Luigi's Mansion: Dark Moon
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Luigi's Mansion: Dark Moon, known as Luigi's Mansion 2 outside of America (ルイージマンション2 Ruīji Manshon 2, lit. Luigi Mansion 2), is a Nintendo 3DS game that is the sequel to Luigi's Mansion, a Nintendo GameCube launch title. The game was released on March 20th in Japan, on March 24th in North America, and on March 28th in most regions of Europe and Australia, but on March 27 in other selected European countries. This game is the third game to feature Luigi as the main character with Mario playing a supporting role (the first two being Mario is Missing! and Luigi's Mansion). Luigi's Mansion: Dark Moon was released as part of "The Year of Luigi", honoring 30 years since Luigi's debut.
StoryProfessor E. Gadd has been researching ghosts in Evershade Valley, with some assistance from his friendly Greenies. When King Boo appears and shatters the Dark Moon, breaking it into six pieces and scattering them to each Mansion of the valley, the once friendly ghosts become aggressive. Luigi, who is at home sleeping with his TV on, wakes up when E. Gadd suddenly appears on his TV screen. He informs Luigi about the situation and asks for his assistance. E. Gadd uses his Pixelator to teleport Luigi through the screen, much to Luigi's objection, into E. Gadd's Bunker in the Evershade Valley to search for the scattered pieces of the Dark Moon and solve this problem. Luigi must explore the Gloomy Manor not far from the Bunker, the Haunted Towers found in a forest, the Old Clockworks found within a nearby desert, the Secret Mine found in the snowy mountains, and finally the Treacherous Mansion, found above a ravine with the ocean around it. After Luigi gets 4 Dark Moon pieces and rescues two Toads in Treacherous Mansion, the two Toads give E. Gadd a security image as the other Toads did when he rescued them. Once E. Gadd fixes it for a clearer view, it's revealed that Mario is once again kidnapped and trapped in a painting. It also revealed that it was King Boo who captured Mario, because of this, Luigi heads to rescue him in the Train Exhibit in Treacherous Mansion. It turns out the image was forged to lead Luigi into a trap, and he is ambushed by Big Boo. Afterwards, Luigi and E. Gadd ponder where King Boo and the actual painting are. But then the Parascope picks up strange readings at Treacherous Mansion's terrace. Once Luigi reaches the Terrace, King Boo appears and opens up the Paranormal Portal and releases all of the undead. He then escapes inside with Mario's painting. E. Gadd tells Luigi to capture them all before their very dimension collapses. Luigi succeeds at this and promptly enters the Paranormal Portal, where he reaches the final area of the game, King Boo's Illusion. After Luigi obtains the last Dark Moon piece from the Tough Possessor within the illusion, E. Gadd attempts to pixelate him back to the Bunker, but King Boo interferes, sending him back to King Boo's Illusion. There, Luigi sees Mario's painting, but King Boo appears and reveals that he broke the Dark Moon in order to put all the ghosts under his control to create an army to invade the Mushroom World. King Boo also plans to put Luigi and his friends in paintings as well, and proceeds to battle him. He succeeds in capturing King Boo, claims his crown, and returns to his dimension with Mario's painting. Luigi then meets up with E. Gadd at Treacherous Mansion's Terrace. Mario is freed by Luigi's Dark-Light, and the Toad assistants appear with the Dark Moon pieces. Luigi and the Toads then rebuild the Dark Moon and the ghosts in Evershade Valley become friendly again. E. Gadd releases them from the Vault and they start playing with Mario and co. Even the Polterpup who constantly antagonized Luigi throughout the game has become amiable, and he walks up to Luigi and whimpers. Luigi says "Come here, doggy" resulting in the pup befriending Luigi, then E. Gadd asks him if he wants to keep him as a pet, to which Luigi responds with a nod. Mario gives him a pat on the back, proud of his brother for overcoming his fears. Then, a Greenie comes in and takes a photo of Luigi and his allies. Luigi returns back home and hangs the picture on his wall. He then goes to sleep on his couch, and his newly-adopted Polterpup comes and naps with him. It is revealed afterwards, during the credits, that E. Gadd went back to his research on the Ghosts of the Evershade Valley with Luigi joining him for sometime before returning home with the Polterpup. It is shown that Luigi spends a large amount of time with the Ghosts now that the Dark Moon is back. GameplayIn this game, the Dark Moon has shattered and Luigi needs to find the Dark Moon pieces. There are 5 mansions in the main game (with a separate sixth mansion being exclusive to multiplayer mode), which house multiple missions in them and share a puzzle-oriented theme. This game also introduces the Poltergust 5000, an upgrade to the 3000 model.[4] Shining light via flashlight is no longer sufficient to stun the ghosts in the game; players now need to activate the Strobulb to stun ghosts. Luigi is also now able to jump while capturing a ghost to dodge incoming projectiles.[5] The Flash Light has another feature called the Dark-Light, which shines a rainbow colored light to find things such as the path of Boos or invisible objects.[6] Luigi is also given the Dual Scream, which is an original Nintendo DS. It acts the same way as the Game Boy Horror and displays a map on the 3DS's bottom screen. Cash and gems help with the mission score, as well as with upgrades to the Poltergust 5000. There is also an "extra life" system. The Gold Dog Bones found in certain objects serve as extra lives; this will cause a Polterpup to take the bone and revive Luigi just by licking his face when Luigi loses all of his HP.[7] Luigi can still yell using the D-pad, as well as hum with the music if standing still for a while[8]. The various Toads that are trapped in paintings each have a different fear which requires more problem solving. There is a Boo in each mission that when captured works towards additional missions. ScareScraper
Unlike its predecessor, Luigi's Mansion: Dark Moon includes a multiplayer mode called the ScareScraper (known as Thrill Tower in European and Australian versions), a series of floors where up to four players can play. The ScareScraper can be set to have 5, 10, 25, or infinite rooms. There are also three difficulty settings: normal, hard, and expert (none of which are available on Endless mode due to the progressive difficulty system). The game mode is compatible with both local, download and online multiplayer. E. Gadd medalsUpon completing Dark Moon Quest, the game's story mode, the player will earn an E. Gadd medal on their file above the playtime. If the player earns a 3-star rank on every mission (which requires capturing every Boo to unlock the bonus missions), they will be rewarded with another one. Finally, the last E. Gadd medal can be earned by completing the entire Vault: this includes collecting every Gemstone, Boo, Poltergust upgrade, and capturing every normal and boss ghost from Evershade Valley and ScareScraper at least once. Earning all 3 medals will make the player's file gold and sparkly. CharactersPlayableSupportingSpeciesLocationsUnlike the first game, where there was only one mansion, Dark Moon features different themed mansions that Luigi can explore, thanks to E. Gadd's Pixelator teleport system. The game has six mansions in total (one mansion is exclusive to Multiplayer), each with a theme in a similar fashion to the mainstream Mario games, as well as a various number of missions within each mansion. Mansions
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Items and treasures
EnemiesThe Boos
Ghosts
OtherBossesSub Bosses
Main Bosses
Nintendo eShop descriptionThis action-filled follow-up to the original Luigi's Mansion for the Nintendo GameCube launches for the Nintendo 3DS this holiday. Players can expect more haunted mansions to explore and new ways for Luigi to take on a wild assortment of ghosts in this new adventure. In addition to using the strobe function of his flashlight to stun ghosts, Luigi must solve various puzzles and reveal hidden details in the environment to unlock new areas in the mansions. Gallery
Quotes
Beta elements
Early trailers featured minor differences in asethetics, enemy placement and level design. Glitches
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References to other games
Names in other languages
Trivia
References
External linksOfficial SitesVideos
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