Wrecking Crew '98
Wrecking Crew '98 is a sequel of Wrecking Crew for the Super Famicom. The game takes a more competitive approach, including the ability to rain panels on the opponent. To clear panels, the player must either use the knobs on the side to arrange them according to color, or smash them with a Hammer. It also contains a direct port of the NES game. The game most likely didn't see a release outside of Japan because it came very late in the lifespan of the SNES, and almost two years after the release of the Nintendo 64.
Mario, on his way home from a trip, discovers that Bowser has been conducting a construction campaign of building high-rises in the Mushroom Kingdom which are depriving the local plantlife of sunlight. Refusing to tolerate this, he brings out a mighty blue hammer from a chest inside his house and embarks on a mission to demolish the offending structures. Mario's old nemesis, Foreman Spike, along with a Gotchawrench, Eggplant Man, and more new and old enemies, are once again out to stop him on his quest, however.
Players must eliminate their panels by either demolishing them with the hammer or arranging three or more colored panels in a vertical or horizontal fashion. They can arrange their panel accordingly by using the handles located on the corner. As time passes on, one brick panel will fall in. The longer a match goes, the more often brick panels start falling in.
If four or more panels are arranged, then an obstacle or trap will be sent to the opponent's side, depending on the panels' color. If more than one set of panels are eliminated in a row, then the attacks to the other side will grow stronger. Players can also summon additional rows of panels on their side when needed.
When the field is all clear, the message "Nice!" will appear and a Mushroom is received. The Mushroom acts as an Attack Multiplier, increasing the strength of the next combo toward the enemy.
The opponent can be defeated only when the number of panels in a column exceeds the line atop the screen. If the panels are not eliminated within 3 seconds, then the opponent will lose and the player will be declared the winner.
Types of panels
The enemies in Wrecking Crew '98 are construction workers, vehicles, and objects, that are summoned to provide assistance by crowding the opponent's playing field and obstructing their ability to move around freely without running into them. They disappear when they reach the warp pipe in the center-bottom of the screen and the player who receives them can get rid of them faster by jumping on them. The speed and number of enemies summoned depends on the size of the combos and the number of chains that are performed with Pink Panels.