World 6-4 (Super Mario Maker for Nintendo 3DS): Difference between revisions

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{{italic title|World 6-4 (''Super Mario Maker for Nintendo 3DS'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 6-4
|image=[[File:W6-4 SMM3DS.png|350px]]
|image=[[File:W6-4 SMM3DS.png|350px]]
|code=6-4
|code=6-4
|game=''[[Super Mario Maker for Nintendo 3DS]]''
|game=''[[Super Mario Maker for Nintendo 3DS]]''
|style={{SMMstyle|smb3}}
|style={{SMM style|smb3}}
|theme=Castle
|theme=Castle
|limit=200 seconds
|limit=200 seconds
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|after=[[World 7-1 (Super Mario Maker for Nintendo 3DS)|>>]]
|after=[[World 7-1 (Super Mario Maker for Nintendo 3DS)|>>]]
}}
}}
'''World 6-4''' is the fourth and last level of World 6 of Super Mario Challenge from ''[[Super Mario Maker for Nintendo 3DS]]''. It is centered around [[crouch]]ing while [[Super Mario (form)|Super Mario]].
'''World 6-4''' is the fourth and last level of World 6 of Super Mario Challenge from ''[[Super Mario Maker for Nintendo 3DS]]''. It is centered around [[crouch]]ing while Mario is in [[Super Mario (form)|Super form]].
 
==Course layout==
==Course layout==
Right from the start, [[Mario]] gets a Super Mushroom. After this, a [[Trampoline]] pushes the player. There are Trampolines so that the player keeps moving. As a matter of fact, the whole level can be played without using left or right, however [[Jump]]s and Crouches are necessary. This is possible due to the ice all over the level. Above the two Trampolines is a [[Conveyor Belt]] then a place where the player needs to Crouch. There is a lava pit below, but unless the player is slow, there is no threat. After another Crouch, the player can choose to jump over some trampolines, or use them to get the first [[Pink Coin (Super Mario Maker)|Pink Coin]]. The next area, jumping over the trampoline would result in having to move [[Mario]], but if the other path is taken, another Pink Coin is found. After this, the player needs to Crouch while two Trampolines help them get down. After this is a tricky jump, put with some practice is easily done. In the next area, one path has Flimsy [[Lift]]s to help, but requires Mario to move after getting to the top. The other gives Mario the third Pink Coin then brings him up via Blue [[Lava Lift]] on a [[Track (object)|track]] and places him on a Conveyor Belt. After this, Mario must crouch again, then some Trampolines allow him to move. In the next two areas, Trampolines help Mario get the last two Pink Coins, but these can also be jumped over. After this is a locked [[Warp Door]], which can't be opened if crouched. The Warp Door leads to 10 coins. After this, the axe is very near. A Piranha Plant and a Hammer Bro. guard this axe.
Right from the start, [[Mario]] gets a Super Mushroom. After this, a [[Trampoline]] pushes the player. There are Trampolines so that the player keeps moving. As a matter of fact, the whole level can be played without using left or right, however [[Jump]]s and Crouches are necessary. This is possible due to the ice all over the level. Above the two Trampolines is a [[Conveyor Belt]] then a place where the player needs to Crouch. There is a lava pit below, but unless the player is slow, there is no threat. After another Crouch, the player can choose to jump over some trampolines, or use them to get the first [[Pink Coin (Super Mario Maker)|Pink Coin]]. The next area, jumping over the trampoline would result in having to move [[Mario]], but if the other path is taken, another Pink Coin is found. After this, the player needs to Crouch while two Trampolines help them get down. After this is a tricky jump, put with some practice is easily done. In the next area, one path has [[Flimsy Lift]]s to help, but requires Mario to move after getting to the top. The other gives Mario the third Pink Coin then brings him up via Blue [[Lava Lift]] on a [[track]] and places him on a Conveyor Belt. After this, Mario must crouch again, then some Trampolines allow him to move. In the next two areas, Trampolines help Mario get the last two Pink Coins, but these can also be jumped over. After this is a locked [[Warp Door]], which can't be opened if crouched. The Warp Door leads to 10 coins. After this, the axe is very near. A Piranha Plant and a Hammer Bro. guard this axe.


==Challenges==
==Challenges==
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*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Hammer Bro]]
*[[Hammer Bro]]
 
{{SMM levels}}
{{SMM Levels}}
[[Category:Castles]]
[[Category:Super Mario Maker for Nintendo 3DS Levels]]
[[Category:Volcanic areas]]
[[Category:Super Mario Maker for Nintendo 3DS levels]]

Latest revision as of 22:47, August 17, 2022

Level
World 6-4
W6-4 SMM3DS.png
Level code 6-4
Game Super Mario Maker for Nintendo 3DS
Game style Super Mario Bros. 3 style
Theme(s) Castle
Time limit 200 seconds
<< Directory of levels >>

World 6-4 is the fourth and last level of World 6 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS. It is centered around crouching while Mario is in Super form.

Course layout[edit]

Right from the start, Mario gets a Super Mushroom. After this, a Trampoline pushes the player. There are Trampolines so that the player keeps moving. As a matter of fact, the whole level can be played without using left or right, however Jumps and Crouches are necessary. This is possible due to the ice all over the level. Above the two Trampolines is a Conveyor Belt then a place where the player needs to Crouch. There is a lava pit below, but unless the player is slow, there is no threat. After another Crouch, the player can choose to jump over some trampolines, or use them to get the first Pink Coin. The next area, jumping over the trampoline would result in having to move Mario, but if the other path is taken, another Pink Coin is found. After this, the player needs to Crouch while two Trampolines help them get down. After this is a tricky jump, put with some practice is easily done. In the next area, one path has Flimsy Lifts to help, but requires Mario to move after getting to the top. The other gives Mario the third Pink Coin then brings him up via Blue Lava Lift on a track and places him on a Conveyor Belt. After this, Mario must crouch again, then some Trampolines allow him to move. In the next two areas, Trampolines help Mario get the last two Pink Coins, but these can also be jumped over. After this is a locked Warp Door, which can't be opened if crouched. The Warp Door leads to 10 coins. After this, the axe is very near. A Piranha Plant and a Hammer Bro. guard this axe.

Challenges[edit]

  • Goomba - Collect all 100 coins and then reach the goal
  • Bowser - Stay crouched for the entire course and then reach the goal

Enemies[edit]