phrog

Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Galaxy and Super Mario Sunshine.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Sandbox for current project

Setting

Courses

Courses
First Floor and Mezzanine
01. Bob-omb Battlefield
 ×7  ×1
Missions 02. Whomp's Fortress
 ×7  ×1
Missions
    Big Bob-omb on the Summit   Footrace with Koopa the Quick     Chip Off Whomp's Block   To the Top of the Fortress
  Shoot to the Island in the Sky   Find the 8 Red Coins   Shoot into the Wild Blue   Red Coins on the Floating Isle
  Mario Wings to the Sky   Behind Chain Chomp's Gate   Fall onto the Caged Island   Blast Away the Wall
  Treasure in the Sky   Whomps and Flowers
Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful Bob-omb Buddies and the enemy Bob-ombs. Once the battle is over, the Bob-omb Buddies allow Mario to access their cannons. There is a floating island in the east, and a barred cave towards the center with a Chain Chomp leashed in front of it. A fortress in the sky. It is ruled by a Big Whomp who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once defeated, a climbable spire appears at the top. A chain of floating islands are in the northeast. They can we reached with the help of Hoot, a sleepy owl found in the course's single tree.
Unlock criterion: enter Mushroom Castle Unlock criterion: collect a Power Star
03. Jolly Roger Bay
 ×7
Missions 04. Cool, Cool Mountain
 ×7
Missions
    Plunder in the Sunken Ship   Can the Eel Come Out to Play?     Slip Slidin' Away   Li'l Penguin Lost
  Treasure of the Ocean Cave   Red Coins on the Ship Afloat   Big Penguin Race   Frosty Slide for 8 Red Coins
  Blast to the Stone Pillar   Through the Jet Stream   Snowman's Lost His Head   Wall Kicks Will Work
  Pirates' Plunder   Dough in the Snow
A cove containing the wreck of a sunken ship. A giant moray eel nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds treasure chests. Solving the puzzle of the chests reveals a Power Star. A snow-covered mountain inhabited by penguins and snowpeople. Wooden bridges and moving gondolas are built into the side of the mountain. A cabin is near its peak. This cabin contains the Snow Slide, where Mario is challenged by a big belly-sliding penguin.
Unlock criterion: collect 3 Power Stars Unlock criterion: collect 3 Power Stars
Bowser in the Dark World
 ×1  ×1
Missions The Princess's Secret Slide
 ×2
Missions
    First battle with Bowser   8 Red Coins     The Princess's Secret Slide   Second Star
TBW.
Unlock criterion: collect 8 Power Stars
TBW.
Unlock criterion: collect a Power Star
The Secret Aquarium
 ×1
Missions Tower of the Wing Cap
 ×1
Missions
    The Secret Aquarium     Flying for Coins
TBW.
Unlock criterion: collect 3 Power Stars
TBW.
Unlock criterion: collect 10 Power Stars
The Castle Basement and Courtyard
05. Big Boo's Haunt
 ×7  ×4
Missions 06. Hazy Maze Cave
 ×7
Missions
    Go on a Ghost Hunt   Ride Big Boo's Merry-Go-Round     Swimming Beast in the Cavern   Elevate for 8 Red Coins
  Secret of the Haunted Books   Seek the 8 Red Coins   Metal-Head Mario Can Move!   Navigating the Toxic Maze
  Big Boo's Balcony   Eye to Eye in the Secret Room   A-Maze-Ing Emergency Exit   Watch for Rolling Rocks
  Beat the Boos!   Blue Coins in the Haze
The haunted house hidden in Princess Peach's courtyard. The rooms of the house contain ghosts and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found. An underground labyrinth filled with dead ends, traps, and bottomless pits. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with rolling Boulders in the the northwest, and a maze with toxic clouds in the northeast. The lower floor leads to a pool that holds a friendly sea dragon.
Unlock criteria: clear Bowser in the Dark World, collect 12 Power Stars, and defeat the Big Boo that holds the small carousel in the courtyard Unlock criterion: clear Bowser in the Dark World
07. Lethal Lava Land
 ×7  ×2
Missions 08. Shifting Sand Land
 ×7  ×1
Missions
    Boil the Big Bully   Bully the Bullies     In the Talons of the Big Bird   Shining Atop the Pyramid
  8-Coin Puzzle with 15 Pieces   Red-Hot Log Rolling   Inside the Ancient Pyramid   Stand Tall on the Four Pillars
  Hot-Foot-It into the Volcano   Elevator Tour in the Volcano   Free Flying for 8 Red Coins   Pyramid Puzzle
  Surf the Lava   Once More into the Pyramid
Platforms in a lava sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. Bullies appear in this course and will knock Mario into lava on contact. Sparkies and other fiery obstacles also appear that burn him when touched. Desert sands surrounding a pyramid. A condor flies through the sky here. Much of the course is covered in quicksand and steep dunes. Little tornados can be used to avoid obstacles. Narrow walkways are found in the northeast and a small oasis in the northwest. The pyramid can be entered, where a labyrinth leads to the boss Eyerok.
Unlock criterion: clear Bowser in the Dark World Unlock criterion: clear Bowser in the Dark World
09. Dire, Dire Docks
 ×7
Missions Bowser in the Fire Sea
 ×1  ×1
Missions
    Board Bowser's Sub   Chests in the Current     Second battle with Bowser   8 Red Coins
  Pole-Jumping for Red Coins   Through the Jet Stream
  The Manta Ray's Reward   Collect the Caps...
  Above the Submarine Pen
Deep water. A whirlpool is at the center of the seabed and is circled by sharks and a manta ray. A corridor in the east leads to an wider area where Bowser has hidden a submarine. TBW.
Unlock criterion: collect 30 Power Stars Unlock criterion: complete "Board Bowser's Sub"
Cavern of the Metal Cap
 ×1
Missions Vanish Cap Under the Moat
 ×1
Missions
    Grab 8 Red Coins     8 Red Coins
TBW.
Unlock criterion: clear Bowser in the Dark World
TBW.
Unlock criteria: clear Bowser in the Dark World and drain the castle's moat
Upper Floors and Tower
10. Snowman's Land
 ×7  ×1
Missions 11. Wet-Dry World
 ×7
Missions
    Snowman's Big Head   Chill with the Bully     Shocking Arrow Lifts!   Top o' the Town
  In the Deep Freeze   Whirl from the Freezing Pond   Secrets in the Shallows & Sky   Express Elevator--Hurry Up!
  Shell Shreddin' for Red Coins   Into the Igloo   Go to Town for Red Coins   Quick Race Through Downtown!
  Coin Cold Storage   Blue Coin Collecting
A chilly land surrounding a giant Snowman. Slippery ice and freezing ponds occur in this course. Chill Bully occurs on a floating island of ice in the east. Narrow paths allow Mario to ascend the Snowman, but he will begin to blow gusts of air when he nears his head. An enterable igloo is near the base of the Snowman. A flooded, empty town. There are colorful switches at several locations in the town that cause the water level to rise or fall. There is a hidden Downtown area that can only be accessed through the cage in the southeast.
Unlock criterion: clear Bowser in the Fire Sea Unlock criterion: clear Bowser in the Fire Sea
12. Tall, Tall Mountain
 ×7
Missions 13. Tiny-Huge Island
 ×7
Missions
    Scale the Mountain   Mystery of the Monkey Cage     Pluck the Piranha Flower   The Tip Top of the Huge Island
  Scary 'Shrooms, Red Coins   Mysterious Mountainside   Rematch with Koopa the Quick   Five Itty Bitty Secrets
  Breathtaking View from Bridge   Blast to the Lonely Mushroom   Wiggler's Red Coins   Make Wiggler Squirm
  Challenge the Slide!   Stomp the Giants
A tall mountain surrounded by mushrooms high above the sea. Gusts of wind and the Fwoosh enemy make ascending the mountain challenging. The entrance to a secret slide can be found near the summit. Ukkikis live in this course, one of which attempts to steal Mario's cap. An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home to Wiggler. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two and doing so is required to obtain all of its Power Stars.
Unlock criterion: clear Bowser in the Fire Sea Unlock criterion: clear Bowser in the Fire Sea
14. Tick Tock Clock
 ×1  ×1
Missions 15. Rainbow Ride
 ×2
Missions
    Roll into the Cage   The Pit and the Pendulums     Cruiser Crossing the Rainbow   The Big House in the Sky
  Get a Hand   Stomp on the Thwomp   Coins Amassed in a Maze   Swingin' in the Breeze
  Timed Jumps on Moving Bars   Stop Time for Red Coins   Tricky Triangles!   Somewhere Over the Rainbow
  Multi-Coin Blocks   Blue Coins Atop the Maze
A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork that can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course. Floating islands and moving platforms high in the sky. Magic Carpets travel along rainbows at certain portions of the course, one of which feeds through a floating palace. The Rainbow Cruiser can be found in the northeast.
Unlock criterion: collect 50 Power Stars Unlock criterion: collect 50 Power Stars
Bowser in the Sky
 ×1
Missions Wing Mario Over the Rainbow
 ×1
Mission
    Final battle with Bowser   8 Red Coins     Cloud Hopping for Coins
TBW.
Unlock criterion: collect 70 Power Stars
TBW.
Unlock criterion: collect 50 Power Stars
Other
Mushroom Castle
 ×6
Missions
    A Gift from Toad (basement)   A Gift from Toad (second floor)
  A Gift from Toad (third floor)   That Wascally Wabbit! (after collecting 15 Power Stars)
  That Wascally Wabbit! (after collecting 50 Power Stars)
Princess Peach's castle in the Mushroom Kingdom.
Unlock criterion: begin a new save file

Mushroom Castle

References