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{{DKClevelbox
{{DKC level infobox
|title=Clam City
|image=[[File:Clam City.png]]
|image=[[File:Clam City.png|256px]]
|code=3 - 6 (SNES & GBC)<br>3 - 5 (GBA)
|code=3 - 6 (SNES)<br>3 - 5 (GBA)
|world=[[Vine Valley (world)|Vine Valley]]
|world=[[Vine Valley (world)|Vine Valley]]
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|notes=This level features many [[Clambo]]s, who are able to fire multiple pearls at once.
|before=[[Orang-utan Gang|<<]]
|after=[[Bumble B. Rumble|>>]]
|before2=[[Orang-utan Gang|<<]]
|before2=[[Orang-utan Gang|<<]]
|after2=[[Temple Tempest|>>]]
|after2=[[Bumble B. Rumble|>>]]
|song=Aquatic Ambiance
|before3=[[Orang-utan Gang|<<]]
|after3=[[Temple Tempest|>>]]
|track=Aquatic Ambiance
}}
}}
'''Clam City''' is the sixteenth level of ''[[Donkey Kong Country]]'' (fifteenth in Game Boy Advance version), and the sixth and final level of the [[Vine Valley (world)|Vine Valley]] area in the [[Super Nintendo Entertainment System]] version. It is also the fifth level of the Vine Valley area in the [[Game Boy Advance]] remake, having switched places with [[Temple Tempest]].
'''Clam City''' is the sixteenth level of ''[[Donkey Kong Country]]'' as well as the sixth and final level of the [[Vine Valley (world)|Vine Valley]], though in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], it is instead the fifteenth level of the game and the fifth level of Vine Valley, due to [[Temple Tempest]] becoming the final level. Clam City is the second underwater level, but unlike [[Coral Capers]], it takes place in a sea rather than a lakebed. [[Clambo]]s are the main enemy, and they spit out pearls at [[Donkey Kong]] and [[Diddy Kong]]. [[Enguarde]] can be freed from his [[animal crate]] in the level, by passing through a coral wall west of the first DK Barrel. Like other underwater levels, Clam City does not have any [[Bonus Level]]s, and is the third level to not have any.


This level is the second underwater level in the game, but unlike [[Coral Capers]], this one takes place in the sea (instead of a lakebed). [[Donkey Kong]] and [[Diddy Kong]] are bound to meet various aquatic enemies such [[Clambo]]s, [[Bitesize]]s, [[Chomps Jr.]], [[Chomps]], and [[Croctopus|Croctopi]]. But as the name of the level implies, Clambos are found everywhere in Clam City, shooting multiple pearls at the [[Kong]]s. Observing the Clambos' attack patterns is highly recommended to go through this level safely. [[Enguarde]] also appears in a secret area in the level. This is also the third level not to feature any [[Bonus Level]]s.
==Layout==
{{multiframe|[[File:ClamCity-GBC.png]] [[File:ClamCity-GBA.png|180px]]|Clam City's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
At the beginning of the level, the Kongs swim into an area that progressively becomes wider as they move forward. They can find a Clambo at the bottom corner of the area under a thin passage leading upwards. This passage takes them into another wide area, where the first [[DK Barrel]] in the level is located. Another passage leading to the south branches off of this area. As the heroes swim through it, they come past a Bitesize and a Clambo shooting pearls at them. A small channel under a coral wall is at the bottom of this passage. An area full of Bitesizes is on the other side of the passage, containing a small alcove with the [[KONG Letters|letter O]] in it. After traveling into a slightly smaller area at the end of here, the Kongs come up to a Clambo, who shoots two pearls at once. Another passage is to the north of it. The passage becomes wider after the primates swim slightly higher, giving them more space to avoid the pearls of the many Clambos found throughout it. At the top of the wide passage, they can find a DK Barrel in a small alcove and another thin channel with a large area full of Chomps Jr. enemies after it. A passage at the other side of this area includes an alcove with the level's [[Star Barrel|Continue Barrel]] in it. A group of bananas forming into an arrow shape stand below the barrel.


==Level Layout==
The Kongs can find a wide pathway facing north ahead of here. A Clambo shoots pearls from the center of it. Another Clambo sits on a coral structure at the top of the area, shooting three pearls at once. Once the primates swim over it, they can find a pathway facing south, holding a lone Clambos in a small alcove. A smaller passage at the bottom of this area leads past a DK Barrel and into a wide passage leading to the north. As the Kongs progress through it, they come up to five Chomps enemies and then the letter N, located at the top of the area in a corner. A tight channel leading into another open area is to the right of here with another Clambo in it. The enemy, who guards a [[Winky]] [[animal token|Token]], shoots several pearls at once. If the duo manages to dodge the pearl projectiles, they can access a section full of many Croctopuses. At this point, they can find a sign that indicates that the level is almost complete. Once they pass the octopus-like foes, they move through another short channel and enter a square-shaped area containing a Clambo on a coral structure with the letter G under it. An exit sign stands on the opposite side of the enemies, pointing to the exit.
At the beginning of the level, the Kongs swim into an area that progressively becomes wider as they move forward. They can find a Clambo at the bottom corner of the area under a thin passage leading upwards. This passage takes them into another wide area, where the first [[DK Barrel]] in the level is located. Another passage leading to the south branches off of this area. As the heroes swim through it, they come past a Bitesize and a Clambo shooting pearls at them. A small channel under a coral wall is at the bottom of this passage. An area full of Bitesizes is on the other side of the passage, containing a small alcove with the [[K-O-N-G Letters|letter O]] in it. After traveling into a slightly smaller area at the end of here, the Kongs come up to a Clambo, who shoots two pearls at once. Another passage is to the north of it. The passage becomes wider after the primates swim slightly higher, giving them more space to avoid the pearls of the many Clambos found throughout it. At the top of the wide passage, they can find a DK Barrel in a small alcove and another thin channel with a large area full of Chomps Jr. enemies after it. A passage at the other side of this area includes an alcove with the level's [[Star Barrel]] in it. A group of bananas forming into an arrow shape stand below the barrel.


[[File:Clam City 2.png|thumb|left|180px|The heroes approach the Clambo, who guards an Animal Token.]]
After going through the exit, the Kongs can fight [[Queen B.]] at [[Bumble B. Rumble]]. In the Game Boy Advance remake, finishing the level unlocks [[Cranky's Cabin]], [[Candy's Dance Studio]], and the level [[Temple Tempest]].  
The Kongs can find a wide pathway facing north ahead of here. A Clambo shoots pearls from the center of it. Another Clambo sits on a coral structure at the top of the area, shooting three pearls at once. Once the primates swim over it, they can find a pathway facing south, holding a lone Clambos in a small alcove. A smaller passage at the bottom of this area leads past a DK Barrel and into a wide passage leading to the north. As the Kongs progress through it, they come up to five Chomps enemies and then the letter N, located at the top of the area in a corner. A tight channel leading into another open area is to the right of here with another Clambo in it. The enemy, who guards an [[Animal Token]] of [[Winky the Frog]], shoots several pearls at once. If the duo manages to dodge the pearl projectiles, they can access a section full of many Croctopi. At this point, they can find a sign that indicates that the level is almost complete. Once they pass the octopus-like foes, they move through another short channel and enter a square-shaped area containing a Clambo on a coral structure with the letter G under it. An exit sign stands on the opposite side of the enemies, pointing to the exit. Once they swim into it, they gain access to the next level.
{{br|left}}
{{br|left}}


==Hidden Collectibles and Objects==
==Enemies==
The following enemies appear, in the following quantities:
 
<gallery>
Bitesize.png|[[Bitesize]] (7)
Clambo DKC.png|[[Clambo]] (8)
Chomps.png|[[Chomps]] (6)
Chomps Jr DKC sprite.png|[[Chomps Jr.]] (6)
Croctopus-purple-DKC.png|[[Croctopus]]{{footnote|main|a}}
</gallery>
{{footnote|note|a|Only two Croctopuses appear in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]].}}
 
==Items and objects==
[[File:Clam City 2.png|thumb|The Winky Token is guarded by a Clambo, shortly after the letter N]]
<gallery>
Banana DKC SNES.png|[[Banana]] (54)
DK Barrel DKC.png|[[DK Barrel]] (3)
Winky Token Sprite SNES.png|[[Winky]] [[animal token|Token]]
</gallery>
{{br}}
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: After passing the first Clambo, the heroes head up a passage. They can find a hidden pathway through the wall to the left of the passage that leads them into an area with an [[Animal Crate]] containing Enguarde and the letter K.
[[File:ClamCityLetterO.png|thumb|The location of the letter O]]
*O: Shortly after passing the first DK Barrel in the level, the heroes access a wide area full of Bitesizes. The letter O is at the top of this area in a small alcove.
*'''K:''' Left of the first DK Barrel, the Kongs can swim through the coral reefs to go in a hidden area with both the Enguarde Box and letter K.
*N: From the third DK Barrel, the Kongs head north through an area full of Chomps. The letter N is at the top of this area in a corner.
*'''O:''' Shortly after the first DK Barrel, the Kongs must swim through a wide area with some Bitesizes. The letter O is in a small alcove at the top of the area.
*G: The final Clambo in the level, found immediately before the exit, sits on a stationary structure. The letter G is under this structure in a narrow passage.
*'''N:''' From the second DK Barrel, the Kongs must swim up a path with many Chomps. The letter N is at the top-left corner after the Chomps.
 
*'''G:''' Right before the exit is a Clambo atop some coral reefs. The letter G is under the structure in a narrow passage.
===Photograph (Game Boy Advance version only)===
{{br}}
*Shortly after the letter O, the Kongs begin to head north, approaching a Clambo found in an alcove to the left. They should maneuver around it to find a hidden area with a camera icon in it. If they collect this object, they earn a picture of a Clambo on the second page of their [[scrapbook]].
===Key items===
*'''[[Photograph]]''' (Game Boy Advance version): Shortly after the letter O, the Kongs must go up and approach a Clambo in an alcove to the left. They must swim behind it to enter a hidden area with a [[photograph]]. The photograph depicts a Clambo on the second page of the [[Scrapbook (Donkey Kong Country series)|scrapbook]].


==Gallery==
==Gallery==
<gallery>
<gallery>
Clam City 4.png|The Kongs meet the first Clambo in the level.
Clam City 4.png|The Kongs meet the first Clambo in the level
Clam City.png|Donkey avoids a Clambo.
ClamCityLetterK.png|The location of the letter K
Clam City 3.png|Diddy Kong swims in an area full of Chomps Jrs.
Clam City 5.png|The Kongs approach the level's Continue Barrel]]
Clam City 2.png|The Kongs meet another Clambo.
ClamCityLetterN.png|The location of the letter N
ClamCityLetterG.png|The location of the letter G
Clam City 6.png|The characters swim around several Bitesizes
Clam City 3.png|The Kongs swim in an area full of Chomps Jrs
ClamCity-GBC-K.png|The location of the letter K in the Game Boy Color version
ClamCity-GBA-2.png|The characters are surrounded by several Chomps Jrs. in the Game Boy Advance version
ClamCity-GBA-1.png|The location of the photograph in the Game Boy Advance version
</gallery>
</gallery>


Line 46: Line 70:
|JapR=Kuranbō no umi
|JapR=Kuranbō no umi
|JapM=Clambo's Sea
|JapM=Clambo's Sea
|Fra=Cité des Clams
|FraM=Literal translation
|Spa=Ciudad Almeja
|Spa=Ciudad Almeja
|SpaM=Literal Translation
|SpaM=Clam City
|Ger=Markt Austern (SNES)<br />Muschel-Mania (GBA)
|Fre=Cité des Clams (SNES)<br>Cité Clap (GBC)
|GerM=Market (Town) Oysters (SNES)<br />Clam Mania (GBA)
|FreM=Clam City<br>Clap City
|Ger=Markt Austern (SNES)<br>Muschel-Mania (GBC/GBA)
|GerM=Market (Town) Oysters (SNES)<br>Clam Mania (GBC/GBA)
|Ita=Squali affamati
|ItaM=Hungry sharks
}}
}}
{{NIWA|DKWiki=1}}
 
{{DKC}}
{{DKC levels}}
{{DKC Levels}}
[[Category:Aquatic areas]]
[[Category:Cities and Towns]]
[[Category:Bodies of Water]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Levels]]
[[Category:Donkey Kong Country levels]]

Latest revision as of 12:19, April 1, 2024

Level
Clam City
Clam City.png
Level code 3 - 6 (SNES & GBC)
3 - 5 (GBA)
World Vine Valley
Game Donkey Kong Country
Music track Aquatic Ambiance
<< Directory of levels (SNES & GBC) >>
<< Directory of levels (GBA) >>

Clam City is the sixteenth level of Donkey Kong Country as well as the sixth and final level of the Vine Valley, though in the Game Boy Advance version, it is instead the fifteenth level of the game and the fifth level of Vine Valley, due to Temple Tempest becoming the final level. Clam City is the second underwater level, but unlike Coral Capers, it takes place in a sea rather than a lakebed. Clambos are the main enemy, and they spit out pearls at Donkey Kong and Diddy Kong. Enguarde can be freed from his animal crate in the level, by passing through a coral wall west of the first DK Barrel. Like other underwater levels, Clam City does not have any Bonus Levels, and is the third level to not have any.

Layout[edit]

Clam City in the Game Boy Color version of Donkey Kong Country Clam City in the Game Boy Advance version of Donkey Kong Country
Clam City's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

At the beginning of the level, the Kongs swim into an area that progressively becomes wider as they move forward. They can find a Clambo at the bottom corner of the area under a thin passage leading upwards. This passage takes them into another wide area, where the first DK Barrel in the level is located. Another passage leading to the south branches off of this area. As the heroes swim through it, they come past a Bitesize and a Clambo shooting pearls at them. A small channel under a coral wall is at the bottom of this passage. An area full of Bitesizes is on the other side of the passage, containing a small alcove with the letter O in it. After traveling into a slightly smaller area at the end of here, the Kongs come up to a Clambo, who shoots two pearls at once. Another passage is to the north of it. The passage becomes wider after the primates swim slightly higher, giving them more space to avoid the pearls of the many Clambos found throughout it. At the top of the wide passage, they can find a DK Barrel in a small alcove and another thin channel with a large area full of Chomps Jr. enemies after it. A passage at the other side of this area includes an alcove with the level's Continue Barrel in it. A group of bananas forming into an arrow shape stand below the barrel.

The Kongs can find a wide pathway facing north ahead of here. A Clambo shoots pearls from the center of it. Another Clambo sits on a coral structure at the top of the area, shooting three pearls at once. Once the primates swim over it, they can find a pathway facing south, holding a lone Clambos in a small alcove. A smaller passage at the bottom of this area leads past a DK Barrel and into a wide passage leading to the north. As the Kongs progress through it, they come up to five Chomps enemies and then the letter N, located at the top of the area in a corner. A tight channel leading into another open area is to the right of here with another Clambo in it. The enemy, who guards a Winky Token, shoots several pearls at once. If the duo manages to dodge the pearl projectiles, they can access a section full of many Croctopuses. At this point, they can find a sign that indicates that the level is almost complete. Once they pass the octopus-like foes, they move through another short channel and enter a square-shaped area containing a Clambo on a coral structure with the letter G under it. An exit sign stands on the opposite side of the enemies, pointing to the exit.

After going through the exit, the Kongs can fight Queen B. at Bumble B. Rumble. In the Game Boy Advance remake, finishing the level unlocks Cranky's Cabin, Candy's Dance Studio, and the level Temple Tempest.

Enemies[edit]

The following enemies appear, in the following quantities:

a - Only two Croctopuses appear in the Game Boy Color version.

Items and objects[edit]

Clam City
The Winky Token is guarded by a Clambo, shortly after the letter N

K-O-N-G Letters[edit]

The letter O in Clam City
The location of the letter O
  • K: Left of the first DK Barrel, the Kongs can swim through the coral reefs to go in a hidden area with both the Enguarde Box and letter K.
  • O: Shortly after the first DK Barrel, the Kongs must swim through a wide area with some Bitesizes. The letter O is in a small alcove at the top of the area.
  • N: From the second DK Barrel, the Kongs must swim up a path with many Chomps. The letter N is at the top-left corner after the Chomps.
  • G: Right before the exit is a Clambo atop some coral reefs. The letter G is under the structure in a narrow passage.

Key items[edit]

  • Photograph (Game Boy Advance version): Shortly after the letter O, the Kongs must go up and approach a Clambo in an alcove to the left. They must swim behind it to enter a hidden area with a photograph. The photograph depicts a Clambo on the second page of the scrapbook.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クランボーの海[?]
Kuranbō no umi
Clambo's Sea
French Cité des Clams (SNES)
Cité Clap (GBC)
[?]
Clam City
Clap City
German Markt Austern (SNES)
Muschel-Mania (GBC/GBA)
[?]
Market (Town) Oysters (SNES)
Clam Mania (GBC/GBA)
Italian Squali affamati[?] Hungry sharks
Spanish Ciudad Almeja[?] Clam City