The Mystery of the Haunted Manor: Difference between revisions

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==Enemies==
==Enemies==
*[[Spike Top]] (4 red)
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Goombud]] (15)
!Sprite
*Winged Big Muncher (1)
!Name
*[[Muncher]] (26)
!Count
*[[Big Boo]] (2)
|-
|[[File:SMM2 Spike Top SMW icon.png|25px]]
|Red [[Spike Top]]
|
|-
|[[File:SMM2 Goombud SMW icon.png|25px]]
|[[Goombud]]
|
|-
|[[File:SMM2_Add_Wings_icon.png|25px]]<br>[[File:SMM2 Muncher SMW icon.png|25px]]
|Winged [[Muncher]]
|
|-
|[[File:SMM2 Muncher SMW icon.png|25px]]
|[[Muncher]]
|
|-
|[[File:SMM2 Boo SMW icon.png|50px]]
|[[Big Boo]]
|
|}


==Names in other languages==
==Names in other languages==

Revision as of 18:22, July 9, 2023

Level
The Mystery of the Haunted Manor
The Mystery of the Haunted Manor
Game Super Mario Maker 2
Game style Super Mario World style
Theme(s) SMM2-ThemeIcon-GhostHouse.png (Main area)
SMM2-ThemeIcon-GhostHouse.png (Sub area)
Difficulty ★★☆☆
Time limit 500 seconds
<< Directory of levels >>

The Mystery of the Haunted Manor is the fifth course in the Story Mode of Super Mario Maker 2. It is set in the ghost house theme and in the Super Mario World style. It is posted by Agent 1, and has a difficulty rating of 2/4 stars. Completing this course on Story Mode awards Mario with 150 Coins.

Layout

The level begins with three sets of Warp Doors: one over some ? Blocks being orbited by a Spike Top, one over solid ground, and one over a group of Coins. Mario must first enter the Warp Door over ground, then head all the way right to get on Yoshi so as to cross a sea of Munchers and eat some Goombuds. Mario must then exit the room and enter the Warp Door atop the ? Blocks to have Yoshi eat a P Switch so as to enter the Warp Door atop the coins. After the Checkpoint Flag, Mario must enter the Warp Pipe to be led to another area, where he must press another P Switch and navigate a maze of coins and Rotating Blocks. After making it all the way to the end, Mario can enter a P Warp Door to be led to a 30-Coin, then take another Warp Pipe to an area nearly identical to the beginning, except that the Goal Pole is up ahead.

Description

"Soooo... I made a Ghost House recently but I think I got in a bit over my head, because I'm kinda sorta trapped in here now. I mean, I SHOULD be able to get out, but something's strange about this place... Can someone come and get me out of here? ...ANYONE?!"

Enemies

Sprite Name Count
Spike Top icon in Super Mario Maker 2 (Super Mario World style) Red Spike Top
Goombud icon from Super Mario Maker 2 (Super Mario World style) Goombud
The icon for adding wings in Super Mario Maker 2
Muncher icon in Super Mario Maker 2 (Super Mario World style)
Winged Muncher
Muncher icon in Super Mario Maker 2 (Super Mario World style) Muncher
Boo icon in Super Mario Maker 2 (Super Mario World style) Big Boo

Names in other languages

Language Name Meaning
Japanese 行ったり来たり お化けやしき
Ittari Kitari Obake Yashiki
Going Back and Forth, Ghost House

Chinese 鬼屋中迷路
Guǐwū Zhōng Mílù
Getting Lost in the Ghost House

Dutch Heen en weer door het spookhuis
Back and Forth through the Haunted House
German Spukhaus-Wirrwarr
Haunted House Confusion
Italian Avanti e indietro nella casa stregata
Back and Forth in the Haunted House
Korean 오락가락 유령의 집
Oraggarak yuryeong-ui jip
Back and Forth, Ghost House

Russian В призрачных сетях дома призраков
V prizrachnykh setyakh doma prizrakov
In Ghostly Nets of a Ghost House

Spanish Casa encantada de ida y vuelta
Back and Forth Haunted House