Burning Barrage: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:BurningBarrage SMM.png|270px]]
|image=[[File:BurningBarrage SMM.png|270px]]
|id=8F8E-0000-000D-E2BF
|id=8F8E-0000-000D-E2BF
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smw}}
|style={{SMM style|smw}}
|theme=Castle
|theme=Castle
|limit=500 seconds
|limit=500 seconds
|before=[[Parallel World|<<]]
|before=[[Parallel World (level)|<<]]
|after=
|after=
}}
}}
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==Layout==
==Layout==
The level begins with a [[Bill Blaster]] firing [[Blurp]]s. Mario must hit a [[P Switch]] to clear it away, then avoid a [[Hammer Bro]] and some [[Bob-omb]]s to hit another P Switch and clear out a Bill Blaster shooting big [[Blurp]]s. Mario will then encounter [[Bowser]], and can fire [[Big Koopa Troopa]]s at him to hit the zxe and clear the level.
The level begins with a [[Bill Blaster]] firing [[Blurp]]s. Mario must hit a [[P Switch]] to clear it away, then avoid a [[Hammer Bro]] and some [[Bob-omb]]s to hit another P Switch and clear out a Bill Blaster shooting big [[Blurp]]s. Mario will then encounter [[Bowser]], and can fire [[Big Koopa Troopa]]s at him to hit the axe and clear the level.


==Enemies==
==Enemies==
*[[Blurp]]s
*[[Blurp]]s
*[[Fire Bar]]s
*[[Fire Bar]]s
*[[Hammer Bro]]s
*[[Hammer Bro]]s.
*[[Bob-omb]]s
*[[Bob-omb]]s
*Big [[Blurp]]s
*Big [[Blurp]]s
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|JapR=Moeru Danmaku
|JapR=Moeru Danmaku
|JapM=Burning Barrage
|JapM=Burning Barrage
|Ita=Il muro di fuoco
|ItaM=The fire wall
}}
}}


{{SMM Levels}}
{{SMM levels}}
[[Category:Super Mario Maker Levels]]
[[Category:Super Mario Maker levels]]

Latest revision as of 17:58, January 28, 2023

Level
Burning Barrage
BurningBarrage SMM.png
Course ID 8F8E-0000-000D-E2BF
Game Super Mario Maker
Game style Super Mario World style
Theme(s) Castle
Time limit 500 seconds
<< Directory of levels >>

Burning Barrage is Parakeet's second official course in Super Mario Maker, released on December 25, 2015. It is set in the castle theme and in the Super Mario World game style.

Layout[edit]

The level begins with a Bill Blaster firing Blurps. Mario must hit a P Switch to clear it away, then avoid a Hammer Bro and some Bob-ombs to hit another P Switch and clear out a Bill Blaster shooting big Blurps. Mario will then encounter Bowser, and can fire Big Koopa Troopas at him to hit the axe and clear the level.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 燃える弾幕
Moeru Danmaku
Burning Barrage

Italian Il muro di fuoco
The fire wall