The 'Shroom:Issue LII
The 'Shroom Spotlight still has no activity. Please do not let this project go to waste: effort and time was put into setting it up, and it would be a shame to see it go down the tubes. So please do The 'Shroom a favor and sign up for the Spotlight today: contact Xzelion (talk) for more information.
A section for the 'Shroom Mafia II game has been written by Tucayo (talk). I cannot stress enough that I agree with him: nobody that participated put in the best effort they could have put in, and the game was not too fun. Tucayo and I had high hopes for the game, thinking that everybody participating would have actually participated and done stuff. But I digress: what has been done is in the past. But if any similar event happens in the future, I have some words of advice: please do not sign up for things if you do not have the time or feel you will not put in your best effort. It does not help those who are planning and hosting events.
The Awards voting has ended. Presentations also recently closed, and I must say I was frightened: one week before the sign-ups closed, we only had three 'Shroom presentations signed up for (out of ten). However, after I contacted several users, we managed to fill up most of the spots. I am proud of everybody that has taken on a presentation, and I must thank those who have decided to put in the effort! I am sure this year's Awards Ceremony will be a great, fun experience. Be sure to attend on Friday, August 12th, 2011!
The Poll Chairperson Election is over. Stooben Rooben (talk) and I have won by a landslide, and I must thank everybody who participated in the election (whether you had voted for me or the rivaling campaign, you voiced your opinion and upheld your civic duty). I am certain the Poll Committee will bring another year of excellence in the process!
And good job on this issue, to those who sent in their sections. This month, we were a little on the short end in terms of how many sections we have up on the Front Page, but I am sure it is just a one-time shortage. Several writers are just late or just have not done their sections, and one also quit from their position. So please be sure to sign up for positions on our paper through the application process.
The next issue will be released on August 20th, 2011. Be sure to come back and read Issue LIII, I am sure it will be great!
Until next month,
Section of the Month
Here there be salutations,
Once more you can find the Fake News here, like you can pretty much every month. There is really not that much to say. It has been another quiet month. I received a few applications that I will have to sort through later. Remember: If you want to sign up for anything in here, you need to send an application to me. And also remember that you can write one-shot articles without signing up for anything. Just send the stuff over in time.
And that will be all. See you again next month.
This month at the Mushroom Soccer Tournament, a player picked up a live ball and then held it for two seconds, but was not penalized ... oh wait, that was at the Women's World Cup. The tournament has been great so far, with Mario, Waluigi and Yoshi dominating groups A, B and C to advance to the knockout round of the tournament. Group D is still up for grabs between Luigi and Donkey Kong, while Wario, Peach and Diddy Kong, one of the surprises of the tournament, have advanced out of the group stage. The tournament's festive atmosphere has been enhanced by massive crowds and fast-paced games, but hooliganism has put a bit of a damper on the affairs. Three of the first 22 matches of the tournament have had to been delayed by fans running on the field, and the opening ceremonies were interrupted by none other than Gunther, who was infuriated that tournament organizers had banned him from qualifying. He tried to steal the trophy from Wario, the defending champion, and was later arrested and booked into the Toadstool County Jail. At least three fans have been arrested at every match so far, for things ranging from disturbing the peace to attempted assault with a broken vuvuzela. The plastic horns were traditionally used to pierce the air with their buzzing sounds, but one annoyed fan snapped the opening off of the vuvuzela belonging to the man in the seat next to him, causing the heartbroken vuvuzela-blower to use his broken horn as a weapon useful for bopping the man in the seat next to him repeatedly atop the head.
The presenter of the documentary, Toad E., exposes an underground factory, producing many clueless, purposeless Whittles everyday. The standard of English they teach the Whittles is so bad, all they know to do is speak as well as they can. It is also insanely hard work, as teaching a tree to speak is not the easiest thing to do. The hard work is done by machines. Only the poor pieces of wood are made. The Whittles are then released into the world, confused, lonely, alone.
They stand in random places after going on boring space crusades, their only purpose in life being to talk to some fat greasy Italian plumber...One day, an evil witch is said to have declined a homeless Whittle access to her home. Because she sucks. To make one Whittle, five trees are cut down. That's a lot of harm to the environment. So, what can you do to help stop the suffering of the Whittles and the environment? Sit down and do nothing about it. It's kind of sad, but hey, this isn't real life. Thanks for reading, and don't forget to tune in. It is some emotional stuff. :'(
Hi everybody! Here’s your hostess, Chivi-chivik! And this is Cooking Guide, where we teach you how to cook excellent dishes!! So, let’s go! - This time we’re going to visit Tayce T.
Me: Hi Tayce...
Welcome, faithful customers.
Today's featured product is none other than the fearsome Poltergust 3000. You may have thought there has only been one, made by the scientist and researcher E. Gadd, but you thought wrong. After much “discussion”, the professor allowed us to make more of these powerful vacuums.
The main feature of this vacuum is its great ability to suck up ghouls and ghosts. No need to pay for costly ghostbusters to rid of your otherworldly infestation. Do it yourself!
This magnificent device can also harness the powers of the elements of fire, ice, and water, without damaging its internal mechanisms! Talk about durable.
Of course, if for someone reason you lack poltergeist problems, the Poltergust 3000 can be used as a standard vacuum. I know right, who would've known!
There is no mess the Poltergust can't pick up.
These are just a few of the many things this wonderful device can suck up. No mess is too tough for this contraption. When all the mess is gone, simply expel it at your foes and give them what they deserve.
WARNING: Don't suck up too much trash, you may overload the vacuum and you'll have quite a mess on your hands.
This can be yours for just a measly 10 Gold Bars. Our operator is standing by and awaiting your call.
Pyro: Hey everybody, welcome to the interview! This month, we have Fire Bro!
Pyro: What is your favorite season?
This month, we are visiting a small but iconic restaurant somewhere on the outskirts of Sarasaland. I am talking about the Dusty Noodle, a noodle restaurant that, even in the restless and anonymous world of today, still represents valuable traditions and virtues from the old days. The Dusty Noodle is a family business with a past. Legend has it that it was founded roughly 350 years in the past by a farmer who went by the name of Nobonoko, during a violent conflict between the kingdoms of Chai and Muda. The farmer had his home invaded by Muda troops who seeked to use his farmlands as their base of operation in a planned ambush on Chai. The troops besieged the farmland and threatened the farmer's family for about three weeks, until Nobonoko had enough. Armed with nothing but a makeshift whip made out of a wooden spoon and the la mian noodles his wife had prepared for dinner earlier, Nobonoko single-handedly drove the invaders off, took back his land, and inspired hundreds of martial arts enthusiasts to come up with a fighting style solely based on dough products. The farmer was so overwhelmed by this that he dedicated his entire life to honoring the noodle, and founded the Dusty Noodle to forever be its humble servant.
The restaurant has survived until today, and has recently entered the twelfth generation. That has got to be a lot of noodles from then to now. The family is making a point of preserving the restaurant's original flair, which includes the refusal of installing central heating. The only source of heat is a weird, bowl-like rock slab thingy in the center of the restaurant. It is advised to wear winter clothing inside the building, lest you risk freezing to death. If you were careless enough to leave your parka at home and don't want to just leave again (which would be rude), fear not, there is an alternative I discovered while being there. If you notice that you're slowly turning into an ice sculpture, just order a bowl of noodle soup and put it over your head. The bowl will make for a nice and cozy head garment, while the second-degree burns you get from the hot soup will distract you from the cold. If the effect wears off, repeat. Now there's nothing getting in the way of enjoying yourself at the Dusty Noodle. Joy!
But enough about all of that, let us take a look at the menu.
So come on over and spend a day at the Dusty Noodle. If you mention this article when visiting the restaurant, you will get a free onion peeler and a bandana that reads "I am a disciple of Noodlism".
Hello, hello, and thrice hello. Your friendly neighborhood ‘3K here with another question and answer section. Not much more to say here, so let’s get on with it.
What Legend of Zelda Twilight Princess temple is your favorite?
From New Super Mario:
Do you like pizza? How about hamburgers? Ketchup?
What's your opinion of Wii U?
Do you have pets?
Why do you like Bowser Jr. so much?
Got a good turnout here. Keep ‘em coming!
Awards are also going to be taking place next month, so do not miss it. I will be presenting some.
Music & Artwork
Director's Notes (Fawfulfury65)
Hey everyone! I can't believe we're already to the July issue. June went by pretty fast. Well, I now present you with the Music & Art section for July!
I've only gotten, as with last month, one image for Sketch Related to Mario. It's quite a disappointment to not get a lot of drawings, so if you have any drawings at all that are related to Mario, please send them to me so I can show them in the next issue! With more artwork, we can make the 'Shroom even better!
No one was added to the Music & Art team this month, but there are still two open sections: Box-art of the Month and Photoshopped Image of the Month. They are both great sections to write for, so if you want to write for them, feel free to ask me so I can show you the application.
Screenshot of the Month (Fawfulfury65)
Hello and welcome to another month of the Screenshot of the Month! For this month, I have chosen an image from the well-known GameCube game Mario Party 6. This is a picture of Castaway Bay, where Mario is on a ship with DK. Normally, DK would give a star to Mario for reaching him, but considering the fact that, as shown in the picture, the plumber has no coins or stars, he didn't because Mario didn't have enough coins. This image really stands out to me. It's very bright and colorful, and it makes you just want to jump into that water. I sure wish I could go on vacation to Castaway Bay. This picture is also very big, detailed, and high quality. Well, that's just about it for this month. Tune in again for the next Screenshot of the Month!
Sprite of Month (FunkyK38)
For July, I bring you this sprite from Mario and Luigi: Bowser's Inside Story: A Blitty! When I had this game, I loved to collect these cute little guys, and sucking them out with Bowser was so much fun! They're so cute! Broque Monsiuer was a neat-o guy, too, one of the most memorable things about this game for me.
Random Image of the Month (Ralphfan)
This is the "Peekaboo!" minigame from WarioWare: Snapped!, a DSiWare game for the Nintendo DSi. In this minigame, the player must make the baby happy by playing peekaboo with it. This is one of Jimmy T.'s minigames.
Soundtrack of the Month (Mariomario64)
Hello, MarioWiki! I'm here again to deliver July 2011's Soundtrack of the Month! This month's soundtrack comes from the first game in the Paper Mario series, well, Paper Mario. The soundtrack is called "Welcome to Yoshi's Village", and is played while in Yoshi's Village. The following YouTube video plays it for 10 minutes! Enjoy the song!
Music Factoid (SimeaMorgana)
Ok, this month we’re going to tackle the music soundtrack of Donkey Kong Country Returns! First, I have to say that its soundtrack is simply amazing and outstanding! You have some remixed songs from DKC, but you’ve also got some pretty nice new soundtracks. In this game, music is particularly important, it is a game which (mostly) takes place in nature, jungles, forests, ruins, … so music is directly ‘linked’. Environmental noises are also mixed in, which emphasizes the atmosphere of free nature! Just like the percussion in the jungle, wooden instruments, like kalimba, xylophone, or drums. The leaders of the Tiki Tak tribe incorporate this idea; we have maracas-like tikis, a banjo-like tiki, and Tiki Tong himself looks like a drum. Therefore in their hypnotising music, we have the instrument they represent mixed by. Tiki Tong even has a theme song that contains all of the 7 main instruments.
Furthermore, I also wanted to say that DKC returns has a lot of music with choir, e.g. the final boss battle, or furious fire.
1. Jungle Hijinx http://www.youtube.com/watch?v=6-Jk8SMLw3I One of the most well-known song in Donkey Kong history!
2. Furious fire http://www.youtube.com/watch?v=5z1t6UL3Jn0 I just love the percussion. You get a perfect feeling of the volcanic areas!
3. Rickety Rails http://www.youtube.com/watch?v=BNlu9BujTp0&feature=related Another one of the ‘classic Donkey Kong’ songs. Feel the effervescence and the ‘epicness’!
4. Final Boss http://www.youtube.com/watch?v=EU1fZljM_N4 The hypnotizing song! EXTENDED!
5. Factory Friction http://www.youtube.com/watch?v=VEXsgzJCLJw Donkey Kong Country music isn’t always linked to nature. Here we have an excellent example.
I hope you enjoyed the article. :)
Character Artwork of the Month (PyroGuy6)
This month's character artwork is a picture of Luigi in a kart with the glider out, from the anticipated upcoming game Mario Kart 3DS. The picture is very big and has high quality, and plus, Luigi is looking at something...he's looking at
Sketch Related to Mario (Fawfulfury65)
I have received one only image this month. If you have any of your own Mario-related drawings, and you would like them to appear on the 'Shroom, please send them to me and I'll put them here!
That's all for this month! I hope to receive some more great artworks next month.
Hi, I am your not-so-angry-as-I-was-when-the-game-was-running 'Shroom Werewolf host, Tucayo. I'll keep this rant brief. I was trying to make this game as spectacular, or even more than the first one. I came momentarily out of my retirement and logged in at times I wouldn't normally do to try to provide you the best game there could be. I tried and tried, but it's useless if none of the players are contributing. I had to remind the Werewolves every night to send their nightkills, I had to press players to vote and still there was one phase with NO VOTES. I am ashamed of the outcome. Some players (I won't say names) didn't realize the game had started until DAY 5. Some other players used the lame "IDK who to vote so I won't" reasoning instead of trying to use their brains and make a smart move. MVP? No way, more like NSTP, Not So Terrible Player, and that has to go to BMB for making the only smart vote in the entire game. But the innocents didn't trust him, which eventually led to an early win of the Wolves. Ratings? 4/10 for BMB and the Werewolves, 0/10 for everyone else. Oh, I also forgot to mention that the Werewolves never realized they had two kills on Night 2. With that said, I will be really pissed if the Werewolf game wins Best Event at the 'Shroom Awards II. Don't forget to tune in.
Have a nice day.
Hello again! This month I will be reviewing a game that has captured the Best Remake award every single year in the Mario Awards, Super Mario 64 DS! This game was released in the US in November 2007 as a remake of Super Mario 64, a game released in 1996. Many changes were made between the original and the remake.
Yoshi arrives at Peach's Castle. Not only is Peach missing as usual, but Mario is too! Yoshi has to find Mario, and the two then have to work together to find Luigi and Wario over the course of many 3D levels. Super Mario 64 was the first 3D platformer in the Mario series, and Mario was the only playable character. The game includes multiple battles with Bowser and other bosses and a total of 150 stars to collect. 80 stars must be collected to reach the final boss fight. The game is broken up into 15 worlds of 7 stars each, and there are also 30 secret stars scattered around the castle. Each level also includes a star that can be earned by collecting 100 coins, which all adds up to 150.
This game has a tough learning curve, but it becomes more and more fun as you unlock more levels. I prefer the camera angles in this game over the angles in any of the other 3D platformers just because it's easier to adjust (holding the L button and pressing the D-pad). Players can easily pick the camera angle of their choice.
Of the many changes between the original game and the remake, the most notable are:
This is a fun game because it has lots of original bosses, interesting level layouts and creative puzzles to complete. I give it a 9.5/10. The only drawback is the learning curve.
Hey guys it's SKmarioman. Since it's my fifth time writing for The 'Shroom, I'm going to talk about another bunch of Mario parodies. This time, it's Mario's Restaurant and Luigi's Castle Calamity by JosephAS1!
Newgrounds description: Like Italian Food?... Mario can seal you everything you need!... Like a Pizza Pie!
In Mario's Restaurant, Mario opens an Italian restraunt. Luigi comes by, and asks him what he wants. "We have-a Pizza Pie, spaghetti, meat-a balls, pasta dishanno, light linguini and-a ravioli!"
Luigi demands a burger instead, but Mario refuses, since he doesn't have any. Luigi gets frustrated, and demands again. "I WANT A BURGER!". Mario yet again refuses, but Luigi gets out a rifle and says "WELL YOU CAN GO TO HELL, MARIO!" and kills him.
Then a Toad comes along and yells out "Burgers!". Luigi, still holding the rifle, says "I want to buy a pizza pie!". The Toad refuses, since he doesn't have any pizza pies. Luigi goes crazy again and shoots the Toad. Another Toad comes along with box that says 'Tacos' on it, but before offering he runs screaming away.
Luigi's Castle Calamity
Newgrounds description: Luigi tries to do what Mario could not last time!
Now, some of you might have seen Mario's Castle Calamity by Bigfoot3290, but this time it's Luigi's turn to fail.
Now you all know about how after defeating a Koopaling in Super Mario World Mario uses a different way to destroy the castle. That's what Mario's Castle Calamity is a parody of. Luigi's Castle Calamity is a parody of Mario's Castle Calamity.
There are 13 funny outtakes in this animation, and some are really funny, like the one where a Chain Chomp chases Luigi away from the castle, or when Yoshi eats Luigi instead of the castle. Or how about the one where Luigi puts 20 sticks of dynamite on the base of the castle...
So in the end, Luigi is still unable to destroy the castle...
And so in this end, it's time for me to say "See ya next month!".
Should Have Been
This and last month I received no PMs about the thingy I'm doing. I can't remember what it is— oh yeah this. If you have a suggestion for a game I should cover, or want to suggest something that should have been in the game I am covering, just send cuttlefishCuller a personal message (PM) on the MarioWiki Forum.
Without any further ado...
Any second now..
I'm going to start writing it in 5...
What should have been in this game?Funky Kong making his Mario debut, among other cool things. Therefore, there isn't too much I think could have been improved on this game. But don't worry, because there's also some pretty cool beta elements! And I'll also nitpick like the fussy teenager that's inside us all!
Well, first, I find some of the unlockables a little too hard to achieve, especially if you go by number of races. Unlocking Toadette and Birdo is really easy via Time Trial, and hard via number of Vs. races, so, even though this is a pretty pointless complaint, I think that could have been a bit more balanced. Sometimes, when I try to go into an online race, I, being the klutz that I am, forget that I didn't turn on the internet. Which means for several minutes I just have to wait until I get an error. This is particularly annoying, so I think there should have been some kind of way to stop trying to connect. That might not have been possible, however, but I still believe something could have been done to improve that.I find team racing fun. It adds an element of teamwork to the game, among other things. But with the maximum amount of racers in one race increased to 12, why Spiked Topman on Galaxy Arena, a never-seen-anywhere-else, awesome arena. Complete with epic music. Then against a huge Pokey in Thwomp Desert. There should have been more of these new boss battles, Nintendo does now is repeat some of the old competitions. But I want new competitions, with more boss battles, and I hope some of you do too.
On the topic of online world records, hackers undeservedly hold world record titles by hacking a race to win almost instantly. For example, once on Toad's Factory, I watched a replay of a hacker just zooming into a wall and winning a race. I think Nintendo should have done something where they kind of patrol the online world records, taking away those of hackers and giving them to those who really deserve the title. Now onto a small side topic: WHY THE HECK DOES THE THUNDER CLOUD EXIST?! Okay, I've just found out it was all Mario Kart Arcade GP's fault, but come on! Why bring it back? There's loads of better items from the Arcade GP games. There should have been one of them...like...uh...MII x2 COMBO?), or even a cameo. Sticking with Mario for the lose! Another thing related to that the series lacks is Easter Eggs. If you read my special section in Issue L, you'd know how keen I am on these things. The best secret this can present to us is some bland shortcuts and a bucketload of unlockables.
FINALLY. THE BEST PART.
Okay, there's not as much here as usual. First, there are some unused character icons for four characters: Paratroopa, Petey Piranha, Hammer Bro. and *grumble* Mii Outfit C (gets a C for originality). Paratroopa and Petey were both playable in Mario Kart: Double Dash!!, and, if I remember correctly, were the only characters not to return from that game. How sad, because they were two of the most awesome too.
Where's Mii Outfit C, you say?
...Chain Chomp, two others later being revealed as the Fireball and the Wiggler, which were apparently available in some special event or something? The fourth, however, remains unknown. The beta logo was different to the final one, as was the HUD. The design of the Standard Karts (S, M and L) was changed slightly. Two GCN Mario Circuit without the Chain Chomp, and there are no Warp Pipes (yet still there are Piranha Plants). The other is "draw_demo" - Mario Circuit with no lap or route data and completely trippy graphics. Scrapped sprites include a view of Mario in a Kart, the American flag, a Mii, a single Wii Remote (surprisingly not turned on its side), a Wii Wheel, a couple of lights and a retro Coin.
That's all, folks! See you next month! If you have a suggestion for a game for me to cover, or something that should have been in Mario Kart Wii, just PM cuttlefishCuller on the MarioWiki Forum. Bye!
Hello, Brawlers, what's up? It's time for BRAWL TACTICS!
This month I will be doing the stage Port Town Aero Dive.
This stage is one of my favorites to use. It is a stage that moves around A LOT, so the size of the stage varies with each new location it lands on. Also adding to the fun are the F-Zero racers (Strangely, I never see Captain Falcon there...) who will hit you, resulting in both high damage and launch power. My best advice to avoid this is to go to the very edge of the track, since none of them go that far out of their way to hit you. Even standing on the platforms that are above might not work, since some of those racers have tailfins and spoilers on their cars which can knock you off. You can get the edge on your competitors by knocking them in front of these racers. Try it and watch the fireworks!
Since this is a moving stage, it is very easy to get left behind. ALWAYS get on the platform, because when it takes off, it's hard to get back on without taking a lot of damage. Sometimes you'll just get KO'd. This can work to your advantage. If you can knock your rivals off in certain places, such as the 90 degree drop, they will just be left behind and KO'd, if they are just standing on the ground. If they're in the air, however, they will be brought along with you, so be careful.
When using Final Smashes, like Donkey Kong's, just make sure your character has a steady spot to land on when they finish the Final Smash. If you don't plan it out well enough, they will plummet to an unsavory end. If you can kick your opponent off, however, use it to your advantage and KO them for good!
Hope this ups your confidence with this stage a little more, Brawlers! See you next month on BRAWL TACTICS!
Welcome, Mario Karters, to Mario Kart: Wheel Tips Corner. This is you friend Coincollector here to tell you the tip of the month.
The subject of this month's tip will be the Mario Circuit of Mario Kart Wii. This course is the first of the Flower Cup and as its name suggests, this course belongs to the famous red-capped plumber whose name I don´t remember :P. The course takes place mostly in the peaceful and joyful Toad Town, with the Castle of Princess Peach in the background.
The course starts on a long and straight path that goes downhill through Toad Town, leading the racers toward Princess Peach's castle. It looks like the track will enter the castle, but instead it turns right onto a section of the track infested with Goombas that cross the road constantly to hinder the racers. If you touch one, you'll spin out of control and lose speed, so it's better to avoid them. After passing these pesky enemies, you'll leave the town and veer right again to a stretch where a huge Chain Chomps watches the racers over a sandy area. Watch out when turning here, because that Chomp can surprise you by ramming into your vehicle to bowl you over if you are within its range. The trip continues through a tunnel below the town and then turns to the left. From this point, start to turn around to the right. Again, beware of the Goombas before reaching the end of the track. Once you have surpassed these obstacles, you'll return to Toad town and you'll have completed a lap by crossing the line.
There is a small shortcut in this circuit, located in the zone guarded by the Chain Chomp. Behind the toothed creature, you'll spot a speed ramp in the sand that you can use to do a trick and go directly to the entrance of the tunnel. As this shortcut is over rough terrain, you'll need a mushroom or star or something similar to pass this way without problems. The last curve after the tunnel has a grassy area on its left side. If you use again a Mushroom, Star, or Mega Mushroom, you can cut through the grass and skip the part where the Goombas are.
Additionally, although the Goombas walking in the road are only a nuisance, you can dispatch them by throwing a projectile like a Koopa Shell or hit them using a Star or a Bullet Bill. The Goomba will then be flattened and momentarily rendered harmless, and will drop a Mushroom in the road. Lightning can also flatten them but they won't leave mushrooms in this way.
That's all for Mario Kart Wheel Tips Corner. see you around next month.