Dream Table Tennis: Difference between revisions
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[[File:MaSo_TableTennis_DS.jpg|thumb|Dream Table Tennis in the [[Nintendo DS]] version. Shown: [[Wario]] against [[Knuckles the Echidna]]]] | [[File:MaSo_TableTennis_DS.jpg|thumb|Dream Table Tennis in the [[Nintendo DS]] version. Shown: [[Wario]] against [[Knuckles the Echidna]]]] | ||
'''Dream Table Tennis''' is a [[Table Tennis]]-based Dream Event in ''[[Mario & Sonic at the Olympic Games]]'', taking attributes from the ''[[Mario (franchise)|Mario]]'' and ''Sonic'' series and is similar to [[Dream Fencing]] in that it is a variation of a normal event but features new fantastic gameplay elements. Unlike [[Table Tennis]], Dream Table Tennis utilizes rally scoring. When a player scores, | '''Dream Table Tennis''' is a [[Table Tennis]]-based Dream Event in ''[[Mario & Sonic at the Olympic Games]]'', taking attributes from the ''[[Mario (franchise)|Mario]]'' and ''Sonic'' series and is similar to [[Dream Fencing]] in that it is a variation of a normal event but features new fantastic gameplay elements. Unlike [[Table Tennis]], Dream Table Tennis utilizes rally scoring. When a player scores, they get a point for every hit in the rally. The players have a gauge that increases. Once it is filled to a certain degree, characters can use special attacks; these attacks may have effects can be incredibly fast returns or invisible balls. The first player to reach a set amount of points is the victor. | ||
==Controls== | ==Controls== |
Revision as of 02:11, July 23, 2019
It has been requested that this article be rewritten and expanded to include more information.
Dream Table Tennis is a Table Tennis-based Dream Event in Mario & Sonic at the Olympic Games, taking attributes from the Mario and Sonic series and is similar to Dream Fencing in that it is a variation of a normal event but features new fantastic gameplay elements. Unlike Table Tennis, Dream Table Tennis utilizes rally scoring. When a player scores, they get a point for every hit in the rally. The players have a gauge that increases. Once it is filled to a certain degree, characters can use special attacks; these attacks may have effects can be incredibly fast returns or invisible balls. The first player to reach a set amount of points is the victor.
Controls
Wii version
Dream Table Tennis is played by holding the Wii Remote like a paddle. Players swing the remote to hit the ball. A serve is executed by first swinging the controller up to throw the ball up and then swinging at the right time to finish the serve. Forehand and Backhand swings can be used and are determined by how the player swings the controller. Holding down the button during a volley will make the character simply rebound the ball over the net. Pressing down the button will make the ball rocket over the table (which is best countered by using a rebound shot). Holding down both and when the gage is filled activates a characters special attack. The special attacks either make the ball invisible or knock the other character over.
DS version
This event is one of the few DS events where the Touch Screen isn't utilized. The and buttons are used for regular swings and the button is used to send a very fast rebound across the table. The button activates a character's special attack.
Missions
Amy
Amy Rose's fourth mission is Dream Table Tennis. To win it, she must finish with a special move when she has her last point.
Luigi
Luigi's fifth mission in the Wii version is Dream Table Tennis. To win this mission, Luigi must rally a 10 shot rally, score 10 points all at once.
Vector
Vector the Crocodile's fourth mission is Dream Table Tennis. To win it, he must defeat Yoshi.
Wario
Wario's third mission is Dream Table Tennis. To win this mission, he must defeat Mario.
Description
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