Sunken Mario: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:Sunken Mario.PNG|250px]]
|image=[[File:SMM-5-3-Sunken-Mario.jpg|270px]]
|code=6-1
|code=6-1
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smb}}
|style={{SMM style|smb}}
|theme=Underwater
|theme=Underwater
|limit=300 seconds
|before=[[Big Dry Bones' Pirate Ship|<<]]
|before=[[Big Dry Bones' Pirate Ship|<<]]
|after=[[Coinucopia|>>]]
|after=[[Coinucopia|>>]]
}}
}}
'''Sunken Mario''' is the eighteenth sample course in ''[[Super Mario Maker]]''. It is set underwater in the ''[[Super Mario Bros.]]'' theme. It consists of several models of 8-bit ''Super Mario Bros.'' sprites.
'''Sunken Mario''' is the twenty-first sample course in ''[[Super Mario Maker]]''. It is set underwater in the ''[[Super Mario Bros.]]'' theme. It consists of several models of 8-bit ''Super Mario Bros.'' sprites.
 
==Layout==
==Layout==
[[Mario]] starts to the bottom left of a model of his ''Super Mario Bros.'' sprite, made of ground, [[Brick Block]]s and [[? Block]]s. He must swim to get over it. He will come across a few [[Goomba]]s and a model of an 8-bit [[Super Mushroom]], made of the same blocks as the Mario model, plus [[Cloud Block]]s. One of the ? Blocks in this Mushroom contain a real Super Mushroom. After this is more Goombas and a model of a [[Super Star]], a [[Coin]] and a [[Fire Flower]]. After these is a very large group of Goombas that Mario must bypass to get to the [[Goal Pole]]. These Goombas may prove fruitful if Mario can pass them, as their numbers leave Mario with several [[Extra life|1-Ups]] once they are defeated upon his touching the flagpole. [[Hard Block]]s encircle the entire level, leaving Mario with little room for swimming.
[[Mario]] starts to the bottom left of a model of his ''Super Mario Bros.'' sprite, made of ground, [[Brick Block]]s and [[? Block]]s. He must swim to get over it. He will come across a few [[Goomba]]s and a model of an 8-bit [[Super Mushroom]], made of the same blocks as the Mario model, plus [[Cloud Block]]s. One of the ? Blocks in this Mushroom contain a real Super Mushroom. After this is more Goombas and a model of a [[Super Star]], a [[Coin]] and a [[Fire Flower]]. After these is a very large group of Goombas that Mario must bypass to get to the [[Goal Pole]]. These Goombas may prove fruitful if Mario can pass them, as their numbers leave Mario with several [[Extra life|1-Ups]] once they are defeated upon his touching the flagpole. [[Hard Block]]s encircle the entire level, leaving Mario with little room for swimming.
==Enemies==
==Enemies==
*[[Goomba]]s
*[[Goomba]]s
{{BoxTop}}
 
{{SMM}}
==Names in other languages==
[[Category:Super Mario Maker]]
{{foreign names
[[Category:Levels]]
|Jap=マリオ
|JapR=Mario
|JapM=Mario
|Ita=In fondo al Mario!
|ItaM="Under the Mario!"; pun of ''{{wp|The Little Mermaid (1989 film)|The Little Mermaid}}''<nowiki>'</nowiki>s song "{{wp|Under the Sea}}" ("In fondo al mar" in Italian)
|Spa=Mario sumergido
|SpaM=Sunken Mario
|Rus=Подводный Марио
|RusR=Podvodnyj Mario
|RusM=Underwater Mario
}}
{{SMM levels}}
[[Category:Aquatic areas]]
[[Category:Super Mario Maker levels]]

Latest revision as of 09:31, May 10, 2022

Level
Sunken Mario
Sunken Mario level in Super Mario Maker
Level code 6-1
Game Super Mario Maker
Game style Super Mario Bros. style
Theme(s) Underwater
Time limit 300 seconds
<< Directory of levels >>

Sunken Mario is the twenty-first sample course in Super Mario Maker. It is set underwater in the Super Mario Bros. theme. It consists of several models of 8-bit Super Mario Bros. sprites.

Layout[edit]

Mario starts to the bottom left of a model of his Super Mario Bros. sprite, made of ground, Brick Blocks and ? Blocks. He must swim to get over it. He will come across a few Goombas and a model of an 8-bit Super Mushroom, made of the same blocks as the Mario model, plus Cloud Blocks. One of the ? Blocks in this Mushroom contain a real Super Mushroom. After this is more Goombas and a model of a Super Star, a Coin and a Fire Flower. After these is a very large group of Goombas that Mario must bypass to get to the Goal Pole. These Goombas may prove fruitful if Mario can pass them, as their numbers leave Mario with several 1-Ups once they are defeated upon his touching the flagpole. Hard Blocks encircle the entire level, leaving Mario with little room for swimming.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マリオ
Mario
Mario

Italian In fondo al Mario!
"Under the Mario!"; pun of The Little Mermaid's song "Under the Sea" ("In fondo al mar" in Italian)
Russian Подводный Марио
Podvodnyj Mario
Underwater Mario

Spanish Mario sumergido
Sunken Mario