Bogey: Difference between revisions

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If the player takes too long to finish the hole and takes the number of strokes equal to 3 times par, the player will be forced to give up and get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole).
If the player takes too long to finish the hole and takes the number of strokes equal to 3 times par, the player will be forced to give up and get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole).


Players can also give up in a hole after the 1st stroke, but that also means the player will get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole). In the [[Mario Golf (Nintendo 64)|first game]], no score is displayed in case of a Give Up, ''[[Mario Golf: Toadstool Tour]]'' displays '''+6''', '''+8''' or '''+10''' depending on the Par value of the hole, and ''[[Mario Golf: Advance Tour]]'' and ''[[Mario Golf: World Tour]]'' both display '''GIVE UP''' in case of giving up. Also, different music plays upon giving up on a hole instead of the Double Bogey music, except in ''[[Mario Golf: Advance Tour]]'' and ''[[Mario Golf: World Tour]]''. In case of Match Play, a Give Up will result in an automatic loss to the player, in which the other player will automatically win the current hole.
Players can also give up in a hole after the 1st stroke, but that also means the player will get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole). Every game will display a '''GIVE UP''' sign in case of giving up, except in the [[Mario Golf (Nintendo 64)|N64 game]] and ''[[Mario Golf: Toadstool Tour]]'' - in the former game, no score is displayed in case of a Give Up, while the latter game displays '''+6''', '''+8''' or '''+10''' depending on the Par value of the hole. The music that plays upon giving up on a hole is the music for a Double Bogey or lower, except in the [[Mario Golf (Nintendo 64)|N64 game]] and ''[[Mario Golf: Toadstool Tour]]'', where the music that plays in a Give Up is when the player loses a hole in Match Play or fails a Ring Shot. In case of Match Play, a Give Up will result in an automatic loss to the player, in which the other player will automatically win the current hole.


In the online mode of ''[[Mario Golf: World Tour]]'', timing out during a turn will also force the player to give up.
In the online mode of ''[[Mario Golf: World Tour]]'', timing out during a turn will also force the player to give up.
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===Bogey===
===Bogey===
====''[[Mario Golf (Nintendo 64)]]''====
====''[[Mario Golf (Nintendo 64)]]''====
''Note: For this game only, the animation for a Double Bogey or lower is the same as a Bogey, as well as giving up.''
''Note: The animation for a Double Bogey or lower (as well as giving up) is the same as the Bogey animation for this game.''
<gallery>
<gallery>
BabyMario Bogey.png|[[Baby Mario]]
PeachBogeyMarioGolf64.png|[[Princess Peach]]
PeachBogeyMarioGolf64.png|[[Princess Peach]]
LuigiBogey.PNG|[[Luigi]]  
LuigiBogey.PNG|[[Luigi]]  
Line 106: Line 107:
EllaDoubleBogey.png|[[Ella]]
EllaDoubleBogey.png|[[Ella]]
MGTT - Yoshi and Wario (Double Bogey).png|Double bogey in the PAL version of ''Mario Golf: Toadstool Tour''.
MGTT - Yoshi and Wario (Double Bogey).png|Double bogey in the PAL version of ''Mario Golf: Toadstool Tour''.
4bogeyMGTT.png|[[Waluigi]]
4bogeyMGTT.png|[[Waluigi]] receiving a +4.
Mario +6.jpg|[[Mario]]
Mario +6.jpg|[[Mario]] receiving a +6.
Wario 7 TT.png|[[Wario]]
Wario 7 TT.png|[[Wario]] receiving a +7.
Donkey PlusEight TT.png|[[Donkey Kong]]
Donkey PlusEight TT.png|[[Donkey Kong]] receiving a +8.
Daisy_10plus.png|[[Princess Daisy|Daisy]]
Daisy_10plus.png|[[Princess Daisy|Daisy]] receiving a +10.
</gallery>
</gallery>


====''[[Mario Golf: Advance Tour]]''====
====''[[Mario Golf: Advance Tour]]''====
<gallery>
<gallery>
TripleBogey.jpg|[[Mario]]
TripleBogey.jpg|[[Mario]] receiving a Triple Bogey.
Ninebogey.jpg|[[Princess Peach]]
Ninebogey.jpg|[[Princess Peach]] receiving a +9.
</gallery>
</gallery>
====''[[Mario Golf: World Tour]]''====
====''[[Mario Golf: World Tour]]''====

Revision as of 09:31, January 23, 2017

Daisy looks away in disappointment after finishing with a Bogey.
Daisy dissatisfied with her Bogey.

In the Mario Golf series, there are many types of bogeys, though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par, which worsens the player's score by one. In order for a player to get a bogey, he or she must have one extra shot in play at the end of the hole, (for instance: the player gets the ball in the hole with six strokes on a par 5 hole). The player's character shows disappointment of his or her score at the end of the hole.

When playing Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a Bogey gives the player 1 point. In the Score Card, Bogeys are Green in Mario Golf (Nintendo 64) and half-white, half-blue in Mario Golf: Toadstool Tour.

Double Bogey or worse

As the player takes more strokes over par, additional bogeys such as double, triple, and so on, can be earned. This feature only becomes used in games after Mario Golf: Toadstool Tour. The terminology changes to digits once the fourth stroke over par is taken (+4) or second stroke over par (+2) in the original game. This goes up until +6 in Par 3 holes, +8 in Par 4 holes and +10 in Par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends.

When playing Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a Double Bogey or lower score is worth 0 points. In the Score Card, scores of Double Bogey or worse are indicated in Blue.

In Mario Golf: Advance Tour, if the player gets a +4 or worse score or gives up on a hole, the announcer says "Oh, too bad!". This is the only game in which the announcer says something for a score of +4 or worse while other games have the announcer say nothing.

Give Up

If the player takes too long to finish the hole and takes the number of strokes equal to 3 times par, the player will be forced to give up and get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole).

Players can also give up in a hole after the 1st stroke, but that also means the player will get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole). Every game will display a GIVE UP sign in case of giving up, except in the N64 game and Mario Golf: Toadstool Tour - in the former game, no score is displayed in case of a Give Up, while the latter game displays +6, +8 or +10 depending on the Par value of the hole. The music that plays upon giving up on a hole is the music for a Double Bogey or lower, except in the N64 game and Mario Golf: Toadstool Tour, where the music that plays in a Give Up is when the player loses a hole in Match Play or fails a Ring Shot. In case of Match Play, a Give Up will result in an automatic loss to the player, in which the other player will automatically win the current hole.

In the online mode of Mario Golf: World Tour, timing out during a turn will also force the player to give up.

Gallery

Bogey

Mario Golf (Nintendo 64)

Note: The animation for a Double Bogey or lower (as well as giving up) is the same as the Bogey animation for this game.

Mario Golf: Toadstool Tour

Mario Golf: World Tour

Double Bogey or worse

Note: The animations for giving up are the same here.

Mario Golf: Toadstool Tour

Mario Golf: Advance Tour

Mario Golf: World Tour

Names in other languages

Bogey

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Double Bogey

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Triple Bogey

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Trivia

  • If no controller is connected to the Nintendo 64 when powering on the original Mario Golf, the Double Bogey music plays while there is text saying "Turn OFF the power and connect a controller.". This never happens in the Virtual Console releases.

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