Super Mario 3D Land
- This article is about the Nintendo 3DS game. For the stage in the Super Smash Bros. series also referred to as "Super Mario 3D Land", see 3D Land.
- Not to be confused with Super Mario Land, Super Mario 3D World, or Super Mario Land 3.
| Super Mario 3D Land | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
North American box art For alternate box art, see the related gallery. | |||||||||||||||||||||
| Developers | Nintendo EAD Tokyo Brownie Brown[1] | ||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||||||
| Release dates | Retail: Nintendo eShop: Nintendo Selects: | ||||||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||||
| Genres | Platformer, Action-adventure | ||||||||||||||||||||
| Ratings |
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| Mode | Single-player | ||||||||||||||||||||
| Format | |||||||||||||||||||||
| Input | |||||||||||||||||||||
| Serial codes | |||||||||||||||||||||
Super Mario 3D Land is a single-player game in the Super Mario series for the Nintendo 3DS, released in November 2011, and is the first Super Mario game overall for the console. It is the fourteenth entry in the Super Mario series,[13][14] the second 3D Super Mario platformer for a handheld device (with Super Mario 64 DS being the first and an enhanced remake of the first 3D platformer adventure) and, as noted by Reggie Fils-Aimé at E3 2011, the first 3D Super Mario platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling 2D Super Mario games, but it is a 3D platformer in the vein of games like Super Mario 64 and Super Mario Galaxy. The game was created by the same development team that worked on the Super Mario Galaxy games and Donkey Kong Jungle Beat, then part of Nintendo EAD Tokyo. It received a sequel entitled Super Mario 3D World, which was released for the Wii U in November 2013. The game requires 2315 blocks (296.3 MB) if it is bought off the Nintendo eShop.[15]
Super Mario 3D Land is the first Super Mario game published by Nintendo on one of their consoles to be officially localized in Dutch, European Portuguese, and Russian.[16][17][18]
Story[edit]
The following text is taken directly from the official website.
In the Mushroom Kingdom, there stands a mysterious tree. It has a branch in the shape of a tail and is known as the Tail Tree. One night, a fierce storm assails the Mushroom Kingdom. Worried for the Tail Tree, Princess Peach goes to check on it, but when morning arrives, she has yet to return.
Accompanied by Toads, Mario rushes to the Tail Tree only to find its leaves are gone. All that remains is the bare Tail Tree and an envelope.
Inside the envelope, they find a photograph of Princess Peach in Bowser’s grasp! The Toads are beside themselves. Bowser is up to his dirty deeds again, so Mario rushes off to rescue Princess Peach!
Outside Peach's Castle stands the Tail Tree, a stripe-tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a big storm blows all of the leaves off, as Bowser laughs in the background.
Later on, when Mario and three Toads (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a cardboard cutout of Peach, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being pursued through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.
After that, a short cutscene appears with a letter floating down in World 1-1. It shows that Luigi was kidnapped. Mario then sets off to save Luigi. After rescuing him in Special 1-
Castle, he becomes a playable character.
After Mario beats Special 8-
Bowser's Castle, another cutscene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach again. Then, Mario or Luigi must defeat Bowser in World 8-
Bowser's Castle2 again. After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the save file, Special 8-
Crown, the very last level, is unlocked.
Gameplay[edit]
The levels of Super Mario 3D Land are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a time limit and even feature Goal Poles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, as opposed to Power Stars or Shine Sprites, as the level goals. To enter vertical pipes, the player must press or
; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in World 2-2, the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros. titles. Game-play also takes cues from Super Mario Sunshine, notably tight-rope walking. Unlike the 2D Super Mario games, the level themes in a world tend to be more random, like the galaxies of the Super Mario Galaxy games, instead of focusing on a particular setting per world.
Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous Super Mario games; he does not dash as fast, and thus cannot jump as high or as far as in past games; he also cannot Double Jump or Triple Jump for the first time in a platforming game since Super Mario Land 2 - 6 Golden Coins. Mario can also no longer slide, Spin Jump, fly (in Tanooki form, unlike in Super Mario Bros. 3), grab and/or throw objects (such as Green Shells), hold onto ledges, or attack without power ups. However, he can still Wall Jump, Long Jump, Ground Pound, Sideways Somersault, and Backwards Somersault. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the Power Squat Jump does in Super Mario Bros. 2, requiring it to charge before releasing. Finally, Mario has a new Roll move that can be used to hit blocks from the side and fit through small gaps.
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D Super Mario games would be easier with stereoscopic 3D.[19] Thus, blocks are more prevalent in this game, unlike the past 3D games, where blocks were few and far between. Three Star Medals (which have a similar design to the Comet Medals from Super Mario Galaxy 2) are found in each level, and collecting all three is part of the level's challenge, like the Star Coins in the New Super Mario Bros. games. + Clocks can be picked up to give the player additional time to complete the level, a mechanic only seen previously in Super Mario Galaxy 2's Speedy Comet missions.
Mario's health system is now based on the side-scrolling titles rather than being a numbered Health Meter: Mario becomes a cap-less Small Mario when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the Super Mushroom, the Fire Flower, the new Boomerang Flower, the Statue Leaf (replacing the Tanooki Suit), and the Super Leaf, the last of which had not been seen since Super Mario Bros. 3. Notably, the Fire form, unlike its previous 3D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The item storage from New Super Mario Bros. also appears in this game.
As in Super Mario Bros. 2, when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to New Super Mario Bros. Wii, the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying Roulette Block appears. When five lives are lost, an Assist Block containing an Invincibility Leaf appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a P-Wing appears, which warps the player directly to the Goal Pole. Unlike previous Super Mario games, the lives counter in Super Mario 3D Land extends beyond 100 and goes up to 1,110 lives (after reaching 1,000, 1,100, and 1,110 lives, the hundreds, tens, and units digits respectively are displayed as a crown). This life counter is also included in New Super Mario Bros. 2 and Super Mario 3D World.
The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, where, upon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the number of items sent by the user.
Because Super Mario 3D Land was developed and released before the Nintendo 2DS was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect, and the game is still fully playable on the 2DS.
By clearing Special 1-Castle, Luigi is unlocked as a playable character, and can be swapped in or out by pressing the "M"/"L" button in the bottom corner of the touch screen on the world map. As in Super Mario Bros.: The Lost Levels, Luigi jumps higher than Mario, but has lower traction.
Controls[edit]
: Move, enter a horizontal Warp Pipe.
/
: Choose level, Jump, Wall Jump, Swim.
/
: Dash, throw Fireballs (Fire Mario), throw a Boomerang (Boomerang Mario), Tail Whip (Tanooki Mario).
- Hold (
/
): Slow fall (Tanooki Mario).
/
: Crouch, Slide, enter a vertical Warp Pipe/Cannon.
- (
/
)+
: Crawl.
- (
/
)+(
/
): Ground Pound, transform into Statue Mario (Tanooki Mario with scarf).
- Hold (
/
)+(
/
): Crouch Jump.
- Reverse
+(
/
): Side Somersault.
- (
/
)+(
/
): Roll, Tail Spin (Tanooki Mario).
+(
/
)+(
/
): Long Jump.
+(
/
)+(
/
)+(
/
): Rolling Leap.
/
: Pause menu.
: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop out more). Down, enter extended depth view (the objects push further into the screen).
Locations[edit]
Worlds[edit]
- Main article: World
| Worlds | |||
|---|---|---|---|
| Normal worlds | |||
| World 1 | Courses | ||
| World 1-1 | World 1-2 | ||
| World 1- |
World 1-3 | ||
| World 1-4 ( |
World 1- | ||
| World 1- | |||
| This world begins in the grassy fields before Peach's Castle in the Mushroom Kingdom. The Super Leaf is first available in this world, and the tailed enemies that have appropriated them make their first appearances as well. W1-2 is the first underground-themed course of the game, and two courses following it feature Switchboards. The boss of this world is a Goomba disguised as a Tail Bowser. | |||
| World 2 | Courses | ||
| World 2-1 | World 2-2 | ||
| World 2- |
World 2-3 | ||
| World 2-4 | World 2- | ||
| World 2- | |||
| Outside of the sprawling W2-1, the courses here involve precise platforming above the ground, necessitating the use of Flip Panels, Red-Blue Panels, and the wearable Propeller Box. Bowser's airships first appears in this world, where Mario fights the brutish Boom Boom. It is the only world where none of the courses require Star Medals to be unlocked. | |||
| World 3 | Courses | ||
| World 3-1 | World 3-2 | ||
| World 3- |
World 3-3 | ||
| World 3-4 | World 3-5 ( | ||
| World 3- | |||
| World 3 introduces desert, underwater, and snow-themed courses, as well as the first auto-scroller to not take place on an airship. Mario can visit a blue Toad House in World 3 to view screenshots taken by the player. | |||
| World 4 | Courses | ||
| World 4-1 | World 4- | ||
| World 4-2 | World 4-3 ( | ||
| World 4-4 | World 4-5 | ||
| World 4- | |||
| The first course involves navigating thick, spiraling trees. Subsequent courses include ones that feature face blocks and the game's first Ghost House. Mario fights the boomerang-wielding Pom Pom in this world's airship course. A hidden Warp Zone in W4-2 brings Mario immediately to World 5. | |||
| World 5 | Courses | ||
| World 5-1 | World 5-2 | ||
| World 5-3 ( |
World 5-4 | ||
| World 5- |
World 5-5 | ||
| World 5- | |||
| This world begins in a desert dotted with cactuses, where the Boomerang Flower can be found. Subsequent courses include the underground burrows of Monty Moles and a series of clouds floating high above wind turbines. The boss of World 5 is a Magikoopa disguised as another Tail Bowser. | |||
| World 6 | Courses | ||
| World 6-1 | World 6-2 | ||
| World 6-3 | World 6- | ||
| World 6-4 | World 6-5 ( | ||
| World 6- | |||
| World 6 contains an athletic course on a seaside boardwalk and a desert pyramid with rising platforms. Beep Blocks are introduced in a course, where Mario must time his actions to the beat of the music. | |||
| World 7 | Courses | ||
| World 7-1 | World 7-2 | ||
| World 7- |
World 7-3 ( | ||
| World 7-4 | World 7-5 | ||
| World 7- | |||
| The world begins in an underwater course where Spike Eels live inside of caves. Subsequent courses include a Fuzzy-infested forest, the first clock-themed course, and wooden platforms actively being cleared by buzz saws. Boom Boom and Pom Pom fight Mario together in this world's airship. | |||
| World 8 | Courses | ||
| World 8-1 | World 8-2 | ||
| World 8-3 ( |
World 8-4 | ||
| World 8-5 | World 8- | ||
| World 8-6 | World 8- | ||
| Bowser's domain, where he has imprisoned Princess Peach. Most of the courses here resemble castle strongholds and take place in seas of lava. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or Mystery Boxes. | |||
| Special worlds | |||
| Special 1 | Courses | ||
| Special 1-1 | Special 1-2 | ||
| Special 1- |
Special 1-3 | ||
| Special 1-4 | Special 1- | ||
| Special 1- | |||
| A world that mirrors the Mushroom Kingdom. The Statue Leaf and Poison Mushroom are introduced here, as is the Small Cosmic Clone enemy that mimics Mario's actions and appearance. The undead Dry Bowser has imprisoned Luigi in this world. | |||
| Special 2 | Courses | ||
| Special 2-1 | Special 2-2 | ||
| Special 2-3 | Special 2- | ||
| Special 2-4 | Special 2-5 | ||
| Special 2- | |||
| Special 2 begins with an auto-scroller that features Note Blocks and rising lifts, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones. | |||
| Special 3 | Courses | ||
| Special 3-1 | Special 3-2 | ||
| Special 3-3 | Special 3- | ||
| Special 3-4 | Special 3-5< | ||