Wild Sting Fling

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 05:20, June 22, 2023 by Mariuigi Khed (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Level
Wild Sting Fling
Donkey Kong fighting Wild Sting in Wild Sting Fling.
Level code 1-10
World Gangplank Galleon Ahoy!
Game Donkey Kong Land
Boss Wild Sting
Music track Boss
<< Directory of levels >>

Wild Sting Fling[1] is the boss level of Gangplank Galleon Ahoy!, the first world of the game Donkey Kong Land. The Kongs must defeat the titular stingray, Wild Sting, to progress to Kremlantis.

Layout[edit]

Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.

In the battle, Wild Sting flies in from a top corner of the screen and swoops down in smooth arcs. The Kong can attack Wild Sting by jumping on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a barrel roll or cartwheel.

After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.

Once seven hits have been landed, Wild Sting is defeated, and three Banana Bunches fall from the sky for the Kongs to optionally catch.

Names in other languages[edit]

Language Name Meaning
Italian Wild Sting Fling[2]
-

References[edit]

  1. ^ Donkey Kong Land instruction booklet, page 16.
  2. ^ Donkey Kong Land Italian booklet, pag. 16