User:EvieMaybe/Sandbox of proposal examples
Decide which pie flavors to bring to the function
Made for proposal: Introduce poll proposals
This was my (very silly) initial draft for a poll proposal example. All the fake users are job-givers from Super Mario Maker 2's Story Mode, and I tried to give them all a distinctive personality. The final implementation of poll proposals ended up utilizing section headers to split the "for" and "against" votes, which I consider an improvement.
bananas and pork, mint surimi, and bread 7-2, 4-4, 5-4, 8-1, 6-1
Is there a meal more representative of our beloved wiki's democratic process than the humble, lovely pie? This circular delight has had a long history with MarioWiki's proposal system, and it's time we host a MarioWiki Pie Festival in its and our honor. The only issue is deciding which varieties of pie to bring. With so many options, simply bringing one is unimaginable! Thus, I have narrowed it down to a shortlist of popular and beloved flavors, and it's up to YOU to narrow it down further, with this lovely poll proposal.
Proposer: PieMaybe (talk)
Deadline: February 30th, 2000, 23:59 GMT
- Ocean Aficionado (talk) Against.
- Ruler of the Skies (talk) for.
- A Certain Mage (talk) For.
- Undodog (talk) for, woof!
- Mischievous Mole (talk) For, I love bananas.
- Father of Name Withheld (talk) FOR!
- Basement Musician (talk) For.
- Taskmaster (talk) For.
- World-Renowned Chef (talk) Against! Ew!
- Ocean Aficionado (talk) Against.
- Ruler of the Skies (talk) against.
- A Certain Mage (talk) For.
- Undodog (talk) for, woof!
- Mischievous Mole (talk) For, I love ice cream.
- Father of Name Withheld (talk) AGAINST!
- Basement Musician (talk) For.
- World-Renowned Chef (talk) Against! Yuck!
- Ocean Aficionado (talk) Against.
- Ruler of the Skies (talk) for.
- A Certain Mage (talk) Against.
- Undodog (talk) for, woof!
- Mischievous Mole (talk) Against, I hate toast.
- Father of Name Withheld (talk) AGAINST!
- Basement Musician (talk) For.
- World-Renowned Chef (talk) Against! What?
- Goomba Lover (talk) For.
- Ocean Aficionado (talk) For.
- Ruler of the Skies (talk) for.
- A Certain Mage (talk) For.
- Undodog (talk) for, woof!
- Mischievous Mole (talk) For, I love mint.
- Father of Name Withheld (talk) FOR!
- Basement Musician (talk) For.
- Taskmaster (talk) For.
- World-Renowned Chef (talk) Against! Huh!?
- Ocean Aficionado (talk) Against.
- A Certain Mage (talk) Against.
- Mischievous Mole (talk) Against, I hate bread.
- Father of Name Withheld (talk) AGAINST!
- Basement Musician (talk) For.
- Taskmaster (talk) Against.
- World-Renowned Chef (talk) Against! Bread on dough? What the heck?
Is bread pie gluten free? - A Certain Mage (talk)
- nope! chock full of gluten. - PieMaybe (talk)
Referential Rework, type A
Made for proposal: Rework "References" sections
This was a draft for reworking the layout of reference sections ("References to other games/media" and "References in later games/media"), using Super Mario 3D World as an example. Out of the two proposed versions, this one ended up winning.
This draft maintains the fully chronological order the previous format used, while separating each game into subsections with ; and splitting each individual reference into its own bullet point.
- There is a bonus game starring Luigi available on the title screen, called Luigi Bros. It is played similarly to this game, except both playable characters are Luigi.
- The big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
- "Ground BGM" is rearranged for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land).
- After Bowser gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
- Various sprites from this game can be found, mostly as hidden Luigis.
- Beep Block Skyway has a sprites of Luigi, coins, and Super Mushrooms moving along the walls of the stage.
- The bonus area in Bob-ombs Below is based on Mario's 8-bit sprite from the game.
- Some levels have tiles that resemble the ground tiles from this game.
- The Legend of Zelda series
- Link's 8-bit sprite from the original The Legend of Zelda can be found in the secret area of Rainbow Run. When all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from Ocarina of Time.
- The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and Rosalina, the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
- Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue.
- Doors have the same design and color.
- A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game.
- Rockets make an appearance.
- The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
- Like its predecessor, Super Mario 3D World shares some similarities to this game.
- The death jingle is a cover of that from this game.
- Tank levels return from this game.
- The level Coin Express is similar in concept to the Treasure Ship from this game.
- In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," directly quoting from this game's Toad Houses.
- Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game.
- Trampolines are green and also use the same sound effect as in this game.
- The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the unshelled Koopa from this game.
- Hitting Bowser's Muscle Car at the beginning of The Great Tower of Bowser Land occasionally causes Super Mario World sound effects to play.
- The level Mount Must Dash contains Dash Panels, asphalt, and blocks that reference the Mario Circuit courses from this game. Its music is a cover of that heard in the Mario Circuit courses from that game as well.
- The Cat Goombas make a similar meow to the cat notes from this game.
- In levels when players are riding Plessie, the music that plays is a cover of the one that plays in Tick Tock Clock, Rainbow Ride, and The Princess's Secret Slide from this game.
- In Shifty Boo Mansion, the first Green Star is found by jumping into a painting.
- When the player catches a rabbit, the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
- The Boos' laughter is recycled from this game.
- Luigi's Mansion series
- The level A Beam in the Dark featuring a Character Switch that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
- Super Smash Bros. series
- There are two Mystery Houses named Mystery House Melee and Mystery House Brawl, referencing Super Smash Bros. Melee and Super Smash Bros. Brawl respectively. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
- Characters can do a spin jump similar to the one in this game.
- The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up.
- The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
- Level codes ending with letters (such as 1-A) reappear.
- Green Stars return, replacing Star Medals from Super Mario 3D Land.
- Captain Toad returns, and the levels where Captain Toad is playable contains the Toad Brigade theme from the Super Mario Galaxy games.
- There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected.
- Rosalina's special ability is the Spin attack.
- Rosalina's emblem is a Grand Star.
- Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits, and the Comet Observatory.
- If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from Super Mario Galaxy appears around her for a moment.
- The "Space Athletic" theme from Super Mario Galaxy's Flipswitch Galaxy returns in the underground levels, itself being based on its Super Mario 3D Land rendition.
- "Rosalina in the Observatory 3" plays in the World Crown map area, while an arrangement of "Gusty Garden Galaxy" can be heard in Honeycomb Starway, Honeycomb Skyway, and Champion's Road.
- The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator.
- The overworld map of World Star has Star Bits in the background.
- Grumblumps have a similar appearance to Rhomps.
- The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well.
- Boss Blitz references Boss Blitz Galaxy.
- When using a Mega Mushroom, the characters have slightly lower-pitched voices.
- The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return.
- Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills.
- In Snowball Park, the night-time setting with the background aurora mirrors Spinning-Star Sky.
- Fire Toad's colors are exactly the same as Fire Yellow Toad's colors from these games.
- The game is the sequel to this title, and thus has some similarities to said game.
- Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in Super Block Land.
- The snow theme and castle theme return in this game, but they are now orchestrated.
- The base beat and some tunes of the music in Simmering Lava Lake is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game.
- Warp Boxes, Mystery Boxes, Coin Boxes, Peepas, Coin Coffers, Goomba Towers, Stingbies, Biddybuds, and Para-Biddybuds all return.
- The levels in World Mushroom and World Flower are similar to the levels in the Special Worlds from this game.
- When Mario enters a castle, he walks through a gate with Bowser's face above it, eyes flashing upon entry, just like in this game.
- Coin-producing Gold Shells and Red POW Blocks return.
- Three of the special worlds are named "World Mushroom", "World Flower", and "World Star".
Referential Rework, type B
Made for proposal: Rework "References" sections
A variation on the above draft, sorting games by series in the same manner as a History section. As many Super Mario games stick to referencing their own series, this helps group related references together for ease of reading. Out of the two proposed versions, this one ended up losing.
Note: Each series header uses {{Fake heading|3|Header title}} instead of the usual ===Header title=== format to avoid clogging up the table of contents, especially on more reference-heavy games like Odyssey. This is not an integral part of the proposal and can be omitted if necessary, but I felt it was a reasonable addition.
- There is a bonus game starring Luigi available on the title screen, called Luigi Bros. It is played similarly to this game, except both playable characters are Luigi.
- The big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
- "Ground BGM" is rearranged for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land).
- After Bowser gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
- Various sprites from this game can be found, mostly as hidden Luigis.
- Beep Block Skyway has a sprites of Luigi, coins, and Super Mushrooms moving along the walls of the stage.
- The bonus area in Bob-ombs Below is based on Mario's 8-bit sprite from the game.
- Some levels have tiles that resemble the ground tiles from this game.
- Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue.
- The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and Rosalina, the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring the true ending requirements for Yume Kōjō: Doki Doki Panic.
- Doors have the same design and color.
- A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game.
- Rockets make an appearance.
- The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
- Like its predecessor, Super Mario 3D World shares some similarities to this game.
- The death jingle is a cover of that from this game.
- Tank levels return from this game.
- The level Coin Express is similar in concept to the Treasure Ship from this game.
- In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," directly quoting from this game's Toad Houses.
- Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game.
- Trampolines are green and also use the same sound effect as in this game.
- The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the unshelled Koopa from this game.
- Hitting Bowser's Muscle Car at the beginning of The Great Tower of Bowser Land occasionally causes Super Mario World sound effects to play.
- In levels when players are riding Plessie, the music that plays is a cover of the one that plays in Tick Tock Clock, Rainbow Ride, and The Princess's Secret Slide from this game.
- In Shifty Boo Mansion, the first Green Star is found by jumping into a painting.
- When the player catches a rabbit, the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
- The Boos' laughter is recycled from this game.
- Characters can do a spin jump similar to the one in this game.
- The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up.
- The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
- Level codes ending with letters (such as 1-A) reappear.
- Green Stars return, replacing Star Medals from Super Mario 3D Land.
- Captain Toad returns, and the levels where Captain Toad is playable contains the Toad Brigade theme from the Super Mario Galaxy games.
- There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected.
- Rosalina's special ability is the Spin attack.
- Rosalina's emblem is a Grand Star.
- Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits, and the Comet Observatory.
- If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from Super Mario Galaxy appears around her for a moment.
- The "Space Athletic" theme from Super Mario Galaxy's Flipswitch Galaxy returns in the underground levels, itself being based on its Super Mario 3D Land rendition.
- "Rosalina in the Observatory 3" plays in the World Crown map area, while an arrangement of "Gusty Garden Galaxy" can be heard in Honeycomb Starway, Honeycomb Skyway, and Champion's Road.
- The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator.
- The overworld map of World Star has Star Bits in the background.
- Grumblumps have a similar appearance to Rhomps.
- The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well.
- Boss Blitz references Boss Blitz Galaxy.
- The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return.
- Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills.
- In Snowball Park, the night-time setting with the background aurora mirrors Spinning-Star Sky.
- Fire Toad's colors are exactly the same as Fire Yellow Toad's colors from these games.
- The game is the sequel to this title, and thus has some similarities to said game.
- Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in Super Block Land.
- The snow theme and castle theme return in this game, but they are now orchestrated.
- The base beat and some tunes of the music in Simmering Lava Lake is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game.
- Warp Boxes, Mystery Boxes, Coin Boxes, Peepas, Coin Coffers, Goomba Towers, Stingbies, Biddybuds, and Para-Biddybuds all return.
- The levels in World Mushroom and World Flower are similar to the levels in the Special Worlds from this game.
- When Mario enters a castle, he walks through a gate with Bowser's face above it, eyes flashing upon entry, just like in this game.
- Coin-producing Gold Shells and Red POW Blocks return.
- Three of the special worlds are named "World Mushroom", "World Flower", and "World Star".
- The level Mount Must Dash contains Dash Panels, asphalt, and blocks that reference the Mario Circuit courses from this game. Its music is a cover of that heard in the Mario Circuit courses from that game as well.
- When using a Mega Mushroom, the characters have slightly lower-pitched voices.
- The Cat Goombas make a similar meow to the cat notes from this game.
- The level A Beam in the Dark featuring a Character Switch that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
- There are two Mystery Houses named Mystery House Melee and Mystery House Brawl, referencing Super Smash Bros. Melee and Super Smash Bros. Brawl respectively. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
- The Legend of Zelda series
- Link's 8-bit sprite from the original The Legend of Zelda can be found in the secret area of Rainbow Run. When all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from Ocarina of Time.