Wild Sting Fling: Difference between revisions

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{{levelbox
{{level infobox
|title=Wild Sting Fling
|title=Wild Sting Fling
|image=[[File:Wild Sting Fling.png]]
|image=[[File:Wild Sting Fling.png]]
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|before=[[Arctic Barrel Arsenal|<<]]
|before=[[Arctic Barrel Arsenal|<<]]
|after=[[Tricky Temple|>>]]
|after=[[Tricky Temple|>>]]
|song=Boss
|track=Boss
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}}
'''Wild Sting Fling''' is the boss level of [[Gangplank Galleon Ahoy!]], the first world of the game ''[[Donkey Kong Land]]''. The [[Kong]]s must defeat the titular {{wp|stingray}}, [[Wild Sting]], to progress to [[Kremlantis]].
'''Wild Sting Fling'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the boss level of [[Gangplank Galleon Ahoy!]], the first world of ''[[Donkey Kong Land]]''. The [[Kong]]s must defeat the titular {{wp|stingray}}, [[Wild Sting]], to progress to [[Kremlantis]].


==Level layout==
==Layout==
The fight takes place in a single-screen area, apparently aboard the ''[[Gangplank Galleon]]'', which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status.
Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status.


The flying, apparently air-breathing aquatic creature flies in from a top corner of the screen and swoops down in smooth arcs. To register a hit, the Kongs must simply [[jump]] on it, which causes it to bounce off-screen and reemerge from a top corner again. A [[Roll Attack|barrel roll]] or [[Cartwheel Attack|cartwheel]] is ineffective.
In the battle, [[Wild Sting]] flies in from a top corner of the screen and swoops down in smooth arcs. The [[Kong]] can attack Wild Sting by [[jump]]ing on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a [[Roll Attack|barrel roll]] or [[Cartwheel Attack|cartwheel]].


After each hit, it will become faster horizontally - but not vertically, meaning it takes a wider & shallower arc every time, often turning off-screen.
After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.


Once seven hits have been landed, Wild Sting is defeated, three bunches of [[banana]]s fall from the sky and the way to Kremlantis is clear.  
Once seven hits have been landed, Wild Sting is defeated, and three [[Banana Bunch]]es fall from the sky for the Kongs to optionally catch.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボスノーティ
|Ita=Wild Sting Fling<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=16}}</ref>
|JapR=Bosu Nōti
}}
|JapM=Boss Naughty
 
|Por=Gruta do Roedorzão
==References==
|PorM=Cave of the Rodent
<references/>
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{{DKL}}
{{DKL}}
[[Category:Donkey Kong Land Levels]]
[[Category:Pirate areas]]
[[Category:Donkey Kong Land levels]]

Latest revision as of 18:19, August 5, 2024

Level
Wild Sting Fling
Donkey Kong fighting Wild Sting in Wild Sting Fling.
Level code 1-10
World Gangplank Galleon Ahoy!
Game Donkey Kong Land
Boss Wild Sting
Music track Boss
<< Directory of levels >>

Wild Sting Fling[1] is the boss level of Gangplank Galleon Ahoy!, the first world of Donkey Kong Land. The Kongs must defeat the titular stingray, Wild Sting, to progress to Kremlantis.

Layout[edit]

Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.

In the battle, Wild Sting flies in from a top corner of the screen and swoops down in smooth arcs. The Kong can attack Wild Sting by jumping on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a barrel roll or cartwheel.

After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.

Once seven hits have been landed, Wild Sting is defeated, and three Banana Bunches fall from the sky for the Kongs to optionally catch.

Names in other languages[edit]

Language Name Meaning Notes
Italian Wild Sting Fling[2] -

References[edit]

  1. ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 16.
  2. ^ Donkey Kong Land Italian booklet. Page 16.