World 3-2 (Super Mario Bros. 3): Difference between revisions

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{{italic title|World 3-2 (''Super Mario Bros. 3'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|3|2}}
|title={{world|3|2}}
|image=[[File:SMAS 3-2.png|270px]]
|image=[[File:SMAS SMB3 World 3-2 Screenshot.png|270px]]
|code=3-2
|code=3-2
|world=[[Water Land]]
|world=[[Water Land]]
Line 10: Line 10:
}}
}}
'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Toad House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]].  
'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Toad House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]].  
==Layout==
==Layout==
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep|Cheep-Cheep]] that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[Track (object)|Track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block|Donut Lift]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block|Wood Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star|Starman]] if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch|Switch Block]] appears. This Switch Block turns three coins next to a [[Warp Pipe]] (where a green [[Fire Piranha Plant|Venus Fire Trap]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[Goal (Super Mario Bros. 3)|goal]].
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep|Cheep-Cheep]] that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block|Donut Lift]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block|Wood Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star|Starman]] if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch|Switch Block]] appears. This Switch Block turns three coins next to a [[Warp Pipe]] (where a green [[Fire Piranha Plant|Venus Fire Trap]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==
*[[Cheep Cheep|Cheep-Cheep]]s
{| class="wikitable" style="text-align: center"
*[[Koopa Paratroopa]]s
! Name !! Count
*[[Fire Piranha Plant|Venus Fire Trap]]
|-
|[[File:CheepCheepSMB3.png]]<br>[[Cheep Cheep|Cheep-Cheep]]
|10 (red)
|-
|[[File:SMB3 Red Koopa Paratroopa.png]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]]
|2
|-
|[[File:SMB3 Venus Fire Trap Green.png]]<br>[[Fire Piranha Plant|Venus Fire Trap]]
|1 (green)
|}


==Level statistics==
==Level statistics==
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*Secret areas: 0
*Secret areas: 0


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Super Mario Bros. 3 Levels]]
[[Category:Aquatic areas]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 06:34, January 26, 2024

Level
World 3-2
SMAS SMB3 World 3-2 Screenshot.png
Level code 3-2
World Water Land
Game Super Mario Bros. 3
<< Directory of levels >>

World 3-2 is the second level of Water Land in Super Mario Bros. 3 and its two remakes: Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3. This level is unlocked by clearing World 3-1, and clearing this level gives access to a Toad House and World 3-3.

Layout[edit]

Map of World 3-2 from the Super Mario All-Stars version of Super Mario Bros. 3
The level's layout as seen in Super Mario All-Stars.

This level begins with Mario standing on a platform which is suspended above the water. Below is a single Cheep-Cheep that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two Lifts that move up and down on zig-zagged tracks. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving ? Block surrounded by four Donut Lifts. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of Wood Blocks that make an "L" shape. The middle block on the left produces a Starman if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few coins, another ? Block and a Koopa Paratroopa. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of Brick Blocks appears above. If the third block from the left is hit, a Switch Block appears. This Switch Block turns three coins next to a Warp Pipe (where a green Venus Fire Trap resides) into Brick Blocks, creating a platform for Mario to hit a Hidden Block with a 1-Up Mushroom. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his Raccoon form at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the goal.

Enemies[edit]

Name Count
CheepCheepSMB3.png
Cheep-Cheep
10 (red)
Red Koopa Paratroopa as it appears in Super Mario Bros. 3
Red Koopa Paratroopa
2
Venus Fire Trap
Venus Fire Trap
1 (green)

Level statistics[edit]