Pikmin (microgame): Difference between revisions

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|appears_in=''[[WarioWare: D.I.Y.]]
|appears_in=''[[WarioWare: D.I.Y.]]
|type=[[9-Volt]]
|type=[[9-Volt]]
|intro=''Throw!''
|info="''Get the pikmin to the nectar!''" (American English)<br>"''Get the Pikmin to the nectar!''" (British English)
|info="''Get the pikmin to the nectar!''" (American English)<br>"''Get the Pikmin to the nectar!''" (British English)
|controls={{button|ds|Stylus}} &ndash; Throw [[Pikmin]]
|controls={{button|ds|Stylus}} &ndash; Throw [[Pikmin]]
}}
}}
'''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in localized versions of ''[[WarioWare: D.I.Y.]]'' Since the microgame [[Murasame Jō]] from the Japanese version is based off a Japanese game, ''{{wp|The Mysterious Murasame Castle|Nazo no Murasame Jō}}'', all non-Japanese releases of the game replace Murasame Jō with the Pikmin microgame.
'''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in localized versions of ''[[WarioWare: D.I.Y.]]'' Since the microgame [[Murasame Jō]] from the Japanese version is based off a Japanese game, ''[[nwiki:The Mysterious Murasame Castle|Nazo no Murasame Jō]]'', all non-Japanese releases of the game replace Murasame Jō with the Pikmin microgame.
==Gameplay==
==Gameplay==
The microgame is based on ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]] holding a [[Pikmin|Red Pikmin]]. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.
The microgame is based on ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]] holding a [[pikipedia:Red Pikmin|Red Pikmin]]. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the [[pikipedia:Water|water]], the game ends in a loss.
{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWDIY Microgames}}
{{WWDIY microgames}}
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:Pikmin series]]
[[Category:Pikmin series]]

Latest revision as of 20:37, October 28, 2023

Pikmin
Pikmin!.png
Appears in WarioWare: D.I.Y.
Type 9-Volt
Command(s) Throw!
Info "Get the pikmin to the nectar!" (American English)
"Get the Pikmin to the nectar!" (British English)
Controls Stylus – Throw Pikmin

Pikmin is one of 9-Volt's microgames in localized versions of WarioWare: D.I.Y. Since the microgame Murasame Jō from the Japanese version is based off a Japanese game, Nazo no Murasame Jō, all non-Japanese releases of the game replace Murasame Jō with the Pikmin microgame.

Gameplay[edit]

The microgame is based on Pikmin. The player controls Captain Olimar holding a Red Pikmin. The point of the game is to throw the Pikmin onto the rock that contains nectar. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.