Underwater Automation: Difference between revisions

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{{about|World 14-3 in [[Super Mario Maker]]|World 14-3 in [[Super Mario Maker for Nintendo 3DS]]|[[World 14-3 (Super Mario Maker for Nintendo 3DS)]]}}{{Levelbox
{{about|World 14-3 in [[Super Mario Maker]]|World 14-3 in [[Super Mario Maker for Nintendo 3DS]]|[[World 14-3 (Super Mario Maker for Nintendo 3DS)]]}}{{level infobox
|image=[[File:UnderwaterAutomation.png|270px]]
|image=[[File:UnderwaterAutomation.png|270px]]
|code=14-3
|code=14-3
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smb}}
|style={{SMM style|smb}}
|theme=Underwater
|theme=Underwater
|limit=300 seconds
|limit=300 seconds
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{{foreign names
{{foreign names
|Jap=水中オートマリオ【そうさのいらないコース】
|Jap=水中オートマリオ【そうさのいらないコース】
|JapR=Suichū ōto Mario (Sousa no iranai kōsu)
|JapR=Suichū ōto Mario (Sōsa no iranai kōsu)
|JapM=Underwater Auto-Mario (A Course with No Control Required)
|JapM=Underwater Auto-Mario (A Course with No Control Required)
|Spa=Automatismos submarinos
|Spa=Automatismos submarinos
|SpaM=Underwater Automatisms
|SpaM=Underwater Automatisms
|Rus=Подводная автоматика
|RusR=Podvodnaya avtomatika
|RusM=Underwater Automation
|Ita=Auto-Mario subacqueo
|ItaM=Underwater auto-Mario
}}
}}


{{SMM Levels}}
{{SMM levels}}
[[Category:Super Mario Maker levels]]
[[Category:Super Mario Maker levels]]

Latest revision as of 01:53, July 23, 2022

This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS).
Level
Underwater Automation
UnderwaterAutomation.png
Level code 14-3
Game Super Mario Maker
Game style Super Mario Bros. style
Theme(s) Underwater
Time limit 300 seconds
<< Directory of levels >>

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout[edit]

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 水中オートマリオ【そうさのいらないコース】
Suichū ōto Mario (Sōsa no iranai kōsu)
Underwater Auto-Mario (A Course with No Control Required)

Italian Auto-Mario subacqueo
Underwater auto-Mario
Russian Подводная автоматика
Podvodnaya avtomatika
Underwater Automation

Spanish Automatismos submarinos
Underwater Automatisms