World 2-Airship (Super Mario Bros. 3): Difference between revisions

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{{italic title|World 2-Airship (''Super Mario Bros. 3'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|2|airship3}}
|title={{world|2|airship3}}
|image=[[File:SMAS 2-A2.png]]
|image=[[File:SMAS SMB3 World 2-A Screenshot.png]]
|code=World 2-Airship
|code=World 2-Airship
|world=[[Desert Land]]
|world=[[Desert Land]]
Line 11: Line 11:
|after=[[World 3-1 (Super Mario Bros. 3)|>>]]
|after=[[World 3-1 (Super Mario Bros. 3)|>>]]
}}
}}
'''{{world|2|airship3}}''' is the ninth and final level of [[Desert Land]] in ''[[Super Mario Bros. 3]]'', which is unlocked by clearing {{world-link|2|pyramid|World 2-Pyramid}}.
'''{{world|2|airship3}}''' is the ninth and final level of [[Desert Land]] in ''[[Super Mario Bros. 3]]'', as well as being the second [[airship]] level in the game, which is unlocked by clearing {{world-link|2|pyramid|World 2-Pyramid}}.
 
==Layout==
==Layout==
[[File:SMAS 2-A3.png|thumb|left|200px|[[Mario]] fighting [[Morton Koopa Jr.]]]]
[[File:SMAS SMB3 World 2-A Morton Battle.png|thumb|left|200px|[[Mario]] fighting [[Morton Koopa Jr.]]]]
The player starts at the bow of the ship, after being told by [[Toad (species)|Toad]] to recover the [[Kings|King's]] [[Magic wand]]. This [[airship]] is broken up in several places and has many [[Bill Blaster|Turtle Cannon]]s firing [[Bullet Bill]]s, turrets firing [[Cannonball]]s, and [[Rocky Wrench]]es placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several [[Semisolid Platform|semisolid crate platforms]] the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver [[Warp Pipe]] at the end of the level will take the player to [[Morton Koopa Jr.]]'s chamber. Compared to [[Larry Koopa]] in the [[World 1-Airship (Super Mario Bros. 3)|previous airship level]], Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to [[Water Land]].
The player starts at the bow of the ship, after being told by [[Toad (species)|Toad]] to recover the [[Kings|King's]] [[Magic wand]]. This [[airship]] is broken up in several places and has many [[Bill Blaster|Turtle Cannon]]s firing [[Bullet Bill]]s, turrets firing [[Cannonball]]s, and [[Rocky Wrench]]es placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several [[Semisolid Platform|semisolid crate platforms]] the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver [[Warp Pipe]] at the end of the level will take the player to [[Morton Koopa Jr.]]'s chamber. Compared to [[Larry Koopa]] in the [[World 1-Airship (Super Mario Bros. 3)|previous airship level]], Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to [[Water Land]].
{{br|left}}
{{br|left}}
==Enemies==
==Enemies==
*[[Bullet Bill]]s
{|class="wikitable"style="text-align:center"
*[[Cannonball]]s
!Name!!Count
*[[Rocky Wrench]]es
|-
*[[Morton Koopa Jr.]] (boss)
|[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]]||14
|-
|[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s||Spawned by Turtle Cannons
|-
|[[File:SMB3 Cannon double NE-SW.png]]<br>[[Diagonal cannon]]||1 (↗)
|-
|[[File:SMB3 CannonBall.png]]<br>[[Cannonball]]s||Spawned by cannon
|-
|[[File:RockyWrenchSMB3.gif]]<br>[[Rocky Wrench]]||3
|-
|style="background:black"|[[File:SMB3 Morton walk.gif]]<br>{{color-link|Morton Koopa Jr.|white}}||1 (boss)
|}


==Level statistics==
==Level statistics==
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*Secret areas: 0
*Secret areas: 0


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Aircraft]]
[[Category:Airship areas]]
[[Category:Super Mario Bros. 3 Levels]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 15:31, April 14, 2024

Level
World 2-Airship
SMAS SMB3 World 2-A Screenshot.png
Level code World 2-Airship
World Desert Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Morton Koopa Jr.
<< Directory of levels >>

World 2-Airship is the ninth and final level of Desert Land in Super Mario Bros. 3, as well as being the second airship level in the game, which is unlocked by clearing World 2-Pyramid.

Layout[edit]

The player starts at the bow of the ship, after being told by Toad to recover the King's Magic wand. This airship is broken up in several places and has many Turtle Cannons firing Bullet Bills, turrets firing Cannonballs, and Rocky Wrenches placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several semisolid crate platforms the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver Warp Pipe at the end of the level will take the player to Morton Koopa Jr.'s chamber. Compared to Larry Koopa in the previous airship level, Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to Water Land.

Enemies[edit]

Name Count
A Turtle Cannon from Super Mario Bros. 3.
Turtle Cannon
14
Bullet Bill
Bullet Bills
Spawned by Turtle Cannons
Foreground tiles of a diagonal cannon in Super Mario Bros. 3
Diagonal cannon
1 (↗)
A cannonball from Super Mario Bros. 3.
Cannonballs
Spawned by cannon
Rocky Wrench sprite from Super Mario Bros. 3.
Rocky Wrench
3
Walk animation of Morton Koopa Jr. from Super Mario Bros. 3
Morton Koopa Jr.
1 (boss)

Level statistics[edit]