Magikoopa: Difference between revisions

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Once defeated in combat, the brainwashing of the Smithy Gang will wear-off on the Magikoopa and its robes would turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a [[Treasure Chest]] that could give Mario unlimited coins.
Once defeated in combat, the brainwashing of the Smithy Gang will wear-off on the Magikoopa and its robes would turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a [[Treasure Chest]] that could give Mario unlimited coins.
Strangely the opening sequence of ''Super Mario RPG: Legend of the Seven Stars'' features Magikoopa boss similar to the one found in Bowser's Keep and an army of [[Terrapin]]s in the [[Forest Maze]] fighting Mario, [[Mallow]] and [[Geno]]. This Magikoopa, however, never appeared in the game.


=== ''Paper Mario'' ===
=== ''Paper Mario'' ===

Revision as of 20:19, January 31, 2008

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Magikoopas, or theoretically, Blue Magikoopas, are Koopa Troopas that can cast spells. They wear blue robes and hats resembling the garb of a wizard. They appear in the Super Mario World series, Super Mario RPG: Legend of the Seven Stars, Mario & Luigi: Superstar Saga, the Paper Mario series, and Super Mario Galaxy.

Appearances

Super Mario World

File:Magikoopa.jpg
A Magikoopa preparing to attack.

Magikoopas first appeared in Super Mario World. In this game they mainly appeared in fortresses, where they would pop out of thin-air and shoot magic at Mario or Luigi. There magic blasts had the power to turn a Block into a Yellow-Shelled Koopa, Thwimp or a Coin. The magic blasts came in the forms of shapes: a circle, a triangle, and a square. They basically seemed to replace Hammer Bros as the elite forces of the Koopa Troop.

Yoshi's Safari

A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa would attack Mario and Yoshi by teleporting around and shooting magic blasts. This Magikoopa could be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he would also make himself larger and therefore more powerful, although the target of his face was also widened, making the battle somewhat easier. In the end, the Magikoopa was defeated by Mario and Yoshi.

Super Mario RPG: Legend of the Seven Stars

File:Magikooparpg.jpg
Magikoopa in his restored status (blue robe).

In Super Mario RPG: Legend of the Seven Stars, several Magikoopas appear as minions of Bowser. Unfortunately for Bowser, the Magikoopas, along with the remaining members of the Koopa Troop, choose to abandon him rather than aid him battling the Smithy Gang.

Later on in Super Mario RPG: Legend of the Seven Stars, a red robed Magikoopa is encountered. This Magikoopa, possibly Kamek, had been brainwashed by the Smithy Gang and acted as a guard in Bowser's Keep. In battle, this Magikoopa wouldn't attack directly, it would instead summon monsters to fight for and protect it.

Once defeated in combat, the brainwashing of the Smithy Gang will wear-off on the Magikoopa and its robes would turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a Treasure Chest that could give Mario unlimited coins.

Strangely the opening sequence of Super Mario RPG: Legend of the Seven Stars features Magikoopa boss similar to the one found in Bowser's Keep and an army of Terrapins in the Forest Maze fighting Mario, Mallow and Geno. This Magikoopa, however, never appeared in the game.

Paper Mario

Magikoopas were semi-rare enemies in Paper Mario. One first appeared as a mid-boss in Shooting Star Summit, and they later appeared in Bowser's Castle. They maintained their teleportation abilities in this game, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. In this game some Magikoopas ride broomsticks, and have to be knocked off before Mario can hit them with his Hammer. They can also cast a healing spell, or make enemies stronger. Many sub-species were also introduced in this game.

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas would attack Mario and Luigi by shooting large, spinning rings of fire at them and they would also boost themselves or other enemies health or attack power.

Paper Mario: The Thousand-Year Door

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Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door, however this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville, and later in Rogueport Sewers. They have the same battle plan as in the first Paper Mario, they also have the ability to make 1 HP "copies" of themselves.

The species can also be found in a few of Bowser's events too. In one event, tons of them can be seen in Bowser's army as he and Lord Crump face off.

Super Mario Galaxy

Magikoopas make their 3-D platformer debut in Super Mario Galaxy. They attack using magic and are found in many different galaxies. One makes a brief appearance in the opening scene. He attacks Mario as the plumber tries to rescue the Princess, and sends him flying out into space. Also, a Giant Magikoopa named Kamella is introduced as a reoccurring boss.

Other Appearances

Mario Kart Series

An unnamed Magikoopa (possibly Kamek) was originally going to replace Koopa Troopa as a playable character in Mario Kart 64. However, he was later replaced by Donkey Kong for unknown reasons. A Magikoopa appears in the background of the Bowser Castle 3 course in Mario Kart: Super Circuit.

Mario Power Tennis

Several Magikoopas appear as spectators in the Bowser's Castle course in Mario Power Tennis. Aside from simply watching tennis games, these Magikoopas do nothing.

Mario Superstar Baseball

In Mario Superstar Baseball, Magikoopas were playable characters. Interestingly they are on Wario's team, instead of Bowser's. Red, Green and Yellow Magikoopas also appear in Mario Superstar Baseball as alternate color schemes for the game's playable Magikoopa.

Mario Party 8

In Mario Party 8, one Magikoopa appears on the Shy Guy's Perplex Express. Here the Magikoopa will use his magic powers to completely derail a traincar and place it at the end of the train.

Role Among the Koopa Troop

Although Magikoopas seemed to replace Hammer Bros. as the elite warriors of the Koopa Troop in Super Mario World, they are now seen more as last-resort body-guards, and personal advisers for Bowser.

Physical Features

All Magikoopas have curved beak-like mouth like an average Koopa Troopa. They all wear glasses and most wear wizard hats (though Kammy Koopa wears a witch's hat). They wear wizard robes that cover all their body, leaving sometimes only their feet uncovered. The most common color of their robe is blue, but they can be found in many other colors. Magikoopas can summon broomsticks to fly on, and they all have wands to cast their spells. The wands originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current wand design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end.

It's unknown if Magikoopas also have shells as they are never seen without their robes, but since they are a specie of Koopa Troopa it's most likely that they do have shells.

Other Info

Paper Mario Stats and Tattle Information

Mini-Boss:

  • HP: 8
  • Attack: 3
  • Defense: 0

Regular Magikoopa:

  • HP: 11
  • Attack: 3
  • Defense: 0
  • Tattle: This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.

In Bowser's Castle:

  • HP: 11
  • Attack: 6
  • Defense: 0
  • Tattle: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.

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Mario Superstar Baseball Bio

A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.

Appearances in Other Media

A Koopa Wizard, from the Super Mario World episode "The Yoshi Shuffle".

Cartoons

Magikoopas, though renamed Koopa Wizards made various appearances in the Super Mario World television series.

A Koopa Wizard character, said to be the strongest of them all and named Wizardheimer appeared in the episode "Ghosts 'R' Us".

The first appearance of Koopa Wizards as a species was in the episode "Rock TV", where Bowser used several Koopa Wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City; near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa Wizards hidden in them out, saying they taste disgusting.

A Koopa Wizard also appears in the episode "The Yoshi Shuffle" where it, after being angered by Luigi, who knocked it over, transforms him into an egg; this Koopa Wizard is eventually knocked backwards by a wayward, stone football thrown by Yoshi.

The last appearance of a Koopa Wizard was in the episode "Mama Luigi", where one appears to attack Mario while he was exploring the deserted Dome City.

Publications

Two unnamed Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa, similar to Kamek, was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.

Trivia

  • Magikoopas resemble the Wizzrobe from The Legend of Zelda series, as both are enemies who wear wizard robes, possess magic abilities and usually teleport across the room when throwing their spells.

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