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{{Levelbox
{{level infobox
|title=Awesome
|title=Awesome
|image=[[File:Levelawsomest3-1-.png|256px]]
|image=[[File:SMW Awesome Screenshot.png|256px]]<br>Mario flying while knocking down a Banzai Bill
|code=9-4
|code=9-4
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|world=[[Special Zone]]
|limit=300 seconds
|limit=300 seconds
|before=[[Way Cool|<<]]
|before=[[Way Cool|<<]]
|after=[[Groovy|>>]]
|after=[[Groovy|>>]]
}}
}}
'''Awesome''' is the fourth level in the [[Special Zone]] of ''[[Super Mario World]]''. This level takes place in a chilly and icy land. The ground is covered in ice, which makes it very slippery; it is therefore hard to control [[Mario]] or [[Luigi]].
'''Awesome''' is the fourth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. This level takes place in a wintery land. The ground is covered in slippery ice, making it difficult to control [[Mario]] or [[Luigi]].


==Overview==
==Overview==
Awesome consists of one long screen, which the player has 300 seconds on the [[Time Limit|Timer]] to complete. This level contains five [[Dragon Coin]]s and only one exit.
Awesome consists of one long screen that the player has 300 seconds on the [[Time Limit|timer]] to traverse. This level contains five [[Dragon Coin]]s and only one exit.


===Normal Exit===
Mario will start out next to a yellow [[Beach Koopa|Koopa without a Shell]] who will go into a [[Yellow Shell]] and proceed chase the player as a [[Shell (flashing)|flashing Shell]]. The player will need to jump on some [[Rotating Block]]s to get to higher ground. If the player has a [[Yoshi]], the Yoshi can eat the Flashing Shell and fly through half of the level.
Mario will start out next to a yellow [[Beach Koopa|Koopa without a Shell]] who will go into a yellow shell which will proceed to chase the player as a [[Kamikaze Koopa]]. The player will need to jump on some [[Rotating Block]]s to get to higher ground. If the player has a [[Yoshi]], the Yoshi can eat the Flashing Shell and fly through half of the level.


This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells so as to hit Mario. There are also several [[Rex]]es and [[Koopa Paratroopa|Winged Koopa Troopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch]] which will turn all [[coin]]s into [[Block (empty)|Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the P Switch and jump on the [[Empty Block]]s before they revert to coins.
This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells at Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.


The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the P Switch from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Winged Koopa Troopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope.
The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope.


==Gallery==
{{Wide image|AwesomeMap.png|2560|The level map of Awesome}}
[[File:AwesomeMap.png|thumbnail|820px|center|Awesome Map]]
 
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!Sprite
!Name
!Count
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (red)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopa Yellow.png]]
|Koopa Troopa (yellow)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Beach Koopa|Koopa without a Shell]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Koopa without a Shell (blue)
|6
|-
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|Koopa without a Shell (yellow)
|2
|-
|[[File:SMW KoopaParatroopa Green.png]]
|[[Koopa Paratroopa]] (green)
|1
|-
|[[File:SMW KoopaParatroopa Red.png]]
|Koopa Paratroopa (red)
|1
|-
|[[File:SMW KoopaParatroopa Yellow.png]]
|Koopa Paratroopa (yellow)
|1
|-
|[[File:Rainbowshell.gif]]
|[[Shell (flashing)|Flashing Shell]]
|2
|-
|[[File:SMWCheepCheep.png]]
|[[Cheep Cheep]]
|infinite
|-
|[[File:SMW Rex.png]]
|[[Rex]]
|13
|-
|[[File:Banzai Bill SMW.png]]
|[[Banzai Bill]]
|4
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオスタッフもビックリ コース
|Jap=マリオスタッフもビックリ コース <small>(SNES)</small>
|JapR=Mario Sutaffu mo Bikkuri Kōsu
|JapR=Mario Sutaffu mo Bikkuri Kōsu
|JapM=Mario's Staff is Just as Surprised Course
|JapM=Mario's Staff is Just as Surprised Course
|Jap2=マリオスタッフもビックリ コース2 <small>(GBA)</small>
|Jap2R=Mario Sutaffu mo Bikkuri Kōsu 2
|Jap2M=Mario's Staff is Just as Surprised Course 2
|Fre=Dément
|FreM=Demented (in this context it's more "unbelievable")
|Ger=Extrem
|Ger=Extrem
|GerM=Extreme
|GerM=Extreme
|Fra=Dément
|Ita=Fantastico<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 59</ref>
|FraM=Demented (in this context it's more "unbelievable")
|ItaM=Fantasic/Awesome
|Spa=Impresionante
|Spa=Impresionante
|SpaM=Impressive
|SpaM=Impressive
Line 38: Line 101:
==Trivia==
==Trivia==
*The [[:File:Special World.jpg|artwork]] for the scene in the Special Zone is set on this level and shows [[Blurp]]s jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level.
*The [[:File:Special World.jpg|artwork]] for the scene in the Special Zone is set on this level and shows [[Blurp]]s jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level.
{{SMW Levels}}
 
[[Category:Dinosaur Land]]
==References==
[[Category:Secret Levels]]
<references/>
 
{{SMW levels}}
[[Category:Secret levels]]
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Super Mario World Levels]]
[[Category:Super Mario World levels]]

Latest revision as of 13:58, January 26, 2024

Level
Awesome
Mario bouncing off a Banzai Bill in the level Awesome.
Mario flying while knocking down a Banzai Bill
Level code 9-4
World Special Zone
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>

Awesome is the fourth level of the Special Zone in Super Mario World. This level takes place in a wintery land. The ground is covered in slippery ice, making it difficult to control Mario or Luigi.

Overview[edit]

Awesome consists of one long screen that the player has 300 seconds on the timer to traverse. This level contains five Dragon Coins and only one exit.

Mario will start out next to a yellow Koopa without a Shell who will go into a Yellow Shell and proceed chase the player as a flashing Shell. The player will need to jump on some Rotating Blocks to get to higher ground. If the player has a Yoshi, the Yoshi can eat the Flashing Shell and fly through half of the level.

This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells at Mario. There are also several Rexes and Koopa Paratroopas throughout the level. Near the end of this part, the player will encounter a Switch Block which will turn all coins into Empty Blocks. In order to get the Super Star from the ? Block at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.

The second part of the level is composed of small, slippery platforms overlooking large pits. Many Cheep Cheeps are constantly leaping out of the pits to block Mario's way. Moreover, huge Banzai Bills also appear, which are hard to avoid. There is a Fire Flower near the beginning of this part of the level; however, it is easier to complete the level with a Cape Feather as near the end of the level the player will need to make precise jumps onto single Ice Blocks. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the Giant Gate is down the slope.

The level map of Awesome
The level map of Awesome

Enemies[edit]

Sprite Name Count
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 1 (if stomped)
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 1 (if stomped)
Sprite of a Yellow Koopa Troopa from Super Mario World Koopa Troopa (yellow) 1 (if stomped)
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (green) 1 (if stomped)
Sprite of a Blue Koopa without a Shell from Super Mario World Koopa without a Shell (blue) 6
Sprite of a Yellow Koopa without a Shell from Super Mario World Koopa without a Shell (yellow) 2
Sprite of a Green Koopa Paratroopa from Super Mario World Koopa Paratroopa (green) 1
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 1
Sprite of a Yellow Koopa Paratroopa from Super Mario World Koopa Paratroopa (yellow) 1
Flashing Shell Flashing Shell 2
Cheep Cheep from Super Mario World Cheep Cheep infinite
Sprite of a Rex from Super Mario World Rex 13
Banzai Bill Banzai Bill 4

Names in other languages[edit]

Language Name Meaning
Japanese マリオスタッフもビックリ コース (SNES)
Mario Sutaffu mo Bikkuri Kōsu
マリオスタッフもビックリ コース2 (GBA)
Mario Sutaffu mo Bikkuri Kōsu 2
Mario's Staff is Just as Surprised Course

Mario's Staff is Just as Surprised Course 2

French Dément
Demented (in this context it's more "unbelievable")
German Extrem
Extreme
Italian Fantastico[1]
Fantasic/Awesome
Spanish Impresionante
Impressive

Trivia[edit]

  • The artwork for the scene in the Special Zone is set on this level and shows Blurps jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level.

References[edit]