World 1-Airship (Super Mario Bros. 3): Difference between revisions
LinkTheLefty (talk | contribs) (Added quartet-cannon, and changed facing directions to basic arrows for readability and to lessen confusion with diagonal cannon.) |
LinkTheLefty (talk | contribs) m (→Enemies: It's not really infinite as a scrolling stage.) |
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|[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]]||3 | |[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]]||3 | ||
|- | |- | ||
|[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s|| | |[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s||Spawned by Turtle Cannons | ||
|- | |- | ||
|[[File:SMB3 Cannon.png]]<br>[[Cannon]]||3 (↖)<br>2 (↙)<br>1 (↗) | |[[File:SMB3 Cannon.png]]<br>[[Cannon]]||3 (↖)<br>2 (↙)<br>1 (↗) | ||
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|[[File:SMB3 Cannon spinning cardinal.png]]<br>[[Quartet-cannon]]||1 | |[[File:SMB3 Cannon spinning cardinal.png]]<br>[[Quartet-cannon]]||1 | ||
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|[[File:SMB3 CannonBall.png]]<br>[[Cannonball]]s|| | |[[File:SMB3 CannonBall.png]]<br>[[Cannonball]]s||Spawned by cannons | ||
|- | |- | ||
|style="background:black"|[[File:SMB3LarryKoopaSprite.gif]]<br>{{color-link|Larry Koopa|white}}||1 (boss) | |style="background:black"|[[File:SMB3LarryKoopaSprite.gif]]<br>{{color-link|Larry Koopa|white}}||1 (boss) |
Revision as of 15:30, April 14, 2024
Level | |
---|---|
World 1-Airship | |
World | Grass Land |
Game | Super Mario Bros. 3 |
Time limit | 300 seconds |
Boss | Larry Koopa |
<< Directory of levels >> |
World 1-Airship is the eighth level of Super Mario Bros. 3 and the final level of World 1, Grass Land, as well as being the first airship level in the game.
Layout
Upon entering the palace, a Toad tells the player the King's Magic Wand has been stolen and the King has been transformed. The game will then transition to the player character running to the anchor of an airship and climbs up.
The airship is an autoscrolling level with many cannons and Turtle Cannons; if Mario gets crushed by the scrolling screen, he loses a life. Midway through the airship, there is a ? Block containing a power-up, as well as a quartet-cannon that fires two cannonballs at once. At the end of the airship are cannons that point toward the Warp Pipe at the end, which leads to the boss fight with Larry Koopa.
Larry Koopa will start by firing a blast of magic at the player, and he will also jump slightly as he moves around. Jumping on his head will cause him to retreat into his shell and jump after the player. When he pops back out of his shell, he will immediately fire another magic blast. Jumping on his head two more times will defeat Larry Koopa, restore the King to normal, and the player will move on to Desert Land.
Enemies
Name | Count |
---|---|
Turtle Cannon |
3 |
Bullet Bills |
Spawned by Turtle Cannons |
Cannon |
3 (↖) 2 (↙) 1 (↗) |
Quartet-cannon |
1 |
Cannonballs |
Spawned by cannons |
Larry Koopa |
1 (boss) |
Level statistics
- Power-ups: 1 (Super Mushroom or Fire Flower)
- 1-Up Mushrooms: 0
- Secret areas: 0
Names in other languages
Language | Name | Meaning |
---|---|---|
Italian | La Nave Pirata Galleggiante[1] Mondo 1-Aeronave[2] |
The Floating Pirate Ship World 1-Airship |
Level maps
References
- ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 17.
- ^ Super Mario Bros. Enciclopedia, pag. 38