Switch It Up!: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:SwitchItUp_SMM.png|270px]]
|image=[[File:SMM-4-2-Switch-it-Up.jpg|270px]]
|code=4-2
|code=4-2
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smw}}
|style={{SMM style|smw}}
|theme=Castle
|theme=Castle
|limit=300 seconds
|limit=300 seconds
|before=[[A P Switch's Journey|<<]]
|before=[[A P Switch's Journey|<<]]
|after=[[1-1 Remix (Tanooki Mario)|>>]]
|after=[[1-1 Remix (Raccoon Mario)|>>]]
}}
}}
'''Switch It Up!''' is the fourteenth sample level in ''[[Super Mario Maker]]'', set in the castle theme and in the ''[[Super Mario World]]'' style.
'''Switch It Up!''' is the fourteenth sample level in ''[[Super Mario Maker]]'', set in the castle theme and in the ''[[Super Mario World]]'' style.


==Layout==
==Layout==
The level begins with a single [[Warp Pipe|warp pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into coins. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the ax at the end.
[[File:SwitchItUp SMM.png|200px|thumb|left|Mario dashing through the final stretch of the level.]]
The level begins with a single [[Warp Pipe|warp pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into coins. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the [[Axe|ax]] at the end.
{{br|left}}


==Enemies==
==Enemies==
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*[[Koopa Troopa]]s
*[[Koopa Troopa]]s


{{BoxTop}}
==Names in other languages==
{{SMM Levels}}
{{foreign names
[[Category:Super Mario Maker Levels]]
|Jap=スイッチオン!
|JapR=Suicchi on!
|JapM=Switch On!
|Ita=Attivare gli interrutori!
|ItaM=Activate the switches!
|Spa=¿Activar o desactivar?
|SpaM=Activate or Deactivate?
|Rus=Переключи!
|RusR=Perekluchi!
|RusM=Switch it!
}}
 
{{SMM levels}}
[[Category:Castles]]
[[Category:Super Mario Maker levels]]

Latest revision as of 09:29, May 10, 2022

Level
Switch It Up!
Switch It Up! level in Super Mario Maker
Level code 4-2
Game Super Mario Maker
Game style Super Mario World style
Theme(s) Castle
Time limit 300 seconds
<< Directory of levels >>

Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.

Layout[edit]

Mario dashing through the final stretch of the level.

The level begins with a single warp pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the ax at the end.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スイッチオン!
Suicchi on!
Switch On!

Italian Attivare gli interrutori!
Activate the switches!
Russian Переключи!
Perekluchi!
Switch it!

Spanish ¿Activar o desactivar?
Activate or Deactivate?