The 'Shroom:Issue LII

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Issue 161 July 16th, 2011 About

Twitter follow.png Facebook Logo.svg
Staff Notes Section of the Month Fake News
Fun Stuff Music & Artwork Pipe Plaza
Mafia Game
Tucayo
Review Corner
Ralphfan
Entertainment Section
SKmarioman
Should Have Been
MrConcreteDonkey
Brawl Tactics
FunkyK38
Mario Kart: Wheel Tips Corner
Coincollector


Director's Notes

Hello 'Shroomers. Super Mario Bros. (talk) here, coming to you with the Director's Notes for Issue LII.

The 'Shroom Spotlight still has no activity. Please do not let this project go to waste: effort and time was put into setting it up, and it would be a shame to see it go down the tubes. So please do The 'Shroom a favor and sign up for the Spotlight today: contact Xzelion (talk) for more information.

A section for the 'Shroom Mafia II game has been written by Tucayo (talk). I cannot stress enough that I agree with him: nobody that participated put in the best effort they could have put in, and the game was not too fun. Tucayo and I had high hopes for the game, thinking that everybody participating would have actually participated and done stuff. But I digress: what has been done is in the past. But if any similar event happens in the future, I have some words of advice: please do not sign up for things if you do not have the time or feel you will not put in your best effort. It does not help those who are planning and hosting events.

The Awards voting has ended. Presentations also recently closed, and I must say I was frightened: one week before the sign-ups closed, we only had three 'Shroom presentations signed up for (out of ten). However, after I contacted several users, we managed to fill up most of the spots. I am proud of everybody that has taken on a presentation, and I must thank those who have decided to put in the effort! I am sure this year's Awards Ceremony will be a great, fun experience. Be sure to attend on Friday, August 12th, 2011!

The Poll Chairperson Election is over. Stooben Rooben (talk) and I have won by a landslide, and I must thank everybody who participated in the election (whether you had voted for me or the rivaling campaign, you voiced your opinion and upheld your civic duty). I am certain the Poll Committee will bring another year of excellence in the process!

And good job on this issue, to those who sent in their sections. This month, we were a little on the short end in terms of how many sections we have up on the Front Page, but I am sure it is just a one-time shortage. Several writers are just late or just have not done their sections, and one also quit from their position. So please be sure to sign up for positions on our paper through the application process.

The next issue will be released on August 20th, 2011. Be sure to come back and read Issue LIII, I am sure it will be great!

Until next month,

Super Mario Bros. (talk)

Sub-director Notes

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Section of the Month

Section of the Month
Month Issue Section Writer
April 2011 Issue XLIX Fake Ads Gamefreak75 (talk)
May 2011 Issue L Should Have Been MrConcreteDonkey (talk)

There is no section from last month's issue (Issue LI) that has been selected for the Section of the Month. Please tune in next month to see who will have earned the title for Issue LII! Thank you.


Fake News

Editorial

FakeEditorial 003.png

Here there be salutations,

Once more you can find the Fake News here, like you can pretty much every month. There is really not that much to say. It has been another quiet month. I received a few applications that I will have to sort through later. Remember: If you want to sign up for anything in here, you need to send an application to me. And also remember that you can write one-shot articles without signing up for anything. Just send the stuff over in time.

And that will be all. See you again next month.

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Written by: FakeIco Ralph.png Ralphfan (talk)

This month at the Mushroom Soccer Tournament, a player picked up a live ball and then held it for two seconds, but was not penalized ... oh wait, that was at the Women's World Cup. The tournament has been great so far, with Mario, Waluigi and Yoshi dominating groups A, B and C to advance to the knockout round of the tournament. Group D is still up for grabs between Luigi and Donkey Kong, while Wario, Peach and Diddy Kong, one of the surprises of the tournament, have advanced out of the group stage. The tournament's festive atmosphere has been enhanced by massive crowds and fast-paced games, but hooliganism has put a bit of a damper on the affairs. Three of the first 22 matches of the tournament have had to been delayed by fans running on the field, and the opening ceremonies were interrupted by none other than Gunther, who was infuriated that tournament organizers had banned him from qualifying. He tried to steal the trophy from Wario, the defending champion, and was later arrested and booked into the Toadstool County Jail. At least three fans have been arrested at every match so far, for things ranging from disturbing the peace to attempted assault with a broken vuvuzela. The plastic horns were traditionally used to pierce the air with their buzzing sounds, but one annoyed fan snapped the opening off of the vuvuzela belonging to the man in the seat next to him, causing the heartbroken vuvuzela-blower to use his broken horn as a weapon useful for bopping the man in the seat next to him repeatedly atop the head.

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Written by: FakeIco MCD.png MrConcreteDonkey (talk)

Coming soon: the truth about these wooden, little numbskulls.
The Truth Behind Whittles is a one-off documentary. It will be shown on Sunday, 24th July 2011, on Mush1 at 9:00PM, and exposes the truth of how Whittles come to be, and the problems this may cause.

The presenter of the documentary, Toad E., exposes an underground factory, producing many clueless, purposeless Whittles everyday. The standard of English they teach the Whittles is so bad, all they know to do is speak as well as they can. It is also insanely hard work, as teaching a tree to speak is not the easiest thing to do. The hard work is done by machines. Only the poor pieces of wood are made. The Whittles are then released into the world, confused, lonely, alone.

They stand in random places after going on boring space crusades, their only purpose in life being to talk to some fat greasy Italian plumber...One day, an evil witch is said to have declined a homeless Whittle access to her home. Because she sucks. To make one Whittle, five trees are cut down. That's a lot of harm to the environment. So, what can you do to help stop the suffering of the Whittles and the environment? Sit down and do nothing about it. It's kind of sad, but hey, this isn't real life. Thanks for reading, and don't forget to tune in. It is some emotional stuff. :'(

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Written by: FakeIco ChCh.png Chivi-chivik (talk)

Hi everybody! Here’s your hostess, Chivi-chivik! And this is Cooking Guide, where we teach you how to cook excellent dishes!! So, let’s go! - This time we’re going to visit Tayce T.

Cookingguide21.png

Me: Hi Tayce...
Tayce T.: *grabs my hand* Hi! Welcome! They told me you were going to come! Come on, don’t stay here and come in!
Me: *enters* -__-;
Tayce T.: Well, what are we going to cook today?
Me: Ah, eh... *takes a Fresh Veggie and a Turtley Leaf out from her bag* a Vegetal Veggie Set!
Tayce T.: A Vegetal Veggie Set! A very healthy Vegetal Veggie Set! Okay, let’s begin! *Takes the ingredients*
Me: -___-;
Tayce T.: Get writing! First of all, cut the Fresh Veggie and the Turtley Leaf into small pieces and put them in a bowl.
Me: *writing* Yes...
Tayce T.: Mix this and add some oil and salt. And you have it!
Me: Already?
Tayce T.: Yes... It’s just a salad.
Me: OK... eh... thankies for being here with us!
Tayce T.: Not at all, and remember: you’re always welcomed here!


Cookingguide22.png

Summary:
Vegetal Veggie Set

You need: A Fresh Veggie and a Turtley Leaf

  1. Cut up the Fresh Veggie and the Turtley Leaf and put the pieces into a bowl.
  2. Mix all that and add some oil and some salt.
  3. Mix again. Now you have a very healthy dish in front of you!


Thanks for being here reading, and, until next Cooking Guide!!

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Written by: FakeIco GF75.png Gamefreak75 (talk)

Ghost problems? No problem for the Poltergust!

Welcome, faithful customers.

Today's featured product is none other than the fearsome Poltergust 3000. You may have thought there has only been one, made by the scientist and researcher E. Gadd, but you thought wrong. After much “discussion”, the professor allowed us to make more of these powerful vacuums.

The main feature of this vacuum is its great ability to suck up ghouls and ghosts. No need to pay for costly ghostbusters to rid of your otherworldly infestation. Do it yourself!

This magnificent device can also harness the powers of the elements of fire, ice, and water, without damaging its internal mechanisms! Talk about durable.

You can't ignore your chores.

Of course, if for someone reason you lack poltergeist problems, the Poltergust 3000 can be used as a standard vacuum. I know right, who would've known!

There is no mess the Poltergust can't pick up.

Spilt milk.
Dropped food.
Animal excrement.

These are just a few of the many things this wonderful device can suck up. No mess is too tough for this contraption. When all the mess is gone, simply expel it at your foes and give them what they deserve.

WARNING: Don't suck up too much trash, you may overload the vacuum and you'll have quite a mess on your hands.

This can be yours for just a measly 10 Gold Bars. Our operator is standing by and awaiting your call.

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Written by: FakeIco PG6.png PyroGuy6 (talk)

Pyro: Hey everybody, welcome to the interview! This month, we have Fire Bro!

Pyro: What is your favorite season?
Fire Bro: Winter, because I always win snowball fights.
Pyro: Why?
Fire Bro: Duh. I melt all the snowballs with my fireballs.
Pyro: Well, do you hate anything about winter?
Fire Bro: Uh, yeah. If I accidentally melt a snowman, I get beaten up.
Pyro: ...
Fire Bro: What was that?
Pyro: ...nothing.
Fire Bro: Do you have an Ice Flower in here?
Pyro: No, why?
Fire Bro: I HATE ICE FLOWERS.
Pyro: ...yet you still love winter...
Fire Bro: Um...well, have you ever watched that show Teenage Mutant Ninja Koopa Troopas? It's awesome.
MrConcreteDonkey: What was that I heard in there?
Pyro: Nothing, nothing, nothing!
Fire Bro: Was that a Pokémon with a top hat and monocle?
Pyro: Heck no, you're seeing things.
MCD: I heard that.
Pyro: Okay, whatever, Fire Bro, what do you do when you're bored?
Fire Bro: I go to the pool, and warm it. But right now, they have an Ice Bro cooling the pool, so...
Pyro: I heard you're a hit at Koopa Barbecues.
Fire Bro: Where did you hear that?
Pyro: Super Paper Mario.
Fire Bro: That game stinks.
Pyro: NO IT DOESN'T, IT'S JUST UNDERRATED.
Fire Bro: Ooookaaayyy...
Pyro: Can you answer my question?
Fire Bro: Fire Snakes are more popular.
Pyro: How do you feel about being so rare?
Fire Bro: I feel fine.
Pyro: Why?
Fire Bro: I just don't care.
Pyro: Oh look at the time, I have to go now. See you all next month!


Fire Bro: HEY! YOU CAN'T JUST DITCH ME HERE!

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Written by: FakeIco Edo.png Edofenrir (talk)

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This month, we are visiting a small but iconic restaurant somewhere on the outskirts of Sarasaland. I am talking about the Dusty Noodle, a noodle restaurant that, even in the restless and anonymous world of today, still represents valuable traditions and virtues from the old days. The Dusty Noodle is a family business with a past. Legend has it that it was founded roughly 350 years in the past by a farmer who went by the name of Nobonoko, during a violent conflict between the kingdoms of Chai and Muda. The farmer had his home invaded by Muda troops who seeked to use his farmlands as their base of operation in a planned ambush on Chai. The troops besieged the farmland and threatened the farmer's family for about three weeks, until Nobonoko had enough. Armed with nothing but a makeshift whip made out of a wooden spoon and the la mian noodles his wife had prepared for dinner earlier, Nobonoko single-handedly drove the invaders off, took back his land, and inspired hundreds of martial arts enthusiasts to come up with a fighting style solely based on dough products. The farmer was so overwhelmed by this that he dedicated his entire life to honoring the noodle, and founded the Dusty Noodle to forever be its humble servant.

The restaurant has survived until today, and has recently entered the twelfth generation. That has got to be a lot of noodles from then to now. The family is making a point of preserving the restaurant's original flair, which includes the refusal of installing central heating. The only source of heat is a weird, bowl-like rock slab thingy in the center of the restaurant. It is advised to wear winter clothing inside the building, lest you risk freezing to death. If you were careless enough to leave your parka at home and don't want to just leave again (which would be rude), fear not, there is an alternative I discovered while being there. If you notice that you're slowly turning into an ice sculpture, just order a bowl of noodle soup and put it over your head. The bowl will make for a nice and cozy head garment, while the second-degree burns you get from the hot soup will distract you from the cold. If the effect wears off, repeat. Now there's nothing getting in the way of enjoying yourself at the Dusty Noodle. Joy!

But enough about all of that, let us take a look at the menu.

Image Item Name Cost Description
FakeShop 006.png Hot Bowl 40 Coins A neat little noodle dish with a sauce made from special herbs. Eating it will definitely make you cry, either from joy or from the sauce burning your mouth. Either way, it is a unique experience.
FakeShop 007.png Very Hot Bowl 50 Coins This is the same as the Hot Bowl, but on fire. For some reason it costs more than the original. They claim this is a specialty. I think it is a somewhat shameless attempt at making profit out of a kitchen accident.
FakeShop 008.png Octo-Noodles 80 Coins These are a regional specialty made from noodles and a Gunion octopus. It is a marvelously tasty dish that should be appreciated while being eaten. Make sure you don't enjoy it too much though, because if you take too long to eat it, the Gunion will become impatient and strangle you.
FakeShop 009.png Super Bowl 75 Coins A dish made from noodles and a Superball Flower. The flower seems to give the noodles rubber-like properties and makes them very elastic and barely chewable. It is debatable if this dish is actually edible, but if you roll it, it sure makes for a great bouncing ball.
FakeShop 010.png Stinky Tea 5 Coins This aromatic brew is made from water and a Stinky Herb. It produces a foul stench, but its taste is actually... uhm... oh who am I kidding. Just don't order it. Trust me on this one.

So come on over and spend a day at the Dusty Noodle. If you mention this article when visiting the restaurant, you will get a free onion peeler and a bandana that reads "I am a disciple of Noodlism".

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Written by: FakeIco 3K.png MST3K (talk) (usually)

Hello, hello, and thrice hello. Your friendly neighborhood ‘3K here with another question and answer section. Not much more to say here, so let’s get on with it.

From Tulaash:

What Legend of Zelda Twilight Princess temple is your favorite?

*flame shield up* I’ve never played Twilight Princess. Come back if you want to talk Metroid.

From New Super Mario:

Do you like pizza? How about hamburgers? Ketchup?

Of course. The best kind of pizza is jerk chicken. Burgers are great, too. Especially with chili, slaw, mustard, and onions. If you come across a blackened cheeseburger go for that, too. Ketchup’s alright.

From Flubber:

What's your opinion of Wii U?

I’m not really sure. I really like the idea of the screen in the controller, but it looks kind of unwieldy. It’s something I’d have to try for myself first. Third-party comments have been positive, so I’m looking forward to what they do with it.

Do you have pets?

2 dogs, 1 cat, 1 iguana and one recently deceased leopard gecko.

Why do you like Bowser Jr. so much?

I actually answered this back in the first section I ever did.  ;)

Got a good turnout here. Keep ‘em coming!


Fun Stuff


Director Notes

by Gamefreak75 (talk)

Nothing of importance, except for Reversinator (talk) resigning from writing the Guess Who section for personal reasons.

Awards are also going to be taking place next month, so do not miss it. I will be presenting some.

Mystery Images

by Tucayo (talk)

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Answer


Trivia

by Mario Fan 123 (talk)

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And yet they come. They do come, oh! The summer holidays! Yes, now people in the northern hemisphere can enjoy the sun and go swim in the beach. Be careful of Cheep-Cheeps! Well, but we must start the trivia, shouldn't we? This month, it is beach-themed.

Did you know that...

Note: I'll be leaving to go on vacation on July 16th, but I'll try to edit the wiki as much as possible. I'll be back here on the 28th, so don't panic and scream looking for me.

That's all for now, everyone! Happy Holidays!

Quiz

by Fawfulfury65 (talk)

DK DKSwing.png

Welcome to another month of the 'Shroom Quiz! This month's quiz questions are all about the Donkey Kong series!

  1. Who is the boss of the Chimp Caverns area of Donkey Kong Country, and who do the Kongs go to fight after he is beaten?
  2. What is the name of Chunky Kong's adopted brother?
  3. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, what item must the Kongs give to Björn in order to fix his chairlifts in Razor Ridge?
  4. Name the four racetracks in the Future Fun Land area of Diddy Kong Racing and Diddy Kong Racing DS.
  5. In Donkey Kong Jungle Beat, what level does Iguanagon make his second appearance in?
  6. Who are the two non-playable Kongs in DK: King of Swing?
  7. What item from Donkey Kong Barrel Blast gives the player invincibility and an unlimited amount Wild Moves?
  8. In the Donkey Kong Country TV episode, Hunka Hunka Burnin' Bluster, who does Bluster Kong turn into in order to impress Candy Kong?
  9. In the Donkey Kong Country TV show, who are King K. Rool's two high-ranking minions?
  10. What are the names of the three canceled Donkey Kong games made by Rare?

Guess that Game

by DKPetey99 (talk)

One:
1. This game was first released in the 1980s.
2. Many new power-ups debut.
3. This game is a sequel to two other games.
4. Many new bosses debut.
5. This game was also released in 2003 for a new series.

Two:
1. This game was developed by Rareware.
2. Many new characters debut in the game.
3. Crystal Coconuts make their first game appearance.
4. Many members of the Kremling Krew debut.
5. This game was released in 1999.

Find the Difference

by Count Bonsula (talk)

Original: 360px-Mlpit_box_art_illustration.jpg

Edited (contains 11 differences): http://desmond.imageshack.us/Himg88/scaled.php?server=88&filename=mlpitdiff.jpg&res=medium

ANSWERS: [1]

Word Search

by Gamefreak75 (talk)

Yeah, okay, so this month's fantastic word search is based on enemy species from the game Paper Mario: The Thousand Year Door .

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Cheaters do not get far. Remember that!

Crossword

by Count Bonsula (talk)

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DEATH TO CHEATERS!

Hiding Koopa

By General bob-omb (talk)
I have noticed that my koopas have had a little to much camo (partly because I can't find them when I look). So I've decided to tone down on the disguise. It will still be a challenge but not crazy hard to the point where it doesn't look like a koopa. Plus I will also hide other enemies as well but not in this issue (I will tell you when).

HideKoopa8.jpg

Answer


Music & Artwork

Director's Notes (Fawfulfury65)

Mariopaintart.PNG

Hey everyone! I can't believe we're already to the July issue. June went by pretty fast. Well, I now present you with the Music & Art section for July!

I've only gotten, as with last month, one image for Sketch Related to Mario. It's quite a disappointment to not get a lot of drawings, so if you have any drawings at all that are related to Mario, please send them to me so I can show them in the next issue! With more artwork, we can make the 'Shroom even better!

No one was added to the Music & Art team this month, but there are still two open sections: Box-art of the Month and Photoshopped Image of the Month. They are both great sections to write for, so if you want to write for them, feel free to ask me so I can show you the application.

Screenshot of the Month (Fawfulfury65)

DK's Boat.jpg

Hello and welcome to another month of the Screenshot of the Month! For this month, I have chosen an image from the well-known GameCube game Mario Party 6. This is a picture of Castaway Bay, where Mario is on a ship with DK. Normally, DK would give a star to Mario for reaching him, but considering the fact that, as shown in the picture, the plumber has no coins or stars, he didn't because Mario didn't have enough coins. This image really stands out to me. It's very bright and colorful, and it makes you just want to jump into that water. I sure wish I could go on vacation to Castaway Bay. This picture is also very big, detailed, and high quality. Well, that's just about it for this month. Tune in again for the next Screenshot of the Month!

Sprite of Month (FunkyK38)

For July, I bring you this sprite from Mario and Luigi: Bowser's Inside Story: BlittyMLBiS.png A Blitty! When I had this game, I loved to collect these cute little guys, and sucking them out with Bowser was so much fun! They're so cute! Broque Monsiuer was a neat-o guy, too, one of the most memorable things about this game for me.

Random Image of the Month (Ralphfan)

Peekaboo!

This is the "Peekaboo!" minigame from WarioWare: Snapped!, a DSiWare game for the Nintendo DSi. In this minigame, the player must make the baby happy by playing peekaboo with it. This is one of Jimmy T.'s minigames.

Soundtrack of the Month (Mariomario64)

Hello, MarioWiki! I'm here again to deliver July 2011's Soundtrack of the Month! This month's soundtrack comes from the first game in the Paper Mario series, well, Paper Mario. The soundtrack is called "Welcome to Yoshi's Village", and is played while in Yoshi's Village. The following YouTube video plays it for 10 minutes! Enjoy the song!

Music Factoid (SimeaMorgana)

Ok, this month we’re going to tackle the music soundtrack of Donkey Kong Country Returns! First, I have to say that its soundtrack is simply amazing and outstanding! You have some remixed songs from DKC, but you’ve also got some pretty nice new soundtracks. In this game, music is particularly important, it is a game which (mostly) takes place in nature, jungles, forests, ruins, … so music is directly ‘linked’. Environmental noises are also mixed in, which emphasizes the atmosphere of free nature! Just like the percussion in the jungle, wooden instruments, like kalimba, xylophone, or drums. The leaders of the Tiki Tak tribe incorporate this idea; we have maracas-like tikis, a banjo-like tiki, and Tiki Tong himself looks like a drum. Therefore in their hypnotising music, we have the instrument they represent mixed by. Tiki Tong even has a theme song that contains all of the 7 main instruments.

Furthermore, I also wanted to say that DKC returns has a lot of music with choir, e.g. the final boss battle, or furious fire.

1. Jungle Hijinx http://www.youtube.com/watch?v=6-Jk8SMLw3I One of the most well-known song in Donkey Kong history!

2. Furious fire http://www.youtube.com/watch?v=5z1t6UL3Jn0 I just love the percussion. You get a perfect feeling of the volcanic areas!

3. Rickety Rails http://www.youtube.com/watch?v=BNlu9BujTp0&feature=related Another one of the ‘classic Donkey Kong’ songs. Feel the effervescence and the ‘epicness’!

4. Final Boss http://www.youtube.com/watch?v=EU1fZljM_N4 The hypnotizing song! EXTENDED!

5. Factory Friction http://www.youtube.com/watch?v=VEXsgzJCLJw Donkey Kong Country music isn’t always linked to nature. Here we have an excellent example.

I hope you enjoyed the article. :)

Character Artwork of the Month (PyroGuy6)

LuigiGlider3DS.PNG

This month's character artwork is a picture of Luigi in a kart with the glider out, from the anticipated upcoming game Mario Kart 3DS. The picture is very big and has high quality, and plus, Luigi is looking at something...he's looking at US nah just kidding. See you next month!

Sketch Related to Mario (Fawfulfury65)

I have received one only image this month. If you have any of your own Mario-related drawings, and you would like them to appear on the 'Shroom, please send them to me and I'll put them here!

This month's only artwork was drawn by Mariomario64 (talk):

Sketch01July11.PNG

That's all for this month! I hope to receive some more great artworks next month.


Pipe Plaza

Director’s Notes (Marioguy1 (talk))

Hey guys! It’s Marioguy1 <3

Welcome to another issue of the Pipe Plaza. Sorry for the lateness of this, I wasn’t able to properly manage the Pipe Plaza this month. Therefore I will be taking a break from directing the Pipe Plaza until I am able to manage it properly.

This month we would like to bid farewell to WigglerWhoopin’Warrior135 who has unfortunately resigned.

Upcoming Games (Paper Yoshi (talk))

Hello everyone, and welcome to Part 2 of our E3 coverage! This month, we'll take a look at the remaining 3 Mario games. Unlike last month, however, not much has been revealed about these games, which will make this Upcoming Games issue rather short.

The game's E3 trailer revealed another partner, this time a Green Toad

Paper Mario 3DS

The E3 trailer simply demonstrated the gameplay for this Paper Mario installment. It'll be very similar to the series' first two games, while incorporating 3D elements in aspects such as the overworld and the battle screen. Paper Mario 3DS will also bring back the Bingo! feature from Paper Mario: The Thousand-Year Door, although it'll be renamed Battle Chance.

Mario and Sonic playing Badminton against Peach and Amy

Mario & Sonic at the London 2012 Olympic Games

Unfortunately, Mario & Sonic London 2012 wasn't given much time last month at Nintendo's E3 conference. It briefly appeared in a trailer showing third-party games, and basically nothing new was unveiled aside from four new sports: Badminton, Football/Soccer, Equestrian and Field Hockey for the Wii version, as well as Race Walk, Canoeing and Judo for the 3DS version.

Wario's turn in the new "car mode"

Mario Party 9

Mario Party 9 will feature a new game mode reminiscent of Mario Party Advance: all players move together in a car, while collecting unnamed silver stars. However, the traditional individual mode will still be present in the game. MP9 will also feature new minigames, including 2 vs. 1 minigames against Bowser Jr.

Release Dates (North America)

  • Paper Mario 3DS: TBA
  • Mario & Sonic London 2012 Olympics:
    • Wii Version: November 2011
    • 3DS Version: February 2012
  • Mario Party 9: TBA

And with that, we finish the Upcoming Games E3 coverage! I'll keep you all posted on these games as news come. I hope you enjoyed this month's issue!

Anniversary Announcements (Ralphfan (talk))

Polls closed on July 13th. Most of the Mario and Fail polls got at least 800 votes, and some broke 1,000! Thanks to all the voters, except the ones that entered joke votes, or "all", or "none", or something like a game that wasn't released yet. It screws up vote counts and makes everyone's job a lot harder. Hopefully we won't have this problem next year. Great job to all the other voters. I believe we have broken records for the most votes, though I haven't finished doing all the math just yet.

The ceremony takes place on August 12, and until then, we have some great events to keep you entertained. Stooben and I are hosting a Mafia game, there is a contest to guess the results, and BMB is hosting a Brawl tournament. For all of these events, there will be prizes. And not just any prizes, hella prizes. These hella prizes range from a special appearance in The 'Shroom to Nintendo Points. All you have to do is sign up and play. Good luck!

Thanks to all the presenters who have signed up. Your presentations are due August 5th and if you have not received your results in your inbox on the forums, you will in the next couple of days. The only excuses will be for backup presenters and people that have had unexpected events come up. Hopefully, none of these things will happen.

Forum Update (Ralphfan (talk))

The ability to change one's name without the help of a moderator was revoked this past month due to overuse by certain users. *glares* You know who you are. Anyway, The official name change request thread is back in use and people need a moderator to change their name for them once again. Name changes have been limited to once a month.

Stooben's mafia game is still going on. It's about to end, though. Go werewolves!

Tip of the Month (FunkyK38 (talk))

Tip of the Month: I've encountered this many times: when creating an account in the forums and you come to the verification code, type all the letters lowercase, even if they are shown as capitals. None of them are numbers, either, which I have seen used on other websites. If you really can't tell what it says, hit the "Listen to the Letters" button, and it will read it for you.

PipeProjects Seeking Contributors (Yoshiwaker (talk))

Hello! I'm back with another great PipeProject that you should sign up for! It's the "Microgame+Template:Button" PipeProject; which will add the {{Button}} template to all the microgame articles. This is good because it will make use of the great and simple Button template.

Mafia Game

By Tucayo (talk)

Hi, I am your not-so-angry-as-I-was-when-the-game-was-running 'Shroom Werewolf host, Tucayo. I'll keep this rant brief. I was trying to make this game as spectacular, or even more than the first one. I came momentarily out of my retirement and logged in at times I wouldn't normally do to try to provide you the best game there could be. I tried and tried, but it's useless if none of the players are contributing. I had to remind the Werewolves every night to send their nightkills, I had to press players to vote and still there was one phase with NO VOTES. I am ashamed of the outcome. Some players (I won't say names) didn't realize the game had started until DAY 5. Some other players used the lame "IDK who to vote so I won't" reasoning instead of trying to use their brains and make a smart move. MVP? No way, more like NSTP, Not So Terrible Player, and that has to go to BMB for making the only smart vote in the entire game. But the innocents didn't trust him, which eventually led to an early win of the Wolves. Ratings? 4/10 for BMB and the Werewolves, 0/10 for everyone else. Oh, I also forgot to mention that the Werewolves never realized they had two kills on Night 2. With that said, I will be really pissed if the Werewolf game wins Best Event at the 'Shroom Awards II. Don't forget to tune in.

Have a nice day.


Review Corner

By Ralphfan (talk)
The boxart.

Hello again! This month I will be reviewing a game that has captured the Best Remake award every single year in the Mario Awards, Super Mario 64 DS! This game was released in the US in November 2007 as a remake of Super Mario 64, a game released in 1996. Many changes were made between the original and the remake.

Plot

Yoshi arrives at Peach's Castle. Not only is Peach missing as usual, but Mario is too! Yoshi has to find Mario, and the two then have to work together to find Luigi and Wario over the course of many 3D levels. Super Mario 64 was the first 3D platformer in the Mario series, and Mario was the only playable character. The game includes multiple battles with Bowser and other bosses and a total of 150 stars to collect. 80 stars must be collected to reach the final boss fight. The game is broken up into 15 worlds of 7 stars each, and there are also 30 secret stars scattered around the castle. Each level also includes a star that can be earned by collecting 100 coins, which all adds up to 150.

Gameplay

This game has a tough learning curve, but it becomes more and more fun as you unlock more levels. I prefer the camera angles in this game over the angles in any of the other 3D platformers just because it's easier to adjust (holding the L button and pressing the D-pad). Players can easily pick the camera angle of their choice.

Changes

Of the many changes between the original game and the remake, the most notable are:
-The inclusion of Yoshi, Luigi and Wario as playable characters
-Items that can only be used by specific characters
-The introduction of new stars
-The ability for Yoshi to put on a cap and imitate one of the human characters
-A room to switch between characters

Overall

This is a fun game because it has lots of original bosses, interesting level layouts and creative puzzles to complete. I give it a 9.5/10. The only drawback is the learning curve.


Entertainment Section

by SKmarioman (talk)

Hey guys it's SKmarioman. Since it's my fifth time writing for The 'Shroom, I'm going to talk about another bunch of Mario parodies. This time, it's Mario's Restaurant and Luigi's Castle Calamity by JosephAS1!

Mario's Restaurant

Newgrounds description: Like Italian Food?... Mario can seal you everything you need!... Like a Pizza Pie!

Don't be fooled by his smile...

In Mario's Restaurant, Mario opens an Italian restraunt. Luigi comes by, and asks him what he wants. "We have-a Pizza Pie, spaghetti, meat-a balls, pasta dishanno, light linguini and-a ravioli!"

Luigi demands a burger instead, but Mario refuses, since he doesn't have any. Luigi gets frustrated, and demands again. "I WANT A BURGER!". Mario yet again refuses, but Luigi gets out a rifle and says "WELL YOU CAN GO TO HELL, MARIO!" and kills him.

The end...

Then a Toad comes along and yells out "Burgers!". Luigi, still holding the rifle, says "I want to buy a pizza pie!". The Toad refuses, since he doesn't have any pizza pies. Luigi goes crazy again and shoots the Toad. Another Toad comes along with box that says 'Tacos' on it, but before offering he runs screaming away.

Luigi's Castle Calamity

Newgrounds description: Luigi tries to do what Mario could not last time!

Seem familiar?

Now, some of you might have seen Mario's Castle Calamity by Bigfoot3290, but this time it's Luigi's turn to fail.

Now you all know about how after defeating a Koopaling in Super Mario World Mario uses a different way to destroy the castle. That's what Mario's Castle Calamity is a parody of. Luigi's Castle Calamity is a parody of Mario's Castle Calamity.

You idiot...

There are 13 funny outtakes in this animation, and some are really funny, like the one where a Chain Chomp chases Luigi away from the castle, or when Yoshi eats Luigi instead of the castle. Or how about the one where Luigi puts 20 sticks of dynamite on the base of the castle...

So in the end, Luigi is still unable to destroy the castle...

And so in this end, it's time for me to say "See ya next month!".


Should Have Been

by MrConcreteDonkey (talk)

Mario Kart Wii
Hey, everybody, it's your worst enemy everyday, tacky, friendly neighbourhood super-villain MrConcreteDonkey here, to present to you Should Have Been. Sorry there was no Should Have Been last month. There should have been, (haha) but I had exams which just consumed everything else like a chicken club sandwich.

This and last month I received no PMs about the thingy I'm doing. I can't remember what it is— oh yeah this. If you have a suggestion for a game I should cover, or want to suggest something that should have been in the game I am covering, just send cuttlefishCuller a personal message (PM) on the MarioWiki Forum.

So, let's-a-go! This month, with Mario Kart 3DS being announced at E3, I'm going to do Mario Kart Wii!

Without any further ado...

Any second now..


...

I'm going to start writing it in 5...
4...
3...
2...
1...


SQUIRREL

13320_380062113230_314298658230_3943908_142668_n.jpg

What should have been in this game?

PICTURED: Funky Kong drives to Earth.
Starting off, I really enjoyed Mario Kart Wii. It had a great range of playable characters, fun tracks, cool features, great online capabilities, and smooth graphics. It was great to see Funky Kong making his Mario debut, among other cool things. Therefore, there isn't too much I think could have been improved on this game. But don't worry, because there's also some pretty cool beta elements! And I'll also nitpick like the fussy teenager that's inside us all!

Well, first, I find some of the unlockables a little too hard to achieve, especially if you go by number of races. Unlocking Toadette and Birdo is really easy via Time Trial, and hard via number of Vs. races, so, even though this is a pretty pointless complaint, I think that could have been a bit more balanced. Sometimes, when I try to go into an online race, I, being the klutz that I am, forget that I didn't turn on the internet. Which means for several minutes I just have to wait until I get an error. This is particularly annoying, so I think there should have been some kind of way to stop trying to connect. That might not have been possible, however, but I still believe something could have been done to improve that.

I find team racing fun. It adds an element of teamwork to the game, among other things. But with the maximum amount of racers in one race increased to 12, why
Sadly, there were only two boss battles.
not expand from the bland red and blue that have forever swept over the Mario Kart land? I think having at least 3 teams for team races and battles would have been much more competitive and much more chaotic, which is what Mario Kart is all about. Yes, racing has nothing to do with anything. The Competitions are great; racing on tracks reversed and the like is fun. But one kind of Competition really hasn't been presented enough: bosses. There has only been two bosses in the whole history of the Competitions: number one was against a Spiked Topman on Galaxy Arena, a never-seen-anywhere-else, awesome arena. Complete with epic music. Then against a huge Pokey in Thwomp Desert. There should have been more of these new boss battles,
BLUH
especially with the world record time up for grabs. But that's it, just two. All Nintendo does now is repeat some of the old competitions. But I want new competitions, with more boss battles, and I hope some of you do too.

On the topic of online world records, hackers undeservedly hold world record titles by hacking a race to win almost instantly. For example, once on Toad's Factory, I watched a replay of a hacker just zooming into a wall and winning a race. I think Nintendo should have done something where they kind of patrol the online world records, taking away those of hackers and giving them to those who really deserve the title. Now onto a small side topic: WHY THE HECK DOES THE THUNDER CLOUD EXIST?! Okay, I've just found out it was all Mario Kart Arcade GP's fault, but come on! Why bring it back? There's loads of better items from the Arcade GP games. There should have been one of them...like...uh...

And the invasion began...
A thing I find disappointing about Mario Kart is that it never crosses over series. There's no cameos, if I remember correctly, from any other series. It's sad, really. Maybe there could have been a course based on another Nintendo series, or a character from said series (why did we have to get MII x2 COMBO?), or even a cameo. Sticking with Mario for the lose! Another thing related to that the series lacks is Easter Eggs. If you read my special section in Issue L, you'd know how keen I am on these things. The best secret this can present to us is some bland shortcuts and a bucketload of unlockables.

Beta elements

FINALLY. THE BEST PART.

Okay, there's not as much here as usual. First, there are some unused character icons for four characters: Paratroopa, Petey Piranha, Hammer Bro. and *grumble* Mii Outfit C (gets a C for originality). Paratroopa and Petey were both playable in Mario Kart: Double Dash!!, and, if I remember correctly, were the only characters not to return from that game. How sad, because they were two of the most awesome too.

Where's Mii Outfit C, you say?

...

Unused item sprites.
Moving on, there were also some items that never made it out of the beta. Looking at the image nearby, you can see four beta items. The instantly recognizable one is the Chain Chomp, two others later being revealed as the Fireball and the Wiggler, which were apparently available in some special event or something? The fourth, however, remains unknown. The beta logo was different to the final one, as was the HUD. The design of the Standard Karts (S, M and L) was changed slightly. Two
A few beta models
beta courses were found, but both are pretty boring. One is called "old_mario_gc_b", and is basically just GCN Mario Circuit without the Chain Chomp, and there are no Warp Pipes (yet still there are Piranha Plants). The other is "draw_demo" - Mario Circuit with no lap or route data and completely trippy graphics. Scrapped sprites include a view of Mario in a Kart, the American flag, a Mii, a single Wii Remote (surprisingly not turned on its side), a Wii Wheel, a couple of lights and a retro Coin.

That's all, folks! See you next month! If you have a suggestion for a game for me to cover, or something that should have been in Mario Kart Wii, just PM cuttlefishCuller on the MarioWiki Forum. Bye!


Brawl Tactics

by FunkyK38 (talk)

Hello, Brawlers, what's up? It's time for BRAWL TACTICS!

This month I will be doing the stage Port Town Aero Dive.

This stage is one of my favorites to use. It is a stage that moves around A LOT, so the size of the stage varies with each new location it lands on. Also adding to the fun are the F-Zero racers (Strangely, I never see Captain Falcon there...) who will hit you, resulting in both high damage and launch power. My best advice to avoid this is to go to the very edge of the track, since none of them go that far out of their way to hit you. Even standing on the platforms that are above might not work, since some of those racers have tailfins and spoilers on their cars which can knock you off. You can get the edge on your competitors by knocking them in front of these racers. Try it and watch the fireworks!

Since this is a moving stage, it is very easy to get left behind. ALWAYS get on the platform, because when it takes off, it's hard to get back on without taking a lot of damage. Sometimes you'll just get KO'd. This can work to your advantage. If you can knock your rivals off in certain places, such as the 90 degree drop, they will just be left behind and KO'd, if they are just standing on the ground. If they're in the air, however, they will be brought along with you, so be careful.

When using Final Smashes, like Donkey Kong's, just make sure your character has a steady spot to land on when they finish the Final Smash. If you don't plan it out well enough, they will plummet to an unsavory end. If you can kick your opponent off, however, use it to your advantage and KO them for good!

Hope this ups your confidence with this stage a little more, Brawlers! See you next month on BRAWL TACTICS!


Mario Kart: Wheel Tips Corner

by Coincollector (talk)

Welcome, Mario Karters, to Mario Kart: Wheel Tips Corner. This is you friend Coincollector here to tell you the tip of the month.

There is something weird in this picture... There's a rainbow even though it's not raining!

The subject of this month's tip will be the Mario Circuit of Mario Kart Wii. This course is the first of the Flower Cup and as its name suggests, this course belongs to the famous red-capped plumber whose name I don´t remember :P. The course takes place mostly in the peaceful and joyful Toad Town, with the Castle of Princess Peach in the background.

The course starts on a long and straight path that goes downhill through Toad Town, leading the racers toward Princess Peach's castle. It looks like the track will enter the castle, but instead it turns right onto a section of the track infested with Goombas that cross the road constantly to hinder the racers. If you touch one, you'll spin out of control and lose speed, so it's better to avoid them. After passing these pesky enemies, you'll leave the town and veer right again to a stretch where a huge Chain Chomps watches the racers over a sandy area. Watch out when turning here, because that Chomp can surprise you by ramming into your vehicle to bowl you over if you are within its range. The trip continues through a tunnel below the town and then turns to the left. From this point, start to turn around to the right. Again, beware of the Goombas before reaching the end of the track. Once you have surpassed these obstacles, you'll return to Toad town and you'll have completed a lap by crossing the line.

Beware of the Chain Chomp. It's ready to attack

There is a small shortcut in this circuit, located in the zone guarded by the Chain Chomp. Behind the toothed creature, you'll spot a speed ramp in the sand that you can use to do a trick and go directly to the entrance of the tunnel. As this shortcut is over rough terrain, you'll need a mushroom or star or something similar to pass this way without problems. The last curve after the tunnel has a grassy area on its left side. If you use again a Mushroom, Star, or Mega Mushroom, you can cut through the grass and skip the part where the Goombas are.

Additionally, although the Goombas walking in the road are only a nuisance, you can dispatch them by throwing a projectile like a Koopa Shell or hit them using a Star or a Bullet Bill. The Goomba will then be flattened and momentarily rendered harmless, and will drop a Mushroom in the road. Lightning can also flatten them but they won't leave mushrooms in this way.

That's all for Mario Kart Wheel Tips Corner. see you around next month.



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