Wild Sting: Difference between revisions

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(How do we know the level title references the enemy's name? That's only the case for the final boss, K. Rool's Kingdom.)
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|species=Stingray (possibly [[Flotsam]])
|species=Stingray (possibly [[Flotsam]])
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'''Wild Sting'''{{ref needed}}, or '''Manta Ray'''<ref>''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet, page 11.</ref>, is a flying stingray<ref>Nintendo Power Issue 74, page 20.</ref> and the first boss of ''[[Donkey Kong Land]]''. He appears in [[Gangplank Galleon Ahoy!]] in the end boss level, [[Wild Sting Fling]]. His name is likely inspired by the phrase {{wp|Wild Thing}}.
'''Wild Sting'''{{ref needed}}, or '''Manta Ray'''<ref>''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet, page 11.</ref>, is a flying stingray<ref>Nintendo Power Volume 74, page 20.</ref> and the first boss of ''[[Donkey Kong Land]]''. He appears in [[Gangplank Galleon Ahoy!]] in the end boss level, [[Wild Sting Fling]]. His name is likely inspired by the phrase {{wp|Wild Thing}}.


Wild Sting attacks by flying back-and-forth across the screen, occasionally swooping down at [[Donkey Kong]] or [[Diddy Kong]]. During this, the [[Kong]] must jump onto Wild Sting to attack it. For each hit, Wild Sting moves around faster and in a less predictable pattern. It only turns around after going off-screen. Wild Sting gets defeated upon taking seven hits.
Wild Sting attacks by flying back-and-forth across the screen, occasionally swooping down at [[Donkey Kong]] or [[Diddy Kong]]. During this, the [[Kong]] must jump onto Wild Sting to attack it. For each hit, Wild Sting moves around faster and in a less predictable pattern. It only turns around after going off-screen. Wild Sting gets defeated upon taking seven hits.

Revision as of 00:05, August 9, 2020

Template:Rename Template:Character-infobox Wild Sting[citation needed], or Manta Ray[1], is a flying stingray[2] and the first boss of Donkey Kong Land. He appears in Gangplank Galleon Ahoy! in the end boss level, Wild Sting Fling. His name is likely inspired by the phrase Wild Thing.

Wild Sting attacks by flying back-and-forth across the screen, occasionally swooping down at Donkey Kong or Diddy Kong. During this, the Kong must jump onto Wild Sting to attack it. For each hit, Wild Sting moves around faster and in a less predictable pattern. It only turns around after going off-screen. Wild Sting gets defeated upon taking seven hits.

Wild Sting resembles the Flotsams from Donkey Kong Country 2: Diddy's Kong Quest, and could be the inspiration for them.

Gallery

Names in other languages

Language Name Meaning
Japanese ワイルド・スティング[3]
Wairudo Sutingu
Wild Sting

References

  1. ^ Donkey Kong Land, Nintendo Magazine System (UK) WORLD EXCLUSIVE Review booklet, page 11.
  2. ^ Nintendo Power Volume 74, page 20.
  3. ^ Super Donkey Kong GB Kōryaku Guide Book