World 1-Airship (Super Mario Bros. 3): Difference between revisions

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m (→‎Enemies: It's not really infinite as a scrolling stage.)
 
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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|title='''World 1-Airship'''
|title={{world|1|airship3}}
|image=[[File:SMAS SMB3 World 1-A Screenshot.png]]
|image=[[File:SMAS SMB3 World 1-A Screenshot.png]]
|world=[[Grass Land]]
|world=[[Grass Land]]
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}}
}}
'''{{world|1|airship3}}''' is the eighth level of ''[[Super Mario Bros. 3]]'' and the final level of World 1, [[Grass Land]], as well as being the first [[airship]] level in the game.
'''{{world|1|airship3}}''' is the eighth level of ''[[Super Mario Bros. 3]]'' and the final level of World 1, [[Grass Land]], as well as being the first [[airship]] level in the game.
==Layout==
==Layout==
[[File:SuperMarioBros3-World1-Airship.png|thumb|left|400px]]
[[File:SMAS SMB3 World 1-A Larry Battle.png|thumb|left|The fight against Larry.]]
[[File:SMAS SMB3 World 1-A Larry Battle.png|thumb|left|The fight against Larry.]]
Upon entering the palace, a [[Toad (species)|Toad]] tells the player the [[Kings|King]]'s [[magic wand]] has been stolen and the King has been transformed. The game will then transition to the player character running to the [[anchor]] of an airship and climbs up.
Upon entering the palace, a [[Toad (species)|Toad]] tells the player the [[Kings|King]]'s [[Magic Wand]] has been stolen and the King has been transformed. The game will then transition to the player character running to the [[anchor]] of an airship and climbs up.


The airship is an autoscrolling level with many [[Cannon]]s and [[Bill Blaster|Turtle Cannon]]s; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a [[? Block]] containing a power-up, as well as a rotating cannon that fires two [[cannonball]]s at once. At the end of the airship are cannons that point toward the [[Warp Pipe]] at the end, which leads to the boss fight with [[Larry Koopa]].  
The airship is an autoscrolling level with many [[cannon]]s and [[Bill Blaster|Turtle Cannon]]s; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a [[? Block]] containing a power-up, as well as a [[quartet-cannon]] that fires two [[cannonball]]s at once. At the end of the airship are cannons that point toward the [[Warp Pipe]] at the end, which leads to the boss fight with [[Larry Koopa]].  


Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to [[Desert Land]].
Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to [[Desert Land]].
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==Enemies==
==Enemies==
{|class="wikitable"
{|class="wikitable"style="text-align:center"
!Name!!Count
|-
|-
!Name
|[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]]||3
!Count
|-
|-
|[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]]
|[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s||Spawned by Turtle Cannons
|3
|-
|-
|[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s
|[[File:SMB3 Cannon.png]]<br>[[Cannon]]||3 (↖)<br>2 (↙)<br>1 (↗)
|Infinitely spawned by [[Bill Blaster|Turtle Cannon]]s
|-
|-
|[[File:SMB3 Cannon.png]]<br>[[Cannon]]
|[[File:SMB3 Cannon spinning cardinal.png]]<br>[[Quartet-cannon]]||1
|7 (diagonal-left)<br> 1 (rotating)
|-
|-
|[[File:SMB3 CannonBall.png]]<br>[[Cannonball]]s
|[[File:SMB3 CannonBall.png]]<br>[[Cannonball]]s||Spawned by cannons
|Infinitely spawned by [[Cannon]]s
|-
|-
|align="center"style="background:#000000|[[File:SMB3LarryKoopaSprite.gif]]<br>[[Larry Koopa]]
|style="background:black"|[[File:SMB3LarryKoopaSprite.gif]]<br>{{color-link|Larry Koopa|white}}||1 (boss)
|1 (boss)
|}
|}


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*Secret areas: 0
*Secret areas: 0


==Names in other languages==
{{foreign names
|Ita=La Nave Pirata Galleggiante<ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 17.</ref><br>Mondo 1-Aeronave<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 38</ref>
|ItaM=The Floating Pirate Ship<br>World 1-Airship
}}
==Level maps==
{{wide image|SuperMarioBros3-World1-Airship.png|1900|Map of World 1-Airship}}
==References==
<references/>
{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Airship areas]]
[[Category:Airship areas]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 15:30, April 14, 2024

Level
World 1-Airship
SMAS SMB3 World 1-A Screenshot.png
World Grass Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Larry Koopa
<< Directory of levels >>

World 1-Airship is the eighth level of Super Mario Bros. 3 and the final level of World 1, Grass Land, as well as being the first airship level in the game.

Layout[edit]

The fight against Larry.

Upon entering the palace, a Toad tells the player the King's Magic Wand has been stolen and the King has been transformed. The game will then transition to the player character running to the anchor of an airship and climbs up.

The airship is an autoscrolling level with many cannons and Turtle Cannons; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a ? Block containing a power-up, as well as a quartet-cannon that fires two cannonballs at once. At the end of the airship are cannons that point toward the Warp Pipe at the end, which leads to the boss fight with Larry Koopa.

Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to Desert Land.

Enemies[edit]

Name Count
A Turtle Cannon from Super Mario Bros. 3.
Turtle Cannon
3
Bullet Bill
Bullet Bills
Spawned by Turtle Cannons
A cannon from Super Mario Bros. 3.
Cannon
3 (↖)
2 (↙)
1 (↗)
Foreground tiles of a quartet-cannon in Super Mario Bros. 3
Quartet-cannon
1
A cannonball from Super Mario Bros. 3.
Cannonballs
Spawned by cannons
Larry Koopa in Super Mario Bros. 3.
Larry Koopa
1 (boss)

Level statistics[edit]

Names in other languages[edit]

Language Name Meaning
Italian La Nave Pirata Galleggiante[1]
Mondo 1-Aeronave[2]
The Floating Pirate Ship
World 1-Airship

Level maps[edit]

References[edit]

  1. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 17.
  2. ^ Super Mario Bros. Enciclopedia, pag. 38