Pole-Jumping for Red Coins: Difference between revisions

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|title=Pole-Jumping for Red Coins
|title=Pole-Jumping for Red Coins
|image=[[File:PoleJumpingForRedCoins.png|200px]]
|image=[[File:PoleJumpingForRedCoins.png|200px]]
|level=[[Dire, Dire Docks]]
|location=[[Dire, Dire Docks]]
|star=3
|number=3
|game=''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]''
|game=''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]''
|boss=
|boss=
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|after=[[Through the Jet Stream (Dire, Dire Docks)|>>]]
|after=[[Through the Jet Stream (Dire, Dire Docks)|>>]]
}}
}}
'''Pole-Jumping for Red Coins''' is the third mission of [[Dire, Dire Docks]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The objective is to collect the eight [[Red Coin]]s in the second area. The mission [[Bowser in the Fire Sea]] must be completed in order for the [[pole]]s to appear.
'''Pole-Jumping for Red Coins''' is the third mission of [[Dire, Dire Docks]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. This mission's objective is to collect the eight [[Red Coin]]s in the second area. The mission [[Bowser in the Fire Sea]] must be completed in order for the [[pole]]s to appear.


==Layout==
==Layout==
All eight of the Red Coins are located in the second area of the course, and most are suspended in the air, requiring the use of the poles to collect them. If Bowser in the Fire Sea has yet to be completed, [[Bowser]]'s Submarine will still be there, preventing the poles from appearing.  
All eight of the Red Coins are located in the second area of the course, and most are suspended in the air, requiring the use of the poles to collect them. If Bowser in the Fire Sea has yet to be completed, [[Bowser]]'s Submarine will still be there, preventing the poles from appearing.  


To get up to the poles, the player needs to hit the [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] on the boardwalk, which will create some [[Block (Super Mario 64)|blocks]] off to the side the player can use to reach the above platforms. Upon the player reaching the first platform, there is one of the Red Coins and two sets of poles: one to the left that brings the player to three more Red Coins, and one that brings the player to the next platform. The next platform contains the [[Star Marker]] and splits into two more paths. The path on the right has three poles the player needs to [[jump]] between, though the DS version has only one pole, and leads to a single Red Coin. The path forward has several poles the player has to jump between, though an additional platform was added in the DS version. Once all eight of the Red Coins are collected, the [[Power Star]] will appear at the Star Marker.
To get up to the poles, the player needs to hit the [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] on the boardwalk, which creates some [[Block (Super Mario 64)|blocks]] off to the side the player can use to reach the above platforms. Upon the player reaching the first platform, there is one of the Red Coins and two sets of poles: one to the left that brings the player to three more Red Coins, and one that brings the player to the next platform. The next platform contains the [[Star Marker]] and splits into two more paths. The path on the right has three poles the player needs to [[jump]] between, though the DS version has only one pole, and leads to a single Red Coin. The path forward has several poles the player has to jump between, though an additional platform was added in the DS version. Once all eight of the Red Coins are collected, the [[Power Star]] appears at the Star Marker.


==Names in other languages==
==Names in other languages==
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|JapR=Nigeta Kuppa no aka koin
|JapR=Nigeta Kuppa no aka koin
|JapM=Red Coins of Escaped Bowser
|JapM=Red Coins of Escaped Bowser
|Fra=Perches pour pièces rouges (''SM64'')<br>Saut de perche pour pièces rouges (''SM64 DS'')
|Fre=Perches pour pièces rouges (''SM64'')<br>Saut de perche pour pièces rouges (''SM64 DS'')
|FraM=Poles for Red Coins<br>Pole-Jump for Red Coins
|FreM=Poles for Red Coins<br>Pole-Jump for Red Coins
|Ita=Saltando di Palo in... Moneta Rossa
|Ita=Saltando di palo in... moneta rossa <small>(''Super Mario 64 DS'')</small>
|ItaM=Jumping from Pole to... Red Coin
|Ita2=Saltando di palo in... moneta<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 89</ref>
|ItaM=Jumping from pole to... red coin
|Ita2M=Jumping from pole to... coin
|Ger=Springe zu den roten Münzen! (''SM64'')<br>Schweiß und rote Münzen (''SM64 DS'')
|Ger=Springe zu den roten Münzen! (''SM64'')<br>Schweiß und rote Münzen (''SM64 DS'')
|GerM=Jump to the Red Coins!<br>Sweat and Red Coins
|GerM=Jump to the Red Coins!<br>Sweat and Red Coins
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<references/>
<references/>


{{SM64 Levels}}
{{SM64 missions}}
[[Category:Super Mario 64 missions]]
[[Category:Super Mario 64 missions]]
[[it:Saltando di palo in... moneta rossa]]
[[it:Saltando di palo in... moneta rossa]]

Latest revision as of 20:29, February 7, 2024

Mission
Pole-Jumping for Red Coins
Mario in the mission Pole Jumping for Red Coins at the course Dire, Dire Docks.
Location Dire, Dire Docks
Mission # 3
Game Super Mario 64 / Super Mario 64 DS
<< Directory of missions >>

Pole-Jumping for Red Coins is the third mission of Dire, Dire Docks in Super Mario 64 and Super Mario 64 DS. This mission's objective is to collect the eight Red Coins in the second area. The mission Bowser in the Fire Sea must be completed in order for the poles to appear.

Layout[edit]

All eight of the Red Coins are located in the second area of the course, and most are suspended in the air, requiring the use of the poles to collect them. If Bowser in the Fire Sea has yet to be completed, Bowser's Submarine will still be there, preventing the poles from appearing.

To get up to the poles, the player needs to hit the Purple Switch on the boardwalk, which creates some blocks off to the side the player can use to reach the above platforms. Upon the player reaching the first platform, there is one of the Red Coins and two sets of poles: one to the left that brings the player to three more Red Coins, and one that brings the player to the next platform. The next platform contains the Star Marker and splits into two more paths. The path on the right has three poles the player needs to jump between, though the DS version has only one pole, and leads to a single Red Coin. The path forward has several poles the player has to jump between, though an additional platform was added in the DS version. Once all eight of the Red Coins are collected, the Power Star appears at the Star Marker.

Names in other languages[edit]

Language Name Meaning
Japanese にげたクッパの あかコイン
Nigeta Kuppa no aka koin
Red Coins of Escaped Bowser

Chinese 天才的杂技演员[2]
Tiāncái de Zájì Yǎnyuán
Genius Acrobat

French Perches pour pièces rouges (SM64)
Saut de perche pour pièces rouges (SM64 DS)
Poles for Red Coins
Pole-Jump for Red Coins
German Springe zu den roten Münzen! (SM64)
Schweiß und rote Münzen (SM64 DS)
Jump to the Red Coins!
Sweat and Red Coins
Italian Saltando di palo in... moneta rossa (Super Mario 64 DS)
Saltando di palo in... moneta[1]
Jumping from pole to... red coin
Jumping from pole to... coin
Korean 도망친쿠파의레드코인
Domangchin Kupa ui redeu koin
Red Coins of Bowser Escaped

Spanish Monedas Rojas, poste a poste
Red Coins, Pole to Pole

References[edit]

  1. ^ Super Mario Bros. Enciclopedia, pag. 89
  2. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the star menu of Super Mario 64 DS as localized by iQue.