#7 Larry's Castle

#7 Larry's Castle
#7 Larry's Castle from Super Mario World.
Mario on the last block of a snake platform
Level code 7-Castle
World Valley of Bowser
Game Super Mario World
Time limit 300 seconds
Boss Larry Koopa
** << Directory of levels >>
“Mario has defeated Larry Koopa in castle #7. All that is left is Bowser's Castle where Princess Toadstool is being held. Can Mario rescue her and restore peace to Dinosaur Land?”
In-game text, Super Mario World

#7 Larry's Castle is a level in Super Mario World, as well as the last Koopaling castle in the game. It can be accessed through either the completion of the level Valley of Bowser 4, or through the secret exit of Valley Ghost House. It is one of two castle levels in the original game to feature Dragon Coins, the other being #5 Roy's Castle.

Level overviewEdit

#7 Larry's Castle

This level starts with a moving snake platform (which Mario must follow) that goes all throughout the first room. In the first room, the player will encounter Ball 'N' Chains and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, two Dragon Coins and a Super Mushroom. The door on the right of that section will lead to the same room as the door above. In the second room, the player will see Dry Bones, Magikoopas and a few Lava Bubbles. The yellow blocks are walls, and the player either needs to swing them with a Cape Feather, or allow the Magikoopa to break them. If the Magikoopa breaks a yellow block, it will turn into a Yellow Koopa Troopa, a Thwimp, or a 1-Up Mushroom. Before the final red door, there is a Green ! Block, which gives the player a Cape Feather.

Notably, the first part of this level can be heavily exploited in order to skip most of the difficult parts of the level. At the beginning of the level, when the snake platform moves horizontally after making stairs, if the player goes to the snake's head, runs to the left then jumps when below the above platform, it is possible to land on this solid platform and skip close to half of this part of the level. Furthermore, standing on some of the upper independent Ball 'N' Chains' blocks during the snake platform's first round of the level allows the player to remain on these blocks without taking damage and jump back on board during its second round of the level.


Sprite Name Count
  Ball 'N' Chain 12
  Spike 11
  Dry Bones 6
  Magikoopa 1
  Koopa Troopa (yellow) (from Rotating Blocks)
  Thwimp (from Rotating Blocks)
  Flashing shell (nearby shell)
  Lava Bubble 7
  Larry Koopa 1 (boss)

Boss battleEdit

Mario fighting Larry Koopa at the end.

The player fights Larry Koopa at the end; his fighting method is similar to that of Iggy Koopa in #1 Iggy's Castle, except there are also three Lava Bubbles present as well (one at each side, and one in the center). When this level is cleared, the player will gain access to Bowser's Front Door. In the cutscene depicting the castle's destruction, Mario lifts the castle up and kicks it away before it breaks apart offscreen, with Mario then posing.

Names in other languagesEdit

Language Name Meaning
Japanese まおうクッパのたにのしろ
Maō Kuppa no Tani no Shiro
King Koopa's Valley's Castle

  1. 7 Chateau de Larry
  2. 7 Larry's Castle
German 7. Larrys Festung
7. Larry's Fortress
Italian Castello della Valle di Bowser
Valley of Bowser Castle
Spanish Castillo 7º. Larry
7th Castle. Larry


A 1989 build of the fight. Larry's hairstyle is also slightly different.
  • Originally, Larry's boss fight was different: He had the ability to jump and the platform on which he is fought was closer to the lava.