Mad Mole Holes: Difference between revisions

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'''Mad Mole Holes''' is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. The [[Kong]]s must whack a giant mole, [[Hard Hat]], to progress to [[Big Ape City]].
'''Mad Mole Holes''' is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought.


==Level layout==
==Level layout==
The fight takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status.
The fight is similar to {{wp|Whac-a-Mole}}, and it takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available from the start, regardless of their previous status.


When the mole boss emerges from a hole, he is invulnerable while wearing his hard hat, although touching him does not cause damage to the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.
Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.


After a moment, he rolls his hat in the direction he is facing, which injures the Kongs if they touch it but leaves him vulnerable to being [[jump]]ed or even walked over. There's a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although he assumes his "hurt" pose and takes the hit. He dives back down into his current hole if not hit, and emerges wearing a hat again.
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There's a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.


After every hit, his speed increases and the window where he is vulnerable before retreating shortens. After eight hits, he is defeated, three bunches of [[banana]]s fall from the ceiling and the way to Big Ape City is clear.
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana|Banana Bunches]] fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].


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Revision as of 12:22, March 5, 2019

Template:Levelbox Mad Mole Holes is the boss level of the Monkey Mountains & Chimpanzee Clouds, the third world of the game Donkey Kong Land. It is where Hard Hat is fought.

Level layout

The fight is similar to Whac-a-Mole, and it takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available from the start, regardless of their previous status.

Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.

After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how King K. Rool attacks by throwing his crown. This provides the Kongs an opportunity to jump on or even walk over Hard Hat. There's a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.

After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three Banana Bunches fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to Big Ape City.