Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions

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{{italic title|Goal (''Super Mario Land 2: 6 Golden Coins'')}}
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{{rewrite-expand|reason=get official names of the minigames and include any missing minigames}}
[[File:SML2 first level Goal.png|thumb|The Goal at the end of [[Mushroom Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'']]
[[File:SML2 first level Goal.png|thumb|The goal at the end of the [[Start]] level in ''[[Super Mario Land 2: 6 Golden Coins]]'']]
The '''[[Goal]]'''<ref>''Nintendo Power'' Volume 43, page 46.</ref> in ''[[Super Mario Land 2: 6 Golden Coins]]'' is a door found at the end of most levels in the game. The Goal has a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above it, which will allow the player to play a '''[[minigame|bonus game]]'''<ref>''Super Mario Land 2: 6 Golden Coins'' English instruction booklet, page 17.</ref> (or '''Bonus Round'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref>) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.
The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' (also called '''Stage's End'''<ref>http://www.superluigibros.com/super-mario-land-2-nintendo-power-43</ref>) is an event found at the end of most levels in the game. The goal consists of two options to choose from: A door which will simply complete the level, and a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] which will allow the player to play a bonus [[minigame]] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it.
==Bonus games==
==Minigames==
If the player hits the bell, a bonus game begins.
If the player hits the bell, a minigame begins.
===Mario Catcher===
===Mario Catcher===
[[File:Crane Game SML2.png|thumb|left|The Crane Game.]]
[[File:Crane Game SML2.png|thumb|left|Mario Catcher.]]
In Mario Catcher<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]].
In 「マリオキャッチャー<ref name=Shogakukan>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 23.</ref>」 (''Mario Kyacchā'', '''Mario Catcher'''), the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. It is possible for the crane to grab nothing at all.
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===Amida===
 
[[File:SML2 Ladder Game.png|thumb|left|The Ladder Game.]]
===Amida Game II===
In Amida<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.  
[[File:SML2 Ladder Game.png|thumb|left|Amida Game II.]]
In 「アミダゲームⅡ<ref name=Shogakukan/>」 (''Amida Gēmu II'', '''Amida Game II'''), players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom|Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart|1-Up Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
 
This game is a reference to {{wp|Ghost Leg|Amidakuji}}, as well as the [[bonus game (Super Mario Land)|bonus game]] from ''[[Super Mario Land]]''.
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==References==
==Names in other languages==
<references/>
{{foreign names
|Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru''
|JapM=Goal (normal version)<br><br>Hidden Goal (star-marked version)
|Ita=Traguardo<ref name=Enciclopedia>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 78</ref><br>Traguardo nascosto<ref name=Enciclopedia/>
|ItaM=Goal<br>Hidden goal
|Fre=Arrivée du stage<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' ([[Virtual Console]]) French e-manual, pag. 8</ref>
|FreM=Stage goal
}}


==References==
==References==
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{{SML2}}
{{SML2}}
[[Category:Goals]]
[[Category:Goals]]
[[Category:Super Mario Land 2: 6 Golden Coins Objects]]
[[Category:Super Mario Land 2: 6 Golden Coins objects]]

Latest revision as of 06:57, January 20, 2024

The Goal[1] in Super Mario Land 2: 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round[3]) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.

Bonus games[edit]

If the player hits the bell, a bonus game begins.

Mario Catcher[edit]

Crane Game, from Super Mario Land 2: 6 Golden Coins
Mario Catcher.

In 「マリオキャッチャー[4]」 (Mario Kyacchā, Mario Catcher), the player has to press the A Button to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario. It is possible for the crane to grab nothing at all.

Amida Game II[edit]

Bonus game
Amida Game II.

In 「アミダゲームⅡ[4]」 (Amida Gēmu II, Amida Game II), players can move Mario to one of four slots where players then press the A Button button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.

This game is a reference to Amidakuji, as well as the bonus game from Super Mario Land.

Names in other languages[edit]

Language Name Meaning
Japanese ゴール[5]
Gōru
隠しゴール[5]
Kakushi Gōru

Goal (normal version)

Hidden Goal (star-marked version)

French Arrivée du stage[7]
Stage goal
Italian Traguardo[6]
Traguardo nascosto[6]
Goal
Hidden goal

References[edit]

  1. ^ Nintendo Power Volume 43, page 46.
  2. ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
  3. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
  4. ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 23.
  5. ^ a b Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 78.
  6. ^ a b Super Mario Bros. Enciclopedia, pag. 78
  7. ^ Super Mario Land 2: 6 Golden Coins (Virtual Console) French e-manual, pag. 8