List of Smash Run enemies
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This is a list of every enemy that appears in the Smash Run mode of Super Smash Bros. for Nintendo 3DS.
Image | Name | Description |
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Bacura | Bacuras are enemies that appear in Xevious, a game developed by Namco, and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground. |
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Banzai Bill | Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups. |
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Big Goomba | Big Goombas charge at the player and can be defeated by jumping on it three times. |
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Bill Blaster | Bill Blasters sit in place, and do not move as they take damage. In addition to firing Bullet Bills, they may also fire other enemies, such as Koopa Troopas or Shy Guys. |
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Bonkers | Bonkers is a simian enemy character wielding a hammer from the Kirby series. He made his debut in Kirby's Adventure, and since then, has become a recurring enemy, appearing as a mini-boss in subsequent games. In Smash Run, Bonkers can attack by swinging his hammer or by throwing coconuts which explode at the players. He can also attack by using the Hammer Swing, which causes him to move and spin around with his hammer, and Hammer Flip, which causes him to charge up a fiery hammer swing that deals heavy fire damage. Prior to Super Smash Bros. for Nintendo 3DS, Bonkers appeared as a trophy and sticker in Super Smash Bros. Brawl. He later appears as a spirit in Super Smash Bros. Ultimate. |
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Boom Stomper | Boom Stompers, from Kid Icarus: Uprising, resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage. |
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Bronto Burt | Bronto Burts are enemies that have appeared in nearly every game of the Kirby series. They attack by following the player and then using their wings to hit the player which deals damage. They do not have much health, and most attacks can quickly defeat them. They also appear in Super Smash Bros. and Super Smash Bros. Melee where they can be seen flying around in the Dream Land stage, in Super Smash Bros. Brawl as a collectible trophy and sticker, and in Super Smash Bros. Ultimate as a spirit. |
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Bubble | Bubbles are common enemies from The Legend of Zelda series. They resemble flying skulls engulfed in flames, often with wings. They take their appearance from The Legend of Zelda: Ocarina of Time 3D. There are two varieties of Bubble: Red Bubbles and Blue Bubbles, which burn and freeze the player respectively on contact. |
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Bulborb | Bulborbs, from the Pikmin series, are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time. A larger Bulborb also appears in the Distant Planet stage as a stage hazard. A Bulborb also makes an appearance as a trophy and sticker in Super Smash Bros. Brawl and as a spirit in Super Smash Bros. Ultimate. |
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Bullet Bill | Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent. |
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Bumpety Bomb | Bumpety Bombs are explosive wheeled bombs that appear in Kid Icarus: Uprising. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding. |
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Chain Chomp | Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free. |
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Chandelure | Chandelure is a Ghost/Fire-type Pokémon from the Pokémon series that first appeared in Pokémon Black and White. It evolves from Lampent when a Dusk Stone is used on it, which evolves from Litwick at level 41. They attack the player with Will-O-Wisp, which releases three small purple flames, and Fire Spin, which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the Flash Fire ability from the Pokémon games. A Chandelure also later appears in Super Smash Bros. Ultimate as a spirit. |
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Clubberskull | Clubberskulls are large monsters from Kid Icarus: Uprising. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull. |
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Cryogonal | Cryogonal is an Ice-type Pokémon introduced in Pokémon Black and White Versions that resembles a hexagonal snowflake. They fly around and attack by firing Ice Beam either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves. |
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Cucco | Alongside their appearance as an item, the Legend of Zelda enemy Cucco uses a two-dimensional sprite from The Legend of Zelda: A Link to the Past as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance. |
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Daphne | Daphnes are enemies from the original Kid Icarus and Kid Icarus: Uprising. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player. |
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Darknut | Darknuts debuted in the original Legend of Zelda and appear in Smash Run as boss enemies. They take their design from The Legend of Zelda: Twilight Princess. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated. A Darknut also makes a cameo appearance in a Super Mario-Kun issue, and appears as a trophy and sticker in Super Smash Bros. Brawl and as a spirit in Super Smash Bros. Ultimate. |
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Devil Car | The Devil Cars from Mother resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy. |
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Eggrobo | Eggrobos are robotic enemies from the Sonic the Hedgehog series, first appearing in Sonic & Knuckles, that resemble Dr. Eggman. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams. |
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Flage | Flages are gelatinous masses from Kid Icarus: Uprising with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them. |
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Flame Chomp | Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it. |
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Fly Guy | Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in Super Smash Bros. Brawl. Once attacked, they drop the item. |
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Gastly | Gastly is a Ghost/Poison-type Pokémon introduced during the first generation Pokémon games. It evolves into Haunter at level 25, which evolves into Gengar when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around. |
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Geemer | Geemers are recurring enemies throughout the Metroid series. They are spiked, bug-like enemies that move along the terrain. Their appearance is based on that from Super Metroid. They move around the borders of terrain, though they can also turn around. Running into them results in taking damage. If they are on the underside of a platform, touching them causes a meteor smash effect on the player. A Geemer also appears in Super Smash Bros. Ultimate as a spirit. |
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Generator | Generators are black and purple portals originating from Super Smash Bros. Brawl's Subspace Emissary mode. Previously, they only spawned Mites, but in this game, they can spawn multiple varieties of enemies. The sooner they are defeated, the most stat boosts they drop. |
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Ghost | Ghosts are enemies that appeared in the StreetPass Mii Plaza game, Find Mii. They hold shields that can block hits and reflect projectiles. They follow the player, hovering in front of them. They can be only attacked by hitting their top, bottom, and behind, although they can also be grabbed and thrown. |
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Glice | Originating from Super Smash Bros. Brawl, these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks. |
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Glire | Originating from Super Smash Bros. Brawl, these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks. |
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Glunder | Originating from Super Smash Bros. Brawl, these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out electricity around it. |
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Goomba | Goombas attack by charging into the player, and can be defeated by attacking them or with a single stomp. |
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Gordo | Gordos are invulnerable to damage and damage players and enemies with their spikes if they run into them. They can be found either not moving at all or moving in a fixed direction. In addition to serving as obstacles in Smash Run, Gordos are also thrown by King Dedede for his standard special move, Gordo Throw, while one appears as a trophy and sticker in Super Smash Bros. Brawl and as a spirit in Super Smash Bros. Ultimate. |
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Hammer Bro | Hammer Bros. attack by jumping and throwing their hammers, just like their Assist Trophy counterpart. Dealing enough damage eventually defeats them, and they bounce around before disappearing. |
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Iridescent Glint Beetle | Iridescent Glint Beetles are from Pikmin 2 and appear very infrequently in Smash Run. They are not able to harm the player, and when attacked, drop gold of varying amounts, dependent on the damage of the attack. After being damaged a certain number of times, or after a certain amount of time passes, they burrow into the ground. If the damage limit is reached, they become invulnerable before they dig underground. An Iridescent Glint Beetle also makes an appearance in Super Smash Bros. Ultimate as a spirit. |
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Kamek | Kamek attacks players with his magic attacks, which cause their stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in Super Mario World 2: Yoshi's Island. |
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Kihunter | Kihunters were introduced in Super Metroid, where they assisted the Space Pirates in rebuilding Zebes. They resemble a light blue bee. They fly around and can spit acid at the player. They can also quickly dash at the player in a straight line, which deals around 5% of damage (excluding stat boosts). |
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Koffing | Koffing is a Poison-type Pokémon introduced in the first generation of Pokémon games. It evolves into Weezing at level 35. It releases Poison Gas after inflating itself for a while, which damages the player while lowering stats.These stats are automatically restored without having to be collected if the Koffing is destroyed. It also appears as a Poké Ball Pokémon in Super Smash Bros. and as a Smash Tour item in Super Smash Bros. for Wii U. |
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Koopa Paratroopa | There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas. |
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Koopa Troopa | Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand. |
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Kritter | Green Kritters attack by biting three times in a row, whereas blue ones spin around repeatedly with their claws. |
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Lakitu | Lakitus (appearing with a 3D model in contract to the 2D sprite used by the Lakitu Assist Trophy) drop Spinies down onto the ground from above. |
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Lethinium | Lethiniums are flower-like enemies from Kid Icarus: Uprising. They sit in place, unable to flinch from attacks, and fire a laser at the player that can pierce through the terrain. Shadowy enemies identical to Lethiniums also appear on the Master Fortress section of Classic in Super Smash Bros. for Wii U. |
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Lurchthorn | Lurchthorns appear in Kid Icarus: Uprising as members of the Underworld Army. They fly forward back and forth across a small area and attack by firing projectiles from each of its segments. The player can attack its segments to destroy them; destroying the head, meanwhile, automatically defeats the entire enemy. If they are not defeated quickly, they fly away. A Lurchthorn also occasionally appears during the Reset Bomb portion of the Reset Bomb Forest stage at the bottom of the stage, damaging any fighters who touch it. It also appears as a spirit in Super Smash Bros. Ultimate. |
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Mahva | Mavha is an enemy that appeared in Kid Icarus: Uprising. They fly around and can protect itself and its allies with a force field. Its force field can push the player and it can only be broken with attacks. It generates another force field after enough time has passed. |
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Megonta | Megonta is an enemy from Kid Icarus: Uprising resembling a giant pill bug with a purple metallic shell that almost completely protects it from harm. It cannot take damage if it is being protected by its shell, and it can only be damaged by hitting its exposed body parts. To attack, it rolls around and slams into the player. |
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Metroid | Metroids float around the stage, latching on to players and inflicting damage for a time. |
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Mettaur | Mettaurs are a recurring enemy in the Mega Man franchise. They fire three bullets in different directions in front of them before retreating underneath their helmet. While they are hiding under the helmet, they cannot be harmed by any attacks, though they can still be grabbed and thrown. A Mettaur also appears as a spirit in Super Smash Bros. Ultimate. |
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Mimicutie | Mimicutie is an enemy from Kid Icarus: Uprisng. They disguise themselves as chests first and reveal their true form if the player gets close to them, sprouting legs that they use to move around. They can chase the player if they run away from them and travel very fast. They attack the player by wildly kicking, performing an uppercut, and slide spinning. They have a lot of health, an inability to flinch, and powerful attacks, but if they are defeated, they give out substantial rewards. A Mimicutie also appears in Super Smash Bros. Ultimate as a spirit. |
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Mite | Mites appear in small groups and swarm the player. Unlike their appearance in Super Smash Bros. Brawl, only yellow Mites appear. They attack by flinging themselves at them with flying kicks. They are also weak in both damage and life. |
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Monoeye | Monoeyes are flying, one-eyed monsters in the Kid Icarus series, appearing in every game. They float around the player and stop to shoot a single projectile toward them. |
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Nutski | Nutskis are enemies originating in Kid Icarus: Uprising. They are one-eyed acorn-like creatures with a pair of leaves on each side that give it the ability to fly. They fly in a quick, erratic pattern and attack by turning upside down and firing either a single big projectile or a barrage of smaller weak projectiles. |
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Octorok | Octoroks are octopus-like enemies from The Legend of Zelda series. They take their appearance from The Legend of Zelda: Skyward Sword and attack by spitting rocks at the fighters. While hiding in the ground they cannot be damaged using any attacks, though they can still be grabbed and thrown. They previously appeared as Adventure Mode enemies in Super Smash Bros. Melee in their The Legend of Zelda: Ocarina of Time appearance. |
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Orne | Ornes are ghost-like monsters from Kid Icarus: Uprising. They are floating skulls shrouded in a purple, dark aura, and are said to be the carrier of lost souls. They are invulnerable to any attacks, and instantly KOs any player who touches one. While they do not attack, they chase after the player. Players can tell if an Orne is nearby by the 8-bit music that plays whenever one appears; another sign is the roar that it makes. The music they are accompanied by is considered to be on the same portion of the sound system as most background music in the game, and as such, turning off background music in general causes their music to also not play. A single Orne accompanied by Souflees also always appear in the normal level of the Survival Challenge Door. |
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Parasol Waddle Dee | Parasol Waddle Dees appear as recurring enemies in the Kirby series. They slowly descend from the sky to the ground using their umbrellas. After landing on the ground or being attacked by the player, they let go of their parasols and turn into ordinary Waddle Dees. |
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Peahat | Peahats are recurring enemies in The Legend of Zelda series. They take their appearance from The Legend of Zelda: Ocarina of Time 3D. They float and can spawn Peahat Larvae to fly directly toward the player. They can also spin rapidly at the player, during which they cannot be physically attacked while also dealing high damage to the player. |
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Peahat Larva | Peahat Larvae are enemies that appear in The Legend of Zelda: Ocarina of Time. They are spawned by Peahats and serve as obstacles to the player, chasing directly after them. |
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Petilil | Petilil is a Grass-type Pokémon that first appeared in Pokémon Black and White. It evolves to Lilligant by having it hold a Sun Stone. It attacks by using Sleep Powder, which does not do any damage but temporarily puts the player to sleep. Otherwise, Petilil does minor damage if bumped into and does not have much health. |
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Plasma Wisp | Plasma Wisps are enemies that appear in the Kirby series. They resemble a flaming green ball of electricity with eyes and hands. They fly around freely and can fire bolts of plasma at the player. They attack by either using Plasma Needle, which fires off three small, short range, low damage bolts; Plasma Arrow, which fires an arrow-shaped bolt that travels far and can stun players; or Plasma Spark, which fires a large, ball-shaped projectile that travels slow but deals high damage and knockback, which also gives the Plasma Wisp a shield that damages the player on contact until the attack is fired. A Plasma Wisp also appears as a spirit in Super Smash Bros. Ultimate. |
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Polar Bear | Polar Bears, from the Ice Climber series, roam around the area and attack by ground pounding, knocking away the player. They previously appeared as Adventure Mode enemies in Super Smash Bros. Melee. |
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Pooka | Pookas hop around aimlessly, only pushing the player back if they connect. They swell up when attacked, and take a few hits to fully defeat. They then leave behind a popping effect that does slight damage to other Smash Run enemies and causes an exploding chain reaction when near other Pookas. Hoards of them spawn in one of the events. |
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Poppant | Poppants are rare creatures from Super Smash Bros. Brawl that constantly run away from the player. As they run, they drop items behind themselves that can help or hurt the player. When defeated, they drop numerous stat-boosting items. |
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Reaper | Reapers are enemies from the Kid Icarus series, although they are treated as bosses in Smash Run. They walk on their own until they see the player, at which point they stop and start summoning Reapettes. While they are summoning Reapettes, the current playing music will change into 8-bit music. If players get close to them, they swing their scythe at them. Reapers can be stunned with powerful attacks unlike most boss enemies. If the Reaper is defeated, it releases stat boosts and even items such as the Heart Container. Finally, some events in Smash Run optionally have the player defeat a Reaper for the reward of large stat boosts. Both the Reaper and Reapette also appear as a single sticker in Super Smash Bros. Brawl and spirit in Super Smash Bros. Ultimate. |
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Reapette | Reapettes are enemies from the Kid Icarus series that are summoned by Reapers. They are summoned by the Reaper and follow the player, damaging them on contact. They continue appearing until the Reaper is defeated. |
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ReDead | ReDeads are zombie-like enemies from The Legend of Zelda series. They attack by letting out a scream that can stun the player or knock them back if they are in the air, then by swiping at them. ReDeads previously appeared as Adventure Mode enemies in Super Smash Bros. Melee. |
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Reo | Reos are enemies from the Metroid series resembling flies. They fly around and attack by diving toward the player. |
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Roturret | Roturrets are floating enemies with guns on either side of a large skull. They originate from the Subspace Emissary mode of Super Smash Bros. Brawl. When a player gets close to them, they rotate to face them before firing. If attacked, they spin away before rotating back to the player. Their bullets leave a large gap in the center. |
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Shy Guy | Four types of Shy Guys appear, each with their own attributes: the standard red, which have higher attack; green, which run faster; light-blue, which have higher defense, and yellow, which jump higher. All of them attack by charging at the player, hitting them multiple times. The stat boosts they leave behind are also mostly based on their color and attributes. |
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Shotzo | Shotzos are recurring enemies throughout the Kirby series. They are stationary enemies that cannot be defeated by any means. They attack by firing cannonballs, and can aim at the player if they are within its range. |
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Skuttler | Skuttlers are enemies from Kid Icarus: Uprising. They can run into and attack the player by swinging their bone club at the player. Though they are the fastest of all of their variations, they are also cowardly, and attempt to flee if injured. |
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Skuttler Cannoneer | Skuttler Cannoneers are enemies that appear in Kid Icarus: Uprising and are common enemies in Smash Run. They do not run and are armed with an cannon. There are three different variants of their cannons: one that shoots cannon balls, one that shoots a beam, and another one that shoots a homing missile at the player. Sometimes, their cannon malfunctions and shoots harmless confetti. |
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Skuttler Mage | Skuttler Mages are enemies from Kid Icarus: Uprising. They attack by summoning a jet of flames if the player is in their melee range, but they can also target the player and then summon a white explosion if the player is far away. A large target reticle appears on the player to indicate the magic explosion, but the explosion itself can be dodged if the player moves before the Skuttle Mage attacks. If players are hit by their attacks, their stats drop. |
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Sneaky Spirit | Sneaky Spirits are enemies from the Rhythm Heaven series. They move by popping out of the ground before quickly going back down. After attacking multiple times, they quickly jump out of the ground and try to hit the player. They move quickly and eventually disappear, but they drop star stat boosts, which raise every stat. One event spawns many Sneaky Spirits and only Sneaky Spirits for a short amount of time. |
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Souflee | Souflees are monsters from Kid Icarus: Uprising in a shape of a soufflé. They never attack players, instead fleeing from them whenever they see them. Like in the original game, Souflees move around quickly, but when defeated they drop a massive stat boost that raises a single stat by 200 points. Souflees occasionally appear in enemy fests. Unlike other enemy fests, however, Souflee and Sneaky Spirit fests are considerably shorter, giving players less time to defeat them. |
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Spike Top | Spike Tops borrow their appearance and behavior from the New Super Mario Bros. series. They slowly walk around a platform and each of its edges. They have low health and do not attack, but they deal damage to any player that comes into contact with them. |
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Stalfos | A Stalfos is a recurring enemy from The Legend of Zelda series, debuting in the original The Legend of Zelda. They take their design from The Legend of Zelda: Ocarina of Time. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They can block the players' attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack. The Stalfos also appears as an enemy fought within the Master Fortress in the Classic mode of Super Smash Bros. for Wii U. |
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Starman | Starmen are an alien race that serve Giygas in Mother and EarthBound. When a Starman appears on-screen, it teleports around the area. After teleporting, it stops in place, glows, and attacks using either PK Beam γ or PK Beam Ω. Getting hit by one of these attacks stuns the player and deals moderate damage. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it is still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from EarthBound before disappearing. If the player reflects one of the Starmen's beams back at it, it is instantly defeated, displaying the "SMAAAASH!" text as well. It also disappears on its own after enough time has passed. Starmen also appear as Assist Trophies. One also appears as a trophy in Super Smash Bros. Melee, a sticker in Super Smash Bros. Brawl, and a spirit in Super Smash Bros. Ultimate. |
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Tac | Tac is a cat burglar enemy from the Kirby series. Its main attack involves launching its hand at the player, dealing 1% damage (it cannot be reflected or absorbed, but it can be shielded and countered without losing stats) and stealing some of their stat boosts. It drops the stolen items if defeated, but it eventually floats away and disappears after some time. Tac also appears in the Smash Tour mode in Super Smash Bros. for Wii U and as a spirit in Super Smash Bros. Ultimate. |
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Tiki Buzz | Tiki Buzzes float around and can be easily defeated by jumping on top of them. |
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Waddle Dee | Waddle Dees are a species in the Kirby series. They are weak enemies that simply wander around and do not attack; bumping into them deals light contact damage. Parasol Waddle Dees turn into regular Waddle Dees after landing. Waddle Dees have also made several appearances in the series outside of Smash Run: they are also thrown by King Dedede for his standard special move in Super Smash Bros. Brawl, Waddle Dee Toss; appear alongside him in cutscenes in the Subspace Emissary; appear in his battle entrance in all of his appearances; and appear as a spirit in Super Smash Bros. Ultimate. |
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Waddle Doo | Waddle Doos are small, one-eyed creatures from the Kirby series and relatives of Waddle Dees. They slowly waddle move, sometimes hop, and occasionally use their beam. The attack is curved as a whip and travels slowly from up to down. Players caught in the beam can take multiple damage and some knockback. Waddle Doos also have slightly more health than Waddle Dees. They are also occasionally thrown by King Dedede when using his Waddle Dee Toss in Super Smash Bros. Brawl, while one appears as a spirit in Super Smash Bros. Ultimate. |
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Zuree | Zuree is an enemy that appeared in the original Kid Icarus and Kid Icarus: Uprising. They usually stay invisible, distinguished only by a blue flame. Eventually, they attempt to ambush the player, which involves revealing themselves, making a characteristic noise, and swiping with their claws, which deals high, downward knockback. One variety on the Survive! Challenge on Hard difficulty, which can be triggered if players enter a Challenge Door, involves a multitude of Zurees attacking the player. |