World 5-Airship (Super Mario Bros. 3): Difference between revisions

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|limit=300 seconds
|limit=300 seconds
|boss=[[Roy Koopa]]
|boss=[[Roy Koopa]]
|beforealt=
|before_alt=
|before=[[World 5-9|<<]]
|before=[[World 5-9|<<]]
|after=[[World 6-1 (Super Mario Bros. 3)|>>]]
|after=[[World 6-1 (Super Mario Bros. 3)|>>]]
}}
}}
'''{{world|5|airship3}}''' is the thirteenth and final level of [[Sky Land]] in ''[[Super Mario Bros. 3]]''. This level is playable upon completion of [[World 5-9]], and its completion progresses [[Mario]] to a new world: [[Ice Land]].  
'''{{world|5|airship3}}''' is the thirteenth and final level of [[Sky Land]] in ''[[Super Mario Bros. 3]]'', as well as being the fifth [[airship]] level in the game. This level is playable upon completion of [[World 5-9]], and its completion progresses [[Mario]] to a new world: [[Ice Land]].  


==Layout==
==Layout==
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==Enemies==
==Enemies==
*[[Cannonball]]s
{| class="wikitable" style="text-align: center"
*[[Burner|Rocket Engine]]s
! Name !! Count
*[[Bullet Bill]]s
|-
*[[Roy Koopa]] (boss)
|[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]]
|3
|-
|[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s
|Infinitely spawned by [[Bill Blaster|Turtle Cannon]]s
|-
|[[File:SMB3 Cannon.png]]<br>[[Cannon]]
|1 (diagonal-left)<br>1 (rotating)<br>14 (wall)
|-
|[[File:SMB3 CannonBall.png]]<br>[[Cannonball]]s
|Infinitely spawned by [[Cannon]]s
|-
|[[File:SMB3 Burner.png]]<br>[[Burner|Rocket Engine]]
|1
|-
| style="background: black" | [[File:SMB3 Roy Sprite.gif]]<br>{{color-link|Roy Koopa|white}}
|1 (boss)
|}


==Level statistics==
==Level statistics==
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*Secret areas: 0
*Secret areas: 0


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Airship areas]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Aircraft]]

Revision as of 02:09, January 30, 2024

Level
World 5-Airship
SMAS SMB3 World 5-A Screenshot.png
Level code World 5-Airship
World Sky Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Roy Koopa
<< Directory of levels >>

World 5-Airship is the thirteenth and final level of Sky Land in Super Mario Bros. 3, as well as being the fifth airship level in the game. This level is playable upon completion of World 5-9, and its completion progresses Mario to a new world: Ice Land.

Layout

SMAS SMB3 World 5-A Roy Battle.png

Like all airship levels, this level is autoscrolling. When Mario reaches the airship, he is faced with a Cannon and a Rocket Engine. The Rocket Engine is on a raised platform, overlooking a brown Semisolid Platform. On the platform below with the Semisolid Platform is a ? Block and two cannons below. The ? Block produces either a Super Mushroom or Fire Flower when hit. There is another Semisolid Platform at the end of this section. This platform, when jumped on, leads to a Turtle Cannon resting on a raised platform. Mario must jump over the Turtle Cannon while dodging its Bullet Bills. Once Mario clears this Turtle Cannon, he comes to an area with two cannons bolted to a Semisolid Platform. Below this platform is another cannon within a Semisolid Platform. To the right is a rotating cannon that shoots Cannonballs rather rapidly. There is another cannon within a Semisolid Platform to the right of the rotating one. Below the rotating cannon is a small ditch that Mario can stand in to bypass the rotating cannons rounds in addition to the cannon nearby. Mario must time his jump to land on the cannon to right and dodge any Cannonballs from the cannons. Once Mario is on the cannon he must jump on top of a platform above. Below is an open platform with a Turtle Cannon resting on a slightly raised platform to the right. Past this Turtle Cannon is a section with eight total cannons: four below the platform and four above situated on a large Semisolid Platform. At the end of this area is a Turtle Cannon. The screen ceases scrolling when it reaches the Turtle Cannon. To the right is the Warp Pipe that leads to the battle against Roy Koopa.

The room where the boss battle takes place has an uneven floor due to some flooring being slightly raised. Roy's method of attack is shooting his magic wand at Mario. Due to his size, the room shakes when Roy jumps towards Mario, as well. If Mario is standing while Roy lands from his jump, Mario will be temporarily paralyzed and vulnerable to Roy's attacks. Roy is defeated after his head is jumped on three times.

Enemies

Name Count
A Turtle Cannon from Super Mario Bros. 3.
Turtle Cannon
3
Bullet Bill
Bullet Bills
Infinitely spawned by Turtle Cannons
A cannon from Super Mario Bros. 3.
Cannon
1 (diagonal-left)
1 (rotating)
14 (wall)
A cannonball from Super Mario Bros. 3.
Cannonballs
Infinitely spawned by Cannons
A Burner from Super Mario Bros. 3.
Rocket Engine
1
SMB3 Roy Sprite.gif
Roy Koopa
1 (boss)

Level statistics