to do with the list... --Metalex123 (talk) 19:40, 22 August 2015 (EDT)


I am currently working on uploading all of the sprites in clear, transparent forms for Costume Mario. No edit sniping please. UserPyroGuy.png (T · C) 04:31, 23 August 2015 (EDT)

I'm fine with you trying to recreate them, but I'm here to say that Sonic's Mystery Suit is not exactly his original appearance in Sonic 1. It is in fact a bit shorter, so it can fit Mario's sprite. Here is the Sonic Mystery Suit in comparison to Sonic in the original game. 60px-ArendLogoTransparent.pngrend (talk) (edits)13:58, 23 August 2015 (EDT)
Oh, okay. I'll change that tommorow (British time for me). The sprites are pretty hard to do if it's based on a screenshot, which is why I thought it would be easier to get it from a sprite sheet instead of just redoing what I thought was the same sprite. Thanks for letting me know. UserPyroGuy.png (T · C) 15:18, 23 August 2015 (EDT)

Why are Mario and Luigi the only big ones, shouldn't they all be the same size? FlamingJumpCat (talk) 20:54, 26 August 2015 (EDT)

They're probably a leftover or editor oversight. I've resized them. Either way, don't be afraid to make the changes next time, what's the worst that can happen? Mario Green.pngBazooka Mario BadaBoom! 21:29, 26 August 2015 (EDT)
It seemed that someone intentionally wanted them bigger, as it was a user who edited them ( and I reverted them back but it was reverted back again to the larger size, so I was confused... Anyways, thanks for fixing it! FlamingJumpCat (talk) 00:15, 27 August 2015 (EDT)
All the large ones are on my watchlist, so I'll revert them with a proper explanation and message the user. UserPyroGuy.png (T · C) 02:12, 27 August 2015 (EDT)
There's no need to keep them at a smaller size. As long as you keep the image parameter at a fixed size (e.g. [[File:ModernMarioSMM.PNG|80px]]] in the table, resizing it won't screw up the table. And if any reason it does, just input another value, like 60px. Mario Green.pngBazooka Mario BadaBoom! 14:39, 31 August 2015 (EDT)

That Bowser Jr. is missing a pixel in it's mouth, yo! Pretty sure the eyes are more squinted as well. I tried to do what I described >

BJR Try2.png

FlamingJumpCat (talk) 20:48, 28 August 2015 (EDT)

Well, the sprite itself is inaccurate. There seems to be a black spot near Bowser Jr.'s neck as well. Why can't wait until we get game rips before we jump the gun and make inaccurate sprites? Mario Green.pngBazooka Mario BadaBoom! 14:39, 31 August 2015 (EDT)
The black spot? That's the background. Besides, they're the best we've got, so until we get game rips (and when that happens I will replace all of them) then it would be best just to continue making good quality, even if it isn't pixel perfect, sprites. UserPyroGuy.png (T · C) 04:04, 2 September 2015 (EDT)
I see, it's a transparency smudge. Anyhow, why not wait until the game gets ripped? Because it's now apparent that these are fan-made renditions and I'm confused as to which sprite is a fan rendition or directly from the files. Final note: Fan-made renditions are frowned (see revision summaries) upon. Mario Green.pngBazooka Mario BadaBoom! 21:51, 2 September 2015 (EDT)
Oop, never mind. BJ's spot is legit. Ah well. I downloaded the video below before it was pulled, so I might check some things. Wait until ripping it is... UserPyroGuy.png (T · C) 12:04, 3 September 2015 (EDT)

Mr. Resetti[edit] --Hiccup (talk) 06:47, 28 August 2015 (EDT)


All of them are here, including stuff like the Wii Balance Board, Nikki, etc. Miles (talk) 01:02, 3 September 2015 (EDT)

The video was taken down. Here's a reupload. Spiny Shell.pngSuperstarxalien169Spiny Shell Reverse.png 17:54, 3 September 2015 (EDT)

Roy and Ryu[edit]

Since all smash amiibo are compatible (except the Mii Fighters) with super mario maker will the roy and ryu amiibo be compatible as well? 17:03, 4 September 2015 (EDT)

Maybe down the road, but I never saw them on that video showing all the costumes so perhaps they'll be added later. Can't say for sure though. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Robin's stock icon from Super Smash Bros. Ultimate

Also i wonder if the order of the costumes in the video the correct order and the order we listed them in is incorrect. 12:41, 8 September 2015 (EDT)

Early Releases[edit]

People have started to get the retail game early, so if you happen to have it and/or know someone that does, it can be a help with ripping the costume sprites. FlamingNinjaCat Sig.jpg 22:49, 8 September 2015 (EDT)

I think that it only happens if the player has a large YouTube audience and/or media audience, e.g. Gamexplain or IGN. I doubt that the guys from the spriter's resource both have a press release copy and an account here.
(The Spriter's Resource is a website full of game ripped sprites.) UserPyroGuy.png (T · C) 02:03, 9 September 2015 (EDT)
Naw, People have actually gotten the game early, some stores are selling them. I was just asking for people in here that have the game and can rip sprites. FlamingNinjaCat Sig.jpg 16:59, 10 September 2015 (EDT)
They probably will rip the sprites very soon. There's no point in uploading fan-made renditions when the release is so close here. Mario Green.pngBazooka Mario BadaBoom! 16:16, 10 September 2015 (EDT)
Yeah, now's a good time to remove them if any FlamingNinjaCat Sig.jpg 16:59, 10 September 2015 (EDT)
I'll simply revert the images until we get a ripped version, all right? Mario Green.pngBazooka Mario BadaBoom! 17:04, 10 September 2015 (EDT)
Yup, sounds good, just 4 hours left! (I am just now seeing how bad my signature quality is, I'll need to change that soon) FlamingNinjaCat Sig.jpg 20:38, 10 September 2015 (EDT)
Even IF they have review copies, I highly doubt Nintendo will allow them to upload sprites pre-release date. Something like this happened when they ripped Pokemon sprites, where Nintendo directly asked them to not upload Pokemon sprites until the NA release date or something. BabyLuigiFire.png Ray Trace(T|C) 20:41, 10 September 2015 (EDT)
Oh yeah no, I was talking about copies that were accidentally sold by retails like Target, not review copies. I'm sure Nintendo has a lot of control over those. FlamingNinjaCat Sig.jpg 23:10, 10 September 2015 (EDT)

HOLD IT![edit]

"Necky the Fox"...a DLC costume? I find that incredibly hard to believe. How do we know those images aren't faked? Lest we forget, Famitsu has been known to make stuff up from time to time... The chortles have returned. -Fawful117 (talk) 20:02, 10 September 2015 (EDT)

It's real BabyLuigiFire.png Ray Trace(T|C) 20:39, 10 September 2015 (EDT)
How can we know for sure it's not fake? That those images aren't just photoshopped? Need I remind you, they HAVE faked stuff before. The chortles have returned. -Fawful117 (talk) 22:11, 10 September 2015 (EDT)
Major video game outlets are covering it, and unless they say it's fake, it's not fake. BabyLuigiFire.png Ray Trace(T|C) 22:27, 10 September 2015 (EDT)

Why are all the images of lower quality?[edit]

Who's been reverted the quality of the costume Mario images and why? There's not reason really. They were great quality! Apparently a user by the name of "BabyLuigi" has been doing this but I can't really find a way to contact this person. Could someone help me find out what's going on? User:Mjmannella 20:40, 11 September 2015 (EDT)

There is a reason and a good one: the "high" quality sprites are unofficial fan-made renditions, which mislead our readers and damage our wiki's credibility due to this. I've noticed this because some renditions have inaccurate details, a major red flag. Even if the structure of the sprite resembles exactly as the game, the color palette will likely be off. We should wait until a rip is available before we use better quality sprites. Mario Green.pngBazooka Mario BadaBoom! 20:44, 11 September 2015 (EDT)

Oh, I wasn't aware. My apologies. User:Mjmannella 21:55, 11 September 2015 (EDT)

All sprites have been uploaded! Enjoy.[edit] --ComJacker (talk) 09:10, 13 September 2015 (EDT)

Done! I might change some of them to the +Control Pad up poses if they represent the character better. UserPyroGuy.png (T · C) 12:35, 13 September 2015 (EDT)

See? See what I told you? It pays to wait so we don't have to go through millions of revisions. Mario Green.pngBazooka Mario BadaBoom! 14:02, 13 September 2015 (EDT)
Shouldn't we make the sprites bigger?FlamingNinjaCat Sig.jpg 15:32, 13 September 2015 (EDT)
Personally, I think that we should. Right now, you can barely see them. UserPyroGuy.png (T · C) 16:00, 13 September 2015 (EDT)
I say we shouldn't because we don't increase the size of the sprites in Super Mario Bros., Super Mario Bros. 2, or Mario vs. Donkey Kong? We can take the Donkey Kong (Game Boy) route, though, and increase the size to 32 px, but I prefer if the sprites were at native resolution. Mario Green.pngBazooka Mario BadaBoom! 16:05, 13 September 2015 (EDT)
I prefer it that way too, but, really, 100px is far too big for an 8-bit sprite. The sprite is vanilla resolution, we don't need to increase its size. BabyLuigiFire.png Ray Trace(T|C) 16:13, 13 September 2015 (EDT)
The problem I had with them was that there are some sprites where we can't tell what's sprite and what's background, take Robin or CHibi-Robo for example. FlamingNinjaCat Sig.jpg 19:02, 13 September 2015 (EDT)
I could tell. BabyLuigiFire.png Ray Trace(T|C) 19:20, 13 September 2015 (EDT)

Someone uploaded all the costume sounds.[edit] We could use this for the costume list. Something like [Name] | [Image] | [Jump] | [Special] | [Death] ect.
The preceding unsigned comment was added by Damonj17 (talk).

I don't know the Japanese names, so I don't know which is which. Crazy Eight in Mario Kart 8 Super Mario User (talk) Mario's head icon in Mario Kart 8 14:17, 13 September 2015 (EDT)

Proposal: Costume Mario Sprites- accurate or visible?[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

Well then. There has been a bit of a disagreement on whether or not we should resize the sprites in the Mystery Suits table, even resulting in a borderline edit war (no fingers pointed at anyone). The advantages of not resizing the sprites is that they are more accurate and consistent to, say, Super Mario Bros.. However, I can say that I can barely see them in their current size, especially with good old Necky towering over them all. Right now, I would rather resize them slightly, but I'm going to wait to see what you guys think first.

Proposer: Pyro Guy (talk)
Deadline: September 28, 2015, 23:59 GMT


  1. Baby Luigi (talk) I have trouble with my vision (it's about -5.00 in my left eye, which is unable to read the large E in eye exams, to get the idea of how bad my vision actually is; my right eye has refractive amblyopia on the other hand.) and I can see the sprites perfectly fine. Also, what size do you want them to be? I'll oppose 100px size sprites, simply because they're too huge for small sprites. The reason we leave them this size is the same reason we don't artificially increase the size of 8-bit screenshots or sprites in the wiki; it's because it's not the actual size of the image. We shrink images in order for them not only to actually display them in the page, but to lower the loading times as well. What does making it large does? The main issue with these sprites is not because of their size, but their relatively low contrast they have to the background compared to other sprites, due to a lack of a black outline, like any 8-bit sprite, not because they're small. We don't enlarge any other sprite in this wiki when we display them on their respective pages, neither should we make them large because people can't "see" them.
  2. Roy Koopa (talk) Big = Blurry. Blurry = Bad.
  3. Bazooka Mario (talk) I've been strongly supporting keeping them at native sizes in the comments around here, so per those and the ugly infant who voted.
  4. SuperYoshiBros (talk) Per Baby Luigi.
  5. PowerKamek (talk) I have good vision, but they do look blurry to me when they are too big. I'd rather have them small so they have better quality or whatever. Per Baby Luigi.
  6. Yoshi876 (talk) Per Baby Luigi on the consistency across the wiki.


  1. FlamingJumpCat (talk)As I said in the previous discussion, he problem I had with them was that some sprites are barely noticable,Chibi-Robo for example. And I understand that the wiki is meant to be the most reliable native source, but it should also be where people go if they want to clearly see the sprites in all their glory, and not have to zoom in to have a blurry picture or put the sprites in a editor and make them bigger, so I propose to give them an approximate 42px code: Example 13:33, 14 September 2015 (EDT)
  2. Corrin (talk)I agree with FlamingJumpCat (talk) and Pyro Guy (talk) on this one. While I understand and agree on Bazooka Mario (talk) and Baby Luigi (talk)'s reasons for keeping the sprites at their natural size, I also have vision problems (ie. a stigmatism) and I can barely see them. I think it's a better idea to give them 42px code, that way the the image files stay their natural size, but on the table they appear visible.
  3. Mariobro101 (talk)I do understand why people would argue how the images should stay the same, but, like FlamingJumpCat (talk) & Corrin (talk), I think it should be slightly bigger so you can see all of the details on the sprite without it being blurry as much. Also, when I did edit it yesterday, I put it at 100px, & then I realized that they were too big, so then they were changed back. But, testing out smaller sizes, like I said before, it works well.
  4. Toadbrigade5 (talk) Per all.
  5. Metalex123 (talk) Per all.
  6. ChromStrikes (talk) I don't get how the bigger ones are blurry? They're literally sharp pixels, there's no blurring in the images at all.
  7. The Pyro Guy (talk) I think that I'm gonna vote big, mainly because I don't wanna go through a long process just to look at an 8-bit image in detail. Despite Baby Luigi's points (that I agree with) the benefits of resiIng outweigh the disadvantages, IMO. 35-45px would be good.
  8. Aokage (talk) Per all.


I think going big is the obvious choice here. The placement and colors of the pixels is still accurate, the actual sprite is the same, but we can actually see it. Look at Nintendo when they presented Mario Maker Costumes- They made them a few times larger for visibility. Here's what I present: Make it 2x or 3x larger, leave the transparent background, and call it a day. Upscaling the sprites doesn't make them less official or accurate. ChromStrikes 04:38, 14 September 2015 (EDT)

Just because they do it doesn't mean we should. We don't enlarge any other sprite in this wiki, save for gallery pages, neither should we enlarge sprites here. People might think upscaling this equals higher quality when it's actually less useful than leaving the sprite the way it is. I can still see the sprite, mind you, and I'M the one with bad vision around here. BabyLuigiFire.png Ray Trace(T|C) 14:40, 14 September 2015 (EDT)
Well, there's a good reason they did it. Having 20x20 images when most people have 1080p screens is ridiculous. It's good you can personally see them, but realistically they aren't gonna be visible to most people at that size. Also, to the other person who said resizing them would make them blurry; There is no blurring when you resize pixels exponentially. Yes, blurry images would be bad, but the upscaled sprites would be crisp and sharp. Consistency would be the only plus side to leaving them x1, at expense of making the costumes hard to see. I usually like consistency too, but I think there are more advantages to resizing them. FlamingJumpCat (talk)'s proposal looks fairly attractive. ChromStrikes 21:13, 14 September 2015 (EDT)
I don't think it's ridiculous. Honestly, I think it's perfectly fine the way it is right now. As I said, we don't resize any other sprite in this wiki; any sprites used for illustrative purposes in the characters' respective articles are never resized, and for a good reason too. The main problem with this proposal is that it's extremely vague; the goal of it is to make it bigger, but it does not specify what size to resize the sprites to, hence, one of the main reasons I oppose it. And it being "hard" to see is mainly subjective, as I had stated; it's mostly the lack of contrast within the sprite that makes it hard to see, not because of the size, and I firmly think inflating the resolution of a sprite is a mistake you should not partake; we don't take screenshots of 8 bit games at any higher resolution than whatever game they're depicted. Same deal here. I would rather display sprites in an accurate size rather than display it at a larger resolution, especially if it's an anomaly to consistency within this wiki. Furthermore, I run a 1920x1080 computer and I really have no issues seeing the sprite; it's not invisible as some of you claim. BabyLuigiFire.png Ray Trace(T|C) 21:28, 14 September 2015 (EDT)
Screenshots of 8-bit games are a different ball park, in my opinion. Those are game screenshots, these are game assets. While I think it's important to display screen sizes as they originally were, these are sprites ripped from their original environment. The pictures aren't displaying the game in a playable state, only the costumes and nothing else. And since we're dealing with what "looks better", there's bound to be some subjective points brought up. I think for the purpose of this article, the bigger sprites look more attractive and are even more user-friendly. I respect your proposal, but I firmly feel they should be resized. As for how much to resize them, that can be up for discussion. (Again, I realize you can see them just fine, but I think the larger sprites would make it easier on everyone. BTW, I got an account) ChromStrikes (talk) 21:50, 14 September 2015 (EDT)
That's totally fine to have a different opinion on this matter. That's the purpose of proposals, so we can get an agreement or compromise between two opposing sides. I really wouldn't vote yet, because there's no specified size for these sprites. I could get behind maybe a slightly resized version, after all, that's what compromises are for. Just not 100px versions. See, I really think that's whole problem with this proposal. In my opinion, I don't think any resizing is necessary, that's why I'm opposing this, mostly. I wouldn't dig a plastic spoon into my eyes if this proposal does pass, but it really does need to specify the size of these sprites. Also, you can vote if you want, I'm not going to place my arm through the computer and strangle you if you oppose. ;) BabyLuigiFire.png Ray Trace(T|C) 21:58, 14 September 2015 (EDT)
God no, even I think 100px would be too huge ( this is 100px), and I tried preview-coding them to 20px and 30px but they both look streched out, which is why I still believe a coding like 39px ( is the best outcome.
100px is definitely too big, 39px looks good/is a good compromise. ChromStrikes (talk) 23:05, 14 September 2015 (EDT)
As for the blurry thing, I agree they're not really blurry. They get blurry only when you resize them and compress them with an image editor, as these act like .svg files when you resize them. It's probably optical illusion. BabyLuigiFire.png Ray Trace(T|C) 23:18, 14 September 2015 (EDT)
That's what I meant. I did'nt really mean they get very blurry, but when they are very big, they aren't very HD.PowerKamek's Signature(talk|contribs)Kamek Power! 23:31, 14 September 2015 (EDT)
That is how the sprites look, they're not meant to be HD. They're not going to be HD either way you spin it. ChromStrikes (talk) 00:49, 15 September 2015 (EDT)

Baby Luigi: The sprites are slightly enlarged in the Donkey Kong (Game Boy) article, but the norm is to leave sprites at native sizes such as in Super Mario Bros., Mario vs. Donkey Kong, Super Mario Bros. 2, Wario Land 4, Donkey Kong Land, and Famicom Grand Prix II: 3D Hot Rally. Mario Green.pngBazooka Mario BadaBoom! 14:37, 14 September 2015 (EDT)

Then the sprites should be left at their normal size. It's literally only one game compared to the rest of the times the sprites were ---ing used in this wiki. Where's the consistency? BabyLuigiFire.png Ray Trace(T|C) 14:40, 14 September 2015 (EDT)
Nowhere to be seen. AnonBaiter (talk) 22:33, 14 September 2015 (EDT)

If you disagree with my vote, here's a test: take a device with a screen (a cell phone, 3ds, GamePad, etc) and hold it about 2.5 inches away from your eyes. Of it's blurry, then I've proven my point. Of not, then your vision is better than mine. (I'm 20/20) NSMBU Roy Artwork.png Roy Koopa 07:19, 15 September 2015 (EDT)

Um, no. Distance from your eyes and size of the picture are separate things. UserPyroGuy.png (T · C) 11:28, 15 September 2015 (EDT)
Now that isn't true because the size of the screen (aka the picture) gets bigger as you put it closer. To prove this, start about 12 inches away and gradually move closer. When it gets blurry, it should be about 2.5 inches. JLuigi.pngJ-Luigi (talk) 12:22, 15 September 2015
Yeah, but it's blurry because the screen is really close to your eyes which are unable to focus on something so close, rather than the image being big. Resizing will not make the pictures blurry, they have and may be (if they end up big) crystal clear. UserPyroGuy.png (T · C) 12:28, 15 September 2015 (EDT)
This test proves nothing, I did it with 2 screens, one on my 3ds, in which the images looked blurry, and on my HiRes PC, in which the images still looked crisp (Small still, but crisp) at the exact same distance in which I held my 3DS. Remember Eye Sight and Distance =/= Image Resolution. If we leave the images like this, some will see it, some won't wherealas if we give it a coding like 39px( it'll still look sharp and everyone can see them better!FlamingNinjaCat Sig.jpg 12:30, 15 September 2015 (EDT)
Roy Koopa: Your reasoning is weak. They don't make the sprites blurry. But besides the point, we shouldn't have to inflate the resolutions of the sprites when their native sizes suffice especially when it's like this for the vast majority of articles in the wiki. This proposal is troubling because it opens such a can of worms for me, that you can make similar arguments in most other articles. Mario Green.pngBazooka Mario BadaBoom! 16:34, 15 September 2015 (EDT)
I checked the bigs (in the page's history) out with both cell phone (Sony Xperia C) and computer, with a HiRes Samsung monitor. Not blurry.Wario W. 97 (talk) 02:28, 16 September 2015 (EDT)

Wow, this proposal has gotten a lot more contentious than I thought it would be. Mario Green.pngBazooka Mario BadaBoom! 16:30, 15 September 2015 (EDT)

I'm against upscaling and reuploading the images themselves, but I definitely think the spites are harder to see small than they are when blown up on the article itself, and the current background colour choice doesn't help matters. Here's a quick chart of possibilities (but not every background/size combo):
natural width 2x size 4x size 100 px codes
Pixel Character, in Super Mario Maker.

Cyrus costume

Pixel Character, in Super Mario Maker.

Pixel Character, in Super Mario Maker.

Cyrus costume

Pixel Character, in Super Mario Maker.

Pixel Character, in Super Mario Maker.

File:Chibi Robo.PNG

Cyrus costume

Pixel Character, in Super Mario Maker.

Pixel Character, in Super Mario Maker.


Cyrus costume
Pixel Character, in Super Mario Maker.


Cyrus costume
Pixel Character, in Super Mario Maker.


Pixel Character, in Super Mario Maker. [[File:NAME.png|center]]
The silver background has got to go, and while black works for most sprites, the blue colour (#6B8CFF, mimicking SMB sky blue) seems to work for all of them, even including blue ones (unlike the black-on-black Chibi Robo), so I think the overall colour backing should be that, first of all. And second, I think the 4x size would be best: it's not excessively large like the 100 px version, but it's big enough to see all the details without needing to squint / get real close to your screen. Plus, by saying the sprites need to be 4x the width, rather than just setting one blanket size (as past edit(s) tried to do), the relative sizes of the sprites to each other could still be seen. - Walkazo 17:31, 15 September 2015 (EDT)
I actually prefer the 2x version since it's a good compromise between spacing in the table and the details of the sprite. I couldn't have seen the silver background (I use a custom CSS which makes the backgrounds black by default), but yeah, I highly agree that it's pretty bad. Mario Green.pngBazooka Mario BadaBoom! 17:46, 15 September 2015 (EDT)
I agree wholeheartedly with this compromise, I would say to use a x4 coding, but I definitely would not mind it being just x2. The blue background is also something we should definitely use instead of the gray. Definitely going with Walkazo (talk)'s idea. FlamingNinjaCat Sig.jpg 17:54, 15 September 2015 (EDT)
I agree with Walkazo (talk), the silver background has got to go, as it makes certain parts of the sprites invisible (ie. nearly all of Chibi-robo, Sonic's legs, Zelda's hair ties, etc.). While the 4x size is the best the 2x size is also a good compromise. Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 18:39, 15 September 2015 (EDT)
I really think this proposal should use a revote. BabyLuigiFire.png Ray Trace(T|C) 18:24, 15 September 2015 (EDT)
I agree with Baby Luigi and Walkazo.PowerKamek's Signature
Yeah, cancelling and replacing the proposal would be a good idea. Perhaps the new one could have both 4x and 2x options, both of which would call for the blue background, plus a blue-only/no-size-change option, and a flat opposition. Lots of options, true, but there's lots of opinions. - Walkazo 19:14, 15 September 2015 (EDT)
I've asked The Pyro Guy to cancel this proposal and start a new one. Hopefully he would say yes. BabyLuigiFire.png Ray Trace(T|C) 19:20, 15 September 2015 (EDT)
1x 2x size 3x size 4x size
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.
Also, it occurred to me after I saved that we could do a compromise-within-a-compromise and go with 3x (see right). - Walkazo 19:23, 15 September 2015 (EDT)
I'll go with either 2x or 3x. They seem the best to me. Mario Green.pngBazooka Mario BadaBoom! 20:15, 15 September 2015 (EDT)

Proposal: Resize the Costume Mario Sprites revamp[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

3x size 0-1-15-0
Well then. There has been a bit of a disagreement on whether or not we should resize the sprites in the Mystery Suits table, even resulting in a borderline edit war (no fingers pointed at anyone). The advantages of not resizing the sprites is that they are more accurate and consistent to, say, Super Mario Bros.. However, I can say that I can barely see them in their current size, especially with good old Necky towering over them all. Right now, I would rather resize them slightly, but I'm going to wait to see what you guys think first.

So this bit I'm rewriting, courtesy of Walkazo's suggestions.. This is what the costumes currently look like;

As you can tell, the background is the wrong colour and it is hard to see. Below are a few possibilities provided by, again, Walkazo. (I had to mash 'em together)

1x 2x size 3x size 4x size 100px
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.
Pixel Character, in Super Mario Maker.

Now, 100px and 4X is too big. Black is also a bad colour to use, as it still blends in with some characters. The natural size and maybe 2X is, in my opinion, too small. But I think that 3X the size is just right, along with a sky blue background, seen in SMB. I've also done a complete reset of votes due to drastic changes. Thanks for reading and please leave a vote.

Proposer: Pyro Guy (talk)
Deadline: September 30, 2015, 23:59 GMT

Keep the size, change the background.[edit]

100px, change the background.[edit]

  1. Wario W. 97 (talk) BIGGER AND BETTER, also manage each sprite with an opposite color background. Not only black and white, but blue and other colored background will 'remove' many pixels of a character.

3X the size, change the background.[edit]

  1. The Pyro Guy (talk) Per proposal and Walkazo and more in the comments.
  2. Baby Luigi (talk) I'll just settle on this. Per all.
  3. Mariobro101 (talk) Per all.
  4. FlamingJumpCat (talk) This would be the my prefered option, not too big and perfect background colour.
  5. Corrin (talk)As I said in the 1st proposal, the silver background has got to go. I'm not against 4X the size, but 3X the size is a way better compromise.
  6. Bazooka Mario (talk) I'm concerned about the other sprites in the wiki, but if the sizes of these sprites in particular is the problem, then a small resize would do no harm.
  7. Walkazo (talk) - Per me in the above comments: SMB sprites are meant to stand out against the blue sky background, and the 3x magnification seems like a good size: not too small, not too big. Heck, I'd actually get behind doing similar magnification to other sprite tables too, not just here.
  8. Toadbrigade5 (talk) Per all
  9. PowerKamek (talk) Per all. Looks better.
  10. The Super Mario Super User (talk) Per all
  11. Roy Koopa (talk) Per Corrin.
  12. Tails777 (talk) Per all... again.
  13. DryKirby64 (talk) Per all; it matches the in-game graphics best for easy viewing.
  14. Megadardery (talk)Exactly per Walkazo, the sprite does seem small in 1X and 2X, but also appears rather big in 4X and 100px that it starts to lose details. So resizing it to 3X seems logical, especially since Chrome now supports nearest-neighbor scaling.
  15. RandomYoshi (talk) – Per all.

Leave it alone.[edit]


I've reset the votes and extended the date as if it was done today, as I've been told to reset the proposal. All users will be messaged soonish. UserPyroGuy.png (T · C) 16:12, 16 September 2015 (EDT)

meh I'm sorry about giving poor advice. Even I don't fully understand the entire proposal business. BabyLuigiFire.png Ray Trace(T|C) 17:14, 16 September 2015 (EDT)
Nah, it's fine. I might even set up a proposal regarding all NES and maybe even SNES sprites and see how that goes. UserPyroGuy.png (T · C) 01:58, 17 September 2015 (EDT)
Once this proposal has been solved, I plan on changing the table. I've already got the code handy in my sandbox, so I can paste the code into the editor when this proposal has been solved.Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 20:27, 17 September 2015 (EDT)
Could you show what your idea is, maybe in a preview and screenshot? I'm interested in seeing it. FlamingNinjaCat Sig.jpg
I went with what the majority seems to be going with: 3X the size, change the background, Here's a preview of my idea. Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 00:41, 18 September 2015 (EDT)
Since this is Pyro Guy's proposal, it's actually considered discourteous to jump in and do the work for him or lay claim to it, without asking his permission first. If he's okay with you fixing the chart, you can, but a proposer always gets first dibs on the work they're proposing. - Walkazo 21:27, 17 September 2015 (EDT)
Ok, thanks for letting me know. I've just asked him. I'm fine with him doing it if he wants to. Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 00:21, 18 September 2015 (EDT)
We've made a compromise, Pyro Guy will do the image resizing, and i'll do the changing of the background. Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 16:41, 19 September 2015 (EDT)

Okay, so instead of arguing about it let me consider this idea first: what about each of the Costume Mario sprites having their own unique backgrounds rather than the plain gray color? That and each table showing the sprite and having received their own background colors rather than using gray for all of them sounds like a good idea that wasn't considered before, right? AnonBaiter (talk) 11:11, 19 September 2015 (EDT)

Gray? The proposal already proposed to change the background to sky-blue, like in SMB1. That color fits very well with every one (even blue characters!), and it would look a bit weird to have them all with different backgrounds... --Metalex123 (talk) 11:17, 19 September 2015 (EDT)
Because all I'm seeing on the main article is gray backgrounds for each sprite. Sure, it is weird, but better off to have unique variety/individuality in terms of color backgrounds for each sprite than have them all sky-blue. AnonBaiter (talk) 11:23, 19 September 2015 (EDT)
That would look haphazard, inconsistent and/or messy, and it could be distracting and confusing (people might think there's colour-coding, etc.). Best to keep it uniform. - Walkazo 11:39, 19 September 2015 (EDT)
The sky blue works because the sprites themselves are designed to stand out against a sky-blue background in-game. Replicating the mostly sky-blue color would work, although black would also work well. The sky-blue is the most common, though. I do agree that having separate colors won't look the best. Mario Green.pngBazooka Mario BadaBoom! 17:08, 19 September 2015 (EDT)
not that I'm participating in this proposal or anything, but wouldn't it make a little more sense to make the background colour the same colour as the background of the menu you select costumes from? (An image of what I'm referring to can be found higher up on this talk page.) I mean, black is obviously too dark, and like the light-blue colour given, this colour (#4b4a5a) is meant to accommodate all mystery costumes in-game but just isn't as jarring, in my opinion. GBAToad (talk)
IMO a lot of costumes blend with that color, like Digby's pants/shoes or Mario Kart's steering wheel/seat FlamingNinjaCat Sig.jpg 21:00, 20 September 2015 (EDT)
Sky blue is hardly "jarring": it's not a glaring bright colour or anything, and anyone who's played through SMB (or any other Mario platformer, really) without retinal damage should be okay with one 50px-wide column of the game's standard background colour. - Walkazo 21:09, 20 September 2015 (EDT)
Talking about the precise colour - is #6B8CFF the right "sky blue"? The background here - File:SMM_SkinnyMario_Final.png - is #748AFF , while OG SMB - File:SMBLevel.png - is #5C94FC . - Reboot (talk) 08:03, 24 September 2015 (EDT)

So, is it going to be a common thing, resizing any small sprite to 3X size?--

User:MegadarderyUser talk:MegadarderyDashbot signature

08:48, 22 September 2015 (EDT)

The proposal only applies to this page, although I'm thinking about making a proposal regarding all NES, SNES and Game Boy to GBA sprites that need doing so. UserPyroGuy.png (T · C) 11:25, 22 September 2015 (EDT)
I already think it's a major agreement that this will affect all other "small" sprites as well, also helps with consistency between sprites, I don't think making another proposal would be required.--
User:MegadarderyUser talk:MegadarderyDashbot signature
08:21, 24 September 2015 (EDT)

Super Mario-kun confirmed for DLC costume[edit]

Source here.

Also comes with a level made by the manga author Yukio Sawada on November 6. SmokedChili (Talk) (Thoughts) 13:39, 15 October 2015 (EDT)

Well, let's add it to the section. (BTW, the Super Mario-Kun is awesome and that's awesome news) BabyLuigiFire.png Ray Trace(T|C) 15:40, 15 October 2015 (EDT)

Cat Mario & Cat Peach costumes[edit]

  • I ran into a screenshot that confirms that Cat Mario and Cat Peach are unlockable Mystery Mushroom costumes. The source of the screenshot can be found here. RedYoshiMK7Signature.png M&SG (talk) 21:21, 10 November 2015 (EST)

Which pose are we using for the costume images?[edit]

Which pose are we using for the costume images? --Hiccup (talk) 12:48, 28 November 2015 (EST)

Right now, we are using the standing sprite, but I think the taunt sprite may represent the sprite more (save for Sheik and Zelda). UserPyroGuy.png (T · C) 13:43, 28 November 2015 (EST)
I'd prefer it if we use these poses, as they are the ones that come up in the mystery mushroom menu.Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 15:25, 28 November 2015 (EST)
Just use the standing sprite, I prefer consistency. BabyLuigiFire.png Ray Trace(T|C) 15:49, 28 November 2015 (EST)
Aren't the sprites in the link the standard ones we're already using anyway? But yeah, I agree that we should stick to the style we've used so far, rather than changing it to the taunt sprites for no good reason. - Walkazo 15:52, 28 November 2015 (EST)
So we are using the ones in the linked sheet? --Hiccup (talk) 07:16, 2 December 2015 (EST)
Yes, we are. UserPyroGuy.png (T · C) 10:24, 4 December 2015 (EST)
Are we keeping the blank space, so they are all the same size, or cropping them down? --Hiccup (talk) 15:29, 4 December 2015 (EST)
The sprites are already tightly cropped, so you shouldn't add margins. Mario Green.pngBazooka Mario BadaBoom! 15:48, 4 December 2015 (EST)

Costume Images Inconsistency[edit]

Could someone please change the images of numbers 102 - 108 to the standing positions (and make bigger) to better match the rest of the images. --TheNGamer (talk) 20:19, 1 December 2015 (EST)

Also could someone change the image of the Paper Jam Bros. to remove the yellow background and make it transparent. Thanks! --TheNGamer (talk) 20:19, 1 December 2015 (EST)

Mario Land Sky Pop Mario Costume Found by Dataminers.[edit]

[1] [2] Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 00:45, 20 December 2015 (EST)

They found it by editing a level externally to add a specific Mystery Mushroom, then putting it back into the game. --Hiccup (talk) 06:29, 20 December 2015 (EST)
But that still technically confirms it right? Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 15:00, 20 December 2015 (EST)
I'm more curious about what they did to make the flagpole at the very start of the screen and why the level causes a crash when the level style is switched to the castle theme. Personal image for CorrinPersonal Sig for CorrinPersonal image for Corrin 15:10, 20 December 2015 (EST)
Most likely because of the axe and bridge mechanic being completely covered. But yes, that costume is confirmed. UserPyroGuy.png (T · C) 06:55, 22 December 2015 (EST)
For the first thing, they probably changed the X/Y placement of it to something that can't be achived using the in-game editor. --Hiccup (talk) 07:22, 22 December 2015 (EST)

you guys think you could get some sprites?[edit]

cuz it'd be nice if i could get information from this wiki
The preceding unsigned comment was added by (talk).

Costumes 1-101 contain full sprite rips straight from the game. If you are looking for complete sprite sets for the entire game, please visit The Spriter's Resource. UserPyroGuy.png (T · C) 02:24, 22 February 2016 (EST)
there are images of the sprites on twitter. i could get them for you but it would defy my morals by helping this wiki more than just leaving somewhat snarky talk page messages. 12:55, 23 February 2016 (EST)

do you guys even know what twitter is? because they just announced a new costume, and it was listed on SmashWiki before you, and it's not their job to list it. 22:15, 23 February 2016 (EST)

We are waiting for direct rips from the data. --Hiccup (talk) 14:06, 24 February 2016 (EST)
...then why do you have birdo, bike, etc.
besides, the hackers say it's going to be near impossible to get those sprites. ignoring existing resources to get a form of consistency that will be near impossible is... well, a completely brainless action that only mariowiki would consider proper.
Birdo, Bike, etc. are from Nintendo's Twitter, which the source is already provided. Direct rips are ideal, but we resort to Twitter when we can. If there isn't any images despite an image being hosted on Twitter, it's simple editor oversight (this wiki is big, many of us can't get updated on everything you know), which you can go ahead and fix it yourself if you dislike this wiki but still somehow care enough to comment and whine about it. The rippers are most likely going to find a way to extract the data, it's just trickier to do so. It's hardly impossible. On your whining about SmashWiki getting information before us, it takes some time for it to get here, bitching about it won't magically solve your problems. No one wants your toxic sour attitude around here, so stop posting unhelpful condescending comments or the staff here will be glad to help you just as they banned you previously for one month for the same shitty attitude. 21:18, 3 March 2016 (EST)

'sup Peanutjon, still salty we didn't censor the Bob Hoskins page? --Glowsquid (talk) 20:15, 6 March 2016 (EST)

Wolf Link costume[edit]

Where was the source for the unlock info for the Wolf Link costume can be cleared in the future event course, I only did heard it from GameXplain that the costume can be add it from using the Wolf Link amiibo?King Marth 64 (talk) 20:17, 3 March 2016 (EST)

Spaghetti Mario?[edit]

I have seen a costume not listed here while playing. It's an odd-looking tall, skinny Mario that some people called "Spaghetti Mario". Is this important? ----

That's Weird Mario powered up with a Weird Mushroom and no, it's not part of Costume Mario, so that's why it's not listed. – Owencrazyboy9 (talk) 11:54, 12 November 2018 (EST)

Toad Costume[edit]

The game claims that Toad is from Super Mario Bros. This is incorrect, as he debuted in SMB2. CBFan5 (talk) 20:43, July 11, 2020 (EDT)

That's what it said in-game. Although you are technically correct for that specific blue-vest Red Toad, but Toads in general actually debuted in Super Mario Bros.. - Infinite8 00:54, July 12, 2020 (EDT)

Create articles for all Costume Mario characters[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

Do not create articles 1-18
Yes, you read that right. Here's the thing, Super Mario Maker is a main series game, and these are playable characters (mere reskins of Super Mario yes, but still playable characters) in that game that don't have articles. The descriptions of the characters often don't explain anything about the actual character, and a decent amount of them don't even provide a link to another wiki that would provide that information. Who is Ayumi Tachibana? I have no idea, and the wiki doesn't give any information (beyond "this is a character from a video game") or direct me anywhere I can find out. So, now we're in a situation where I can encounter a character in a main series Mario game, and the best the wiki can give me on that character is essentially "go Google it".

Technically, this could also be fixed by writing/expanding the descriptions we have now. However, I'm worried that this will end up bloating the Costume Mario page with information that's not really pertinent to the game itself, and also, these are characters in a Mario game after all, what's the harm in having articles for them?

Proposer: Waluigi Time (talk)
Deadline: March 27, 2021, 23:59 GMT


  1. Waluigi Time (talk) Bring on the costumes.


  1. Ray Trace (talk) I personally think creating pages for each individual, nonMario costume is excessive, straddles our coverage, and that's what they all are, glorified alternate costumes, which a lot of repetitive information (*guy* is alternate costume in Super Mario Maker. *some basic info* *what he could do in Super Mario maker*) on repeat. Many of the crossover characters are justified because they had an appearance as playable fighters in Super Smash Bros. If the character does not have adequate information, then just externally link their name to an outside wiki such as in Ayumi's case. Keep in mind that I don't totally agree with our current Smash Bros. coverage either and should be trimmed down.
  2. Glowsquid (talk) Beside everything said above, I think likening alternate skins (it's in the name!) to fully realized playable characters is not a valid comparison.
  3. TheFlameChomp (talk) Per Ray Trace and Glowsquid. The costumes act more as alternate skins rather than distinct characters, with none of the costumes granting unique abilities. Due to this, I feel they would be considered cameos rather than full guest appearances.
  4. Keyblade Master (talk) These articles would most likely be way too short and similar to each other.
  5. 7feetunder (talk) These are alternate costume cameos, plain and simple. Articles on all of them would bloat the wiki with a lot of tangential information. We can just expand the descriptions a bit if people reading this wiki really need to know who Ayumi Tachibana and BABYMETAL are.
  6. Doomhiker (talk) Given how truly random some of the Costume Mario characters are, the proposal passing will result in us having pages for characters such as Shaun the Sheep and Hello Kitty. These Costume Mario characters are just well, costumes, and not the actual characters themselves being playable. At least with Deku Babas, those actually appear as the actual enemies themselves, while the only thing appearing here is the costume of these characters. It's not like these Costume characters do much in terms of gameplay: sound and graphics aside Sonic acts the same as Hello Kitty, etc. If something like Shaun the Sheep actually had the actual character appear as more than a costume, then I'd be fine with splitting, but for now this is a bit silly. For example, Bubble has a page because the actual character is playable in King of Swing; it's not just a mere costume.
  7. Bazooka Mario (talk) Pixel Character in Super Mario Maker List works fine. Additional info, such as information for Yu Ayasaki, can be linked to Wikipedia. If such link does not exist or you think is inadequate, either we put a brief description of the outfit or we use an inline note tag<ref group="note"></ref> or an asterisk like we use for the playable character lists. Waluigi in Super Mario Maker.
  8. Alex95 (talk) - Consider we're currently trying to limit our Smash coverage, I don't see much of a point to do this. These articles would just have a lot of minor, duplicate information because they basically are Super Mario with no game play changes. Per BLOF and Glowsquid, really.
  9. Yoshi the SSM (talk) Per all.
  10. TheDarkStar (talk) - Per all
  11. Power Flotzo (talk) We definitely don't need a bunch of short, redundant articles about what are essentially the same character. Per all.
  12. Duckfan77 (talk) Per all.
  13. Wynn Liaw (talk) They are just costumes and they do not do anything except for changing the look of Mario and sound effects.
  14. Hewer (talk) Per all, this would be pointless.
  15. Superbound (talk) Overkill. Something similar was discussed few years ago and it honestly feels like repeat of it. Additionally per everyone else above me.
  16. BBQ Turtle (talk) Per all.
  17. Sdman213 (talk) Per all.
  18. Archivist Toadette (talk) Per all.


@Ray Trace: I think it's perfectly within our coverage and not excessive at all. This isn't a crossover after all, it's a main series Mario game. Encountering a character in a Mario game and then going to the Mario Wiki to find out who the heck they are only to get sent somewhere else (or nowhere at all, in some cases) isn't beneficial to our readers. A simple opening paragraph or two explaining the gist of the character without going into too much detail as we do for any other crossover character and then followed up by an explanation of their role in the game should suffice. I don't think the articles would be repetitive either, as nearly every costume has some variation with their sound effects and their action when you press the up button, and many of them have unique unlock methods and even special event courses tied to them. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 14:56, March 13, 2021 (EST)

The characters that appear here are more like cameos than they truly are guest characters in the same vein as Slime (Dragon Quest) or Platypunk are. I think how the list is organized is adequate enough, just externally link their names if basic information on them is a must, as we already do for the series they appear in. In addition, 9-Volt microgames in WarioWare titles have you controlling nonMario characters all the time; Empress Bulbax got merges specifically for that reason. BabyLuigiFire.png Ray Trace(T|C) 15:07, March 13, 2021 (EST)
I still question why a cameo character in a Mario game is unworthy of an article. You do bring up a good point with WarioWare, though given those microgames are usually (if not always) "hey look at this Nintendo game" I think you can make a better case for not covering them. (Honestly though, I'm not saying we necessarily should, but I don't think it would be the worst thing in the world if we did) --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 15:16, March 13, 2021 (EST)
Nonplayable cameo characters get relegated to this list should they appear, but Costume Mario I guess is a bit more substantial than an appearance in that list. However, I don't think it comfortably passes coverage checks either, which is why I think the status quo with extra external links is the best option. BabyLuigiFire.png Ray Trace(T|C) 15:18, March 13, 2021 (EST)
Are there any characters who are solely covered on that list, though? I legitimately can't think of any. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 15:21, March 13, 2021 (EST)
The Splatoon side-characters who appear in Urchin Underpass (like those jellyfish guys) are one of them, but a lot of characters didn't get articles until they were posthumously added to Smash Bros. such as Duck Hunt or Pikmin and Olimar. BabyLuigiFire.png Ray Trace(T|C) 15:25, March 13, 2021 (EST)
There are also Deku Babas and Keese, which appear as Hyrule Circuit-specific reskins of Piranha Plants and Swoops, respectively (and with Rupees in place of coins). There was even a proposal to split them that failed. Dark BonesSig.png 15:30, March 13, 2021 (EST)
Well that's concerning, the Splatoon characters don't seem to be covered anywhere, actually. Though given that they at least seem to play no role in the game, not giving them pages is a lot easier to swallow. I probably would support splitting the Zelda subjects if that came up again, though there is the point that they solely appear in a completely Zelda based environment in a Mario game, versus the Costume Mario costumes which are crossover characters tossed into what is otherwise a 100% Mario game. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 15:51, March 13, 2021 (EST)

@Keyblade Master: Why is a short article a problem? We already have plenty of short articles on subjects that only appear in a single game, it's not our fault Nintendo didn't use them for much. Articles only need to say what's there to be said. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 15:51, March 13, 2021 (EST)

In this case at least, it seems to me like all these articles would be something like (this is just an example I made up, I know he's not an actual costume) "Sora is the main protagonist in the Kingdom Hearts franchise, and one of the Keyblade-weilding guardians of light. In the Mario series, he appears as a costume for Costume Mario when using the Mystery Mushroom in Super Mario Maker (then describe button functions)". That's literally all I could think off to put in these articles. SoraKH.png Keyblade Master 15:58, March 13, 2021 (EST)
That ties more into Ray Trace's point about the resulting articles being samey and repetitive information-wise - shortness is not the issue here. We have tons of short articles on RPG items and such. Dark BonesSig.png 16:01, March 13, 2021 (EST)
Well that's pretty much it honestly, though probably a bit more detailed than that, along with mentioning any related courses. But just because there's not a lot to say, that doesn't mean we shouldn't say it. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 16:03, March 13, 2021 (EST)