Loopy Lights: Difference between revisions

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==Bonus Level(s)==
==Bonus Level(s)==
*When the monkeys come up to the level's first pit, they should see a barrel sticking out of the bottom of the screen. They should drop into the pit and be caught by the barrel, taking them to the first [[Bonus Level]], where they will need to hit a barrel to turn the lights on. After that, they will have to jump into another barrel and blast through a long chain of several more barrels, collecting a few special items. At the end of the area, the monkeys can walk into a small opening to exit.
*At some point in the level, the heroes will meet a Necky. They should defeat the foe and pick up a normal barrel under it. They should then carry it over a small gap and past a red Klaptrap to a small wall. After they blast away the wall, the two apes will have to walk into the newly created opening and enter the second Bonus Level. There, they will need to hit a barrel to turn the lights on, giving the monkeys a clear view of the area. After that, they should jump platform to platform, collecting several prizes, such as an [[Animal Token]] and the letter N. After bouncing on a lone [[tire]], the group will find the bonus's exit.


==Names in other Languages==
==Names in other Languages==

Revision as of 19:00, April 15, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:DKCGBClevelbox Loopy Lights is the thirty-second level of the popular Donkey Kong game, Donkey Kong Country. It is also the fourth level of the Chimp Caverns area. In the Game Boy Color version in Donkey Kong Country, this level is instead the thirty-third level, as well as the fifth area in Chimp Caverns, as a result of the added level, Necky Nutmare.

Taking place in a mine, this level is similar to another level, Stop & Go Station, as the Kongs will have to hit barrel switches to keep the lights on. This time, however, Rockkrocs are not present, and the lights will have to be kept on so they can see. Throughout the whole level, the mine shaft's lights will be turned off, so the monkeys will have to hit 'On' barrels to put them back on, or otherwise not be able to surpass the hazards found in the area. To make things worse, the lights will only stay on for a limited amount of time, so the group will have to hit the 'On' barrels constantly. The job will not be made easier here either by the wandering Kritters and Zingers blocking the way, as well as the new breed of jumping, red Klaptraps. There is also a Manky Kong at the end of the level to ruin the Kongs' adventure.

Level Layout

Bonus Level(s)

  • When the monkeys come up to the level's first pit, they should see a barrel sticking out of the bottom of the screen. They should drop into the pit and be caught by the barrel, taking them to the first Bonus Level, where they will need to hit a barrel to turn the lights on. After that, they will have to jump into another barrel and blast through a long chain of several more barrels, collecting a few special items. At the end of the area, the monkeys can walk into a small opening to exit.
  • At some point in the level, the heroes will meet a Necky. They should defeat the foe and pick up a normal barrel under it. They should then carry it over a small gap and past a red Klaptrap to a small wall. After they blast away the wall, the two apes will have to walk into the newly created opening and enter the second Bonus Level. There, they will need to hit a barrel to turn the lights on, giving the monkeys a clear view of the area. After that, they should jump platform to platform, collecting several prizes, such as an Animal Token and the letter N. After bouncing on a lone tire, the group will find the bonus's exit.

Names in other Languages

Template:Foreignname