Nintendo Land: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{distinguish|Super Nintendo World}}
|title=Nintendo Land
{{game infobox
|image=[[File:Nintendoland boxcover.png|270px]]<br>'''North American box cover'''
|image=[[File:Nintendoland boxcover.png|270px]]<br>North American box cover
|developer=[[Nintendo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=Nintendo
|publisher=Nintendo
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|released={{releasedate|USA|November 18, 2012|Europe|November 30, 2012|Australia|November 30, 2012|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012|Europe|November 30, 2012|Australia|November 30, 2012|Japan|December 8, 2012}}
|genre=Party
|genre=[[Genre#Party|Party]]
|ratings={{ratings|esrb=E10+|pegi=7|cero=a|acb=pg|usk=6}}
|ratings={{ratings|esrb=E10+|pegi=7|cero=a|acb=pg|usk=6}}
|modes=1-5 players
|modes=1-5 players
|media={{container|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiununchuk=1}}  
|input={{input|wiiu=1|wiiununchuk=1}}  
}}
}}
'''''Nintendo Land''''' is a launch title for the [[Wii U]], which was first released in North America on November 18th, 2012, Europe and Australia on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve [[minigame]]s (referred to as attractions by [[Monita]], the game's host) built around various [[Nintendo]] franchises, including four based on ''[[Mario (series)|Mario]]'' and its subseries. The minigames are played using {{button|wiiu|GamePad}} alongside up to four {{button|wii|Wiimote}} (with {{button|wii|Nunchuk}}), and are intended to showcase the many new features of the Wii U.


In the US, Europe, and Australia, ''Nintendo Land'' comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the [[Nintendo eShop]] in North America on November 10, 2013.
'''''Nintendo Land''''' is a launch title for the [[Wii U]], which was first released in North America on November 18, 2012, Europe and Oceania on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve [[minigame]]s (referred to as attractions by Monita, the game's host) built around various [[Nintendo]] franchises, including four based on ''[[Super Mario (franchise)|Super Mario]]'' and its series. The minigames are played using {{button|wiiu|GamePad}} alongside up to four {{button|wii|Wiimote}} (with {{button|wii|Nunchuk}} if needed), and are intended to showcase the many new features of the Wii U.
 
In North America, Europe, and Oceania, ''Nintendo Land'' comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the [[Nintendo eShop#Wii U|Nintendo eShop]] in North America on November 10, 2013, and was readded to it on August 26, 2016.


==Minigames==
==Minigames==
The minigames featured in ''Nintendo Land'' are divided into three distinct types:
The minigames featured in ''Nintendo Land'' are divided into three distinct types:
===Team attractions===
===Team attractions===
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5 (1-4 in Battle Quest)
 
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
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|align="center" |[[File:NLLoZBQLogo.png|120px]]
|align="center" |[[File:NLLoZBQLogo.png|120px]]
|align="center" |[[ZeldaWiki:The Legend of Zelda: Battle Quest|The Legend of Zelda: Battle Quest]]
|align="center" |[[ZeldaWiki:The Legend of Zelda: Battle Quest|The Legend of Zelda: Battle Quest]]
|Takes place in a ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]''-based world, where the [[Mii]]s are dressed up as [[Link]], sharing [[ZeldaWiki:Hearts|Hearts]]. They must fight many enemies along the way. The player with {{button|wiiu|GamePad}} is an archer, providing backup, while the other players with {{button|wii|Wiimote}} act as swordsmen.
|Takes place in a ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]''-based world, where the [[Mii]]s are dressed up as [[Link]], sharing [[ZeldaWiki:Heart|Hearts]]. They must fight many enemies along the way. The player with {{button|wiiu|GamePad}} is an archer, providing backup, while the other players with {{button|wii|Wiimote}} act as swordsmen.
|-
|-
|align="center" |[[File:Pikmin Adventure NL.png|120px]]
|align="center" |[[File:Pikmin Adventure NL.png|120px]]
|align="center" |[[Pikipedia:Nintendo Land#Pikmin Adventure|Pikmin Adventure]]
|align="center" |[[Pikipedia:Pikmin Adventure|Pikmin Adventure]]
|This multi-player minigame is based on ''[[Pikipedia:Pikmin series|Pikmin]]''. The player acts like [[Captain Olimar]], using {{button|wiiu|GamePad}} and the stylus to control a group of [[Pikmin]] through missions to find the lost spaceship. The players with {{button|wii|Wiimote}} act as giant Pikmin and fight alongside him.
|This multi-player minigame is based on ''[[Pikipedia:Pikmin series|Pikmin]]''. The player acts like [[Captain Olimar]], using {{button|wiiu|GamePad}} and the stylus to control a group of [[Pikmin]] through missions to find the lost spaceship. The players with {{button|wii|Wiimote}} act as giant Pikmin and fight alongside him.
|-
|-
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===Competitive attractions===
===Competitive attractions===
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
|-
!Image  
!Image  
!Name
!Name
!Description
!Description
|-
|-
|align="center" |[[File:Mario chase.png|120px]]
|align="center" |[[File:NL MC Logo Final.png|120px]]
|align="center" |[[Mario Chase]]
|align="center" |[[Mario Chase]]
|Based on the ''[[Super Mario (series)|Super Mario]]'' series, this minigame involves four players dressed as [[Toad (species)|Toads]] running through a ''Mario''-themed park to find a solo player who is dressed as [[Mario]]. The solo player can see where the team is on {{button|wiiu|GamePad}}. The Mario player runs faster than the Toad players, so the Toad players must cooperate to trap the Mario player.
|Based on the ''[[Super Mario (series)|Super Mario]]'' series, this minigame involves four players dressed as [[Toad (species)|Toads]] running through a ''Super Mario''-themed park to find a solo player who is dressed as [[Mario]]. The solo player can see where the team is on {{button|wiiu|GamePad}}. The Mario player runs faster than the Toad players, so the Toad players must cooperate to trap the Mario player.
|-
|-
|align="center" |[[File:NLLGMLogo.png|120px]]
|align="center" |[[File:NLLGMLogo.png|120px]]
|align="center" |[[Luigi's Ghost Mansion]]
|align="center" |[[Luigi's Ghost Mansion]]
|In this minigame, four players are dressed as Mario, [[Luigi]], [[Wario]] and [[Waluigi]]. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can be seen only on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''.
|In this minigame, four players are dressed as (in player order) [[Luigi]], [[Mario]], [[Waluigi]], and [[Wario]], respectively. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can be seen only on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''.
|-
|-
|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]]
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]]
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy.
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using {{button|wiiu|leftstick}} alongside {{button|wiiu|zl}} and {{button|wiiu|rightstick}} alongside {{button|wiiu|zr}}.
 
<small>'''Note''': This game can actually play up to 6 players by having two players share {{button|wiiu|GamePad}} to control the guards cooperatively.</small>
|}
|}


===Solo attractions===
===Solo attractions===
These minigames can be played only by a single player, but other players can help by using special abilities that the player with the GamePad cannot do, such as getting rid of obstacles in Captain Falcon Twister Race and freezing enemies in Takamaru's Ninja Castle.
These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii#Wii Remote|Wii Remote]] that the player with the GamePad cannot do.


{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
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|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[Yoshi's Fruit Cart]]
|align="center" |[[Yoshi's Fruit Cart]]
|This attraction's name and gimmicks are based on the ''[[Yoshi (series)|Yoshi]]'' series. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
|This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. Players on a {{button|wii|Wiimote}} can point to a single fruit per level to remove it with {{button|wii|A}}, but only after the cart has started moving.
|-
|-
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |[[Octopus Dance]]
|align="center" |Octopus Dance
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor.
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game.  
|-
|-
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[Donkey Kong's Crash Course]]
|align="center" |[[Donkey Kong's Crash Course]]
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms.
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} to create a large circle around their pointer, which slows down the cart if inside, potentially saving them from a crash.
|-
|-
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |Takamaru's Ninja Castle
|align="center" |Takamaru's Ninja Castle
|This minigame is based on the [[Famicom]] game ''[[wikipedia:Nazo no Murasame Jō|Nazo no Murasame Jō]]''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies.
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the GamePad player freely hit the enemy.
|-
|-
|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[F-ZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]
|align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]
|In this ''[[F-ZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side.
|In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it.
|-
|-
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |Balloon Trip Breeze
|align="center" |Balloon Trip Breeze
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''[[wikipedia:Balloon Fight|Balloon Fight]]''.
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on-screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player.
|}
|}
==Prizes==
{{main|Prize}}
The player can use the Nintendo Land Coins<ref>"''These are our park's exclusive currency: {{color|Nintendo Land Coins|dodgerblue}}.''" - '''Monita''', ''Nintendo Land''</ref> obtained in the minigames to play the Coin Game,<ref>"''For every stage you complete in this {{color|Coin Game|dodgerblue}}, you'll receive a prize.''" - '''Monita''', ''Nintendo Land''</ref> a retro-styled {{wp|pachinko}} minigame located at the Central Tower. For every stage that the player beats, the tower dispenses a prize in the form of a [[? Block]] that lands somewhere in the plaza. Interacting with the block reveals the prize inside which is usually an object found within the various attractions. There are 200 prizes in total.


==Reception==
==Reception==
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5<ref>[http://www.youtube.com/watch?v=eJ-Pfffv4Ic&feature=plcp]</ref> and referred to it as the best Nintendo multiplayer game since ''[[Super Smash Bros. Brawl]]''. GamesMaster gave it 86/100 (86%), describing it as ''"An essential purchase for party lovers that whets the Nintendo appetite. Bring friends."'' IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10 <ref>[http://www.youtube.com/watch?v=5C1S7j5jn7I]</ref>.
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5<ref>[http://www.youtube.com/watch?v=eJ-Pfffv4Ic&feature=plcp]</ref> and referred to it as the best Nintendo multiplayer game since ''[[Super Smash Bros. Brawl]]''. GamesMaster gave it 86/100 (86%), describing it as ''"An essential purchase for party lovers that whets the Nintendo appetite. Bring friends."'' IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.<ref>[http://www.youtube.com/watch?v=5C1S7j5jn7I]</ref>


''Nintendo Land'' is the 2nd best selling game for the [[Wii U]], selling 3.09 million copies worldwide, as of March 31, 2014.
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Score
|Comment
|-
|Oli Welsh, [https://www.eurogamer.net/articles/2012-11-15-nintendo-land-review Eurogamer]
|8/10
|align="left"|''"It's not just half a dozen great diversions and a few more besides; it's sweet fan service that celebrates Nintendo's catalogue with more heart and less calculation than we've seen of late. Better yet, it reclaims the used and abused mini-game compilation from the hollow hinterlands of the casual cash-in, lovingly restores it and puts it back where it belongs - amid the hustle, the buzz, the urgent appeal of the arcade. Roll up, roll up!"''
|-
|Audrey Drake, [https://www.ign.com/articles/2012/11/15/nintendo-land-review IGN]
|8.7/10
|align="left"|''"Nintendo Land is a brilliant show of what Nintendo’s new console and tablet controller are capable of, and has far more depth and content then you’d expect from a mini-game collection. The attractions are ridiculously fun and offer plenty of variety, whether you’re flying solo or entertaining a group. Throw in high scores to best, gold trophies to earn, stamp achievements to collect and tons of Plaza decorations to unlock, and what you’ve got is an experience that must not be missed, and probably the best show of Wii U available at launch.''
|-
|Carolyn Petit, [https://www.gamespot.com/reviews/nintendo-land-review/1900-6400262/ GameSpot]
|8.5/10
|align="left"|''"Like Nintendo Land's use of familiar properties, this bevy of prizes to collect wouldn't be worth much if it wasn't supported by good gameplay. Thankfully, it is. Nintendo Land isn't just a fine showcase of the Wii U's capabilities, though it certainly is that. It's also a great game in its own right, and particularly if you have friends or family members with whom you can play all of the multiplayer attractions, it's a great way to start getting a lot of enjoyment out of the new console immediately."''
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii-u/nintendo-land 77]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii-u/673043-nintendo-land/index.html 77.98%]
|}
{{br}}
 
===Sales===
''Nintendo Land'' is the 5th best-selling game for the [[Wii U]], selling 5.20 million copies worldwide, as of March 31, 2020.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html]</ref> As of March 31, 2022 the game had sold 5.21 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>


==Staff==
==Staff==
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==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}


==Name in other languages==
<gallery>
{{Foreignname
NL-Mario Art1.png|A [[Mii]] dressed as [[Mario]]
NL-Luigi Art2.png|A Mii dressed as [[Luigi]]
NL-Purple Toad Art2.png|A Mii dressed as a [[Toad (species)|Toad]]
NL-Yoshi Mii.jpg|A Mii riding a [[Yoshi (species)|Yoshi]] Cart
NL-Gold Ghost Art.png|A Mii dressed as a [[Gold Ghost]]
</gallery>
 
==Media==
{{Main-media}}
{{media table
|file1=NL MC Chase Arena.oga
|title1=Mario Chase: Chase Arena
|length1=0:30
|file2=NL MC Mud River Run.oga
|title2=Mario Chase: Mud River Run
|length2=0:30
|file3=NL Mario Chase Theme.oga
|title3=Mario Chase: Slide Hill
|length3=0:30
|file4=NL LGM Tutorial.oga
|title4=Luigi's Ghost Mansion: Tutorial
|length4=0:30
|file5=NL DKCC Game Over.oga
|title5=Donkey Kong's Crash Course: Game Over
|length5=0:02
}}
 
==References to other ''Super Mario'' games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong's Crash Course is based on this game. The [[Opening (Donkey Kong)|Opening]] from the [[Nintendo Entertainment System|NES]] version of the game plays while in the menus of Donkey Kong's Crash Course. The music in stages 1 and 3 of Donkey Kong's Crash Course are based on the music for [[25m]].
*''[[Super Mario Bros.]]'': The [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays while in the menus of Mario Chase. The Ground Theme and Stage Clear music are arranged in the credits medley.
*''[[Super Mario Bros. 3]]'': The Chase Arena stage in Mario Chase plays an arrangement of the [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]].
*''[[Super Mario World]]'': The Mud River Run stage in Mario Chase plays an arrangement of the [[Athletic Theme (Super Mario World)|Athletic Theme]].
*''[[Super Mario World 2: Yoshi's Island]]'': The overworld music plays while in the menus of Yoshi's Fruit Cart.
*''[[Super Mario 64]]'': The Slide Hill stage in Mario Chase plays an arrangement of [[Slider]].
*''[[Yoshi's Story]]'': All of the fruit from this game except for the [[Bomb Berry]] appear as fruit the player must collect in Yoshi's Fruit Cart. The music for the day and night stages are arrangements of "Yoshi's Song" and "Yoshi's Tale", respectively. These tracks are also arranged in the credits medley.
*''[[Luigi's Mansion]]'': The title and menu music play while in the menus of Luigi's Ghost Mansion. The player playing as the ghost is in a [[Gold Ghost]] costume. Variations of the [[Main Theme (Luigi's Mansion)|Main Theme]] play on the Main Floor stage and when a round ends.
*''[[Super Mario Galaxy]]'': The beginning "Overture" plays near the end of the credits medley.
 
==Names in other languages==
{{foreign names
|Jap=ニンテンドーランド
|Jap=ニンテンドーランド
|JapR=Nintendō Rando
|JapR=Nintendō Rando
|JapM=
|JapM=Nintendo Land
|Rus=
|RusR=
|RusM=
|Kor=닌텐도 랜드
|KorR=Nintendo Laendeu
|KorM=
|Chi=任天堂大陆
|ChiR=Rèntiāntáng Dàlù
|ChiM=
}}
}}


==Trivia==
==Trivia==
*When heading to an attraction, at the start-up screen, the player can hear tunes from previous games of the series that the attraction is based on, this music grows louder the closer the player is to an attraction.
*In non-English versions of the game, given that the logos were in English, the subtitles were used to write the game title in their respective language. This was changed in the English versions to be a short phrase relating to the game.
*The player can use coins obtained in the minigames to play a kind of retro style [[wikipedia:Pachinko|pachinko]] mini-game. The player can win [[? Block]]s that, when opened, reveal different prizes based on objects found in the attractions.
 
*The credits theme features music from various Nintendo series represented. The Overworld and Stage Clear tunes of ''[[Super Mario Bros.]]'' play near the end of the theme, and the medley finishes with title screen jingle from ''[[Super Mario Galaxy]]''.
==External links==
{{NIWA|FZeroWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{Wikipedia}}
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land]
*[https://www.nintendo.co.jp/wiiu/alcj/index.html Japanese Website for Nintendo Land]


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{NL}}
{{NL}}
{{Mariogames}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
{{WiFi}}
[[Category:Nintendo Land|*]]
[[Category:Nintendo Land|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Wii U Games]]
[[Category:Wii U games]]
[[Category:Crossover Games]]
[[Category:Crossover games]]
[[Category:2012 games]]
[[Category:2012 games]]
[[Category:Games with Nintendo Network]]
[[it:Nintendo Land]]
[[de:Nintendo Land]]
[[Category:Nintendo Selects]]

Latest revision as of 12:12, April 22, 2024

Not to be confused with Super Nintendo World.
Nintendo Land
North American box art for Nintendo Land
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date USA November 18, 2012
Europe November 30, 2012
Australia November 30, 2012
Japan December 8, 2012
Genre Party
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
Mode(s) 1-5 players
Media
Wii U:
Optical disc
Digital download
Input
Wii U:

Nintendo Land is a launch title for the Wii U, which was first released in North America on November 18, 2012, Europe and Oceania on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve minigames (referred to as attractions by Monita, the game's host) built around various Nintendo franchises, including four based on Super Mario and its series. The minigames are played using GamePad alongside up to four Wii Remote (with Nunchuk if needed), and are intended to showcase the many new features of the Wii U.

In North America, Europe, and Oceania, Nintendo Land comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the Nintendo eShop in North America on November 10, 2013, and was readded to it on August 26, 2016.

Minigames[edit]

The minigames featured in Nintendo Land are divided into three distinct types:

Team attractions[edit]

These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5 (1-4 in Battle Quest)

Image Name Description
Legend of Zelda Battle Quest logo of Nintendo Land The Legend of Zelda: Battle Quest Takes place in a The Legend of Zelda-based world, where the Miis are dressed up as Link, sharing Hearts. They must fight many enemies along the way. The player with GamePad is an archer, providing backup, while the other players with Wii Remote act as swordsmen.
Pikmin Adventure logo Pikmin Adventure This multi-player minigame is based on Pikmin. The player acts like Captain Olimar, using GamePad and the stylus to control a group of Pikmin through missions to find the lost spaceship. The players with Wii Remote act as giant Pikmin and fight alongside him.
Metroid Blast NL.png Metroid Blast Based on the Metroid series, the players dress up like Samus Aran in a space area. The GamePad player drives a gunship, while the other players combat against or with them on ground.

Competitive attractions[edit]

These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5

Image Name Description
The final logo used for Mario Chase in Nintendo Land Mario Chase Based on the Super Mario series, this minigame involves four players dressed as Toads running through a Super Mario-themed park to find a solo player who is dressed as Mario. The solo player can see where the team is on GamePad. The Mario player runs faster than the Toad players, so the Toad players must cooperate to trap the Mario player.
Luigi's Ghost Mansion logo of Nintendo Land Luigi's Ghost Mansion In this minigame, four players are dressed as (in player order) Luigi, Mario, Waluigi, and Wario, respectively. Each player tries to attack the solo player (in a Gold Ghost costume) using flashlights. However, the solo is invisible and can be seen only on GamePad. The setting is a reference to Luigi's Mansion.
Animal Crossing Sweet Days logo of Nintendo Land Animal Crossing: Sweet Day The solo player controls two guards (dressed as Copper and Booker) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using Left Stick alongside ZL Button and Right Stick alongside ZR Button.

Solo attractions[edit]

These minigames can be played only by a single player, but other players can help by using special abilities on the Wii Remote that the player with the GamePad cannot do.

Image Name Description
Yoshi Fruit Cart NL.png Yoshi's Fruit Cart This attraction's name and gimmicks are based on the Yoshi franchise. The player must draw lines on GamePad, starting from their cart, which is modeled after Yoshi. These lines will guide the cart when the game begins. The lines must coincide with every fruit, so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. Players on a Wii Remote can point to a single fruit per level to remove it with A Button, but only after the cart has started moving.
Octopus Dance NL.png Octopus Dance This game is based on the Game & Watch game Octopus. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on Wii Remote can press A Button on a background obstacle to make a noise in rhythm with the game.
Donkey Kong's Crash Course logo of Nintendo Land Donkey Kong's Crash Course This minigame is aesthetically based on the arcade game Donkey Kong. The player must navigate through a series of paths and platforms by tilting GamePad, which moves the player's cart, collecting bananas and checkpoint flags along the way. The L Button and R Button buttons are used to operate special white platforms. Players on Wii Remote can press A Button to create a large circle around their pointer, which slows down the cart if inside, potentially saving them from a crash.
Takamaru's Ninja Castle logo of Nintendo Land Takamaru's Ninja Castle This minigame is based on the Family Computer Disk System game The Mysterious Murasame Castle. Here, the player must use the GamePad screen to throw shurikens at ninja enemies. Players on Wii Remote can point to an enemy on the screen and freeze it with A Button, letting the GamePad player freely hit the enemy.
CF Twister Race NL.png Captain Falcon's Twister Race In this F-Zero-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding GamePad vertically. The player must avoid obstacles and follow the track by tilting GamePad from side to side. Players on Wii Remote can point to an obstacle on screen and press A Button to remove it.
Balloon Trip Breeze logo Balloon Trip Breeze The player controls their character through the sky collecting balloons and avoiding obstacles, just like the NES game Balloon Fight. Players on Wii Remote can point to an obstacle on-screen and press A Button to remove it. They can also nudge the GamePad player.

Prizes[edit]

Main article: Prize

The player can use the Nintendo Land Coins[1] obtained in the minigames to play the Coin Game,[2] a retro-styled pachinko minigame located at the Central Tower. For every stage that the player beats, the tower dispenses a prize in the form of a ? Block that lands somewhere in the plaza. Interacting with the block reveals the prize inside which is usually an object found within the various attractions. There are 200 prizes in total.

Reception[edit]

The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5[3] and referred to it as the best Nintendo multiplayer game since Super Smash Bros. Brawl. GamesMaster gave it 86/100 (86%), describing it as "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.[4]

Reviews
Reviewer, Publication Score Comment
Oli Welsh, Eurogamer 8/10 "It's not just half a dozen great diversions and a few more besides; it's sweet fan service that celebrates Nintendo's catalogue with more heart and less calculation than we've seen of late. Better yet, it reclaims the used and abused mini-game compilation from the hollow hinterlands of the casual cash-in, lovingly restores it and puts it back where it belongs - amid the hustle, the buzz, the urgent appeal of the arcade. Roll up, roll up!"
Audrey Drake, IGN 8.7/10 "Nintendo Land is a brilliant show of what Nintendo’s new console and tablet controller are capable of, and has far more depth and content then you’d expect from a mini-game collection. The attractions are ridiculously fun and offer plenty of variety, whether you’re flying solo or entertaining a group. Throw in high scores to best, gold trophies to earn, stamp achievements to collect and tons of Plaza decorations to unlock, and what you’ve got is an experience that must not be missed, and probably the best show of Wii U available at launch.
Carolyn Petit, GameSpot 8.5/10 "Like Nintendo Land's use of familiar properties, this bevy of prizes to collect wouldn't be worth much if it wasn't supported by good gameplay. Thankfully, it is. Nintendo Land isn't just a fine showcase of the Wii U's capabilities, though it certainly is that. It's also a great game in its own right, and particularly if you have friends or family members with whom you can play all of the multiplayer attractions, it's a great way to start getting a lot of enjoyment out of the new console immediately."
Aggregators
Compiler Platform / Score
Metacritic 77
GameRankings 77.98%

Sales[edit]

Nintendo Land is the 5th best-selling game for the Wii U, selling 5.20 million copies worldwide, as of March 31, 2020.[5] As of March 31, 2022 the game had sold 5.21 million copies worldwide.[6]

Staff[edit]

Main article: List of Nintendo Land staff

Gallery[edit]

For this subject's image gallery, see Gallery:Nintendo Land.

Media[edit]

For a complete list of media for this subject, see List of Nintendo Land media.
Audio.svg Mario Chase: Chase Arena
File infoMedia:NL MC Chase Arena.oga
0:30
Audio.svg Mario Chase: Mud River Run
File infoMedia:NL MC Mud River Run.oga
0:30
Audio.svg Mario Chase: Slide Hill
File infoMedia:NL Mario Chase Theme.oga
0:30
Audio.svg Luigi's Ghost Mansion: Tutorial
File infoMedia:NL LGM Tutorial.oga
0:30
Audio.svg Donkey Kong's Crash Course: Game Over
File infoMedia:NL DKCC Game Over.oga
0:02
Help:MediaHaving trouble playing?

References to other Super Mario games[edit]

  • Donkey Kong: Donkey Kong's Crash Course is based on this game. The Opening from the NES version of the game plays while in the menus of Donkey Kong's Crash Course. The music in stages 1 and 3 of Donkey Kong's Crash Course are based on the music for 25m.
  • Super Mario Bros.: The Ground Theme plays while in the menus of Mario Chase. The Ground Theme and Stage Clear music are arranged in the credits medley.
  • Super Mario Bros. 3: The Chase Arena stage in Mario Chase plays an arrangement of the Athletic Theme.
  • Super Mario World: The Mud River Run stage in Mario Chase plays an arrangement of the Athletic Theme.
  • Super Mario World 2: Yoshi's Island: The overworld music plays while in the menus of Yoshi's Fruit Cart.
  • Super Mario 64: The Slide Hill stage in Mario Chase plays an arrangement of Slider.
  • Yoshi's Story: All of the fruit from this game except for the Bomb Berry appear as fruit the player must collect in Yoshi's Fruit Cart. The music for the day and night stages are arrangements of "Yoshi's Song" and "Yoshi's Tale", respectively. These tracks are also arranged in the credits medley.
  • Luigi's Mansion: The title and menu music play while in the menus of Luigi's Ghost Mansion. The player playing as the ghost is in a Gold Ghost costume. Variations of the Main Theme play on the Main Floor stage and when a round ends.
  • Super Mario Galaxy: The beginning "Overture" plays near the end of the credits medley.

Names in other languages[edit]

Language Name Meaning
Japanese ニンテンドーランド
Nintendō Rando
Nintendo Land

Trivia[edit]

  • In non-English versions of the game, given that the logos were in English, the subtitles were used to write the game title in their respective language. This was changed in the English versions to be a short phrase relating to the game.

External links[edit]

References[edit]

  1. ^ "These are our park's exclusive currency: Nintendo Land Coins." - Monita, Nintendo Land
  2. ^ "For every stage you complete in this Coin Game, you'll receive a prize." - Monita, Nintendo Land
  3. ^ [1]
  4. ^ [2]
  5. ^ [3]
  6. ^ Nintendo (May 10, 2022) Top Selling Title Sales Unites. Nintendo Japan. Retrieved May 12, 2022. Archived from the original on May 11, 2022.