Loopy Lights: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Foreign Names: removing sub template; spacing)
mNo edit summary
Line 12: Line 12:
'''Loopy Lights''' is the thirty-second level (thirty-third in the [[Game Boy Color]] version) of ''[[Donkey Kong Country]]'', and is the fourth (or fifth) level of the [[Chimp Caverns]] area.
'''Loopy Lights''' is the thirty-second level (thirty-third in the [[Game Boy Color]] version) of ''[[Donkey Kong Country]]'', and is the fourth (or fifth) level of the [[Chimp Caverns]] area.


Similar to [[Stop & Go Station]], in this level, the player must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the [[Kritter]]s and [[Zinger]]s blocking the way, as well as the new breed of jumping red/purple [[Klaptrap]]s. There's also a [[Manky Kong]] at the end.
Similar to [[Stop & Go Station]], in this level, the player must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see the hazards set in the course. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the wandering [[Kritter]]s and [[Zinger]]s blocking the way, as well as the new breed of jumping red/purple [[Klaptrap]]s. There's also a [[Manky Kong]] at the end.


== Foreign Names ==
== Foreign Names ==

Revision as of 01:50, June 6, 2009

Template:Level

Loopy Lights is the thirty-second level (thirty-third in the Game Boy Color version) of Donkey Kong Country, and is the fourth (or fifth) level of the Chimp Caverns area.

Similar to Stop & Go Station, in this level, the player must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see the hazards set in the course. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the wandering Kritters and Zingers blocking the way, as well as the new breed of jumping red/purple Klaptraps. There's also a Manky Kong at the end.

Foreign Names

Template:Foreignname