All Night Nippon Super Mario Bros.

From the Super Mario Wiki
Jump to: navigation, search
All Night Nippon Super Mario Bros.
Nipponbros.jpg
Japanese boxart.
Developer(s) Nintendo EAD
Publisher(s) Fuji Television
Platform(s) Famicom Disk System
Release date Famicom Disk System
Japan 1980
Genre 2D Platformer
Rating(s)
Mode(s)
Media
Input
NES:

All Night Nippon Super Mario Bros. (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of Super Mario Bros., released in 1986 for the Famicom Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out as a raffle prize on the show itself. The game was published by Fuji Television. Essentially, this game is an exact replica of the original, except with the sprites of the Toads and various enemies replaced with Japanese celebrities for a humorous effect.

Differences[edit]

  • Goombas and Piranha Plants were changed to big-headed caricatures of DJs Sunplaza Nakano and Tamori, respectively.
  • Microphones replaced the mushrooms found in the background.
  • The Fujisankei (the company that runs All Night Nippon) logo is found on the flag that is raised when Mario enters a fortress.
  • The Fujisankei logo is also found as the ax that sits behind Bowser.
  • The Mushroom Retainers were changed to Japanese celebrities, while Princess Peach gets a geisha outfit.
  • As with Vs. Super Mario Bros., the locations of ? Blocks and Brick Blocks were changed around, though the changes are different from Vs.
  • The Starman was changed into a Hiranya, a symbol popularized by a Japanese radio show called Young Paradise. The Hiranya also resembles the Star of David, a symbol of Judaism.
  • Most of the graphical changes from The Lost Levels were carried over, with the exception of the bricks (which retained their original simplistic design from the first game).
  • Mario and Luigi, when stopping after running, make the same skidding noise as in The Lost Levels and later, in Super Mario Bros. 3.
  • World 1 was changed to night time.
  • Windstorms were removed, affecting the difficulty of the courses they were found in (most noticeably World B-1).
  • World A-3 had its cloud platforms replaced with the mushroom platforms from World 4. This was because the clouds occupied the same graphic space as the mushrooms in The Lost Levels.
  • World 4-4 and World 7-4 have their maze solutions revised.
  • World 8-4 is the only course unmodified from Super Mario Bros. 2 Japan, unlike the original Super Mario Bros.
  • Bricks and mountains for some reason are drawn SMB-style instead of the Lost Levels-styled backgrounds. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes.

Celebrities[edit]

ANN toads.PNG

The celebrities that Mario rescues at the end of every world are as follows:

Gallery[edit]

Trivia[edit]

  • Goro Itoi is unlisted in the game's instruction manual, likely to make his appearance in the game a surprise tribute to him, as he was one of the original DJs of All Night Nippon.
  • Other games with a similar concept of Mario meeting Japanese celebrities were found on the Satellaview, with spiritual successors such as BS Super Mario USA, BS Super Mario Collection, and a version of Wario's Woods. Kaette Kita Mario Bros. was another similar project.