Riggin' Rumble: Difference between revisions

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(→‎Bonus Level(s): bleh... I hate this level)
(I still hate this level...)
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==Level Layout==
==Level Layout==
When they begin the level, the Kongs must walk along the deck of a ship, going east, and avoiding several enemies. Soon, they will come up to a large wall in their way. To get up the wall, they must use a nearby set of ropes and jump up to a higher area. There, they will find the first checkpoint. From there, the monkeys will need to grab onto more sets of ropes and jump across them. As they go, they will grab the letter K, and have to climb up to the above mast on the final rope. When up on this mast, the heroes must travel to the right and jump across many thin platforms, with bumping into any Kritters. Soon, they will need to sneak under a Zinger and come up to a huge set of ropes. They should use the ropes to get over the large abyss below them. As they climb, they will have to watch out for dangerous Slippas sliding down the area. Once on the other end of the abyss, the group must walk along the deck, avoid several Kritters, Slippas, and Zingers. They will soon make it to another set of ropes to climb up. Getting up the ropes will guide the Kongs to a mast, which they should continue eastward on. On the end of the mast, they must use some more ropes to cross a smaller abyss and find another checkpoint.
About halfway through the level, the monkeys will have to grab onto a huge path of ropes and begin to climb. As they move around the curvy ropes, they will have to dodge many Slippa sliding down them. Shortly after collecting the letter N, the heroes will make it passed this ropey area. Right after that, though, they will need to climb down another bunch of ropes and come up to a tire on a small platform. The tire will help them cross a small gap. From there, the group must cling onto some more ropes and climb across a large abyss, trying not to hit any Slippas. Once on the other side of this gap, they should continue east and soon make it to several ropes. They must jump to each one and cross a wide gap. As they hop along these ropes, the must beware of Slippas and even Zingers moving all around the area. Eventually, the monkeys will cross the pits and have to bounce off of a tire. If they move to the west as they are in the air, they will land on a mast. Climbing up it will take them to the third checkpoint.
At that point, the group must head east and shoot through a barrel to land in front of a tire. From there, they will have to journey more eastward and jump off of a few platforms. On the last one, they must bounce off of another tire to cross a large abyss. On the other end, they should keep going the same direction as usual and use some ropes to cross another abyss. Once over this, they will encounter a portal. When they get into it, it will take them to the [[Congo Carnage|next level]].


==Bonus Level(s)==
==Bonus Level(s)==

Revision as of 17:10, March 13, 2010

Template:Level Riggin' Rumble is the seventh level in the pseudo-sequel to Donkey Kong Country, Donkey Kong Land. It is also the seventh level in Gangplank Galleon Ahoy!, the game's first world.

This is the game's second and final ship level. The Kongs will have to climb many ropes here to reach the other side of a huge ship, known as Gangplank Galleon. To make their adventure harder here, the monkeys will encounter strange enemies, resembling Slippas, sliding down many of the area's ropes. One touch of there foe, and one of the monkeys will fall off the rope, only to be rescued by a DK Barrel. Other enemies that will stand in the heroes' ways are Klaptraps, Armies, Hogwashes, Kritters, and Zingers.

Level Layout

When they begin the level, the Kongs must walk along the deck of a ship, going east, and avoiding several enemies. Soon, they will come up to a large wall in their way. To get up the wall, they must use a nearby set of ropes and jump up to a higher area. There, they will find the first checkpoint. From there, the monkeys will need to grab onto more sets of ropes and jump across them. As they go, they will grab the letter K, and have to climb up to the above mast on the final rope. When up on this mast, the heroes must travel to the right and jump across many thin platforms, with bumping into any Kritters. Soon, they will need to sneak under a Zinger and come up to a huge set of ropes. They should use the ropes to get over the large abyss below them. As they climb, they will have to watch out for dangerous Slippas sliding down the area. Once on the other end of the abyss, the group must walk along the deck, avoid several Kritters, Slippas, and Zingers. They will soon make it to another set of ropes to climb up. Getting up the ropes will guide the Kongs to a mast, which they should continue eastward on. On the end of the mast, they must use some more ropes to cross a smaller abyss and find another checkpoint.

About halfway through the level, the monkeys will have to grab onto a huge path of ropes and begin to climb. As they move around the curvy ropes, they will have to dodge many Slippa sliding down them. Shortly after collecting the letter N, the heroes will make it passed this ropey area. Right after that, though, they will need to climb down another bunch of ropes and come up to a tire on a small platform. The tire will help them cross a small gap. From there, the group must cling onto some more ropes and climb across a large abyss, trying not to hit any Slippas. Once on the other side of this gap, they should continue east and soon make it to several ropes. They must jump to each one and cross a wide gap. As they hop along these ropes, the must beware of Slippas and even Zingers moving all around the area. Eventually, the monkeys will cross the pits and have to bounce off of a tire. If they move to the west as they are in the air, they will land on a mast. Climbing up it will take them to the third checkpoint.

At that point, the group must head east and shoot through a barrel to land in front of a tire. From there, they will have to journey more eastward and jump off of a few platforms. On the last one, they must bounce off of another tire to cross a large abyss. On the other end, they should keep going the same direction as usual and use some ropes to cross another abyss. Once over this, they will encounter a portal. When they get into it, it will take them to the next level.

Bonus Level(s)

  • On the mast right before the second checkpoint, the heroes must walk west. When they are on the right end, they should drop down a ledge and land in a barrel. It will shoot them to the Bonus Level. There, the monkeys must jump on a platform and grab some bananas and a few Kong Tokens. As they do this, though, they will have to watch out for a Mincer that is quickly moving around the area. Once done collecting, they must exit the bonus by walking into a barrel nearby.
  • Around the letter N, the Kongs will have to get across a series of ropes and jump up a set of platforms. They will see a banana trail in the air in front of them. The heroes must jump and follow this trail to land on an area on the ship that will break, revealing a rope. If they grab onto this rope, the monkeys will be lead to a Bonus Level. There, they will need to use a few moving platforms to travel across a small jungle area. As they get through the area, they should hop up and grab some Kong Tokens. When they are done, the monkeys must exit by walking to the far left part of the bonus.