Underwater Automation: Difference between revisions

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{{image}}
{{about|World 14-3 in [[Super Mario Maker]]|World 14-3 in [[Super Mario Maker for Nintendo 3DS]]|[[World 14-3 (Super Mario Maker for Nintendo 3DS)]]}}{{level infobox
{{Levelbox
|image=[[File:UnderwaterAutomation.png|270px]]
|image=
|code=14-3
|code=14-3
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smb}}
|style={{SMM style|smb}}
|theme=Underwater
|theme=Underwater
|limit=300 seconds
|limit=300 seconds
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==Layout==
==Layout==
Mario will start on a platform. He will then be bounced onto a [[Lift]] by two [[Springboard|Trampolines]]. The Lift will carry him onto a [[Lava Lift]], which takes him past some [[Fish Bone]]s and onto a [[Conveyor]]. Mario will then jump onto a [[Koopa Troopa]] and land on a blue Lava Lift. While on the Lava Lift, Mario will hit some [[Note Block]]s, causing a [[Super Star]] to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, [[Cheep Cheep]]s and [[Grinder (obstacle)|Grinder]]s. He will then jump on a Koopa Troopa, which causes him to ride across two Conveyors. He will land on a second blue Lava Lift, along with kicking a [[Shell Helmet]] into several Stacks of Koopa Troopas. The Lift will then take Mario to the [[Goal Pole]].
Mario starts the level on a platform. He is then bounced onto a [[Lift]] by two [[Trampoline]]s. The Lift carries him onto a [[Lava Lift]], which takes him past some [[Fish Bone]]s and onto a [[Conveyor Belt]]. Mario then jumps onto a [[Koopa Troopa]] and land on a blue Lava Lift. While on the Lava Lift, Mario hits some [[Note Block]]s, causing a [[Super Star]] to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, [[Cheep Cheep]]s and [[Grinder]]s. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a [[Spiny Shell (red)|Spiny Shell]] into several stacks of Koopa Troopas. The Lift then takes Mario to the [[Goal Pole]].


==Enemies==
==Enemies==
*[[Fish Bone]]s
*[[Fish Bone]]s
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Grinder (obstacle)|Grinder]]s
*[[Grinder]]s
*Big Winged Fish Bones
*Big Winged Fish Bones
*[[Cheep Cheep]]s
*[[Cheep Cheep]]s


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=水中オートマリオ【そうさのいらないコース】
|Jap=水中オートマリオ【そうさのいらないコース】
|JapR=Suichū ōto Mario (Sousa no iranai kōsu)
|JapR=Suichū ōto Mario (Sōsa no iranai kōsu)
|JapM=Underwater Auto-Mario (Controlless Course)
|JapM=Underwater Auto-Mario (A Course with No Control Required)
|Spa=Automatismos submarinos
|SpaM=Underwater Automatisms
|Rus=Подводная автоматика
|RusR=Podvodnaya avtomatika
|RusM=Underwater Automation
|Ita=Auto-Mario subacqueo
|ItaM=Underwater auto-Mario
}}
}}


{{BoxTop}}
{{SMM levels}}
{{SMM Levels}}
[[Category:Super Mario Maker levels]]
[[Category:Super Mario Maker Levels]]

Latest revision as of 01:53, July 23, 2022

This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS).
Level
Underwater Automation
UnderwaterAutomation.png
Level code 14-3
Game Super Mario Maker
Game style Super Mario Bros. style
Theme(s) Underwater
Time limit 300 seconds
<< Directory of levels >>

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout[edit]

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 水中オートマリオ【そうさのいらないコース】
Suichū ōto Mario (Sōsa no iranai kōsu)
Underwater Auto-Mario (A Course with No Control Required)

Italian Auto-Mario subacqueo
Underwater auto-Mario
Russian Подводная автоматика
Podvodnaya avtomatika
Underwater Automation

Spanish Automatismos submarinos
Underwater Automatisms