World 2-5 (Super Mario Bros. 3): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 2-5
|image=[[File:SMAS SMB3 World 2-5 Screenshot.png]]
|image=[[File:SMAS SMB3 World 2-5 Screenshot.png]]
|code=World 2-5
|code=World 2-5
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|game=''[[Super Mario Bros. 3]]''
|game=''[[Super Mario Bros. 3]]''
|limit=300 seconds
|limit=300 seconds
|beforealt=
|before_alt=
|before=[[World 2-Desert|<<]]
|before=[[World 2-Desert|<<]]
|after=[[World 2-Pyramid|>>]]
|after=[[World 2-Pyramid|>>]]
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The player starts on a plain with several [[Hard Block|Wood Block]]s and a Chain Chomp, and in one of the two [[? Block]]s nearby is a power-up. Past the stacked [[Semisolid Platform]]s is another Chain Chomp and a [[Koopa Troopa]] walking along a row of [[Brick Block]]s, underneath of which is a Wood Block the player can bump to get a power-up. Across a [[pit]] are more Semisolid Platforms with [[Goomba]]s and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a [[Vine]] that leads to a secret room with [[coin]]s and a [[P Switch|Switch Block]], the exit [[Warp Pipe|pipe]] of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the [[Goal (Super Mario Bros. 3)|goal]] with a Chain Chomp underneath it.
The player starts on a plain with several [[Hard Block|Wood Block]]s and a Chain Chomp, and in one of the two [[? Block]]s nearby is a power-up. Past the stacked [[Semisolid Platform]]s is another Chain Chomp and a [[Koopa Troopa]] walking along a row of [[Brick Block]]s, underneath of which is a Wood Block the player can bump to get a power-up. Across a [[pit]] are more Semisolid Platforms with [[Goomba]]s and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a [[Vine]] that leads to a secret room with [[coin]]s and a [[P Switch|Switch Block]], the exit [[Warp Pipe|pipe]] of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the [[Goal (Super Mario Bros. 3)|goal]] with a Chain Chomp underneath it.


In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower (while it is flashing before Mario collects the card) in the [[Goal Panel]] is affected.
In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower in the [[Goal (Super Mario Bros. 3)|goal]] (while it is flashing before Mario collects the card) is affected.


==Enemies==
==Enemies==
*[[Chain Chomp]]s (4)
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Koopa Troopa]]s (6 red)
!Name
*[[Goomba]]s (4)
!Count
|-
|[[File:Ani smb3 chainchomp.gif]]<br>[[Chain Chomp]]
|4
|-
|[[File:Red Koopa SMB3.gif]]<br>[[Koopa Troopa|Red Koopa Troopa]]
|6
|-
|[[File:SMB3 Goomba Sprite.gif]]<br>[[Goomba]]
|4
|}


==Level statistics==
==Level statistics==
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*Secret areas: 1
*Secret areas: 1


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 16:25, May 30, 2023

Level
World 2-5
SMAS SMB3 World 2-5 Screenshot.png
Level code World 2-5
World Desert Land
Game Super Mario Bros. 3
Time limit 300 seconds
<< Directory of levels >>

World 2-5 is the fifth main level and the seventh level overall of Desert Land in Super Mario Bros. 3. It is accessed by completing World 2-Desert and its own completion will open the way to World 2-Pyramid. Additionally, this level introduces Chain Chomps.

Layout[edit]

The player starts on a plain with several Wood Blocks and a Chain Chomp, and in one of the two ? Blocks nearby is a power-up. Past the stacked Semisolid Platforms is another Chain Chomp and a Koopa Troopa walking along a row of Brick Blocks, underneath of which is a Wood Block the player can bump to get a power-up. Across a pit are more Semisolid Platforms with Goombas and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a Vine that leads to a secret room with coins and a Switch Block, the exit pipe of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the goal with a Chain Chomp underneath it.

In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower in the goal (while it is flashing before Mario collects the card) is affected.

Enemies[edit]

Name Count
Chain Chomp sprite from Super Mario Bros. 3.
Chain Chomp
4
A red Koopa Troopa in SMB3
Red Koopa Troopa
6
A sprite of a Goomba from Super Mario Bros. 3.
Goomba
4

Level statistics[edit]