This is a featured article! Click for more information.

Mario Kart 7

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Mario Kart 3DS)
Jump to navigationJump to search
This article is about the Nintendo 3DS game. For the digital soundtrack album on the Nintendo Music app, see Mario Kart 7 (Nintendo Music).
Mario Kart 7
Box art for the game, Mario Kart 7.
United States box art
For alternate box art, see the related gallery.
Developers Nintendo EAD
Nintendo SPD Group No. 3
Retro Studios
Publisher Nintendo
Platform Nintendo 3DS
Release dates Retail:
Japan December 1, 2011[1]
Europe December 2, 2011[2]
Australia December 3, 2011[3]
USA December 4, 2011[4]
Mexico December 4, 2011[5]
South Korea May 31, 2012[6]
HK September 28, 2012[7]
ROC September 28, 2012[8]
China December 7, 2012[?]
HK December 3, 2015 (Japanese version)[9]
Nintendo eShop:
Europe October 4, 2012[?]
Australia October 4, 2012[?]
USA October 18, 2012[?]
Mexico October 18, 2012[?]
Japan November 1, 2012[1]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
Genre Racing
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
RARS:0+ - All ages[10]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[7][8]
ACB:G - General[?]
Modes Single-player, local multiplayer (up to 8 players), online multiplayer
Format
Game Card
Digital download
Input
Serial codes Japan CTR-AMKJ-JPN
Europe CTR-AMKP-EUR
USA CTR-AMKE-USA
South Korea CTR-AMKK-KOR
ROC CTR-AMKW-TWN
China CTR-AMKC-CHN

Mario Kart 7 is a racing game developed by Nintendo EAD and Retro Studios for the Nintendo 3DS. It is the seventh console installment in the Mario Kart series (hence the game's title), and the second (the first being Super Mario 3D Land) installment in the Super Mario franchise overall (excluding crossover installments) to be localized in Dutch, European Portuguese, and Russian. Additionally, it is the first Mario Kart game to be developed by more than one video game developer, namely Nintendo EAD and Retro Studios, and the second Mario Kart to have a different video game developer (not including the Mario Kart Arcade GP series), the first being Mario Kart: Super Circuit (though, unlike that game, Nintendo EAD is still included in this one).

The main new features of this installment are hang gliding and underwater driving, which allow racers to glide through the air and race in underwater sections of the new and old tracks. Kart customization is also introduced instead of racing in pre-made karts like the previous titles. In the game, players can exchange Ghost data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other players' Ghosts from around the world. Nintendo stated that the game brings "a bunch of new elements" to the Mario Kart series.

Mario Kart 7 was the first Super Mario game to use the Nintendo Network service, as it offered the ability to create custom communities, which would then become one of the features of the service; however, the service was terminated on April 8, 2024, making the game no longer playable online.[11][12] Once Nintendo introduced retail games that could be downloaded via the Nintendo eShop until its discontinuation on March 27, 2023, Mario Kart 7 was released in 2012 for the eShop, where it required 635.38 MB (5,083 blocks) to download.

The game's soundtrack was added to Nintendo Music on April 30, 2025.

Gameplay[edit]

Features[edit]

Lakitu racing at Kalimari Desert.
One of the gameplay mechanics in Mario Kart 7 is racing in First-Person View. By pressing +Control Pad up, the player can activate the view and then Tilt motion control the system to steer.

Mario Kart 7 features the standard gameplay present in preceding games in the series, with the gameplay style being very close to that of Mario Kart Wii. Players compete for gold trophies in the eight Grand Prix cups, four consisting of the new courses and four consisting of the classic courses, a returning feature from Mario Kart DS and Mario Kart Wii. Along with Grand Prix, Time Trials, and Battle Modes also return. Time Trials have players race on tracks to set records, as well as race against their own or other racers' ghosts. Battle Mode features two different modes; Balloon Battle and Coin Runners, the latter returning from Mario Kart Wii. Players can set their own rules for Battle Mode, choosing CPU difficulty, which items will appear or team games. Online races and battles return, allowing up to 8 players to race or battle using the Nintendo Network online service. Players can also create custom communities, which can be accessed by other players via codes.

Mario Kart 7 also has some new features. Players can now use hang-gliders to navigate through the air and propellers to drive underwater. In addition, players now assemble their own karts, rather than select preset karts as in the previous games. It is possible to select the kart's body, wheels, and glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. Mario Kart 7 returns to the traditional eight-driver race like in the previous installments, instead of the total of twelve as seen in Mario Kart Wii. It is also compatible with both SpotPass and StreetPass.

Coins make a prominent return since Mario Kart: Super Circuit. Coins are to be found along a race track and can be underwater, on the road, or in the air. Collecting coins up to a maximum of ten slightly increases the player's top speed and, if enough are collected, will allow the player to unlock vehicle parts used for customization.

Similar to preceding games, an overall "game ranking" of ★, ★★, or ★★★ is shown next to the player's nationality flag if the player has earned the designated ratings in all cups and all classes. The overall ranking can also be viewed during a Grand Prix. The game shows the overall ranking at the results of the last course before the overall results of the last cup are shown.

Among other gameplay mechanics is the vehicle's behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the Circle Pad. Players can tilt the Circle Pad either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart's handling, speed, and drifting can considerably change compared to when driving on land.

Mario Kart 7 also introduces the option to race and battle in a first-person view. This function allows the player to watch the race and battle from the character's perspective and can race by Tilt motion control the system. In first-person view, the player can also see the vehicle's steering wheel in front of the character with an emblem on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the Circle Pad, can be enabled or disabled by going to the Mario Kart Channel, going to the player's Mii icon on the bottom right, going to "Settings", and lastly selecting "Use" or "Don't Use" when going to "Gyro Sensor".

On a minor note, an extra track with beats is added to the course's music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc, and Mirror class. Additionally, starting from this game onward, the time display is no longer visible during regular races, and the lap signs Lakitu holds no longer read "Lap 2" and "Final Lap", instead reading "2/3" and "3/3", respectively.

Motorbikes, which debut in Mario Kart Wii, do not return in the game. On the other hand, Tricks return, now known as "jump actions", and are now the sole way of obtaining a boost, known as "Jump Boost", when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in Mario Kart DS, the map does not display course hazards and obstacles such as some items and obstacles in DS Airship Fortress. The map also shows a larger area surrounding the player. The Single Player version of VS mode from the other Mario Kart games and the mission mode from Mario Kart DS are also removed.

Controls[edit]

  • A Button/Y Button: Accelerate / Rocket Start (press and hold when the countdown shows 2 before the race starts)
  • B Button: Brake / Reverse / Drop from glider
  • Circle Pad: Steer / Auto Drift
  • R Button: Hop / Manual Drift / Perform jump actions in midair.
  • L Button/X Button: Use item
  • Stylus: Switch map view
  • Start Button: Pause / Resume
  • HOME Button: Display HOME Menu
  • +Control Pad up: First-Person View
  • Tilt motion control: Steer / Auto Drift (First-person view only)
  • +Control Pad (except up): Third-Person View

Game modes[edit]

Grand Prix[edit]

Mario Kart 7 mode select menu
The game's main option mode.

As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.

A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to Mario Kart: Double Dash!! and Mario Kart DS, but racers who finish a race in fourth place or lower get an extra point. Also, 4th place is not a losing place, similar to Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart Wii (which has 12 racers). Below is a chart of the point spread in Mario Kart 7:

1st 2nd 3rd 4th 5th 6th 7th 8th
10 8 6 5 4 3 2 1
A grove-green background signifies victory results (great clapping, character(s) cheering), unique finish music, and the best after-race music.
A yellow-limegreen background signifies moderate results (mild clapping, moderate character reaction) and the same music in Wi-Fi as the winner.

Time Trials[edit]

Time Trials allow the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that they used. Through a Nintendo Network connection, the player can exchange his or her Ghosts with other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race.

VS[edit]

In Versus Mode, players can customize the races by selecting personally the order of the racecourses and changing other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts. Unlike every Mario Kart game as of Mario Kart DS, this mode is not available in single-player mode. In Download Play, the players that do not have the Mario Kart 7 game card in their handhelds play as Shy Guy, like in Mario Kart DS, and are unable to customize their kart.

Number of players 1st 2nd 3rd 4th 5th 6th 7th 8th
2 players 3 1 - - - - - -
3 players 4 2 1 - - - - -
4 players 5 3 2 1 - - - -
5 players 6 4 3 2 1 - - -
6 players 7 5 4 3 2 1 - -
7 players 9 7 5 4 3 2 1 -
8 players 10 8 6 5 4 3 2 1

Battle[edit]

In Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode. There are three new courses, and the remaining three are from the previous installments in the series. This version of Battle can be played with any vehicle like in Mario Kart: Double Dash!!, as opposed to Mario Kart DS and Mario Kart Wii, in which players could only use the Standard Kart or the Standard Bike.

Balloon Battle[edit]

Mario participating in a free-for-all Balloon Battle in Mario Kart 7.
Free-for-all Balloon Battle

In Balloon Battle, racers compete by popping their opponents' balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons.

Coin Runners[edit]

From Mario Kart 7.
Team Coin Runners

In Coin Runners (Coin Battle in the British English version), racers collect the Coins scattered in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected. Unlike in Mario Kart Wii, only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.

Online multiplayer[edit]

With the Nintendo 3DS's online capabilities, players could look for other users for online play, local, or global range. Players could choose a worldwide competition to race against other users who are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races. Just like in Mario Kart Wii, Mario Kart 7 had the Mario Kart Channel that showed updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information about communities, while the user would only receive Ghost Data from other users and community recommendations via SpotPass.

VR[edit]

When players take part in online races or battles, points are added to or removed from their VR (short for VS Rating) based on their finishing position. The main purpose of VR is to determine the skill of players, to match them with players of a similar skill level. Players start with 1000 VR (rather than 5000 VR, as in Mario Kart Wii). Online play in Communities does not use the VR system. Also, a player's VR counts for both races and battles, as opposed to Mario Kart Wii with races affecting VR, and battles affecting BR (Battle Rating).

Names in other languages[edit]
LanguageNameMeaningNote(s)Ref.
DutchRP / RacepuntenRace Points[?]
FrenchPC / Points courseRace Points[?]
GermanRP / RennpunkteRace Points[?]
ItalianPC / Punti CorsaRace Points[?]
PortuguesePO / Pontos ObtidosEarned Points[?]
RussianИР / Игровой Рейтинг
IR / Igrovoy Reyting
Play Rating[?]
SpanishPC / Puntos de carrerasRace Points[?]

Characters[edit]

Character Select Screen
The character select screen, with all characters unlocked.

Mario Kart 7 includes seventeen total drivers (eight starting drivers and nine unlockable drivers). New playable characters to the Mario Kart series in this game include Metal Mario, Wiggler, Honey Queen, and Lakitu (with a red shell as opposed to the Lakitu referee which wears a green shell), with Lakitu and Honey Queen also making their overall playable debuts. Additionally, this marks the first Mario Kart game where Shy Guy is a normal selectable driver, after only being available in Mario Kart DS to players who were playing in Download Play without a game card; in addition to being playable in single player, multicolored Shy Guys retain this previous role in download multiplayer. Also, this is the first installment in the series for a handheld console where Koopa Troopa, Rosalina, and Mii are playable, after previously being playable in at least one home console installment, as well as the first mainline Mario Kart title since Super Circuit to not feature Waluigi as a playable character. The player's Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game's Mario Kart Channel can occasionally appear as a CPU driver during the standard Grand Prix mode.

Each driver is categorized into any of five weight classes: Feather being the lightest, followed by Light, Medium, Cruiser, and finally Heavy. There are also three kart frame sizes that generally correspond with the five weight classes, with the exception of Metal Mario due to his medium size and high density. All characters in any given weight class share the same statistic boosts, both displayed and internal.

Each character has two "rival" characters who have superior capability compared to other CPU racers; if one of the rivals is not unlocked, a default character is used as a third, "backup" rival. Wario is the only character without any "backup" rivals; both of his rivals, Luigi and Mario, are default characters.

All of the starting characters are the same as in Super Mario Kart, but with Donkey Kong in place of Donkey Kong Jr.. Unlike in Mario Kart DS, the unlockable drivers can appear in multiplayer even when not all players have them unlocked or any player is using 3DS Download Play.

Driver Class Frame Speed Acceleration Weight Handling Off-Road Main rivals Backup rivals Unlock method
Artwork of Mario from Mario Kart 7
Mario
Medium Medium 2/4 4/8 4/8 1/2 1/2 Metal Mario
Bowser
Peach Available from the start
Artwork of Luigi from Mario Kart 7
Luigi
Medium Medium 2/4 4/8 4/8 1/2 1/2 Mario
Daisy
Yoshi Available from the start
Artwork of Princess Peach from Mario Kart 7
Peach
Light Medium 1/4 6/8 2/8 2/2 1/2 Lakitu
Donkey Kong
Toad Available from the start
Yoshi, with the Bumble V, in Mario Kart 7.
Yoshi
Light Medium 1/4 6/8 2/8 2/2 1/2 Wiggler
Toad
Donkey Kong Available from the start
Artwork of Bowser from Mario Kart 7
Bowser
Heavy Large 4/4 0/8 8/8 0/2 0/2 Mario
Rosalina
Luigi Available from the start
Artwork of Donkey Kong from Mario Kart 7
Donkey Kong
Cruiser Large 3/4 2/8 6/8 0/2 1/2 Wario
Koopa Troopa
Bowser Available from the start
Toad
Toad
Feather Small 0/4 8/8 0/8 2/2 2/2 Rosalina
Peach
Koopa Troopa Available from the start
Koopa Troopa
Koopa Troopa
Feather Small 0/4 8/8 0/8 2/2 2/2 Yoshi
Shy Guy
Luigi Available from the start
Princess Daisy and her kart with a Birthday Girl body and Sponge wheels.
Daisy
Light Medium 1/4 6/8 2/8 2/2 1/2 Peach
Wario
Luigi Win the 150cc Mushroom Cup
Wario
Wario
Heavy Large 4/4 0/8 8/8 0/2 0/2 Luigi
Mario
N/A Win the 150cc Flower Cup
Rosalina's artwork in Mario Kart 7
Rosalina
Cruiser Large 3/4 2/8 6/8 0/2 1/2 Honey Queen
Peach
Toad Win the 150cc Star Cup
Metal Mario
Metal Mario(new)
Heavy Medium 4/4 0/8 8/8 0/2 0/2 Bowser
Rosalina
Mario Win the 150cc Special Cup
Shy Guy
Shy Guy
Feather Small 0/4 8/8 0/8 2/2 2/2 Toad
Lakitu
Koopa Troopa Win the 150cc Shell Cup
Honey Queen
Honey Queen(new)
Heavy Large 4/4 0/8 8/8 0/2 0/2 Koopa Troopa
Metal Mario
Yoshi Win the 150cc Banana Cup
Wiggler
Wiggler(new)
Cruiser Large 3/4 2/8 6/8 0/2 1/2 Shy Guy
Yoshi
Bowser Win the 150cc Leaf Cup
Lakitu
Lakitu(new)
Feather Small 0/4 8/8 0/8 2/2 2/2 Donkey Kong
Honey Queen
Mario Win the 150cc Lightning Cup
Mii
Mii
Medium Medium 2/4 4/8 4/8 1/2 1/2 Bowser (male)
Metal Mario (male)
Yoshi (female)
Rosalina (female)
Mario (male)
Peach (female)
Successfully complete all cups in any engine class

Vehicle parts[edit]

Mario Kart 7 introduces the option to personalize the player's vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many coins from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations.

There are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1,190 kart combinations. Of the parts, the Standard Kart, Pipe Frame, and Super Glider have their colors vary depending on their drivers. The Birthday Girl and Peach Parasol also vary in color for the female characters, though Peach's pink versions are shared with the male and gender-indeterminate characters. The Birthday Girl also cannot be used by CPU-played male or indeterminate characters, while the "gold" parts cannot be used by CPUs in general aside from Miis obtained via StreetPass from this game's Mario Kart Channel, if they are equipped.

Additionally, the player can unlock a Gold Steering Wheel by racing in 100 races using gyro-controls in at least 80% of them.

Karts[edit]

Tires[edit]