Mario Super Sluggers: Difference between revisions

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*[[Pianta]]; ''Color Changes: Blue, Red, and Yellow.''; Power
*[[Pianta]]; ''Color Changes: Blue, Red, and Yellow.''; Power
*[[Noki]]; ''Color Changes: Blue, Red, and Green.''; Speed
*[[Noki]]; ''Color Changes: Blue, Red, and Green.''; Speed
*[[Yoshi (species)|Yoshi]]; Color Changes ''Color Changes: Red, Blue, Yellow, Pink, and Cyan.''; Speed
*[[Yoshi (species)|Yoshi]]; ''Color Changes: Red, Blue, Yellow, Pink, and Cyan.''; Speed


====Mario Enemies====
====Mario Enemies====

Revision as of 16:18, July 13, 2008

Template:Infobox

Mario Super Sluggers (Japanese: スーパーマリオスタジアム ファミリーベースボール, Super Mario Stadium Family Baseball) is the sequel to Mario Superstar Baseball, released on the Wii console. The game was announced on October 9, 2007, at a Nintendo conference. It was released in Japan on June 19, 2008[1] and will be expected in North America on August 25, 2008.[2]

The Game's Opening

The game's opening movie begins with Toad, Daisy, Mario, Luigi, Yoshi, and Birdo on a small cruiser riding to the Baseball Island. The cruiser arrives, and they meet up with Peach and Toadsworth who greet them at the entrance. Peach escorts her friends to the lighthouse, showing an overview of the island. From there, they run into the Mario Stadium holding Wii Remotes (briefly "demonstrating" the game's targeted controls). Closeups of Daisy, Luigi, and Mario follow in regards to swinging their Wii Remotes. Daisy is shown first encountering her Wii Remote changing to her bat. Luigi encounters the same result as Daisy, and Mario's Wii Remote changes to his ball. Mario pitches to Daisy right away following this, and she is seen countering it.

After Daisy counters Mario's pitched ball, the scenery immediately changes as the ball is chased after by Toads in the Peach Rink, where they run into Freezies. The ball then rolls onto Wario City, where Wario chases after it to find it shoot into the air from a manhole water spout. The ball lands on Wario's head, causing him to fall backwards, and causing the ball to fly into Yoshi Park. Yoshi jumps over a pipe to catch the ball, realizing he is going to fall, he flutters around, but falls in with the ball. The ball flies to Diddy Kong at DK Jungle, where he is about to be run over by a barrel, when Donkey Kong comes to Diddy's rescue by smashing it.

The view switches back to Mario Stadium, where Mario pitches to DK, who then makes a hit. Yoshi goes for the catch, but both Wario and Waluigi bombard him with Bob-ombs. Yoshi slides to the catch regardless, throws it to Peach, who throws it to Mario, and then to Luigi on base. DK rushes to the same base where Luigi is standing - unfortunately resulting in DK's slamming into Luigi, sending him into the field wall. As Daisy, Toad and other spectators stand in alarm, they find out seconds later that Luigi has caught the ball. Lakitu calls it out, and everyone rushes to center field where Mario and Luigi are standing. After that, a final overhead shot of Baseball Island is seen to end the opening.

Gameplay

Mario Super Sluggers can be played using three different control methods:

  • Wii Remote (vertical)
  • Wii Remote (horizontal)
  • Wii Remote + Nunchuk combo

In order to bat or pitch, the A button must be held and then the Wii Remote must be swung at the appropriate time. The more precise the hit/pitch, the further/faster the ball will go. The player can do curve balls as well by twisting the Wii Remote, while pitching. Once the ball is in a fielder's hand, the Remote must be swung so that the fielder can pitch the ball at one of the basemen. Some fielders can throw fast balls or Laser Balls in order to get to one of the basemen faster.

Star Skills will reappear in Super Sluggers as well. Any player can pitch or bat using Star Skills, however only Team Captains can use special hits/pitches. Team Players can only use Star skills that will make the ball go faster or slower.

Stadiums

There are 9 stadiums (excluding Toy Field) in all. Most of the 9 stadiums can be played in daytime or nighttime. Mario Stadium is the only stadium not to feature any gimmicks.

  • Mario Stadium – The stadium features no gimmicks at all.
  • Luigi's Mansion – If the ball reaches the bushes in the field, the ball will be harder to find. Also, if players touch one of the gravestones they'll get attacked by one of the generic ghosts from Luigi's Mansion, the game. This stadium can only be played at night.
  • Peach Rink – The stadium floor is slippery and touching one of the Freezies will freeze players for a short time. In nighttime, if the ball touches one of the snowflakes hanging from the ceiling, the stadium will be pitch dark and the spotlights will only shine on the players. Shortly after, a spotlight will shine on the ball and after a short period of time, the room will be back to normal.
  • Daisy Cruiser – Breakable dinning tables are scattered everywhere in the stadium, making it harder for the player to catch the ball. When playing a night game, Cheep Cheeps cover the outfield. Gooper Blooper often attacks the cruiser making the stadium tilt to the side it's being attacked. When this happens, the ball will slide towards the tilted side of the stadium.
  • Yoshi Park – A train passes by every now and then making-it harder for the player to catch the ball. Hitting a pipe at day-time will cause it to warp somewhere else. Hitting one at night will cause a Piranha Plant to shoot out and grab the ball, warping it somewhere else as well. Also at night, the yoshi train turns into a much longer wiggler train.
  • Wario City – Every now and then, the manholes will burst up water making the ball rebound high. Hitting arrows on the outfield will cause the ball to bounce in the direction the arrow is pointing.
  • DK Jungle – DK Barrels pass by every now and then, making-it harder to catch the ball. Flowers also cover the outfield, with squirt out dizzying gas when approached. At night, the barrels are flaming (which go faster than the ones at day)and the flowers squirt out a gas that speeds up the player.
  • Bowser Jr.'s Room – Landing the ball on a Chain Chomp pattern on the field causes a Chain Chomp to roam the stadium's field and might crush an outfielder. If the ball gets near a Bullet Bill pattern, a Bullet Bill will chase-down one of the fielders. This stadium can only be played in the day.
  • Bowser Castle – Bowser Castle is the field you end up playing when you choose to play Bowser Jr.'s Room at night. Fireballs occasionally spurt out from the area outside the stadium. Big Bob-omb appears in a vehicle similar to the Koopa Clown Car and throws bob-ombs down at the outfielders. If a player gets too close to the Bowser Statue on the back of the stadium, while spitting fire, the player will get burned for a short period of time. This stadium can only be played in the night.

Stats

The "Balanced, Speed, Technique and Power" return from the prequel. Balanced Characters are usually good in all categories and don't have any poor stats; but they are not excellent in any category either. Speed Characters are excellent at running and usually have weaker batting. Technique Characters are excellent at pitching and/or fielding and are either weak in batting or running. Power Characters are better at batting and are slower runners.

Playable Characters

File:Mss FullRoster.png
All the characters.

All of the characters from the last game will appear in Super Sluggers, along with some other new appearances as well.

Team Captains

Team Players

Babies

Donkey Kong

Mario Company

  • Toad; Color Changes: Red, Blue, Yellow, Green, and Purple.; Speed
  • Toadette; Speed
  • Toadsworth; Technique
  • Pianta; Color Changes: Blue, Red, and Yellow.; Power
  • Noki; Color Changes: Blue, Red, and Green.; Speed
  • Yoshi; Color Changes: Red, Blue, Yellow, Pink, and Cyan.; Speed

Mario Enemies

Misc.

Team Names

There are also team names in Sluggers just like its previous game. But this time, instead of your team players' chemistry to decide the name, it's your selected captain. Some team names are new, and some are used from the previous game.

Chemistry

Like Mario Superstar Baseball, the characters will have good and bad relations with anyone character. However, the characters will can make special abilities with another character when show good chemistry. You can receive items with chemistry. If you are a slugger and the next player shares chemistry you will get an item.

Items

There will be items in Mario Super Sluggers, much like to Mario Strikers Charged. However, only a few items have been confirmed as of now.

  • Green Shell - Shoot a player and daze them if hit.
  • Fire Ball - Some fireballs will bounce around to burn someone.
  • Boos - Make the ball invisible.
  • Bob-omb - Throw one and the player loses the ball and is hurt.
  • POW-Ball - Similar to the Bob-omb. It will shake the ground instead of making an explosion.
  • Banana Peel - Shoot 3-6 bananas to trip the player.
  • Bullet Bill - Follows the player chosen and blows up on him/her.

Challenge Mode

Challenge Mode will reappear in Mario Super Sluggers. This one, unlike Mario Superstar Baseball, features a more in-depth story and overall map screen. A few obstacles were seen, like a puzzle to get to the next part of the path. Not much else is known for now. In a recent trailer, a star pointer (similar to Super Mario Galaxy) was seen in the challenge mode.Template:Refneeded

Unique Bats

Just like in Mario Superstar Baseball, some characters will have unique bats. Below is a list of known unique bats:

  • Funky Kong- Surfboard
  • Donkey Kong - Boxing Glove
  • Baby Peach and Baby Daisy - Rattles
  • Baby DK - Banana
  • Hammer Bro - Hammer
  • Boomerang Bro - Boomerang
  • Kritter - A Spiked Club
  • Bowser - Spiked Bat
  • Bowser Jr. - Paintbrush
  • Dry Bones - Bone
  • Petey - His own Leaf arm
  • Pianta - Tree Bat
  • Noki - Shell Bat
  • Magikoopa - Magic Wand
  • Toadsworth - Staff
  • King K. Rool - Jewels Rod
  • Diddy Kong and Dixie Kong - Sticks

Artwork

References

Links

Template:Mario Sports