Jungle Hijinxs (Donkey Kong Country): Difference between revisions

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(→‎K-O-N-G Letters: better descriptions; combined with dk wiki's descriptions & own improvisions)
(fixing more parts of the page; some images were retaken by me as an improvement over the dk wiki ones. everything moved over safely)
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==Layout==
==Layout==
[[File:Jungle Hijinxs SNES 3.png|thumb|left|Rambi joins the Kongs]]
[[File:Jungle Hijinxs SNES 3.png|thumb|left|The Kongs riding on Rambi, who defeats a Gnawty]]
The level starts when [[Donkey Kong]] shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his Banana Hoard, he finds it empty, while if he enters his tree house found higher up, he can nab an [[Extra Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two red balloons and one green balloon. After this, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel]] and the letter O next to it.
The level starts when [[Donkey Kong]] shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his Banana Hoard, he finds it empty, while if he enters his tree house found higher up, he can nab an [[Extra Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two red balloons and one green balloon. After this, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel]] and the letter O next to it.


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|align="center"|[[File:Kritter-DKC.png]]
|align="center"|[[File:Kritter-DKC.png]]
|align="center"|[[Kritter]]
|align="center"|[[Kritter]]
|6 (5 in the Game Boy Color port)
|6 (SNES, GBA)<br>5 (GBC)
|-
|-
|align="center"|[[File:Necky.png]]
|align="center"|[[File:Necky perched DKC.png]]
|align="center"|[[Necky]]
|align="center"|[[Necky]] (perched)
|1
|1
|}
|}


==Items and collectables==
==Items==
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=40%
|-
|-
!Sprite
!Sprite
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!Amount
!Amount
|-
|-
|align="center"|[[File:Banana_DKC_SNES.png]]
|align="center"|[[File:Banana DKC SNES.png]]
|align="center"|[[Banana]]
|align="center"|[[Banana]]
|74 (34 in the main level, 40 in a Bonus Level)
|34 (main level)<br>40 (first Bonus Area)<br>'''Total:''' 74
|-
|-
|align="center"|[[File:Banana_Bunch_DKC_SNES.png]]
|align="center"|[[File:Banana Bunch DKC SNES.png]]
|align="center"|[[Banana#Banana Bunch|Banana Bunch]]
|align="center"|[[Banana#Banana Bunch|Banana Bunch]]
|18
|18 (14 are hidden under a cache)
|-  
|-  
|align="center"|[[File:DK_Barrel_DKC.png]]
|align="center"|[[File:DK Barrel DKC.png]]
|align="center"|[[DK Barrel]]
|align="center"|[[DK Barrel]]
|2
|
*Found after the first Gnawty
*Located beneath the letter O, after the Star Barrel
|-
|-
|align="center"|[[File:Expresso_Token_Sprite_SNES.png]]
|align="center"|[[File:Expresso Token Sprite SNES.png]]
|align="center"|[[Animal Token|Expresso Token]]
|align="center"|[[Animal Token|Expresso Token]]
|2 (1 in a Bonus Level)
|2 (1 in a Bonus Level)
|-
|-
|align="center"|[[File:Red_Balloon_DKC_SNES.png]][[File:Green_Balloon_DKC_SNES.png]][[File:Blue_Balloon_DKC_SNES.png]]
|align="center"|[[File:Red Balloon DKC SNES.png]][[File:Green Balloon DKC SNES.png]][[File:Blue Balloon DKC SNES.png]]
|align="center"|[[Extra Life Balloon]]
|align="center"|[[Extra Life Balloon]]
|'''Red''': 5 (2 in main level; 1 in DK's Tree House; 2 in a Bonus Level (one of which must be won))<br>'''Green''': 1<br>'''Blue''': 2
|'''Red''': 5 (2 in main level; 1 in DK's Tree House; 1 in a Bonus Level)<br>'''Green''': 1<br>'''Blue''': 2
|-
|align="center"|[[File:Star_Barrel_DKC.png]]
|align="center"|[[Star Barrel]]
|1
|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
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|The letter K is floating above the first ledge, which is patrolled by the first Kritter.
|The letter K is floating above the first ledge, which is patrolled by the first Kritter.
|-
|-
|align="center"|[[File:Jungle_Hijinxs_SNES_2.png]]
|align="center"|[[File:Jungle Hijinxs SNES 2.png]]
|The letter O is floating diagonally next to the Star Barrel.
|The letter O is floating diagonally next to the Star Barrel.
|-
|-
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|}
|}


===Photographs===
===Collectibles===
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=70%
|-
|-
!Sprite
!Image
!Name
!Name
!Location
!Location
|-
|align="center"|[[File:Sticker Pad JH.png]]
|[[Sticker Pad]] ([[Game Boy Color]] version)
|Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a green Banana Bunch hinting to the Sticker Pad. Donkey Kong can  [[Hand Slap]] the Banana Bunch to obtain the Sticker Pad.
|-
|-
|align="center" rowspan=2|[[File:Photograph DKC2GBA sprite.png]]
|align="center" rowspan=2|[[File:Photograph DKC2GBA sprite.png]]
|align="center" rowspan=2|[[Photograph]] (Game Boy Advance version only)
|align="center" rowspan=2|[[Photograph]] (Game Boy Advance version)
|The first [[photograph]] is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of [[Donkey Kong]] and [[Diddy Kong]] swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the [[Scrapbook]].  
|The first photograph is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of [[Donkey Kong]] and [[Diddy Kong]] swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the [[Scrapbook]].  
|-
|-
|The second photograph appears between a trail of bananas in the first Bonus Area. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
|The second photograph appears between a trail of bananas in the first Bonus Area. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
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|-
|-
|align=center|[[File:JungleHijinxs-Bonus1.png]]
|align=center|[[File:JungleHijinxs-Bonus1.png]]
|'''''Collect the Bananas!'''''<br>After the letter N is obtained, the heroes must walk to a nearby wall to the right of them and break through it with [[Rambi the Rhino|Rambi]]. After the wall breaks open, an entryway is revealed, which the group must go in. They then end up in a [[Bonus Level]], where they may collect several bananas followed by an Extra Life Balloon. At the end of the cave, the Kongs and Rambi must walk into the opening to exit the Bonus Level.
|'''''Find the Exit!'''''<br>After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with [[Rambi the Rhino|Rambi]]. The opening leads into the first [[Bonus Area]], where the Kongs and Rambi can collect several [[banana]]s and a red [[Extra Life Balloon]] toward the exit.
|-
|-
|[[File:JungleHijinxs-Bonus2.png]]
|[[File:JungleHijinxs-Bonus2.png]]
|'''''Stop the Barrel!'''''<br>When the heroes exit the first Bonus Level, they can break open a wall below the treetops to create an opening that they must enter to get in the second Bonus Level. Here, the heroes must hit a few barrels to stop the pictures of Animal Tokens displayed on them. If they can match the images on all of the barrels, they win the token viewed on the barrels, and then exit the stage. If they lose, they are forced out of the stage with nothing.
|'''''Stop the Barrel!'''''<br>After exiting or passing the first Bonus Area's exit, the Kongs can fall beneath the treetops and have Rambi break a wall from the left side of a bumpy piece of ground. The challenge involves the Kongs having to line up the same [[Animal Token]] on three barrels. By doing so, the Kongs win the corresponding token, but if they do not, the Kongs do not obtain a reward.
|}
|}
===Warp Barrel===
===Warp Barrel===
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|-
|-
|align="center"|[[File:Warp Barrel sprite GBA.png]]
|align="center"|[[File:Warp Barrel sprite GBA.png]]
|align="center"|[[Warp Barrel]]
|align="center"|[[Warp Barrel]] (Game Boy Advance only)
|When the primates begin the level, they should climb to the treetops, heading to the fourth tree in the area. If they drop off of the right side of it, they land in a [[Warp Barrel]] that takes them in front of the entrance to the second Bonus Level just before a sign indicating that the level is almost over. This warp only appears in the [[Game Boy Advance]] version.
|At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Area entrance.
|}
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Jungle Hijinxs design.jpg|Concept of Jungle Hijinxs
Jungle Hijinxs design.jpg|Concept of Jungle Hijinxs
Jungle Hijinxs two Klumps.png|Donkey Kong defeats a Klump
Jungle Hijinxs two Klumps.png|Donkey Kong defeats a Klump
Jungle Hijinxs SNES 4.png|An [[Animal Token]]
Jungle Hijinxs SNES 4.png|The Kongs next to an [[Animal Token|Expresso Token]] beneath the level's only perched Necky.
Jungle Hijinxs SNES 5.png|Donkey Kong stands next to a banana trail
Jungle Hijinxs SNES 5.png|Donkey Kong stands next to a banana trail
Jungle Hijinxs SNES 7.png|Diddy celebrates after winning a Bonus Level
Jungle Hijinxs SNES 7.png|Diddy celebrates after winning a Bonus Level
Jungle Hijinxs SNES 6.png|All K-O-N-G Letters obtained
Jungle Hijinxs SNES 8.png|The Kongs reach the end of the level
Jungle Hijinxs SNES 8.png|The Kongs reach the end of the level
</gallery>
</gallery>
===Game Boy Color ===
===Game Boy Color ===
<gallery>
<gallery>
Jungle Hijinxs GBC world map.png|Donkey Kong selecting Jungle Hijinxs from the map
Jungle Hijinxs GBC first Gnawty.png|Donkey Kong encounters the first Gnawty
Jungle Hijinxs GBC.png|Donkey Kong holding a barrel at a Kritter
Jungle Hijinxs GBC.png|Donkey Kong holding a barrel at a Kritter
Jungle Hijinxs GBC Star Barrel.png|Diddy next to the Star Barrel and letter O
JungleHijinxsColor-N.png|Rambi approaching the letter N
JungleHijinxsColor-N.png|Rambi approaching the letter N
Jungle Hijinxs GBC Bonus Area 1.png|Rambi going through the first Bonus Area
Jungle Hijinxs GBC Klump and barrel.png|Rambi approaching a Klump after the second Bonus Area
Jungle Hijinxs GBC exit.png|Rambi reaches the level exit
</gallery>
</gallery>
===Game Boy Advance===
===Game Boy Advance===
<gallery>
<gallery>
Jungle Hijinxs GBA.png|Donkey Kong jumping on a Gnawty at the start of the level
Jungle Hijinxs GBA.png|Donkey Kong encounters the first Gnawty
Jungle Hijinxs GBA treetops.png|The Kongs walking on the treetops, above the letter K
Jungle Hijinxs GBA Necky.png|The Kongs run past the Necky and Expresso Token
JungleHijinxsAdvance-Bonus1.png|The first bonus room
JungleHijinxsAdvance-Bonus1.png|The first bonus room
Jungle Hijinxs GBA exit.png|The Kongs and Rambi exit the level
</gallery>
</gallery>


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==Trivia==
==Trivia==
*In the [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting.
*In the [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting.
*Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first world of ''[[Donkey Kong 64]]''.
*Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first level of ''[[Donkey Kong 64]]''.
*The [[Game Boy Color]] and [[Game Boy Advance]] versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
*The [[Game Boy Color]] and [[Game Boy Advance]] versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
*The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]],<ref>Batchelor, J. (April 9, 2017). [https://www.eurogamer.net/articles/2017-04-05-from-slalom-to-snake-pass-the-musical-life-of-david-wise From Donkey Kong to Snake Pass: the music of David Wise]. ''Eurogamer''. Retrieved June 28, 2018.</ref> and has since been arranged many times in later games, including the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
*The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]],<ref>Batchelor, J. (April 9, 2017). [https://www.eurogamer.net/articles/2017-04-05-from-slalom-to-snake-pass-the-musical-life-of-david-wise From Donkey Kong to Snake Pass: the music of David Wise]. ''Eurogamer''. Retrieved June 28, 2018.</ref> and has since been arranged many times in later games, including the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].

Revision as of 00:58, June 16, 2019

Template:Levelbox Jungle Hijinxs is the first level of Donkey Kong Country and of the first world, Kongo Jungle.

Summary

The level starts outside of DK's Tree House. Donkey Kong can backtrack into treehouse for an Extra Life Balloon, or enter below into his Banana Hoard. The level only has some basic enemies, including Gnawties, Kritters, Klumps, and a single perched Necky. During the latter half, the Kongs can find an Animal Crate with Rambi the Rhino, who helps them with defeating enemies and is required to open the entrances of both Bonus Areas.

As the first level, Jungle Hijinxs is simple and features few pitfalls. The Kongs can also move across the treetops to find some hidden items. When the Kongs reach the end of the level, it gets dark and becomes nighttime. In the original release, the nighttime continues into the next level, Ropey Rampage.

Layout

Rambi the Rhino defeats a Gnawty in Jungle Hijinxs of Donkey Kong Country
The Kongs riding on Rambi, who defeats a Gnawty

The level starts when Donkey Kong shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his Banana Hoard, he finds it empty, while if he enters his tree house found higher up, he can nab an Extra Life Balloon to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a Gnawty and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two red balloons and one green balloon. After this, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the K-O-N-G Letters. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two Klumps, whom they must defeat to continue along so they can reach the Star Barrel and the letter O next to it.

Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an Animal Token of Expresso on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it, or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. The exit then allows the Kongs to move into the next level.

If the player climbs the hill above the exit sign and jumps off Rambi, he can get a hidden blue Life Balloon.

Enemies

Sprite Name Amount
Gnawty.png Gnawty 5
Sprite of a Klump in Donkey Kong Country. Klump 3
A sprite of a Kritter, from Donkey Kong Country. Kritter 6 (SNES, GBA)
5 (GBC)
Necky perched DKC.png Necky (perched) 1

Items

Sprite Name Amount
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Banana 34 (main level)
40 (first Bonus Area)
Total: 74
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunch 18 (14 are hidden under a cache)
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel
  • Found after the first Gnawty
  • Located beneath the letter O, after the Star Barrel
An animal token of Expresso in Donkey Kong Country Expresso Token 2 (1 in a Bonus Level)
A Life Balloon in Donkey Kong Country.A 2-Up Balloon from Donkey Kong CountryA Blue Balloon from Donkey Kong Country Extra Life Balloon Red: 5 (2 in main level; 1 in DK's Tree House; 1 in a Bonus Level)
Green: 1
Blue: 2

K-O-N-G Letters

Image Location
Jungle Hijinxs (Donkey Kong Country) The letter K is floating above the first ledge, which is patrolled by the first Kritter.
Donkey Kong about to collect a "O" in the level Jungle Hijinks. The letter O is floating diagonally next to the Star Barrel.
The N in Jungle Hijinxs from Donkey Kong Country The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
The G in Jungle Hijinxs from Donkey Kong Country The letter G is floating above two treetops found after passing the Rambi Crate, three Kritters and three Gnawties. The Kongs are automatically sent here by exiting the first Bonus Area, and automatically collect the letter G (except in the Game Boy Color version).

Collectibles

Image Name Location
The DK Sticker Pack location in Jungle Hijinxs in the Game Boy Color port of Donkey Kong Country. Sticker Pad (Game Boy Color version) Just before the level exit, Donkey Kong must go to a ledge below, with a green Banana Bunch hinting to the Sticker Pad. Donkey Kong can Hand Slap the Banana Bunch to obtain the Sticker Pad.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance. Photograph (Game Boy Advance version) The first photograph is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of Donkey Kong and Diddy Kong swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the Scrapbook.
The second photograph appears between a trail of bananas in the first Bonus Area. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.

Secrets

Bonus Areas

Image Type and description
The first bonus room in Jungle Hijinxs from Donkey Kong Country Find the Exit!
After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with Rambi. The opening leads into the first Bonus Area, where the Kongs and Rambi can collect several bananas and a red Extra Life Balloon toward the exit.
The second bonus room in Jungle Hijinxs from Donkey Kong Country Stop the Barrel!
After exiting or passing the first Bonus Area's exit, the Kongs can fall beneath the treetops and have Rambi break a wall from the left side of a bumpy piece of ground. The challenge involves the Kongs having to line up the same Animal Token on three barrels. By doing so, the Kongs win the corresponding token, but if they do not, the Kongs do not obtain a reward.

Warp Barrel

Sprite Name Location
Sprite of a Warp Barrel in Donkey Kong Country for the Game Boy Advance. Warp Barrel (Game Boy Advance only) At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Area entrance.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese バナナジャングル
Banana janguru
Banana Jungle

German Dschungel-Fieber
Jungle Fever
Italian Baldoria nella Giungla (SNES)[1]
Giungla Gincana
Spree in the Jungle
Gymkhana Jungle
Portuguese Via Selvagem
Wild Way
Russian Шумные Джунгли
Shumnyje Dzhungli
Noisy Jungle

Spanish Jungla Hijinxs
Hijinxs Jungle

Trivia

  • In the pre-release version of Donkey Kong Country, Jungle Hijinxs had a nighttime setting.
  • Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first level of Donkey Kong 64.
  • The Game Boy Color and Game Boy Advance versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
  • The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the Donkey Kong franchise,[2] and has since been arranged many times in later games, including the Super Smash Bros. series.

References

  1. ^ Donkey Kong Country Italian instruction booklet page 20
  2. ^ Batchelor, J. (April 9, 2017). From Donkey Kong to Snake Pass: the music of David Wise. Eurogamer. Retrieved June 28, 2018.

Template:DKC Levels