World 5-6 (Super Mario Bros. 3)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
World 5-6
World 5-6 (Super Mario Bros. 3) from Super Mario Bros. 3
Super Mario Bros. 3
World 5-6 (Super Mario Bros. 3) from Super Mario All-Stars
Super Mario All-Stars
Level code 5-6
World Sky Land
Game Super Mario Bros. 3
Time limit 300 seconds
Music track Athletic Theme
Music sample
Level progression
← Previous
World 5-5
World 5-7
Next →
World 5-7
World 5-Fortress 2
Super Mario Bros. 3 levels

World 5-6 is the sixth normal level, and the eighth level overall in Sky Land from Super Mario Bros. 3.

Layout[edit]

This is a relatively short level, the player must jump on the Para-Beetles found here to progress. This level is also autoscrolling. Mario starts on a cloud with some Wood Blocks nearby, after this there are some Para-Beetles along with some cloud platforms. Afterwards, there is a ? Block with a power-up, and a red Koopa Paratroopa blocking the way to some Jump Blocks needed for the player to progress, as Para-Beetles stop appearing at this point. Shortly after this, there are some Brick Blocks, one of them contains a Switch Block, which can be used to turn the horizontally aligned coins into Brick Blocks, thus helping the player to jump safely. On the same area, Fire Chomps start appearing, the player must avoid them until they reach a Warp Pipe leading to the goal, which is being guarded by a Lakitu.

Enemies[edit]

Sprite Name Count
Para-Beetle from Super Mario Bros. 3 Para-Beetle 16
A Koopa Paratroopa flying in Super Mario Bros. 3, as seen in a land stage. Red Koopa Paratroopa 1
A Fire Chomp shooting in Super Mario Bros. 3, as seen in a land stage. Fire Chomp 1
A Lakitu idling in Super Mario Bros. 3, as seen in a land stage. Lakitu 1
Spiny walking from Super Mario Bros. 3 Spiny (infinitely thrown by Lakitus)
A Spiny Egg in Super Mario Bros. 3, as seen in a land stage. Spiny Egg (infinitely thrown by Lakitus)

Level statistics[edit]

Level map[edit]

World 5-6's full layout