Minigame
This article needs Mario & Sonic improvement. Specifically:
- Add Mario & Sonic minigames (at the very least Mario & Sonic at the Olympic Games Tokyo 2020 has some)
- Not to be confused with Microgame.
A minigame (alternatively formatted as mini-game) is a short game that may reward coins, items, or higher scores. However, some main games may require the completion of a minigame to access a new area or gain a key. The most common form of minigame is from the Mario Party series.
Mario Paint minigames[edit]
Super Smash Bros.–series minigames[edit]
Wario Land–series minigames[edit]
Wario Land II[edit]
Wario Land 3[edit]
Wario Land 4[edit]
Super Mario RPG: Legend of the Seven Stars minigames[edit]
- Beetle Mania
- Moleville Mountain
- Beetle Race
- Goomba-thumping
- Midas River
- Melody Bay
- Mushroom Derby
- Sergeant Flutter race
- Grate Guy's Casino minigames
- Yoshi's guessing game
Mario Party–series minigames[edit]
The Mario Party series has various minigames, and they also come in many types. Most award ten coins, while some award items. In Mario Party, a few minigames can cause a player to lose coins, although this system was changed in later Mario Party games. Since Mario Party 2, players can now practice minigames before trying them out for real. Some minigames involve collecting coins freely, and any coins players collect are added to their coin totals afterwards; players technically cannot lose unless they do not get any coins. Some minigames can last as long as ten, five, three, or two minutes, but a timer does not appear until 30 or 60 seconds are left.
It is possible for multiple players to win a minigame and be rewarded the same amount of coins if they happen to get the exact same score or reach the goal at the exact same time. This is different from a Draw (also known as a Tie), a relatively rare event where none of the four players does well enough to be considered a winner, a unique fanfare plays, and nobody receives a reward. Draws/Ties are featured in almost every game in the Mario Party series.
Minigame types[edit]
1-Player minigames[edit]
Originally featured in Mario Party, 1-Player minigames are minigames played alone. These minigames are usually accessed by landing on the Minigame Space. If the player fails, they lose five coins; if the player wins, they win 10 coins, unless it is a different kind of minigame, such as Whack-a-Plant, where the player cannot win or lose.
1-Player minigames reappear in Mario Party 8, where they are called Challenge minigames. A Challenge minigame is triggered when a player lands on a Challenge Space. If the player wins, they get to spin the wheel to throw a dart to collect the number of coins on the wedge the dart lands on. However, if the player loses, they cannot throw the dart and their turn ends. The three Challenge minigames are Pour to Score, Stampede, and Fruit Picker.
1-vs.-3 minigames[edit]
1-vs.-3 minigames are minigames that challenge a single player against the other three. They typically come in three forms: the team players trying to take down or hinder the solo player, the solo player trying to take down or hinder the other three players, or both the solo and team players trying to achieve a similar goal, with the solo player usually getting some form of advantage. In Mario Party 9 and Mario Party 10, these minigames are called 1-vs.-Rivals minigames, since the player also has the ability in these games to play these minigames with three players, thus making them 1-vs.-2 minigames.
2-vs.-2 minigames[edit]
2-vs.-2 minigames are minigames that have the player paired up with another player. Players often need to work together and cooperate to beat these minigames. Mario Party 9 is the only Mario Party game (not counting Mario Party Advance) not to feature this category of minigames, but Shell Soccer qualifies as a 2-vs.-2 minigame.
4-Player minigames[edit]
4-Player minigames are minigames that pit all four players against each other. In Mario Party, the two games Key-pa-Way and Running of the Bulb require the four players to work together, and if they succeed, they all get coins. However, this concept has not been used in any other Mario Party game, and instead, there are now only versus games; however, games in which players simply have to achieve an objective to win and are not actually competing with each other (allowing each player to win), such as Granite Getaway and Trash Landing, do exist.
This system has remained unchanged since the first Mario Party; however, from Mario Party 9 to Mario Party: Star Rush, they were referred to as Free-for-All minigames. In Mario Party 9 and Mario Party 10, the reason for this is that these titles feature the option of only two or three characters (human-controlled or otherwise) competing in the Party and Minigame modes, thus making them 2-Player (or Duel) minigames or 3-Player minigames. In Mario Party: Island Tour, 4-Player minigames are referred to as General minigames. Super Mario Party reverts the category to its original name.
8-Player minigames[edit]
8-Player minigames are minigames in Mario Party 7. They are played with eight players, in four teams of two. With the Nintendo GameCube not having eight controller slots, this must be done by having four controllers plugged in and each player sharing half of the controller. The first player of each team uses
and
, while the second player of each team uses
and
. These minigames are accessible only in 8-Player parties.
Battle minigames[edit]
- "Battle Game" redirects here. For the mode in the Super Mario All-Stars version of Super Mario Bros. 3, see Battle Game (Super Mario All-Stars). For the musical theme from Super Mario Kart known as "Battle Game" in Japan, see Battle Mode (theme).
This section needs Mario Party improvement. Specifically:
Battle minigames (also known as Battle Games) are minigames that take coins from all the players, then give them back in different quantities based on the results. The number of coins taken can go from 10 (later 5) to 50 coins per player. Unlike in other minigames, the rank order is important—a player can still win some coins for being in second or third place (only second place will win some coins in Mario Party 5). Like the 4-Player minigames, most minigames are evenly matched between the four players. From Mario Party 2 until Mario Party DS, these minigames are unique from the other 4-Player minigames, and there is at least one luck-based Battle minigame. In all other games where Battle minigames can happen, the minigame played is simply one of the regular 4-Player minigames.
In Mario Party 2, Mario Party 3, Mario Party 4, and Mario Party 9, Battle minigames are played when a player lands on a Battle Space. From Mario Party 5 until Mario Party DS, Battle minigames are not triggered for landing on any particular space (except for landing on a Battle Space in Mario Party 6's Solo Mode) but instead randomly played at the end of a turn, like a normal minigame. Here, players are able to vote on which Battle minigame they want to play, out of a list of three Battle minigames, except in Mario Party 8 and Mario Party DS, in which minigames are shown on a wheel, and one is randomly selected. The minigame that gets the most votes after each player has voted is the one played. If there is a tie in the votes between two minigames, the minigame with no votes is played instead. Starting in Mario Party Superstars, Battle Spaces return as VS Spaces. Landing on one of these spaces now provides the player who landed on it three coins; however, VS Spaces otherwise function identically, though the Battle minigames themselves are now referred to as VS minigames instead.
This is the scoring for Battle minigames up to Mario Party 5:
- 1st: 70% of the total no. coins; 50% for tie; 33% for three-way tie; 25% if all players win/lose
- 2nd: 30% of the total no. coins; 15% for tie; 10% for three-way tie
If the total number of coins is not a multiple of 10, one random player gets a bonus coin.
Starting in Mario Party 6, the scoring was changed slightly.
- 1st: 70% of the total
- 2nd: 25% of the total
- 3rd: 5% of the total
- 4th: 0% of the total
In Mario Party DS, there are some big changes. Depending on the turn number ranging from two to 30, the players can pay up to 60 coins, and the scoring is a bit different from the scoring in the previous installments.
- 1st: 65% of the total
- 2nd: 30% of the total
- 3rd: 5% of the total
- 4th: 0% of the total
In Mario Party 9, players can engage in a battle minigame by landing on the "Battle Minigame" space. Once a player has done so, a Hammer Bro comes and takes 3 Mini Stars from each player (totaling 12).
- 4-Player Battle:
- 1st: (50%) 6 Mini Stars
- 2nd: (33.3%) 4 Mini Stars
- 3rd: (16.7%) 2 Mini Stars
- 4th: 0 Mini Stars
- 3-Player Battle:
- 1st: (66.7%) 6 Mini Stars
- 2nd: (33.3%) 3 Mini Stars
- 3rd: 0 Mini Stars
Sometimes landing on the space mentioned above causes a Fire Bro to appear. The Fire Bro only makes last place lose 10 (or 9 in case of a three-way tie for first in a 4-Player Battle) Mini Stars, while the winners split the 10 (or 9) of the results:
- 4-Player Battle:
- 1st: +5 Mini Stars; +4 for tie; +3 for three-way tie; +9 if all other players tie for last place; +6 if two players tie for 2nd or last place
- 2nd: +3 Mini Stars; +2 for tie; +4 if two players tie for last place
- 3rd: +2 Mini Stars
- 4th: −10 Mini Stars; −5 Mini Stars for tie; −3 for three-way tie
- 3-Player Battle:
- 1st: +7 Mini Stars; +5 for tie; +10 if all other players tie for last place
- 2nd: +3 Mini Stars
- 3rd: −10 Mini Stars; −5 for tie
Also, if a player lands on a Bowser Space, the players can be forced into battling for half of each player's Mini Stars. However, Bowser keeps any leftover Mini Stars.
- The payout goes as follows:
| Position | 3 players | 4 players |
|---|---|---|
| 1st | 75% | 50% |
| 2nd | 25% | 30% |
| 3rd | 0% | 20% |
| 4th | - | 0% |
In Mario Party 10, players can engage in a battle minigame in three different ways.
- After the mini-boss is defeated, a regular battle minigame can be triggered by landing on a Minigame Space. Upon the player hitting the minigame box and having the box show two hammers, a Hammer Bro comes and takes five Mini Stars from each player.
- In a 4-Player Battle:
- 1st: (50%) 10 Mini Stars
- 2nd: (30%) 6 Mini Stars
- 3rd: (20%) 4 Mini Stars
- 4th: 0 Mini Stars
- In a 3-Player Battle:
- 1st: (66.7%) 10 Mini Stars
- 2nd: (33.3%) 5 Mini Stars
- 3rd: 0 Mini Stars
- In a 2-Player Battle:
- 1st: (100%) 10 Mini Stars
- 2nd: 0 Mini Stars
- In a 4-Player Battle:
- If someone lands on a Bowser Jr. Space while playing Mario Party mode, one of the four options in the roulette is for all players to battle for Mini Stars, where Bowser Jr. takes 10 Mini Stars from each player. Bowser Jr. distributes the Mini Stars depending on how well each player does.
- In a 4-Player Battle:
- 1st: (65%) 26 Mini Stars
- 2nd: (25%) 10 Mini Stars
- 3rd: (10%) 4 Mini Stars
- 4th: 0 Mini Stars
- In a 3-Player Battle:
- 1st: (66.7%) 20 Mini Stars
- 2nd: (23.3%) 7 Mini Stars
- 3rd: (10%) 3 Mini Stars
- In a 2-Player Battle:
- 1st: (100%) 20 Mini Stars
- 2nd: 0 Mini Stars
- In a 4-Player Battle:
- If someone lands on a Bowser Space while playing Mario Party mode and the roulette stops on "Battle for half of your Mini Stars," Bowser takes half of everyone's Mini Stars and distributes them depending on how well each player does.
- The payout goes as follows:
| Position | 2 players | 3 players | 4 players |
|---|---|---|---|
| 1st | 100% | 75% | 60% |
| 2nd | 0% | 25% | 30% |
| 3rd | - | 0% | 10% |
| 4th | - | - | 0% |
- Like in Mario Party 9, if there are not enough Mini Stars to wager in for the battle, extra Mini Stars are always provided.
- Unlike in Mario Party 9, Battle minigames can also appear when there are only two players instead of three or four players. Also, any ties are decided by dice rolls, unlike Mario Party 9 where ties are allowed.
In Mario Party Superstars, the scoring was once again changed slightly:
- 1st: 70% of the total
- 2nd: 20% of the total
- 3rd: 10% of the total
- 4th: 0% of the total
Boss minigames[edit]
Boss minigames (also called boss battles) appear in Mario Party 9, Mario Party 10, Mario Party: Star Rush, and Super Mario Party Jamboree. In Mario Party 9, Mario Party 10, and Mario Party: Star Rush, they are played when the players reach a Boss Battle Space. Each board in Mario Party 9 and Mario Party 10 features two bosses, while five of the seven boards in Super Mario Party Jamboree have one boss each. In these minigames, players must defeat an enemy by working together (except in Diddy's Banana Blast and DK's Banana Bonus), though each one tries to get more points than the others. Boss battles end only when the boss health meter is empty, and when half of the health meter is empty, the boss develops more diverse ways to attack. Whoever lands the final hit on the boss receives a bonus of 3, 5, or 10 extra points, depending on the minigame played.
Time limits of boss battles vary depending on the game played. In Mario Party 9, boss minigames do not have a time limit (except Diddy's Banana Blast and DK's Banana Bonus, which have only 20 seconds). In Mario Party 10 and Mario Party: Star Rush, boss battles have a time limit of at least five minutes. In Super Mario Party Jamboree, boss battles can last at least three to five minutes.
In Mario Party 10, any tie in a mini-boss or boss battle is always decided by a dice roll if the minigame is played during the Mario Party mode.
In Super Mario Party Jamboree, boss minigames can appear in the main Mario Party mode only through VS Spaces, functionally making them similar to the unique Battle minigames in previous games. Boss minigames also appear in the Party-Planner Trek mode, where they must be played after enough Mini Stars are obtained to move on to the next board. During Boss Rush or Party-Planner Trek, if a boss is not defeated within a given time limit, the players will lose and will have to fight the boss again. In the Mario Party mode, the player with the most points will still win, even if the boss is not defeated.
Mario Party DS and Mario Party: Island Tour also feature boss minigames, though they are one-to-one showdowns; in the latter, boss minigames can be played in Bowser's Tower.
Bowser minigames[edit]
Bowser minigames are special minigames that are triggered by certain events, usually if the player lands on a Bowser Space and summons Bowser. Usually, a severe penalty is set for losing a Bowser minigame ranging from losing a substantial amount of coins, losing all items, or even losing Stars.
In Mario Party, players compete against each other in a 4-Player or 1-vs.-3 minigame where each player that loses must hand over somewhere between 10 to 50 coins. If there are no losers due to the game not ending in the time limit, Bowser steals coins from either the player who landed on his space or everyone.
In Mario Party 4, players compete against each other in a special 4-Player minigame. The losing player loses either half or all of their coins, or all of their items.
In Mario Party 5, Mario Party 6, and Mario Party 7, each player must survive attacks from Bowser and/or Koopa Kid (in Mario Party 7) in a given time limit, and each player that does not survive loses. Each loser in the minigames loses either half or all of their coins, all of their items (in Mario Party 5 and Mario Party 6), or a Star (in Mario Party 7). Also in Mario Party 7, there are single-player Bowser minigames, where the one player who lands on the Bowser Space has to do various things to collect a key to escape from a dungeon before the time limit runs out. The penalty for losing is the same as in the multiplayer Bowser minigames.
In Mario Party 9, Bowser's minigames are referred to as Reverse Minigames, where the player has to get last place in order to win Mini Stars (bananas in DK's Jungle Ruins).
In Mario Party 10, Bowser minigames are referred to as Bowser Battles. Hearts can be lost there. Reverse Minigames from Mario Party 9 also return in this game. If someone gets last place, they win 20 Mini Stars.
In Mario Party Superstars, Bowser minigames return as one of the events that can occur when a player lands on a Bowser Space. Each player that fails the minigame loses 10 coins.
In Super Mario Party Jamboree, while there are no traditional Bowser minigames, the Koopathlon mode features 20-player Survivathon minigames, which function similarly to Bowser minigames in other games. Like in other games, they are often intentionally unfair to the players and the goal is to simply survive.
Bowser Jr. minigames[edit]
Featured in Mario Party 9, Bowser Jr. minigames are played only when a player lands on a Bowser Jr. Space. These minigames involve two players, a captain and a partner, competing against Bowser Jr. If the players win, they get five Mini Stars each. If they lose, Bowser Jr. steals five Mini Stars each. Bowser Jr. minigames also appear in Mario Party 10. They can be activated only by selecting them from Bonus Games or landing on an Event Space on the Bowser Board in amiibo Party. Players who win get 10 coins, and players who lose must pay 10 coins. Unlike in Mario Party 9, players who face Bowser Jr. do not receive a partner.
Coin Chaos minigames[edit]
Appearing in Mario Party: Star Rush and Super Mario Party Jamboree, Coin Chaos minigames are single-player minigames that revolve around collecting as many coins as possible in a time limit. They are integral to the Coinathlon and Koopathlon modes in their respective games, in which collecting coins in minigames allows players to advance on the board. In Super Mario Party Jamboree, they are known as Coin minigames.
Co-op minigames[edit]
Featured in Super Mario Party and Super Mario Party Jamboree, Co-op minigames are minigames where the players must work together in order to win. In Super Mario Party, they are four-player minigames that are played mainly in the River Survival mode. In Super Mario Party Jamboree, they are eight-player minigames known as Kaboom-Squad minigames, as they are exclusively played in the Bowser Kaboom Squad mode.
Donkey Kong minigames[edit]
Introduced in Mario Party 5, Donkey Kong minigames are minigames run by Donkey Kong, which are often short. They usually have players focus on collecting as many bananas as possible. After a Donkey Kong minigame is finished, players can trade their bananas to Donkey Kong for coins. They can also gain more depending on the DK Roulette.
Three single-player Donkey Kong minigames appear in Mario Party 7: Jump, Man; Vine Country; and A Bridge Too Short. During the Party Cruise, if a player lands on a DK Space and is asked to beat Donkey Kong in a single-player Donkey Kong minigame, their reward can be 20 coins, 30 coins, or a Star, depending on what the roulette stops on. If Donkey Kong wins, the player gets nothing.
During the Solo Cruise, the reward for a Star for beating a single-player Donkey Kong minigame is replaced by 10 coins.
Duel minigames[edit]
First appearing in Mario Party 2, Duel minigames are minigames that involve two players playing against each other. Most usually have high stakes. They are the only type of minigame in any 1-vs.-1 game mode. The challenging player can choose to play for either coins or Stars. This is provided that the challenging player themselves has enough to wager. From Mario Party 7 onwards, the winner's prize is decided by a roulette wheel.
- In Mario Party 7, the winner decides what to take from the loser through the Slot of Stupendousness. The loser gives either coins, Stars, or nothing to the winner, depending on what the roulette stops on.
- If the roulette lands on an "X," nothing happens.
- If the roulette lands on a coin with the number ten on it, the loser must give ten coins to the winner. The loser must forfeit all of their coins if they have ten coins or fewer.
- If the roulette lands on two coins, the loser must give half of their coins to the winner. If the loser has an odd number of coins, the upper portion is taken.
- If the roulette lands on three coins, the loser must give all of their coins to the winner.
- If the roulette lands on a Star with either the number one or two on it, the loser must give one or two of their Stars to the winner, respectively. Duelers cannot bet Stars in Windmillville due to its unorthodox method of collecting Stars.
- The Slot of Stupendousness is not used if both players tie in the minigame.
- If the loser must give coins or Stars to the winner but does not have any coins or Stars to give, nothing happens.
- In Mario Party 8, the winner decides what to take from the loser with the Dart Wheel. The loser usually gives coins to the winner, but in rare cases, the loser can also give a Star or two to the winner. Nothing happens if both players tie or if the loser cannot give coins or Stars to the winner.
- VS Spaces appear in Star Battle Arena and Duel Battles and always pit the two players competing in the match against each other. The loser must give either one, five, or ten coins to the winner (if the loser is the attacker) or five, ten, or 20 coins to the winner (if the loser is the defender), depending on what the dart lands on. Unlike in Battle Royale and Tag Battle, the loser never gives Stars to the winner.
- During Battle Royale and Tag Battle, Duel minigames are triggered when a player uses Duelo Candy, a candy that lets the player roll two Dice Blocks and then duel with the first player they meet. If more than one player is on the same space, the player can choose whom to duel with. Like in Star Battle Arena and Duel Battles, the winner uses the Dart Wheel to determine what the loser must give to the winner. Unlike in Star Battle Arena and Duel Battles, the winner can also make the loser give a Star or two to them, although this occurs less frequently than the loser's giving coins to the winner. The loser can give Stars to the winner only if the attacker wins; if the defender wins, the loser gives just between one to 20 coins to the winner, depending on how many coins the loser has.
- During Battle Royale and Tag Battle, Duel minigames cannot occur in Koopa's Tycoon Town due to its unorthodox method of collecting Stars.
While no Duel minigames exist in Mario Party 9, Mario Party: Island Tour, and Mario Party 10, the Free-for-All Space in the first and the Minigame Space in the last two act as Duel Spaces due to there having an option to play as two players in Party Mode.
In Mario Party Superstars, Duel minigames return to functioning as they do in earlier appearances, where players wager coins instead of the prize being randomly chosen. However, it is not possible to duel for Stars in this game. The ability to duel for Stars returns in Super Mario Party Jamboree; however, it is possible to duel for Stars only when playing with Pro Rules or by using the Super Dueling Glove item.
Game Guy minigames[edit]
- "Game Guy Mini-Game" redirects here. For the musical theme from Mario Party 3, see Game Guy Mini-Game (theme).
Appearing only in Mario Party 3, Game Guy minigames are minigames run by Game Guy. These minigames are played upon a player landing on a Game Guy Space. These mostly luck-based minigames determine if the player takes the coins back doubled (or more, depending on the minigame) or if they lose them all.
Item minigames[edit]
- "Item Mini-Game" redirects here. For the musical theme from Mario Party 3, see Item Mini-Game (theme).
Item minigames are games that a player can play to get an item. They are triggered by landing on an Item Space. If the player gets Baby Bowser, they get nothing. Item minigames appear in Mario Party 2 and Mario Party 3. In Mario Party 2, the minigame played depends on what board is being played on. In Mario Party 3, the Item Space may trigger a roulette to decide a minigame to be played. Item minigames return in Mario Party Superstars, where they are picked randomly upon a player reaching an Item Space. Also, Baby Bowser is replaced by Bowser Jr. Item minigames reappear in Super Mario Party Jamboree. However, they are not guaranteed to be played when a player lands on an Item Space, as they are played only if the roulette that appears when the player lands on the space lands on a minigame icon. Also, obtaining an item is always guaranteed, as Bowser Jr. does not appear, nor does any equivalent. The below table displays information pertaining to which Item minigame is played on which board in Mario Party 2.
| Board | Minigame played |
|---|---|
| Pirate Land | Roll Out the Barrels |
| Western Land | Give Me a Brake! |
| Space Land | Hammer Slammer |
| Mystery Land | Mallet-Go-Round |
| Horror Land | Coffin Congestion |
| Bowser Land | Bowser Slots |
Last minigame[edit]
Being a category found only in Mario Party 8, the Last category features only one minigame, Superstar Showdown, which is played at the end of Star Battle Arena. The minigame plays out similarly to the boss minigames in Mario Party DS and Mario Party: Island Tour, as it involves the player fighting against Bowser one-on-one.
Mic minigames[edit]
First appearing in Mario Party 6, Mic minigames are minigames that utilize the Nintendo GameCube Microphone when they are played. In Mario Party 6, five different Mic minigames appear, with all of them being 1-vs.-3 minigames. In these minigames, the solo player says a variety of commands with the microphone to try to win against the team of three. A separate mode, known as Mic Mode, is also found in Mario Party 6, in which players can play extra minigames using the microphone that they are unable to play in Party Mode or Minigame Mode. If there is no microphone inserted, there is an option for players to play Mic minigames by using the GameCube Controller like a microphone instead of using the microphone itself. Pressing the
button on the controller opens up a blue box of commands; the player can select which command they want to do by using the control stick to navigate. Mic minigames cannot appear if the microphone is turned off.
Mic minigames reappear in Mario Party 7. This time, 10 different Mic minigames appear, with five of them being 1-vs.-3 minigames and the other five being 4-Player minigames. In addition to the 10 Mic minigames, there is also a special Mic minigame that can be played only if the player lands on a Mic Space during Party Mode. Here, the player can wager the number of coins they have (up to 99) and double the number of coins they wager. In the special Mic minigame, three to five cards appear, each with a different type of fruit. In order to win the Mic minigame and double the coins wagered, the player must guess all of the fruits on each card correctly. If the player does not guess the fruit on a card within the given time limit or makes a wrong guess, the Mic minigame ends, and the player loses their wager. The Mic minigames function as they did in Mario Party 6.
While Mario Party DS, Mario Party: Island Tour, Mario Party 10, Mario Party: Star Rush, and Mario Party: The Top 100 all feature Mic minigames, they are treated as regular minigames in those games. However, they are distinct in that they are usually able to be toggled on or off, like in previous games.
Mini Mini-Games[edit]
Mini Mini-Games are a type of minigame in Mario Party 4. They can be played only by a character that has the effects of a Mini Mushroom via tiny pipes that lead to secret passageways on all of the boards. There are two types of Mini Mini-Games: those that involve winning items, such as Item-Go-Round and Item Poker, and those that involve winning coins, such as Coin Slots and Tropical Fishing. The themes are usually paired with the theme of the board (such as Goomba Poker and Card Matching on Goomba's Greedy Gala).
Motion minigames[edit]
Motion minigames appear in Super Mario Party Jamboree. They are minigames that require the use of Joy-Con to perform specific tasks. These minigames are optional in all modes in which they are playable. All players are required to use a single Joy-Con controller each. Rosalina's Radical Race is the only Showdown minigame that is classified as a Motion minigame, which makes Rosalina the only Jamboree Buddy exclusive to games with Motion minigames turned on. Roll with It and Fast Fishing are also the only Item and Duel minigames, respectively, to be classified as Motion minigames.
While Mario Party 8, Mario Party 9, Mario Party 10, and Super Mario Party all feature motion-controlled minigames, they are treated as regular minigames in those games.
Rare minigames[edit]
- "Rare Minigame" redirects here. For the musical theme from Mario Party 7, see A Rare Minigame.
Introduced in Mario Party 3, Rare minigames are special minigames that do not appear at all in normal Party Mode. They are sometimes very long and have special options that other minigames do not have. These minigames return in Mario Party 6 and Mario Party 7 under the same name, though similar minigames are featured in side modes in other games in the series: the Extra Room in Mario Party 4, the Bonus Room in Mario Party 5, the Extras Zone in Mario Party 8, Puzzle Mode in Mario Party DS, the Extras in Mario Party 9, the Bonus Games in Mario Party 10, and Toad's Rec Room in Super Mario Party. In Mario Party: Island Tour, such minigames are categorized under the "Puzzle" and "Extras" categories. In Mario Party: The Top 100 and