K. Rool's Kingdom: Difference between revisions

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{{levelbox
{{levelbox
|title=K. Rool's Kingdom
|title=K. Rool's Kingdom
|image=[[File:DKL-KRoolKingdom.png|160px]]
|image=[[File:King K. Rool DKL.png|160px]]
|code=4-8
|code=4-8
|world=[[Big Ape City]]
|world=[[Big Ape City]]

Revision as of 10:01, September 4, 2018

Template:Levelbox K. Rool's Kingdom is the final boss level of the game Donkey Kong Land, set high over Big Ape City. For a second time, the Kongs must beat the demented Kremling ruler King K. Rool for all the bananas.

Level layout

While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.

K. Rool throws his crown and, unlike in Donkey Kong Country, almost immediately runs - the Kongs must jump on him before he reaches the far side of the arena and reclaims his crown to register a hit. If they do, he will wince, his crown will reappear and he will be invulnerable until he reaches the other side. In either case, once he reaches the far side, he will throw his crown again and the cycle will repeat until six hits are registered.

After the sixth hit, rather than throwing the crown, he will instead start moving and jump high when he reaches the Kong (immediately, if they are directly in front of him) with a belly-flop motion, which they must dodge. He will then run to the other side and repeat the effort until they have dodged him six times.

Finally, he will return to throwing his crown and running, but with a significantly faster gait than in the first cycle. After six hits in this last cycle, K. Rool is knocked from the blimp, the Kongs are victorious and the credits roll.