Mario & Luigi: Superstar Saga + Bowser's Minions
- This article is about the Nintendo 3DS remake of Mario & Luigi: Superstar Saga. For the episode of The Play Nintendo Show, see Mario & Luigi: Superstar Saga + Bowser's Minions (episode).
| Mario & Luigi: Superstar Saga + Bowser's Minions | |||||||||||||||||
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North American box art For alternate box art, see the related gallery. | |||||||||||||||||
| Developer | AlphaDream[1] | ||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||
| Release dates | |||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Dutch French (Canada) French (Europe) German Italian Korean Spanish (Latin America) Spanish (Europe) | ||||||||||||||||
| Genres | Platformer, RPG | ||||||||||||||||
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| Mode | Single player | ||||||||||||||||
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| Serial codes | |||||||||||||||||
Mario & Luigi: Superstar Saga + Bowser's Minions is a game in the Mario & Luigi series released for the Nintendo 3DS in most regions on October 2017 and in South Korea on April 12, 2018. It is an enhanced remake of the 2003 Game Boy Advance game Mario & Luigi: Superstar Saga. The game has an added story called Minion Quest: The Search for Bowser,[10] which takes place simultaneously with the main story. The game has amiibo support for the Minion Quest mode, where the Koopa Troopa, Goomba, and Boo amiibo are compatible. The game is the first remake in the Mario & Luigi series, the first dedicated RPG series remake, the third game in the series to be released for the Nintendo 3DS, and the sixth game in the series overall. Unlike in the previous two games, the environments are no longer rendered in 3D. As a result of this, the game is playable only in 2D.
Mario & Luigi: Superstar Saga[edit]
The remake of Mario & Luigi: Superstar Saga has updated graphics, soundtrack, and controls, looking visually similar to Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam. The story is mainly the same as it was in the original game. However, some additions and alterations to the gameplay have also been made.
List of changes[edit]
Gameplay[edit]
- The Mario Bros. remake is no longer included, being replaced with a new side-mode, Minion Quest: The Search for Bowser, which is accessible via the suitcase after Mario and Luigi spot Captain Goomba, who is seen running off after Fawful, just before reaching Beanbean Castle Town.
- Pressing
in the overworld makes both Bros. jump or swim simultaneously. The line of the Koopa Troopa in the Koopa Cruiser originally telling the player about switching places was changed to inform about this mechanic.
- Mario and Luigi's positions can no longer be switched manually. Instead, they switch automatically when selecting a move.
- In the original game, using the Hammer or Hand Powers on the other brother before unlocking the skill linked to it results in an animation where the brother in front gets angry and scolds the other. In the remake, the brother cannot use the hammer or hand attack on the brother in front until unlocking the skill that requires it.
- As with Mario & Luigi: Paper Jam, cutscenes can be sped up with the
button or the designated icon on the touch screen.
- The game now has many new features due to the added second screen.
- Mario & Luigi's passports showing their level and stats are displayed in battle. When afflicted with a status ailment, a page slips out from that brother's passport to display its name.
- A tutorial for attacks is displayed in battle, as with Mario & Luigi: Paper Jam.
- In the overworld, the touch screen is now used to switch between moves like the High Jump or the Spin Jump.
- The player can also press a button on the touchscreen to display a zoomable mini-map where they can also place pins. The player is given twenty pins for each area and can remove a pin by tapping on it twice.
- Mario and Luigi are now able to swim high while underwater.
- Heart Blocks are present in every version of the game unlike in the original, where only the Japanese version featured them, and are far more numerous.
- Similarly to Mario & Luigi: Dream Team onward, saving can now be done at any point on the overworld.
- The post-battle screen is now similar to the ones used since Mario & Luigi: Bowser's Inside Story and this time, the player should press
to collect the EXP and coins.
- There is now a shades-wearing Hoohooligan merchant behind Blablanadon's nest in Hoohoo Village. He initially sells a set of two Nuts for 72 coins, and when the player returns before heading to Bowser's Castle, he offers to sell an Ultra Mushroom, an Ultra Syrup, an Ultra Nut and a 1-Up Super for 750 coins.
- There is now a Beanish character in Beanbean Castle Town that allows the player to scan compatible amiibo to obtain stamps.
- The shopkeeper of the Information Booth, Miles Tones, no longer sells information to the brothers, and instead looks at the player's records, awarding items based on their progress with blocks, beans, the number of battles won, the number of enemies defeated, the number of Excellent attacks done and the number of battles fled from.
- The game can now be saved after defeating the final boss.
Menu[edit]
- As with Mario & Luigi: Paper Jam, the menu screen features a guide option, showing how certain actions are performed.
- The percentage and amounts of beans and ? Blocks found can also be viewed in the menu screen's Records section along with a summary of the current story, called "The Story So Far".
- A music option was added in the Records section. Unlike in the previous entries, it is not accessible from the title screen but from the in-game menu screen. The player can also listen to the music from the original version of Mario & Luigi: Superstar Saga in addition to the one from this game, the latter's tracks having "DX" at the end of the name.
- Options have also been moved from the title screen to the menu screen.
- Easy Mode from Mario & Luigi: Paper Jam is added, and can be found on the menu screen.
- There are now only two save files instead of three.
Items[edit]
- Boo Biscuits are included in this game, behaving as they did from Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam.
- Many bosses now drop new gear such as Hoohooros dropping the Hoohooros Slacks or Rookie dropping the Rookie Badge.
- Most bosses now always drop their items or gear when defeated.
- Enemies can now drop a third item that can only be obtained from the Game Boy Horror SP.
- Accessories can now be obtained throughout the entire game and not just from Professor E. Gadd.
- Some items heal a different amount of HP or BP than they did in the original game:
- Mushrooms heal 30 HP instead of 25.
- Ultra Mushrooms heal 80 HP instead of 120.
- Ultra Nuts heal 65 HP instead of 100.
- Syrups heal 15 BP instead of 20.
- Super Syrups heal 35 BP instead of 40.
- Ultra Syrups heal 60 BP instead of 100.
- Each blend in Starbeans Cafe requires less beans, from 25 (25 for single bean, 15/10 for two beans) to 10 (10 for single bean, 6/4 for two beans), and the stat boosts given are reduced by half.
- Because of this, the player can obtain all seven of E. Gadd's accessories much sooner.
- The Great Force now resembles the Triforce and gives the traditional item jingle from The Legend of Zelda series.
- The rare item drop affect from the Game Boy Horror SP now only applies to the bro who has it equipped, rather than affecting both regardless of who has it equipped. The bro who does not have it equipped now can only force a rare drop through a Bros. attack, or countering a counterattack caused by a Bros. attack.
- 1-Up Supers no longer heal all BP.
Badges[edit]
- The Mush Badge A and Mush Badge AA deal less damage than in the original game.
Battles[edit]
- Battle statistics for Mario, Luigi, and enemies have changed, generally increasing the difficulty.
- The Koopa Troopa on the Koopa Cruiser and the Hammerhead Bros. will not force tutorials on how to fight as a pair or use hammers in battle.
- Mario and Luigi now jump twice on an enemy if a solo jump's action command is entered correctly, just like in the previous installments since Mario & Luigi: Bowser's Inside Story.
- Bros. Attacks no longer have the three Modes, but have "Normal" and "Easy" difficulties, the latter version being more lenient with button inputs for a Bros. Attack while requiring more Bros. Points.
- Bros. Attacks have been tweaked, some having different attack properties, while some have new button inputs.
- Advanced Bros. Attacks are now separately selected from the original Bros. Attacks, have "Super" to their name (Super Splash Bros., Super Bounce Bros.), and cost more Bros. Points to use.
- All battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack.
- The Emergency Guard from Mario & Luigi: Paper Jam is added.
- The Solo-Attack-Command Block is replaced with separate Command Blocks for Jump, Hammer, and Hand-Attacks.
- Like the other 3DS Mario & Luigi games, Fleeing does not require the player to mash the
and
buttons and does not cause the player to lose coins.
- Hammer guarding now holds for as long as needed, instead of it only lasting for a short time before Mario or Luigi would drop his hammer and become vulnerable.
- When Mario or Luigi strike an enemy with their hammers before initiating battle, it no longer makes them dizzy; instead, they take damage and their speed is dropped.
- Hand Powers can also be used to perform first strikes. Aside from taking damage, Firebrand can burn enemies and Thunderhand can make them dizzy.
- Bosses obtain the Fury status, turning red (or different colors) when low on health, as in Paper Jam. Some bosses now have altered attack patterns or new attacks:
- When low on health, Trunkle covers the tree on its head with both hands, making it impervious to attacks.
- Some enemies can now take critical damage from Jump and Hammer attacks in addition to Fire and Thunder attacks.
- Clumphs now take critical damage from Mario's Firebrand attacks, especially the Fire Bros. attack.
- In Ludwig von Koopa's battle, Mario and Luigi cannot use their command blocks, and Ludwig only uses one attack, which can be countered with hammers.
- The number of turns it takes for Time Bob-ombs to explode in Roy's battle is increased from eight to nine, while in Wendy's and Larry's, it is reduced to seven and five, respectively.
- Luigi thinks of all the "Super" versions of his Bros. Attacks unlike the original, where he only thinks of the advance command for the Cyclone Bros. attack.
- Mario's and Luigi's HP and BP are no longer fully refilled after defeating bosses.
- The Super version of the Thunder Bros. features a purple electrifying uppercut with three lightning bolts instead of blue with one lightning bolt if Luigi executed it correctly.
- The "Too bad..." rating is added when Mario or Luigi jumps on a spiked enemy without Spiny Badges or tries to attack a flying enemy without jumping.
- In the Japanese and Korean version, the "Miss..." rating is used instead, like in Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam.
Puzzles and minigames[edit]
- The time limit to collect ten Hoohoo Spirits in Hoohooros's minigame has increased from 30 seconds to 35.
- The amount of Hee Beans rewarded from mini-games have been altered slightly. Some minigames have their point goals lowered to make earning Hee Beans easier.
- The amount of blocks needed to be hit in Jojora's block minigame in Joke's End has decreased from 30 to 25.
Characters and enemies[edit]
- Many sprites for recurring characters and enemies (including Mario and Luigi), as well as sprites for original enemies based on them, are similar to or based on those of Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam, with their overall designs more authentically reflecting the characters' current appearances (most of which were current even at that time) than the sprites of the original game. Among them:
- Bowser's snout is paler.
- The Koopalings take on their designs from New Super Mario Bros. Wii rather than their Super Mario World designs, which were still current at the time of the original game.
- Troopeas are bipedal rather than quadrupedal, wearing shoes and otherwise more closely resembling their Koopa Troopa counterparts, apart from the beansprouts on their heads.
- Hammer Bros. no longer have stylized designs.
- The Shy Guy enemies (such as Chuck Guys) have longer necks similar to regular Shy Guys.
- Sniper Bills more closely resemble regular Bullet Bills.
- Lakipeas now more closely resemble regular Lakitus, having more visible bodies, less opaque goggles, and two leaves on their heads instead of one, while their clouds have been given faces, also like regular Lakitus.
- Chain Chomps held by Chomp Bros are bigger and use their modern design.
- In artwork, the "M" and "L" on Mario and Luigi's respective caps are now red and green respectively, instead of both being black.
- The NPC Koopa Troopa crew from the Koopa Cruiser no longer wear flight uniforms.
- The Toads in Peach's Castle and Little Fungitown are now regular Toads with differently colored spots and vests rather than differing in age, gender, height, and clothing.
- Sergeant Starshade's clothing has changed to match General Starshade's, albeit in green.
- The large, pudgy Ankoopas that block paths have been replaced with larger, ordinary Big Koopa Troopas.
- Mechakoopas replace Mecha-Chomps in Woohoo Hooniversity.
- Dr. Toadley replaces Psycho Kamek in Little Fungitown.
- Rexes are slightly larger.
- The top faces of Oucher Glasses appear to have happy faces rather than sad ones, while the mad faces on the bottom stay the same.
- The Chomp Bros.' tattoos have been removed.
- Bink's design has been changed from his original Donkey Kong-like appearance to that of a generic S.S. Chuckola crew member.
- Boomerang Bros. from the original game are now named Beanerang Bros. and are treated as a separate race to the standard Mushroom Kingdom ones (which are found in Minion Quest). They also gain shoes, and drop Oho Gear in all versions.
- Cheep Cheeps and Puffer-Cheeps are replaced by Spiny Cheep Cheeps with the same behavior.
- Beanies and Parabeanies have longer stems.
- Goomdivers' suits are slightly bigger.
- Tanoombas have the darker feet and bushy eyebrows of regular Goombas.
- Several enemies that had duplicate names but different palettes and stats have been renamed to be "Elite" versions, akin to what Elite Troopea was to Troopea. These include Elite Pestnut, Elite Chuck Guy, Elite Gritty Goomba, Elite Dry Bones, and Elite Limbo Bro.
- Cackletta's soul has been given a new design. She has a blue jewel on her forehead, has light yellow eyes instead of darker yellow, bloodshot ones, and her arms are now color coded to match the elements they use. Additionally, she is bigger and is a 3D model rather than a 2D sprite, as with Shiny RoboBowser. Additionally, when low on health, her entire body gains a red tint, the eyes and heart turn green, and the jewel becomes gray.
- Cackletta raises her index finger rather than her middle finger when using her spinning fire attack. The change was likely made due to the original resembling the middle finger gesture considered obscene in the West.
Areas[edit]
- Toadtown Square was renamed "Peach's Castle".
- Beanbean Outskirts was renamed "Beanbean Fields".
- Beanbean Castle Sewers was renamed "Beanbean Castle Sewer".
- Four new green pipes were added, bringing the total amount from nine to thirteen: one in Hoohoo Village, one at the Mine Cart Platform at Hoohoo Mountain Base, one in Chucklehuck Woods near Winkle Colosseum, and one at the start of the surfing minigame in Oho Ocean.
- Because the player has access to the map on the touchscreen, maps on the walls of areas no longer appear.
- There are now ? Blocks in the game that contain soundtracks that are added to the Music player.
- Beanbean troops now block the pathways to the north and south Beanbean Fields until the player visits Beanbean Castle Town. The player can leave immediately after the cutscene and they will be gone, allowing full exploration like in the original game.
- Invisible beanholes that can be found by Mini-Mario or the Game Boy Player are now made visible.
- The Magikoopa in the second room of Bowser's Castle is no longer seen.
Music[edit]
- The returning music has been rearranged.
- The music for the Star 'Stache Smash, "It's My Turn!" (which is an arrangement of "Powerful Mario" from Super Mario World 2: Yoshi's Island has been replaced with "Star 'Stache Smash!", an arrangement of Mario & Luigi: Paper Jam's mini-game theme, "Do It Now!".
- The music for the Barrel and Chuckola Bounce mini-games, "To Challenge!", is replaced with "Let's Kick it With High Gear!", an arrangement of Mario & Luigi: Dream Team's mini-game theme, "Challenging Actions!".
- The tutorial music, "Jump (Ground Theme)" is updated to be based on the one used in Mario & Luigi: Partners in Time and Mario & Luigi: Paper Jam, as it adds in a piano, has a modified pitch and tempo, and modifies the loop transition to be less referential to Super Mario Bros.
- When getting a game over, an arrangement of "Player Down" from Super Mario Bros. can be heard, while in the original game, the battle music continues playing.
- In the opening scene, Prince Peasley's full theme, "Prince Peasley's Theme", plays before Fawful steals Princess Peach's voice. In the original game, a drumbeat is heard before the first half of Prince Peasley's theme plays.
- Instead of the music stopping when Princess Peach's Castle explodes, "Touch of Evil!" keeps playing as it explodes.
- After landing in Stardust Fields, "Stardust Fields Area 64" does not start playing until after the cutscene where Luigi gets stuck in the ground is over.
- The music no longer changes from "Hoohoo Mountaintop" to "Danger Abounds!" during the scene where Dragohoho hatches from his egg; instead, "Hoohoo Mountaintop" keeps playing until the boss battle starts.
- When Mario & Luigi enter Beanbean Castle during both times the town is under attack, "Touch of Evil" keeps playing instead of "Castle of Beans".
- Professor E. Gadd's theme is taken from Luigi's Mansion: Dark Moon rather than being an arrangement of his theme, "Professor E. Gadd's Lab" from Luigi's Mansion.
- Sledge and Mallet's cave home in Beanbean Fields now plays "The Kingdom Called Beanbean" instead of "Beanish People".
- When it is revealed that Peach's voice was never stolen, "Castle of Beans" plays instead of "Prince Peasley's Theme".
- Rather than "Sweet Surfin'" playing after the S.S. Chuckola moves out of Teehee Valley and into the ocean and crashes, no music plays.
- When Mario confronts Bowletta and Fawful on top of Joke's End, "Cackletta, the Fiercest Foe" plays instead of "Hold the Corny Joke, Please!".
- "Danger Abounds!" plays when Larry traps Luigi in a barrel; in the original game, there is no music heard at all.
- The battle music that was used for Fawful in Bowser's Castle is now "Fawful and Cackletta", the battle music that was used for Cackletta in Woohoo Hooniversity just like in the original game's Japanese release, rather than "The Marvelous Duo", the theme that used for Popple as in the original game's releases outside of Japan.
- Before Mario and Luigi fight against Bowletta, "Cackletta, the Fiercest Foe" does not speed up like in the original game.
- In the original game, when Bowletta pretends to be defeated, "Danger Abounds!" plays, then the music stops when the Time Bob-omb arrives. After it KOs Mario and Luigi, "Cackletta, the Fiercest Foe" plays as Bowletta gloats over the brothers lowering their guard before she inhales them. In the remake, "Time to Settle This" continues until the brothers have been inhaled, though it still stops as normal before resuming.
Miscellaneous[edit]
- Mario & Luigi now make sounds whenever they are hit in battle as well as during Bros. Attacks.
- When Mario and Luigi speak to other characters or each other, they use a larger variety of gibberish phrases in the remake, consistent with the later games in the series.
- The level of an enemy is now displayed next to their name when targeting them in battle.
- The Toads guarding Princess Peach no longer abandon her in Cackletta's attack, but are struck down by lightning.
- Several cameos have been added to Mario's and Luigi's house:
- There is now a trophy from Mario Kart 8 on a shelf and a Wii Wheel hanging next to it.
- Mario's tennis racket and golf club can be seen on a shelf above and leaning on Mario's bed, respectively.
- Mario's hardhat and tool belt from Super Mario Maker is hanging beside the workbench on the first floor of Mario's House.
- Mario's Cap is now on the clothing line outside of the house rather than on the coat-stand inside, fixing a minor continuity issue when Mario puts on his clothes.
- A carpet in front of the Bros.' beds looking like a Yoshi's Egg has been added.
- Mario's yellow cape from the Cape Mario form can be seen on the coat hanger.
- Above the stairs, there is a picture of a Shroob saucer.
- A pendulum clock has been added to the wall.
- A blueprint of the first level in Mario Bros. can be seen on the workbench.
- Mario does not jump on the Toad that tells him about Peach.
- Each area has a unique stamp when the game is saved, whereas in the original, there was only one stamp. For example, Princess Peach's Castle has a mushroom stamp whereas the Koopa Cruiser and Bowser's Castle have Bowser's head as a stamp.
- After Tolstar tricks Bowser after giving him 100 coins, Bowser calls him a "swindler" rather than a "welcher." This may have been changed because the older term is offensive slang in the United Kingdom.
- The cannon that Bowser gets stuck in during Stardust Fields now flies away upon firing him out, rather than blinking away after the camera pans back to Mario and Luigi.
- After Mario and Luigi leave Beanbean Castle after beating Queen Bean, a Pea shows up and gives Mario a badge and teaches him how to equip badges with Luigi sulking over not getting one like in the GBA version. However, badges are obtained as early as the Dragohoho battle in this version.
- During Popple and Rookie's battle in Chateau de Chucklehuck, if Popple has been damaged for the first time, Rookie calls him "Boss" rather than "The Great Popple". This was likely done to keep Rookie's dialogue consistent.
- The cafe's owner no longer asks the player if they wish to continue making more drinks after making one.
- An inconsistency is introduced with the redesigned bean blends. While the drinks now come in mugs (as opposed to cups like in the original), the brothers will be still be shown drinking from cups in the E. Gadd cutscenes.
- Bean depressions are now known as bean hollows.
- Dr. Mario sound effects are added when fighting Viruses in Woohoo Hooniversity.
- Sledge and Mallet now inform Mario and Luigi that they've moved after defeating Mom Piranha and tell them to come by.
- They are also not in the cave until then, and the Super Hammers and the Swing Bros. attack cannot be obtained before this point as a result. In the original, they could be visited any time after Oho Oasis.
- Geno no longer explains the minigame, Star 'Stache Smash, with a disembodied text bubble replacing him. This is likely due to licensing reasons, as Square Enix owns the character of Geno.
- The monitor that Bowletta uses to communicate with the heroes in Beanbean Castle is now a Nintendo 3DS (blue the first time and pink the second time), rather than the original game's Game Boy Advance.
- The original map of the Beanbean Kingdom from the original version of this game can be found in the captain's quarters of the S.S. Chuckola.
- The underwater sections in Gwarhar Lagoon have a greener tint and a slightly different battle background from the sections in the Seabed.
- One of the two Toads that was convinced into winning an Invincibility Mushroom now wonders if it might pump up his muscles rather than the possibilities of clearing up his skin.
- When Mario gains Bean Fever, while in this state, his HP is reduced to 1 and his BP is reduced to 0, but when he is cured by the Crabbie Grass, his HP and BP will be full.
- The underground sections in Teehee Valley use the same battle background from the Guffawha Ruins.
- The posters in Yoshi Theater, which used to reference other Nintendo franchises such as Kirby, Wario, and The Legendary Starfy, are now replaced with new posters depicting films mostly involving characters from previous Mario & Luigi games, including Broque Monsieur, Broque Madame, and Broggy (Bowser's Inside Story), a Shroob invasion (Partners in Time), Prince Dreambert (Dream Team), and a Cheep Cheep.
- There is now a night sky in Joke's End when climbing up to the fourth and fifth floors.
- When Prince Peasley informs Queen Bean that the civilians of Beanbean Castle Town have been evacuated, he now flourishes his hair with a gleam.
- The original game featured a cutscene upon entering Bowser's Castle, where Fawful informs Bowletta about the arrival of Mario and Luigi, and she summons the Koopalings. This cutscene is missing from this game, since in Minion Quest, Bowletta disguised as Bowser orders Captain Goomba and the other minions of Bowser to attack Mario and Luigi instead.
- The Koopalings are now given a full amount of dialogue since they do not have any in the original game.
- The mini Mechakoopas in Ludwig's section of Bowser's Castle have been replaced with purple versions of the windup toys in Woohoo Hooniversity due to their role being repurposed.
- Roy Koopa now explains the Time Bob-omb's function instead of an on-screen text.
- The Time Bob-omb detonates harmlessly once a Koopaling is defeated instead of fleeing.
- When she possesses Bowser and becomes Bowletta, Cackletta gets Bowser's roar, though her Beanish form's laughter is retained.
- Mario and Luigi strike their fighting poses rather than react shocked after Bowletta explains her plans to conquer the Mushroom Kingdom and breathes fire before the final battle.
- When she summons stars, Bowletta winks to signal which Bro. she will attack, winking the left eye for Mario and the right one for Luigi. Additionally, the stars that miss the Bros. have their color changed to yellow.
- The ground during the final battle now has a design of Cackletta's grin.
- In the cutscene when Bowser's Castle explodes, instead of exploding and falling into the sea like in the original game, now the castle simply explodes and is immediately destroyed.
- Bowser's reaction upon it being revealed that he was in fact Peasley's "gift" varied from the original game. Originally, he was shown sneezing (implying that he caught a cold presumably from his fall into the ocean earlier). Now, he is shown sobbing before proceeding to rage out, implying that he was not fond of being stuck inside the package.
- The credits now show the plane's destination from behind. Originally, they were shown to the side of the plane. As such, when it passes over Bowser's Castle, Bowser just falls off-screen. In Minion's Quest, it was revealed that his castle was destroyed after the present fell off. It was later rebuilt by his minions after the destruction.
- Also, when a present containing Bowser drops on Bowser's Castle, it took place at nighttime, instead of sunset.
- Additionally, when the words "THE END" appear, the Yoshis no longer applaud; instead, the screen fades to black. The Yoshis applaud in the title screen instead for the 3DS remake.
- Fawful no longer misspells Cackletta's name as "Cakletta" when he mentions her before he fights Mario and Luigi a second time. Additionally, Peach's line "Wow! Luigi! You're face looks so much more...manly!" has been changed to "Wow! Luigi! Your face looks so much more...manly!" due to the original quote having a typo.



