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{{italic title}}
{{italic title}}
{{Infobox
{{unreferenced}}
{{game infobox
|image=[[File:Alleywaycover.png|250px]]
|image=[[File:Alleywaycover.png|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy'''<br>{{releasedate|Japan|April 21, 1989|USA|August 11, 1989|Europe|September 28, 1990}} '''Virtual Console (3DS)'''<br>{{releasedate|USA|June 6, 2011|Europe|June 7, 2011|Australia|June 7, 2011|Japan|August 3, 2011}}
|release='''Game Boy:'''<br>{{release|Japan|April 21, 1989|USA|August 11, 1989|Europe|September 28, 1990}} '''Virtual Console (3DS):'''<br>{{release|USA|June 6, 2011|Europe|June 7, 2011|Australia|June 7, 2011|Japan|August 3, 2011|South Korea|June 1, 2016}}
|genre=''Breakout'' game
|genre={{wp|Breakout (video game)|''Breakout'' clone}}
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
|platforms=[[Game Boy]]
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS|3DS]])
|media={{container|gb=1|3ds=1}}
|media={{media|gb=1|3dsdl=1}}
|input={{input|gb=1|3ds=1}}
|input={{input|gb=1|3ds=1}}
}}
}}
'''''Alleyway''''' is a video game for the [[Game Boy]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]] in [[List of Mario games by date#1989|1989]]. It is a classic ''[[Wikipedia:Breakout (video game)|Breakout]]''-style game that requires the player to delete all of the blocks above, without allowing his or her ball to go below the paddle. The boxart shows [[Mario]] controlling the paddle.
'''''Alleyway''''' is a video game for the [[Game Boy]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]] in [[List of games by date#1989|1989]]. It is a classic ''{{wp|Breakout (video game)|Breakout}}''-style game of the [[Super Mario (franchise)|''Super Mario'' franchise]] that requires the player to clear out all of the [[breakable block]]s above, without allowing the [[ball (Alleyway)|ball]] to go below the [[paddle]]. [[Mario]] is shown to be controlling the paddle in both the game's intro and cover art for {{wp|Western world|Western}} releases. ''Alleyway'' was re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in [[List of games by date#2011|2011]].
 
{{br|left}}
''Alleyway'' was re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in [[List of Mario games by date#2011|2011]].
 
==Gameplay==
==Gameplay==
{{multiple image
[[File:MarioAlleyway.png|thumb|left|160px|Intro]]
|align=left
The goal of the game is that the player must control the paddle to break all the remaining bricks in the playfield by using a ball. When the player successfully breaks the breakable bricks, the player moves onto the next level. In the next level, there is the same block structure as from the previous level. The main difference is that there are three different types of patterns that make the levels challenging, though using the same level.
|direction=vertical
*'''[[Normal Block Screen]]:''' Nothing at all. The bricks simply stay in place.
|footer=Title and intro cinematic.
*'''[[Scrolling Block Screen]]:''' The rows of bricks move either left or right depending on the level the player is in.
|width=150
*'''[[Advancing Block Screen]]:''' The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.
|image1=Alleyway title.PNG
Every fourth round the player enters a [[bonus]] level; the bonus levels feature various sprite pieces of ''Super Mario'' enemies and characters, based on their appearance from ''[[Super Mario Bros.]]'':
|image2=GSightings_Alleyway_2.png
}}
The goal of the game is that the player must control the paddle to break all the remaining bricks in the playfield by using a ball. When the player successfully breaks the breakable bricks, the player moves onto the next level. In the next level, there is the same block structure as from the previous level. The main difference is that there are three different types of gimmicks that make the levels challenging, though using the same level.
*'''Gimmick 1:''' Nothing at all. The bricks simply stay in place.
*'''Gimmick 2:''' The rows of bricks move either left or right depending on the level the player is in.
*'''Gimmick 3:''' The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.
 
Every fourth round the player goes into a Bonus level; the bonus level feature various sprite pieces from the ''[[Super Mario Bros.]]'' Here is a list of bonus levels that contain objects related to the ''[[Mario (series)|Mario]]'' series.
 
*[[Mario]]
*[[Mario]]
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Blooper]]
*[[Blooper|Bloober]]
*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Goomba]]
*[[Goomba]]
*[[Cheep-Cheep]]
*[[Cheep Cheep|Cheep-Cheep]]
*[[Bowser]]
*[[Bowser]]
Additionally in the bonus level, the ball can destroy the bricks without bumping around the playfield; also there is a timer that contains 99 game seconds. If the player destroys all the bricks before the timer runs out, the player gains bonus points. After the bonus level ends, the rounds repeat, but with a new set of bricks.
Additionally in the bonus level, the ball can destroy the bricks without bumping around the playfield; also there is a timer that contains 99 game seconds. If the player destroys all the bricks before the timer runs out, the player gains bonus points. After the bonus level ends, the rounds repeat, but with a new set of bricks.
 
===Nintendo eShop description===
===Description from Nintendo eShop===
====Original====
<blockquote>''Originally released at the launch of the Game Boy, Alleyway is a fondly remembered update to the classic ‘bat and ball’ style of games.<br>
<blockquote>''Originally released at the launch of the Game Boy, Alleyway is a fondly remembered update to the classic ‘bat and ball’ style of games.<br>
''The aim is simple: survive and rack up a huge high score! Take control of the paddle and deflect the ball to break the blocks, but don’t let it drop. Break all the blocks to move onto the next of 32 challenging stages.<br>
''The aim is simple: survive and rack up a huge high score! Take control of the paddle and deflect the ball to break the blocks, but don’t let it drop. Break all the blocks to move onto the next of 32 challenging stages.<br>
''It starts out simple but later levels introduce walls of blocks that move horizontally or vertically. You can also enjoy bonus stages where the aim is to break as many blocks as possible within the time limit.</blockquote>
''It starts out simple but later levels introduce walls of blocks that move horizontally or vertically. You can also enjoy bonus stages where the aim is to break as many blocks as possible within the time limit.</blockquote>


==Images==
====Updated====
<blockquote>''Your spaceship is at the gate of the Alleyway™.<br>
 
''As Mario™, you will need to use your vessel to deflect the energy ball towards oncoming space grids. Hitting the grids will either weaken or destroy them, and you'll need to keep returning shots until the entire field is cleared!<br>
 
''As you progress through each level, you will confront new challenges of alternating stages, bonus rounds, and more. Speed and agile reflexes will quickly become your strongest allies as you reach to beat the top score!<br>
 
''You're in command in the Alleyway!</blockquote>
 
==Gallery==
===Box art===
<gallery>
<gallery>
File:AlleywayMario.jpg
Alleyway - Box JP.jpg|Japanese box art
File:Alleywayvirtualconsole1.jpg
Alleyway - Box UK.jpg|UK box art
File:AlleywayVirtualConsole2.jpg
</gallery>
 
===Screenshots===
<gallery widths=160 heights=144>
Alleyway title.png|Title screen
AlleywayStage01.png|Stage 01
AlleywayStage03Bonus.png|Stage 03 (Mario)
AlleywayStage04.png|Stage 04
Alleyway Stage 06.png|Stage 06 (Koopa Troopa)
Alleyway Stage 09.png|Stage 09 (Bloober)
Alleyway Stage 12.png|Stage 12 (Piranha Plant)
Stage15 Alleyway.png|Stage 15 (Bullet Bill)
</gallery>
</gallery>
<br clear=all>


==Reception==
==Reception==
Alleyway did sell well during its production run, but it was not released as a "Player's Choice" title, and the reviews have been mostly mixed to negative.
''Alleyway'' sold well during its production run,{{ref needed}} but it was not released as a "Player's Choice" title, and the reviews have been mostly mixed to negative.
<br>
 
<br>
{{wp|Mean Machines}} gave the game a 33/100%, and they criticized the game's repetitiveness and they stated "this variant doesn't have much more to offer than the original ''{{wp|Breakout}}''". They also added "once you've finished a couple of screens, you'll be bored stiff." They also compared it to ''{{wp|Arkanoid}}'', and regarded a lack of power-ups in the game.
[[Wikipedia:Mean Machines|Mean Machines]] gave the game a 33/100%, and they criticized the game's repetitiveness and they stated "this variant doesn't have much more to offer than the original [[Wikipedia:Breakout|Breakout]]". They also added "once you've finished a couple of screens, you'll be bored stiff." They also compared it to [[Wikipedia:Arkanoid|Arkanoid]], and regarded a lack of power-ups in the game.
 
<br>
4 reviewers from ''{{wp|Electronic Gaming Monthly}}'' gave the game scores of 6/10, 6/10, 5/10, and 3/10. All of them compared it to ''Arkanoid'', and they complained about the lack of enhancement over the ''Breakout'' format. However, two reviewers who gave the game a 6/10 said it was perfectly designed for the Game Boy, and one of them added that "it's also a very good game that combines some new features ... with the original ''Break-Out'' theme," and they concluded with the game being good, but a bit long.
<br>
 
4 reviewers from [[Wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]] gave the game scores of 6/10, 6/10, 5/10, and 3/10. All of them compared it to Arkanoid, and they complained about the lack of enhancement over the Breakout format. However, two reviewers who gave the game a 6/10 said it was perfectly designed for the game boy, and one of them added that "it's also a very good game that combines some new features ... with the original Break-Out theme," and they concluded with the game being good, but a bit long.
==Names in other languages==
{{BoxTop}}
{{foreign names
|Jap=アレイウェイ
|JapR=Areiwei
|JapM=Alleyway
|Jap2=アレイウエイ
|Jap2R=Areiuei
|Jap2M=Alleyway (alternate spelling on official website)
}}
 
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/n02/dmg/awa/index.html Japanese site]
*[https://www.nintendo.com/games/detail/alleyway-3ds North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Alleyway-275451.html Nintendo UK site]
{{Alleyway}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
[[de:Alleyway]]
[[de:Alleyway]]
[[Category:Alleyway|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Puzzle Games]]
[[Category:Super Mario games]]
[[Category:Game Boy Games]]
[[Category:Puzzle games]]
[[Category:Game Boy games]]
[[Category:1989 games]]
[[Category:1989 games]]
[[Category:1990 games]]
[[Category:1990 games]]
[[Category:Virtual Console games]]

Latest revision as of 21:36, April 4, 2024

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Alleyway
Alleywaycover.png
Developer Nintendo R&D 1
Intelligent Systems
Publisher Nintendo
Platform(s) Game Boy, Virtual Console (3DS)
Release date Game Boy:
Japan April 21, 1989
USA August 11, 1989
Europe September 28, 1990
Virtual Console (3DS):
USA June 6, 2011
Europe June 7, 2011
Australia June 7, 2011
Japan August 3, 2011
South Korea June 1, 2016
Genre Breakout clone
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Media
Game Boy:
Game Pak
Nintendo 3DS:
Digital download
Input
Game Boy:
Nintendo 3DS:

Alleyway is a video game for the Game Boy. It was developed by Intelligent Systems and published by Nintendo in 1989. It is a classic Breakout-style game of the Super Mario franchise that requires the player to clear out all of the breakable blocks above, without allowing the ball to go below the paddle. Mario is shown to be controlling the paddle in both the game's intro and cover art for Western releases. Alleyway was re-released on the Nintendo 3DS's Virtual Console in 2011.

Gameplay[edit]

The intro scene of Alleyway where Mario jumps into the paddle
Intro

The goal of the game is that the player must control the paddle to break all the remaining bricks in the playfield by using a ball. When the player successfully breaks the breakable bricks, the player moves onto the next level. In the next level, there is the same block structure as from the previous level. The main difference is that there are three different types of patterns that make the levels challenging, though using the same level.

  • Normal Block Screen: Nothing at all. The bricks simply stay in place.
  • Scrolling Block Screen: The rows of bricks move either left or right depending on the level the player is in.
  • Advancing Block Screen: The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.

Every fourth round the player enters a bonus level; the bonus levels feature various sprite pieces of Super Mario enemies and characters, based on their appearance from Super Mario Bros.:

Additionally in the bonus level, the ball can destroy the bricks without bumping around the playfield; also there is a timer that contains 99 game seconds. If the player destroys all the bricks before the timer runs out, the player gains bonus points. After the bonus level ends, the rounds repeat, but with a new set of bricks.

Nintendo eShop description[edit]

Original[edit]

Originally released at the launch of the Game Boy, Alleyway is a fondly remembered update to the classic ‘bat and ball’ style of games.

The aim is simple: survive and rack up a huge high score! Take control of the paddle and deflect the ball to break the blocks, but don’t let it drop. Break all the blocks to move onto the next of 32 challenging stages.

It starts out simple but later levels introduce walls of blocks that move horizontally or vertically. You can also enjoy bonus stages where the aim is to break as many blocks as possible within the time limit.

Updated[edit]

Your spaceship is at the gate of the Alleyway™.

As Mario™, you will need to use your vessel to deflect the energy ball towards oncoming space grids. Hitting the grids will either weaken or destroy them, and you'll need to keep returning shots until the entire field is cleared!

As you progress through each level, you will confront new challenges of alternating stages, bonus rounds, and more. Speed and agile reflexes will quickly become your strongest allies as you reach to beat the top score!

You're in command in the Alleyway!

Gallery[edit]

Box art[edit]

Screenshots[edit]

Reception[edit]

Alleyway sold well during its production run,[citation needed] but it was not released as a "Player's Choice" title, and the reviews have been mostly mixed to negative.

Mean Machines gave the game a 33/100%, and they criticized the game's repetitiveness and they stated "this variant doesn't have much more to offer than the original Breakout". They also added "once you've finished a couple of screens, you'll be bored stiff." They also compared it to Arkanoid, and regarded a lack of power-ups in the game.

4 reviewers from Electronic Gaming Monthly gave the game scores of 6/10, 6/10, 5/10, and 3/10. All of them compared it to Arkanoid, and they complained about the lack of enhancement over the Breakout format. However, two reviewers who gave the game a 6/10 said it was perfectly designed for the Game Boy, and one of them added that "it's also a very good game that combines some new features ... with the original Break-Out theme," and they concluded with the game being good, but a bit long.

Names in other languages[edit]

Language Name Meaning
Japanese アレイウェイ
Areiwei
アレイウエイ
Areiuei
Alleyway

Alleyway (alternate spelling on official website)

External links[edit]